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world-name: r4wp
Group: #Red ... Red language group [web-public] | ||
DocKimbel: 14-Jun-2012 | Well, we need to integrate an R3-like async port/event system with multithreading (both internal threads and OS threads), that's the real challenge. So port! might be implemented as a sub-class of actor! (basically a message-based object). This is still rought as I haven't worked on the details of ports and actors yet. I'm not sure that using an external library for that very sensitive part would be a good idea, because we probably only need a tiny subset of the features provided by those libs and we need a perfect integration with the rest of the runtime/language. You can count of me to implement the solution that will give us the best performances, as this is a critical feature for being able to implement state-of-the-art servers...and you know that we want a very fast Cheyenne v2. ;-) | |
DocKimbel: 28-Oct-2012 | We're just lacking some ASCII-art beer to make it more fun! | |
Arnold: 2-Dec-2012 | clojuredocs: check out this http://api.clojuredocs.org/search/clojure.core/map real state of the art documentation :D | |
Arnold: 20-Mar-2013 | Programming is the art of creating bugs | |
Group: Announce ... Announcements only - use Ann-reply to chat [web-public] | ||
Bas: 7-Jan-2013 | Please put in your agenda the weekend of saturday the 26th and sunday the 27th of january. Then we will have the DevCon 2013 in De War 'Place for Pioneers' in Amersfoort, the Netherlands. This year we will combine the Syllable Winter Conference with the DevCon, Conference for the REBOL Programming Language Family, as they have much overlap. Presentations will be done by Nenad Rakocevic and Kaj de Vos. We are open to other guest speakers and presentations? Entrance is free, but donations are very much appreciated. Keep an eye on this website: http://devcon.esperconsultancy.nl/(will be updated soon) and this Twitter-account: https://twitter.com/devc0n It is easily reachable by airplane (Schiphol, Amsterdam Airport) and by international trains. It's an old matches factory marked 'Spullenmannen', which is now being used by artists. DE WAR DE WAR is a breeding ground for art, technology and sustainability in Amersfoort, and is host to a wide range of activities. Since 2002 the Spullenlab has been the headquarters of Spullenmannen, an artists\u2019 collective making theatre, installations, visual art, and purposeless contraptions. A shared office space was set up in 2006, with different working places, a meeting room, and other facilities shared by a number of cultural enterpreneurs. The OpenTOKO workshops started in 2008, as a series of \u2019open knowledge\u2019 workshops on the connection between art and technology. Since 2010, DE WAR has also been housing FabLab Amersfoort, TransitieLab, and Studium Generale Amersfoort. Moreover, a performing space for small theatre productions has been set up in 2011. DE WAR has been established in the old match factory on the river Eem. The factory complex dating back in 1881 has, besides from other activities, operated as a production facility of the Dutch colour dye industry, and is also known by the name of its last owner, Warner Jenkinson. Nowadays owned by the municipality of Amersfoort, the factory complex faces an uncertain future, either to be demolished or to be renovated. Besides DE WAR several other offices and ateliers are housed within the same factory complex. DE WAR is initiative of PLAN B, at the address KLEINE KOPPEL 40, 3812 PH in Amersfoort, | |
Ladislav: 21-Feb-2013 | The core-tests test framework available at https://github.com/rebolsource/rebol-test has been significantly revamped recently. Main changes: * new core-tests added * core-tests reordered so that all "chapters" are contiguous now * the run-recover.r script is the way how to run the tests now * the log-diff.r script can be used to compare differnt log files * the log-filter.r script can be used to obtain just the list of failed tests * the http://www.rebol.org/art-display-article.r?article=n28vxdocumentation article rewritten Please, report any improvement proposals to me. | |
Group: Ann-Reply ... Reply to Announce group [web-public] | ||
Sunanda: 25-Sep-2012 | Chris -- a couple of articles about experience in retrofitting R2 scripts to run as R3: http://www.rebol.org/art-display-index.r?a=R3 | |
Group: Rebol School ... REBOL School [web-public] | ||
Sunanda: 15-May-2012 | You can easily create an object! (ie a set of words) from the CGI input. This articles explaiins how: http://www.rebol.org/art-display-article.r?article=x60w ....Section 3 is the quick guide ....The next few pages describe all the things that can go wrong (probably more than you need to know right now) ....Section 7 points you to a script that handles all the edge cases for you. | |
Cyphre: 20-Dec-2012 | Nice stuff Geomol...Most people doesn't even know what could be done with DRAW. DRAW has most of the capabilities advanced vector(SVG) editors have under the hood. For R3 DRAW we need to make sure converting any complex SVG art is possible to render. | |
Group: !R3 Building and Porting ... [web-public] | ||
Cyphre: 21-Dec-2012 | The best solution for nowadays gfx HW would be to rewrite most of the AGG code for GPU using shaders. That would be state-of-the-art 2d engine for future. But also pretty big task ;) |
world-name: r3wp
Group: All ... except covered in other channels [web-public] | ||
Gabriele: 7-Jan-2005 | using state of the art tecniques it is possible to retain 99,8% of the data in a DHT when half of the nodes fail. | |
Terry: 26-Jan-2005 | Tiny °7° URL example... http://o7o.org/°art° | |
Ladislav: 21-Oct-2005 | http://www.ag-ip-news.com/getArticle.asp?Art_ID=2162&lang=en | |
Sunanda: 31-Dec-2005 | And, while you are critiquing the Library, check out the Articles section. http://www.rebol.org/cgi-bin/cgiwrap/rebol/art-index.r It's often overlooked, and frankly quite bare of content. But it is a central place to publish articles. And it accepts them in most common REBOL mark-up languages (MakeDoc variants, eText. ASCII etc) so no additional learning curve needed. | |
[unknown: 9]: 31-Dec-2005 | The Gripe: Go here www.Rebol.org, then go here: http://www.ruby-lang.org/en/, then here: http://java.sun.com/, hell even go here, http://msdn.microsoft.com/vbasic/, now go back to www.Rebol.com Even if you don't know what the language is or does, do you want to go to Rebol.org? The main page looks like the last page in the basement of a website. Almost like an "error page" O There is no single location for all Rebol information. O Rebol.net, Rebol.com, and Rebol.org are spread out and run by RT. O There is no pizzas! O I don't "feel" community when I visit these sites. I know I'm not talking to my audience when I say; "think of this like a night club" but this is what this is all about. People want to "be where the fun is happening." Even programmers. My Suggestion: O We need a site controlled by the developers. O We need a forum where people can bitch and meet each other, and feel welcome. O The site needs to have a consistent dynamic attractive template. O The site needs to be a clearing house for all other sites. Teach and directing people to all the resources. O The site needs to paint a picture as opposed to describe everything with a thousand words. What is entailed: O Start a new site, I would propose "RebolCentral.com" I'm willing to pay for it, but I don't want to be in charge of it, I suggest we make it a committee. O The main page should cover every topic and reason anyone would come to the site. This means we support every country and other site. The idea here is a clearing house of centralized information. O News: The site needs to gather news worthy information and post that at the top. The site is not alive unless people have a way to post their information. This means that there needs to be at least one editor, if not several that share the task. Every time a product is updated, the new features are mentioned. When Carl updates his blog, it gets a single sentence directing people there, unless it is news of a release of something. Etc. O Product Reviews: This is key. Products need to be rated, reviewed, categorized, voted on. O Video Archive: All the videos of all the talks ever given O Tutorials: there are a lot of tutorials out there, but which are best? We need to review the tutorials, rate them by Beginner, Intermediate, Advanced. O Forum: Start with major topics, and then break it down. The forum needs to direct people to other countries, or support the other countries right in the forum. Great simple forum: http://discussion.treocentral.com/index.php?styleid=1 O Respect the real estate. The #1 mistake people make is treating their websites like just pages. This is just like real estate, location location location. We need to place the content based on where people are going. So you build the basic site, watch it for a couple of weeks, then shift things around based on where people are actually going. O More art, more photos, more community. It needs to feel inviting: http://msdn.microsoft.com/events/pdc/ Stone soup: I will pay for, host, and supply a fast linux system (w/archive). I will help design the templates, and provide (and buy if needed) great art for the site. I will not run the site, nor control the content, but I expect there to be in place all the items outlined above, set up in a manner that it a) runs itself, b) puts the power in the hands of the developers. | |
Volker: 31-Dec-2005 | How looks vanilla? I like it, by i am no art-guy. | |
Reichart: 6-Feb-2008 | Yup, I knew Roman (the founded) when he introduced his stuff at SIGGRAPH, an when he first showed Calagari on the Amiga. His stuff has come a LONG way. Very impressive (very cool guy too). I need only a 2D scripting system though. BrianH, I did not know about EBML, but I don't see the advantage of EBML, or Rebin for that matter. PCode (in my simple mind) servers several purposes: - Portability to multiple systems. - Faster execution - Smaller size Pretty much in that order. Back when I did video games, I designed a language called MIDAS (which, while it looks like I made the name fit the acronym, I did not….Machine Independent Demonstration and Animation System) It was designed to do the opening credits, scores, dialogs, win sequences, and it produced simple (very very simple pcode) out to the C64, IBM, Amiga, etc. All you had to do was convert the art, and we had a tool to do that too. Each command would become 1 byte (since there were less than 256 commands. So it produced something that looked like assembly. With both EBML and Rebin, there would be (I assume) still parsing, unless you are writing everything yourself (in other words, a player). | |
btiffin: 6-Jan-2009 | I want Joe the Plumber to be a home rebol. REBOL is one step away from allowing normal people access. This hit me when I was showing how easy REBOL was to a construction boss. How they could be masters of their own domain. They lit up like a christmas tree. A few days later a $10,000.00 entry caused one of their little scripts to fail. The lights went out, and instead of embracing becoming a home business script writer, they felt stupid, and when I tried to reexplain the use of tick versus comma, they just got pissed off and will never be budding REBOL home users. All of us here could handle 001101010110110110110110010101 and eventually get the machine to do what we want. I'm aiming to open our favourite little engine so grandma could use it to write grocery lists and then little VID charts etc, etc. If we keep that to ourselves, well, IMHO, REBOL will wallow in the usage numbers counted in hundreds not millions as I believe it could. I could be wrong, but REBOL is too close to being usable by non-programmers to let this slip by without at least griping once every 2 months or so. :) In my little warped world, the REBOL console could be the home users "application framework". Every inch closer to common text usage could add an untold number of people by making them feel enabled. Less geek, more people. Again, I'll admit, I could be wrong; maybe the art of scripting will always be for nerds. | |
shadwolf: 4-Apr-2009 | judging coding since coding is an art is like judging painting .... can you say matis is better than Piccaso or Rambrant ? | |
Evgeniy Philippov: 23-Jan-2012 | hehe. the greatest &RQ logo with a pointing hand really always greatly raises my motivation to develop something :) http://rejetto.com/&RQ/ the motivation is crucial managers seek hard to rise the motivation. And it's simple: good art can do it :) | |
Group: Ann-Reply ... Reply to Announce group [web-public] | ||
shadwolf: 25-Feb-2005 | MDViewer is really cute and speedy !!! A piece of art work Ashley once again I have so mutch to learn from you !! | |
shadwolf: 27-Feb-2005 | Ashley: your wellcome for your consern but in fact integrating your new engine from MDViewer only takes my 2-3 hours ( in fact i spent more time like 10 hours to try to mixe both method has it wasn't has performant has your rendering full engine I cleared the mixed one and retake as it MD-Viewer engine then I adpat it to MDP standars ) Now MDP-GUI has a super fast rendering engine like MDViewer (Ineed to enhance the speed of the toc window rendering that the only slowing remaining step). Another time what a work you made as I trully knows it intimely (because of the work needed to integrate it to MDP-GUI) I can say that in front the previous rendering method you made really a ART WORK it's clear it's tiny it's easy to understand :) | |
Group: Core ... Discuss core issues [web-public] | ||
Chris: 29-Jan-2007 | Graham: re ports, there's not much art to it. You try and break up access to any particular service according to supported accessors. Almost all built in protocols are wrappers to a TCP port, containing all the commands for that particular protocol. Note that 'read on a port uses 4 accessors: init, open, copy, close; 'write also uses 4: init, open, insert, close; 'make will call 'init, whereas 'open will first 'init (unless you provide a port! as your argument -- eg. open make port! foo::bar), then 'open. You can use all the other accessors on an open port: insert, change, remove, etc. And of course 'query which you can assign to provide information about the port without opening it. I'd be happy for anyone to elaborate or correct this description... | |
Sunanda: 21-Dec-2008 | Answers (which was intended for responses to challenges in the Puzzles group) is not [web-public], so half this discussion is hidden from anyone reading just the web archive. It seems an important technique is under discussion. Could some one summarise the state of the art, and continue the discussion here? Thanks! | |
Maxim: 16-Jun-2009 | like any serious art project... it takes time to build up the hype around it too, and possibly get subsidies to pay for part of it. | |
Group: Script Library ... REBOL.org: Script library and Mailing list archive [web-public] | ||
Sunanda: 24-Jun-2009 | Just replied to a Feedback message sent to REBOL.org about the Script Library: > When will the current script library "die"? [The questioner suggests that R3 incompatibilities may mean we simply purge all R2 scripts to create an R3-only Library] My response...... Thanks for the question. The simple answer is: I hope never. *** Coincidentally, I have just started an exercise in seeing how many of my contributions to the Script Library will port with few or no changes. The results are encouraging so far: http://www.rebol.org/art-display-article.r?article=j26z I know some of my scripts will be obsoleted by R3. They can stay in the Library as R2-only resources. I am hoping many of the rest will be code compatible between R2 and R3, so they will work either way. *** Ladislav has also commented on his early porting experience: http://www.rebol.org/art-display-article.r?article=w24v There is some discussion of the issue on the REBOL3 AltME world: http://www.rebol.org/aga-display-posts.r?post=r3wp453x15753 *** The Library has a flexible tagging method for scripts, see: http://www.rebol.org/st-topic-index.r We can very easily add tags for (say) R3-ready R2-only Or whatever seems the best set to help partition the scripts into R2, R3, or both. Hope that helps a little! | |
Sunanda: 13-Dec-2009 | It'd make some sense to add an [R2] tag to all existing scripts (we can do that automatically) and/or [R3//untested] tag. But let's get some [R3] scripts first, so we have a_need_ to make the distinction. A couple of my scripts should be tagged as [R3] -- I just never got a round tuit: http://www.rebol.org/art-display-article.r?article=j26z | |
Group: View ... discuss view related issues [web-public] | ||
shadwolf: 12-Jun-2005 | Chris your code can be bettered more people will work on it more sharp it will be and if we have as goal to include it into a state of art basement library like rebGUI I think this will be very enthousiastic for people who will participate ;) | |
BrianH: 12-Jan-2006 | MS had to disable the NS-compatible plugins by court order - some jerk (EOLAS) patented the idea of a plugin in a browser, and the overloaded US patent office didn't notice the prior art, much of which predated the Internet. Still pending, but MS preemptively dropped the patented method (the EMBED tag). EOLAS is waiting to see how this turns out before suing the rest of the world. | |
Anton: 7-Nov-2006 | You could express everything that you want but do not have as something "taken away" from you. That's the "glass half-empty" way of looking at things. Are you a programmer or not ? If you want something, just make it ! If it's hard, work hard ! The whole art of programming is to make something previously difficult, easy. | |
Fork: 2-Apr-2008 | Programming is not all practical, some of it is art form, and people have different ideas of what makes "good art". One person will like the forum chat that is 2KB of source because it is 2KB of source, even if they can't select text and then get a right click context menu to copy it to the clipboard :) | |
Maxim: 11-Dec-2009 | when I was doing an art project, I had to create a printout for a 36 inch wide image... the file was an 508 mb, 300 dpi image. | |
Maxim: 11-Dec-2009 | the pdf conversion should actually be pretty easy. look it up. pdf maker supports images, vector art... and its a dialect IIRC so it should be a big thing to go from your view layout to this other dialect. | |
AdrianS: 1-Sep-2010 | I can see a way nicer (well, if performance won't be an issue) alternative to Processing being built on top of something like this. With dialecting and extensions to interface to external hardware, it could be a killer app for the interactive/performance art community. http://www.processing.org/ | |
GrahamC: 2-Nov-2010 | builds on prior art | |
Maxim: 2-Nov-2010 | not really.. the only prior art it shares is in the fact that you scrub your fingers.. its not actually using shapes, but a very simple clockwise counting algorythm. | |
GrahamC: 2-Nov-2010 | so I would say both shorthand and gestures constitute prior art | |
Group: I'm new ... Ask any question, and a helpful person will try to answer. [web-public] | ||
Gregg: 4-Jun-2007 | Since REBOL requires a programmer to think differently", in general what type of person, skill set, and/or background is required for a person to be a good REBOL programmer?" You just have to be open minded, and I think it helps to be curious. You also need to understand that REBOL is high level, but not safe in the sense of being dumbed-down so you can't do dangerous things. You can do *very* dangerous things in REBOL. You don't have direct mem access, so the risk is mainly to your own app, but since it's almost infinitely flexible, you can create works of art, or hideous beasts. "what attracted everyone on this newsgroup to REBOL? And, in general, what type of applications are people trying to build?" The small size, built-in GUI, and tiney-but-powerful demos are what attracted me initially. To be able to download the EXE, install it, and run 5 or 6 GUI demos in a couple miuntes just blew people away in 2001 when I showed it to them. What keeps me here is that there's nothing else that's as much fun to work in (for me). It can be frustrating too, I won't lie about that, but the benefits so far outwiegh the negatives for me, that I hate having to use other languages now. I also love the community. I would count some of the people here as close friends now, and it's very satisfying to collaborate with them, even just on fun little projects. What *really* excites me, though, is that I think we're still only tapping about 5% of REBOL's potential, maybe less. If you write code in REBOL like other languages, there are benefits but they aren't earth-shattering. When we get to the point that 10% of REBOLers write dialects, and 90% of REBOLers use them, and use REBOL as an interchange format, then we'll really be taking advantage of REBOL. | |
RobertS: 25-Aug-2007 | ;One tip if you are new like me save %hist_001.r system/console/history ; then in user.r system/console/history: load %hist_001.r : when you have materials worth reviewing as you learn .... ; PS I meant 'former' as model, i.e, "Little Schemer" "Seasoned Schemer" "Reasoned Schemer" Prolog has the 'Art of .. ' 'Craft of ' and 'Practice of Prolog' series | |
btiffin: 25-Jan-2008 | Congrats Steve; I didn't even look at BIND for, well umm, yet. :) Don't learn too fast or I'll have to think about rewriting http://www.rebol.org/cgi-bin/cgiwrap/rebol/art-display-article.r?article=lf019t Then again; that article uses Sunanda's rebol.org Mini Wiki (miki) feature so feel free to update it. :) | |
Sunanda: 21-Apr-2009 | This is a good tutorial, with examples of entering values, and the script responding to them: http://www.rebol.org/art-display-article.r?article=pfx654q | |
Sunanda: 22-Apr-2009 | I think it's fair to say that VID and VIEW are built on top of the REBOL Core. They are not intimately part of REBOL itself, and may not always have had the same care lavished on them as the core of the language. So they tend to be a bit messier and fragmented. More of a work in progress than an attempt at the state of the art. | |
Sunanda: 27-Dec-2009 | Many non View scripts will be portable with no, or little, change. This article discusses my earlier conversion experiences: http://www.rebol.org/art-display-article.r?article=j26z | |
Group: Parse ... Discussion of PARSE dialect [web-public] | ||
Chris: 31-May-2009 | The only place it seems to be useful is for parsing search or tag strings >> parse {painting "mona lisa" art} none == ["painting" "mona lisa" "art"] But having simple mode act as 'split (in the absence of a 'split function) would be of more value. It's particularly irksome that you can't easily 'split using newlines... | |
Group: Syllable ... The free desktop and server operating system family [web-public] | ||
Volker: 3-Sep-2005 | Is that prior art to drm? :)) | |
Kaj: 15-Jun-2007 | We're quite POSIX compatible, but sadly, a lot of software assumes Linux these days. Porting is relatively easy, but still an art - or slavery, depending how you look at it :-) | |
Group: Linux ... [web-public] group for linux REBOL users | ||
btiffin: 15-Oct-2007 | Read this page from Eric Raymond's Art of Unix Programming. The part about Unix is Fun to Hack. I think it may explain why I feel an affinity to drag people to Linux (kicking and screaming until the aaahh, thanks). His whole book is a wonderous read, but for now... http://www.faqs.org/docs/artu/ch01s05.html#id2873078 Same applies to REBOL. Serious suits don't want engineers having fun. But fun work is good work and yet 40 years later that lesson still hasn't sunk in for mainstream development. Sad clowns. :) | |
btiffin: 24-May-2008 | Louis; Woohoo. CLI wins in my book. Everytime. Well I take that back a little. Windowed CLI's are just that little bit better, in terms of eye strain and quickly getting from task A to task B. Konsole is the da bomb. Note, my mileage varies. I don't really do art, but I appreciate it when I see it. Learn some bash, AWK, sed, tr and cut and there won't be a text file that can't be scrunched and munched into whatever form you desire. ;) Well, Icon too if you have reaallly complex needs. Umm, assuming REBOL doesn't already have a one-liner solution. | |
Group: CGI ... web server issues [web-public] | ||
btiffin: 25-Jul-2007 | Try this ML thread http://www.rebol.org/cgi-bin/cgiwrap/rebol/ml-display-message.r?m=rmlKVSQ and some notes by Sunanda on CGI 'safety' http://www.rebol.org/cgi-bin/cgiwrap/rebol/art-display-article.r?article=x60 | |
btiffin: 25-Jul-2007 | My bad. http://www.rebol.org/cgi-bin/cgiwrap/rebol/art-display-article.r?article=x60w but unfortunately this article skips over the info for multipart/form. | |
Group: Announce ... Announcements only - use Ann-reply to chat [web-public] | ||
[unknown: 9]: 31-Dec-2005 | The Gripe: Go here www.Rebol.org, then go here: http://www.ruby-lang.org/en/, then here: http://java.sun.com/, hell even go here, http://msdn.microsoft.com/vbasic/, now go back to www.Rebol.com Even if you don't know what the language is or does, do you want to go to Rebol.org? The main page looks like the last page in the basement of a website. Almost like an "error page" O There is no single location for all Rebol information. O Rebol.net, Rebol.com, and Rebol.org are spread out and run by RT. O There is no pizzas! O I don't "feel" community when I visit these sites. I know I'm not talking to my audience when I say; "think of this like a night club" but this is what this is all about. People want to "be where the fun is happening." Even programmers. My Suggestion: O We need a site controlled by the developers. O We need a forum where people can bitch and meet each other, and feel welcome. O The site needs to have a consistent dynamic attractive template. O The site needs to be a clearing house for all other sites. Teach and directing people to all the resources. O The site needs to paint a picture as opposed to describe everything with a thousand words. What is entailed: O Start a new site, I would propose "RebolCentral.com" I'm willing to pay for it, but I don't want to be in charge of it, I suggest we make it a committee. O The main page should cover every topic and reason anyone would come to the site. This means we support every country and other site. The idea here is a clearing house of centralized information. O News: The site needs to gather news worthy information and post that at the top. The site is not alive unless people have a way to post their information. This means that there needs to be at least one editor, if not several that share the task. Every time a product is updated, the new features are mentioned. When Carl updates his blog, it gets a single sentence directing people there, unless it is news of a release of something. Etc. O Product Reviews: This is key. Products need to be rated, reviewed, categorized, voted on. O Video Archive: All the videos of all the talks ever given O Tutorials: there are a lot of tutorials out there, but which are best? We need to review the tutorials, rate them by Beginner, Intermediate, Advanced. O Forum: Start with major topics, and then break it down. The forum needs to direct people to other countries, or support the other countries right in the forum. Great simple forum: http://discussion.treocentral.com/index.php?styleid=1 O Respect the real estate. The #1 mistake people make is treating their websites like just pages. This is just like real estate, location location location. We need to place the content based on where people are going. So you build the basic site, watch it for a couple of weeks, then shift things around based on where people are actually going. O More art, more photos, more community. It needs to feel inviting: http://msdn.microsoft.com/events/pdc/ Stone soup: I will pay for, host, and supply a fast linux system (w/archive). I will help design the templates, and provide (and buy if needed) great art for the site. I will not run the site, nor control the content, but I expect there to be in place all the items outlined above, set up in a manner that it a) runs itself, b) puts the power in the hands of the developers. | |
ICarii: 3-Jul-2007 | RebTower 0.0.7 has been released. - All art is now completed. - Card Builder is included with this release so you can make/modify your own cards. - Added turn pause mode so you can get a better look at the cards the computer plays. Get it at: http://rebol.mustard.co.nz/rebtower-0.0.7.zip(657kb) | |
Ladislav: 27-Sep-2010 | http://www.rebol.net/wiki/INCLUDE_documentationupdated, mentioning the usage of the INCLUDE-LOG variable http://www.rebol.org/art-display-article.r?article=w24vupdated as well http://www.fm.tul.cz/~ladislav/rebol/include.rnow compatible with both R2 and R3 | |
Group: !RebGUI ... A lightweight alternative to VID [web-public] | ||
shadwolf: 27-Mar-2005 | but first thing the adaptation of the Ctx-menu as all your actual widgets in it arre trully piece of art work I intent to do the same way with cyphre"s ctx-menu port to REBGUI :) | |
shadwolf: 31-Mar-2005 | making art deals with beauty not with capitalism :) But sure in this materialist word if you can sell your art at a good price it's even better but that's not the main purpose ;) | |
Reichart: 25-Dec-2007 | I'm open in all ways. Meaning, when you have some feedback, I will do up a bunch (differnt colours, etc.), use or don't use what you like. It takes me just minutes to pop one out. I have a system set up to make such art... | |
Reichart: 27-Dec-2007 | I will prep up some logos, and a few alternative treatments. You can actually simply take anything you like from Quilt. The art is not complete, let alone finished. Meaning, I have to go clean everything up in the next 30 days. The art is being designed to allow several concepts: - Faster rendering through HTML. - Ability to change the colour theme with nothing more than a few simple CSS changes (o art changes). For example, the Search icon is really a white magnifying glass, with a Knock out (alpha channel). This way, the Search input and button are nothing more than a table with a cell with a green outline, and a box that is solid green. Add the small image and presto, custom widget. One can simply change the colour for a new look. | |
Reichart: 19-Jan-2008 | Ashley, you look at the art I uploaded? | |
Group: Cookbook ... For http://www.rebol.net/cookbook/requests.html [web-public] | ||
Sunanda: 11-Jul-2005 | REBOL.org also hosts articles -- and you can tag those for anything you want. Might be a solution: http://www.rebol.org/cgi-bin/cgiwrap/rebol/art-index.r {so an article could be tagged as [cookbook advanced ios] etc) | |
Group: DevCon2005 ... DevCon 2005 [web-public] | ||
eFishAnt: 13-Oct-2005 | Babylon is the mainstream state of the art...REBOL brings communications back to mankind... | |
Group: SVG Renderer ... SVG rendering in Draw AGG [web-public] | ||
Ashley: 2-Jul-2005 | I've spent quite a bit of time looking at Inkscape (http://www.inkscape.org/) and it seems to be the only / best SVG game in town (their command-line driven SVG to PNG conversion seems to be particularly well regarded). Looking forward to their 0.42 release as it supports OS/X as well. The Clip Art site that they link to (http://www.openclipart.org/) is also a treasure trove of Public Domain files (which solves the GPL concerns I had with many of the dedicated KDE / Gnome icon sets). I'm also looking forward to their release 15 which seems to be just around the corner. Lots of good news in the SVG world, I wonder how long before mainstream browsers start supporting it? (without plugins). | |
Group: Rebol School ... Rebol School [web-public] | ||
BrianH: 11-Apr-2006 | I agree about the pictures. Too bad AltME uses variable length fonts, or I could do ASCII art. It's a good thing that denismx already told us that he is familiar with C++, so I don't have to explain what I mean by a pointer or a string here. | |
btiffin: 27-Jul-2007 | Patrick; Check out http://www.rebol.org/cgi-bin/cgiwrap/rebol/art-display-article.r?article=lf019t It's an experiment in rebol.org hosting public wiki articles. Plus I'm plugging my own work :) | |
Group: Rebol/Flash dialect ... content related to Rebol/Flash dialect [web-public] | ||
Cyphre: 16-Jun-2007 | On photos: It is always amazing to see how all the 'mode trends' & 'art' are recycling. :) | |
Group: Tech News ... Interesting technology [web-public] | ||
Graham: 8-Feb-2007 | this is also known as "prior art" | |
Pekr: 29-Jan-2008 | Nice visit to their facilities - http://enthusiast.hardocp.com/article.html?art=MTQ1MywxLCxoZW50aHVzaWFzdA== | |
Reichart: 12-Jan-2009 | Adaptive A.I. Inc. launches commercial AGI-based virtual agent for call centers Playa del Rey, California January 12, 2009 Adaptive A.I. Inc. (a2i2) today released its first commercial product based on its artificial general intelligence (AGI) technology under development since 2001. It is a virtual call center operator that promises to propel speech-based interactive voice response (IVR) systems to much higher levels of performance. Known as the SmartAction™ IVR System, it being sold and supported by a2i2’s recently formed commercial subsidiary, the Smart Action Company LLC. The system is based on a2i2’s LiveAGI™ engine. Its integrated language processing, reasoning, memory, and knowledge-base capabilities allow it to hold smart, productive conversations. The LiveAGI brain manages conversation flow, meta-cognitive state (such as mood, degree of certainty and surprise), and determines when clarification or live-agent assistance is needed. Its built-in intelligence also allows the system to be taught new skills and knowledge, instead of these having to be custom programmed. Existing skills include email, as well as web and database interaction. To achieve beyond state-of-the-art voice interaction, top of the line speech recognition technology is tightly integrated with the AGI brain to provide bi-directional benefits: The speech engine is dynamically tuned to current conversation context, while the cognitive engine analyzes multiple speech hypotheses for the most likely meaning and resolves ambiguities. These innovations combine to provide solutions that significantly reduce the number of routine – and frequently boring and poorly handled -- calls taken by human agents while improving customer service levels. In addition to providing expected IVR capabilities such as 24/7 availability, consistent service quality, and the capacity to handle surges in call traffic, the SmartAction IVR System offers personalized responses by remembering the caller’s preferences, previous calls and other relevant data. Applied over multiple calls, callers don’t have to answer the same questions every time they call. If a call is interrupted, the system can call the customer back and pick up the conversation where it left off. The company offers the SmartAction IVR System both as a hosted service and an in-house hardware-software turnkey solution. A web-based chat version is also available. The ultimate purpose of a2i2’s LiveAGI Brain is to enable a major transformation of human-computer interfaces for a broad range of applications, such as websites, search engines, console and online games, virtual worlds, enterprise software, and consumer products. The company is currently researching and developing these applications, and under certain conditions will consider creating commercial versions in the near term. About Adaptive AI, Inc. Adaptive A.I. Inc. was founded in 2001 with the mission of researching, developing and commercializing far-reaching inventions in artificial general intelligence. Its founder, Peter Voss, has an accomplished career as an entrepreneur, inventor, engineer and scientist. His contributions to artificial general intelligence cover the fields of cognitive science, philosophy and theory of knowledge, psychology, intelligence and learning theory, and computer science. www.adaptiveai.com www.SmartAction.com | |
Reichart: 28-Jan-2009 | I'm a little confused by your view of this, Apple has been filing about 1 patent every week since they started! And, developers are not who thier market is. You are looking for "Prior art", and you will need to prove that. | |
Henrik: 20-May-2010 | http://yro.slashdot.org/story/10/05/20/1332214/German-High-Court-Declares-All-Software-Patentable?art_pos=2 | |
Maxim: 26-Jul-2010 | this is great news indeed... it may even provide some level of prior-art for the anti-trust case against Apple's iOS4.. (I wish!). | |
Maxim: 22-Sep-2010 | cool, Carl and Rebol are mentioned in this interview with Trevor Dickinson from A-Eon Technology.... he's part of the top 3 amiga people A-Eon would hire in their team if they had the funds. :-) he also mentions the porting of Rebol to Amiga 4. mentionned at a bit after 20:00 in. http://www.amigaz.org/2010/09/12/art-episode-47-a-sunday-with-trevor/ the only other Named ( living ) person is Dave Heynie. | |
AdrianS: 30-Sep-2010 | it's not like Luxology, and the other industry players, didn't wish for a magic bullet solution, but according to this guy and the state of the art he saw at Siggraph, it doesn't look like the GPU, by itself, is it | |
Oldes: 24-May-2011 | Depixelizing Pixel Art: Upscaling Retro 8-bit Games http://www.extremetech.com/article2/0,2845,2385811,00.asp (unfortunately, original pages and also mirros seems to be down at this moment) | |
Oldes: 26-May-2011 | here is the original Depixelizing Pixel Art document - http://www.mediafire.com/?1yagc72uz7lx8u2 (the web page where it was available is still down) | |
Group: !REBOL3-OLD1 ... [web-public] | ||
Robert: 17-Nov-2006 | I'm always wondering why people depend on the next release to start their app... take what you have and do it. There is always a way. It's like with a team. You got the people you have and good management is, to get to the goal with your team you have. Winning with a dreamteam is no art. | |
Graham: 10-Oct-2007 | ascii art | |
Reichart: 17-Oct-2008 | There were really no artists on the Amiga team originally (or later for that matter). The UI was designed by simply doing the least possible, and using "code" to make art. | |
BrianH: 10-Apr-2009 | Pekr, where you see chaos I see the design process. R3 is being designed as we go. It's a work of art - I mean that in a literal sense, not as a compliment. Open projects usually grow, or fail. The preplanned ones usually fail. | |
Sunanda: 19-Jun-2009 | Some notes on my first attempts to run R3-alpha against existing, published R2 scripts: http://www.rebol.org/art-display-article.r?article=j26z | |
Ladislav: 23-Jun-2009 | http://www.rebol.org/art-display-article.r?article=w24v- porting INCLUDE to R3 | |
Sunanda: 24-Jun-2009 | Just updated my article about my early R3 porting adventures. Highlights of changes: -- shout outs to Ladislav and Steeve -- thanks, guys -- fix of to-pair issue -- aside about the largest prime discoverable prime number in REBOL -- I suggest any discussion on that goes into [Puzzle answers] -- problem with parse --- see ISSUE under rse-ids.r -- Can anyone help diagnose the issue? Thanks! http://www.rebol.org/art-display-article.r?article=j26z | |
Sunanda: 25-Jun-2009 | Another update of my R2--->R3 porting adventures. Highlights of new stuff: -- pick 0 vs pick -1 -- hash vs map -- examples of version sniffing to ensure one source works in R2 and R3 (thanks to Ladislav for the method of distingishing R2 from R3) http://www.rebol.org/art-display-article.r?article=j26z | |
Gerard: 8-Sep-2009 | Just read a R3 blog post about the future of the alias cmd in R3. Someone commented that we should see the state of the art : http://www.extjs.com/products/gxt/ not too foolish but can we do something similar with R2 or R3 ? That's where I would like to go with R2 and R3 ... | |
Group: Postscript ... Emitting Postscript from REBOL [web-public] | ||
Geomol: 10-Apr-2007 | A couple of useful PS links: How to generate portable Postscript: http://alumni.media.mit.edu/~szummer/postscript/ What is the physical size of the page?: http://www.postscript.org/FAQs/language/node64.html How to use Adobe PostScript language files properly.: http://www-cdf.fnal.gov/offline/PostScript/AdobePS.html (Look under "Paper bin, tray, size, feed mode, etc. selection", where you also find a link to:) PostScript Sins: http://www.byte.com/art/9508/sec13/art3.htm Gripes: http://www.cs.wisc.edu/~ghost/doc/gripes.htm | |
Group: !Cheyenne ... Discussions about the Cheyenne Web Server [web-public] | ||
MikeL: 17-Jun-2007 | Hi Doc, I was referring to something like this construct/with cgi-block make object! [a: 111 b: 222 c: 3] from http://www.rebol.org/cgi-bin/cgiwrap/rebol/art-display-article.r?article=x60w#toc-20 It could be added by all users to the results of validate but then it would be not be a standard cheyenne solution. It makes sense to me it is ''validate. | |
Will: 3-Jan-2010 | cheyenne is not only a great server, it's code is pure art, you can make it do whatever 8-) | |
Group: Games ... talk about using REBOL for games [web-public] | ||
ICarii: 28-Jun-2007 | RebTower (Old School MTG based card game) almost complete - just finishing deck art and AI for computer player. http://rebol.mustard.co.nz/rebtower-wip.jpg | |
[unknown: 9]: 29-Jun-2007 | I own a LOT of art, and I can whip stuff out very quickly. | |
[unknown: 9]: 29-Jun-2007 | So, let me help you help me (I have designed about 120 video games). You need to break down your art as follows name, size, comments For example In looking at your image names, I can't map them to "purpose" What are card and card1? May I suggest you rename things first, and a smart move is to put in place holder art that is the size you want to finally use. Even if it just has the name of what will be there, ie "Gold" etc. | |
[unknown: 9]: 30-Jun-2007 | You are going to want to have the ability to "highlight" things. Which means one of two things. The art needs to be bigger to begin with, for example to have a highlight or glow, or you need to add the glow or effect afterwards. So for example, when the cards are on the board, they are normal, when a card lifts off the board, it should be highlighted in some way. It is a simple and subtle trick that will bring the board to life, and give it depth. | |
ICarii: 2-Jul-2007 | card artwork for the new version of rebtower is located at http://rebol.mustard.co.nz/rebtower-card-art.zip this includes all card stats etc. in their final form. I'm halfway through the art.. 21/40 done. | |
ICarii: 2-Jul-2007 | that should give you a better idea of art direction etc Reichart ;) | |
ICarii: 2-Jul-2007 | all cards are there but mini-image art is missing from the last 19 :( took 8 hours to get the first 19 sorted.. | |
ICarii: 3-Jul-2007 | RebTower 0.0.7 has been released. - All art is now completed. - Card Builder is included with this release so you can make/modify your own cards. - Added turn pause mode so you can get a better look at the cards the computer plays. Get it at: http://rebol.mustard.co.nz/rebtower-0.0.7.zip(657kb) | |
Maxim: 11-Apr-2011 | its pointless cool, but cool nonetheless. In art it would have been an interactive multi-media project. the fact that its looped re-inforces this even more. | |
Group: !CureCode ... web-based bugtracking tool [web-public] | ||
Dockimbel: 28-Oct-2009 | Looks like Cheyenne is trying to create a new form of ASCII art :-). First time I see that on Cheyenne. Will reset the server at once. | |
Group: DevCon2008 (post-chatter) ... DevCon2008 [web-public] | ||
Graham: 17-Dec-2008 | or art there someother command line params? | |
Reichart: 19-Dec-2008 | Guys, this is why I want to put up a webpage. I think in the spirit of crowd sources, no one person should be expected to do more than one thing. Nick, don't worry about the webpage, Gab, or someone will host. Chris, or I, or someone will do the art and design. etc. I plan to pound on this tomorrow in fact. There are no egos here...who ever can help or do the best job, step up. | |
Reichart: 22-Dec-2008 | We really need a place we can send everyone. I'm going to vote a public Wiki, but if no one steps forward with that...then I will simply take the art I made, make a Wik on Qtask out of that, and sydicate it (make it public). Anyone in the REBOL DevCon project in Qtask can edit it... | |
Reichart: 24-Dec-2008 | OK, I can chop up my art, and turn it into a syndicated Wiki, which we can then update quickly. But I need content: https://www.qtask.com/files.cgi/REBOLDevCon.png?tab=get&uuid=SUEG8343C26V82PWP5BLFKSMU4QT&filename=REBOLDevCon.png t would be good to have: - 3 items of news (Perhaps an update on R3, something about products that are being worked on, and something else)? - A list of speakers (is it really just Chris and me, and perhaps a couple of the Qtask team?) - List of when they want to talk - Exact sign up instructions I can put this all together easily enough. |
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