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world-name: r4wp

Group: #Red ... Red language group [web-public]
DocKimbel:
14-Jun-2012
Well, we need to integrate an R3-like async port/event system with 
multithreading (both internal threads and OS threads), that's the 
real challenge. So port! might be implemented as a sub-class of actor! 
(basically a message-based object). This is still rought as I haven't 
worked on the details of ports and actors yet. I'm not sure that 
using an external library for that very sensitive part would be a 
good idea, because we probably only need a tiny subset of the features 
provided by those libs and we need a perfect integration with the 
rest of the runtime/language. You can count of me to implement the 
solution that will give us the best performances, as this is a critical 
feature for being able to implement state-of-the-art servers...and 
you know that we want a very fast Cheyenne v2. ;-)
DocKimbel:
28-Oct-2012
We're just lacking some ASCII-art beer to make it more fun!
Arnold:
2-Dec-2012
clojuredocs: check out this http://api.clojuredocs.org/search/clojure.core/map
real state of the art documentation :D
Arnold:
20-Mar-2013
Programming is the art of creating bugs
Group: Announce ... Announcements only - use Ann-reply to chat [web-public]
Bas:
7-Jan-2013
Please put in your agenda the weekend of saturday the 26th and sunday 
the 27th of january. Then we will have the DevCon 2013 in De War 
'Place for Pioneers' in Amersfoort, the Netherlands. This year we 
will combine the Syllable Winter Conference with the DevCon, Conference 
for the REBOL Programming Language Family, as they have much overlap. 
Presentations will be done by Nenad Rakocevic and Kaj de Vos. We 
are open to other guest speakers and presentations? Entrance is free, 
but donations are very much appreciated. Keep an eye on this website:
http://devcon.esperconsultancy.nl/(will be updated soon)
and this Twitter-account:
https://twitter.com/devc0n

It is easily reachable by airplane (Schiphol, Amsterdam Airport) 
and by international trains. 

It's an old matches factory marked 'Spullenmannen', which is now 
being used by artists.

DE WAR


DE WAR is a breeding ground for art, technology and sustainability 
in Amersfoort, and is host to  a wide range of activities. Since 
2002 the Spullenlab has been the headquarters of Spullenmannen, an 
artists\u2019 collective making theatre, installations, visual art, 
and purposeless contraptions. A  shared office space was set up in 
2006, with different working places, a meeting room, and other facilities 
shared by a number of cultural enterpreneurs. The OpenTOKO workshops 
started in 2008, as a series of \u2019open knowledge\u2019 workshops 
on the connection between art and technology. Since 2010, DE WAR 
has also been housing FabLab Amersfoort, TransitieLab, and Studium 
Generale Amersfoort.  Moreover, a performing space for small theatre 
productions has been set up in 2011.


DE WAR has been established in the old match factory on the river 
Eem.  The factory complex dating back in 1881 has, besides from other 
activities, operated as a production facility of the Dutch colour 
dye industry, and is also known by the name of its last owner, Warner 
Jenkinson. Nowadays owned by the municipality of Amersfoort,  the 
factory complex faces an uncertain future, either to be demolished 
or to be renovated. Besides DE WAR several other offices and ateliers 
are housed within the same factory complex.


DE WAR is initiative  of PLAN B, at the address KLEINE KOPPEL 40, 
3812 PH in Amersfoort,
Ladislav:
21-Feb-2013
The core-tests test framework available at
 
https://github.com/rebolsource/rebol-test

has been significantly revamped recently. Main changes:

* new core-tests added

* core-tests reordered so that all "chapters" are contiguous now

* the run-recover.r script is the way how to run the tests now

* the log-diff.r script can be used to compare differnt log files


* the log-filter.r script can be used to obtain just the list of 
failed tests


* the http://www.rebol.org/art-display-article.r?article=n28vxdocumentation 
article rewritten


Please, report any improvement proposals to me.
Group: Ann-Reply ... Reply to Announce group [web-public]
Sunanda:
25-Sep-2012
Chris -- a couple of articles about experience in retrofitting R2 
scripts to run as R3:
   http://www.rebol.org/art-display-index.r?a=R3
Group: Rebol School ... REBOL School [web-public]
Sunanda:
15-May-2012
You can easily create an object! (ie a set of words) from the CGI 
input.
This articles explaiins how:
   http://www.rebol.org/art-display-article.r?article=x60w
....Section 3 is the quick guide

....The next few pages describe all the things that can go wrong 
(probably more than you need to know right now)

....Section 7 points you to a script that handles all the edge cases 
for you.
Cyphre:
20-Dec-2012
Nice stuff Geomol...Most people doesn't even know what could be done 
with DRAW. DRAW has most of the capabilities advanced  vector(SVG) 
editors have under the hood. For R3 DRAW we need to make sure converting 
any complex SVG art is possible to render.
Group: !R3 Building and Porting ... [web-public]
Cyphre:
21-Dec-2012
The best solution for nowadays gfx HW would be to rewrite most of 
the AGG code for GPU using shaders. That would be state-of-the-art 
2d engine for future. But also pretty big task ;)

world-name: r3wp

Group: All ... except covered in other channels [web-public]
Gabriele:
7-Jan-2005
using state of the art tecniques it is possible to retain 99,8% of 
the data in a DHT when half of the nodes fail.
Terry:
26-Jan-2005
Tiny °7° URL example...

http://o7o.org/°art°
Ladislav:
21-Oct-2005
http://www.ag-ip-news.com/getArticle.asp?Art_ID=2162&lang=en
Sunanda:
31-Dec-2005
And, while you are critiquing the Library, check out the Articles 
section.
http://www.rebol.org/cgi-bin/cgiwrap/rebol/art-index.r
It's often overlooked, and frankly quite bare of content.

But it is a central place to publish articles. And it accepts them 
in most common REBOL mark-up languages (MakeDoc variants, eText. 
ASCII etc) so no additional learning curve needed.
[unknown: 9]:
31-Dec-2005
The Gripe:


Go here www.Rebol.org, then go here: http://www.ruby-lang.org/en/, 
then here: http://java.sun.com/, hell even go here, http://msdn.microsoft.com/vbasic/, 
now go back to www.Rebol.com


Even if you don't know what the language is or does, do you want 
to go to Rebol.org?  The main page looks like the last page in the 
basement of a website.  Almost like an "error page"

O There is no single location for all Rebol information.

O Rebol.net, Rebol.com, and Rebol.org are spread out and run by RT. 
O There is no pizzas!
O I don't "feel" community when I visit these sites.


I know I'm not talking to my audience when I say; "think of this 
like a night club" but this is what this is all about.  People want 
to "be where the fun is happening."  Even programmers.

My Suggestion:

O We need a site controlled by the developers.

O We need a forum where people can bitch and meet each other, and 
feel welcome.

O The site needs to have a consistent dynamic attractive template.

O The site needs to be a clearing house for all other sites.  Teach 
and directing people to all the resources.

O The site needs to paint a picture as opposed to describe everything 
with a thousand words.

What is entailed:


O Start a new site, I would propose "RebolCentral.com"  I'm willing 
to pay for it, but I don't want to be in charge of it, I suggest 
we make it a committee.


O The main page should cover every topic and reason anyone would 
come to the site.  This means we support every country and other 
site.  The idea here is a clearing house of centralized information. 


O News: The site needs to gather news worthy information and post 
that at the top.  The site is not alive unless people have a way 
to post their information.  This means that there needs to be at 
least one editor, if not several that share the task.  Every time 
a product is updated, the new features are mentioned.  When Carl 
updates his blog, it gets a single sentence directing people there, 
unless it is news of a release of something.  Etc.


O Product Reviews:   This is key.  Products need to be rated, reviewed, 
categorized, voted on.

O Video Archive: All the videos of all the talks ever given   


O Tutorials:  there are a lot of tutorials out there, but which are 
best?  We need to review the tutorials, rate them by Beginner, Intermediate, 
Advanced.  


O Forum: Start with major topics, and then break it down.  The forum 
needs to direct people to other countries, or support the other countries 
right in the forum.  Great simple forum: http://discussion.treocentral.com/index.php?styleid=1


O Respect the real estate.  The #1 mistake people make is treating 
their websites like just pages.  This is just like real estate, location 
location location.  We need to place the content based on where people 
are going.  So you build the basic site, watch it for a couple of 
weeks, then shift things around based on where people are actually 
going. 


O More art, more photos, more community.   It needs to feel inviting: 
http://msdn.microsoft.com/events/pdc/

Stone soup:


I will pay for, host, and supply a fast linux system (w/archive). 
 

I will help design the templates, and provide (and buy if needed) 
great art for the site.

I will not run the site, nor control the content, but I expect there 
to be in place all the items outlined above, set up in a manner that 
it a) runs itself, b) puts the power in the hands of the developers.
Volker:
31-Dec-2005
How looks vanilla? I like it, by i am no art-guy.
Reichart:
6-Feb-2008
Yup, I knew Roman (the founded) when he introduced his stuff at SIGGRAPH, 
an when he first showed Calagari on the Amiga.  His stuff has come 
a LONG way.  Very impressive (very cool guy too).
I need only a 2D scripting system though.


BrianH, I did not know about EBML, but I don't see the advantage 
of EBML, or Rebin for that matter.  PCode (in my simple mind) servers 
several purposes:

- Portability to multiple systems.
- Faster execution
- Smaller size

Pretty much in that order.


Back when I did video games, I designed a language called MIDAS (which, 
while it looks like I made the name fit the acronym, I did not….Machine 
Independent Demonstration and Animation System)


It was designed to do the opening credits, scores, dialogs, win sequences, 
and it produced simple (very very simple pcode) out to the C64, IBM, 
Amiga, etc.  All you had to do was convert the art, and we had a 
tool to do that too.


Each command would become 1 byte (since there were less than 256 
commands.  So it produced something that looked like assembly.


With both EBML and Rebin, there would be (I assume) still parsing, 
unless you are writing everything yourself (in other words, a player).
btiffin:
6-Jan-2009
I want Joe the Plumber to be a home rebol.  REBOL is one step away 
from allowing normal people access.  This hit me when I was showing 
how easy REBOL was to a construction boss.  How they could be masters 
of their own domain.  They lit up like a christmas tree.  A few days 
later a $10,000.00 entry caused one of their little scripts to fail. 
 The lights went out, and instead of embracing becoming a home business 
script writer, they felt stupid, and when I tried to reexplain the 
use of tick versus comma, they just got pissed off and will never 
be budding REBOL home users. 


All of us here could handle 001101010110110110110110010101 and eventually 
get the machine to do what we want.  I'm aiming to open our favourite 
little engine so grandma could use it to write grocery lists and 
then little VID charts etc, etc.   If we keep that to ourselves, 
well, IMHO, REBOL will wallow in the usage numbers counted in hundreds 
not millions as I believe it could.


I could be wrong, but REBOL is too close to being usable by non-programmers 
to let this slip by without at least griping once every 2 months 
or so.  :)


In my little warped world, the REBOL console could be the home users 
"application framework".  Every inch closer to common text usage 
could add an untold number of people by making them feel enabled. 
 Less geek, more people.   Again, I'll admit, I could be wrong; maybe 
the art of scripting will always be for nerds.
shadwolf:
4-Apr-2009
judging coding since coding is an art is like judging painting .... 
can you say matis is better than Piccaso or Rambrant ?
Evgeniy Philippov:
23-Jan-2012
hehe. the greatest &RQ logo with a pointing hand really always greatly 
raises my motivation to develop something :) http://rejetto.com/&RQ/

the motivation is crucial


managers seek hard to rise the motivation. And it's simple: good 
art can do it :)
Group: Ann-Reply ... Reply to Announce group [web-public]
shadwolf:
25-Feb-2005
MDViewer is really cute and speedy !!! A piece of art work  Ashley 
once again I have so mutch to learn from you  !!
shadwolf:
27-Feb-2005
Ashley: your wellcome for your consern but in fact integrating your 
new engine from MDViewer only takes my 2-3 hours ( in fact i spent 
more time like 10 hours to try to mixe both method has it wasn't 
has performant has your rendering full engine I cleared the mixed 
one and retake as it MD-Viewer engine then I adpat it to MDP standars 
) Now MDP-GUI has a super fast rendering engine like MDViewer (Ineed 
to enhance the speed of the toc window rendering that the only slowing 
remaining step). Another time what a work you made as  I trully knows 
it intimely (because of the work needed to integrate it to MDP-GUI) 
I can say that in front the previous rendering method you made really 
a ART WORK it's clear it's tiny it's easy to understand :)
Group: Core ... Discuss core issues [web-public]
Chris:
29-Jan-2007
Graham: re ports, there's not much art to it.  You try and break 
up access to any particular service according to supported accessors. 
 Almost all built in protocols are wrappers to a TCP port, containing 
all the commands for that particular protocol.  Note that 'read on 
a port uses 4 accessors: init, open, copy, close; 'write also uses 
4: init, open, insert, close; 'make will call 'init, whereas 'open 
will first 'init (unless you provide a port! as your argument -- 
eg. open make port! foo::bar), then 'open.  You can use all the other 
accessors on an open port: insert, change, remove, etc.  And of course 
'query which you can assign to provide information about the port 
without opening it.  I'd be happy for anyone to elaborate or correct 
this description...
Sunanda:
21-Dec-2008
Answers (which was intended for responses to challenges in the Puzzles 
group) is not [web-public], so half this discussion is hidden from 
anyone reading just the web archive.

It seems an important technique is under discussion. Could some one 
summarise the state of the art, and continue the discussion here?
Thanks!
Maxim:
16-Jun-2009
like any serious art project... it takes time to build up the hype 
around it too, and possibly get subsidies to pay for part of it.
Group: Script Library ... REBOL.org: Script library and Mailing list archive [web-public]
Sunanda:
24-Jun-2009
Just replied to a Feedback message sent to REBOL.org about the Script 
Library:
 
> When will the current script library "die"?

[The questioner suggests that R3 incompatibilities may mean we simply 
purge all R2 scripts to create an R3-only Library]

My response......

Thanks for the question. The simple answer is: I hope never.

***


Coincidentally, I have just started an exercise in seeing how many 
of my contributions to the Script Library will port with few or no 
changes.  The results are encouraging so far:
   http://www.rebol.org/art-display-article.r?article=j26z


I know some of my scripts will be obsoleted by R3. They can stay 
in the Library as R2-only resources.  I am hoping many of the rest 
will be code compatible between R2 and R3, so they will work either 
way.

***

Ladislav has also commented on his early porting experience:
  http://www.rebol.org/art-display-article.r?article=w24v

There is some discussion of the issue on the REBOL3 AltME world:
  http://www.rebol.org/aga-display-posts.r?post=r3wp453x15753

***

The Library has a flexible tagging method for scripts, see:
   http://www.rebol.org/st-topic-index.r

We can very easily add tags for (say)
   R3-ready
   R2-only


Or whatever seems the best set to help partition the scripts into 
R2, R3, or both.

Hope that helps a little!
Sunanda:
13-Dec-2009
It'd make some sense to add an [R2] tag to all existing scripts (we 
can do that automatically) and/or [R3//untested] tag.

But let's get some [R3] scripts first,  so we have  a_need_ to make 
the distinction.


A couple of my scripts should be tagged as [R3] -- I just never got 
a round tuit:
   http://www.rebol.org/art-display-article.r?article=j26z
Group: View ... discuss view related issues [web-public]
shadwolf:
12-Jun-2005
Chris your code can be bettered more people will work on it more 
sharp it will be and if we have as goal to include it into a state 
of art basement library like rebGUI I think this will be very enthousiastic 
for people who will participate ;)
BrianH:
12-Jan-2006
MS had to disable the NS-compatible plugins by court order - some 
jerk (EOLAS) patented the idea of a plugin in a browser, and the 
overloaded US patent office didn't notice the prior art, much of 
which predated the Internet. Still pending, but MS preemptively dropped 
the patented method (the EMBED tag). EOLAS is waiting to see how 
this turns out before suing the rest of the world.
Anton:
7-Nov-2006
You could express everything that you want but do not have as something 
"taken away" from you. That's the "glass half-empty" way of looking 
at things. Are you a programmer or not ? If you want something, just 
make it !  If it's hard, work hard !  The whole art of programming 
is to make something previously difficult, easy.
Fork:
2-Apr-2008
Programming is not all practical, some of it is art form, and people 
have different ideas of what makes "good art".  One person will like 
the forum chat that is 2KB of source because it is 2KB of source, 
even if they can't select text and then get a right click context 
menu to copy it to the clipboard :)
Maxim:
11-Dec-2009
when I was doing an art project, I had to create a printout for a 
36 inch wide image... the file was an 508 mb, 300 dpi image.
Maxim:
11-Dec-2009
the pdf conversion should actually be pretty easy.  look it up. pdf 
maker supports images, vector art... and its a dialect IIRC so it 
should be a big thing to go from your view layout to this other dialect.
AdrianS:
1-Sep-2010
I can see a way nicer (well, if performance won't be an issue) alternative 
to Processing being built on top of something like this. With dialecting 
and extensions to interface to external hardware, it could be a killer 
app for the interactive/performance art community.

http://www.processing.org/
GrahamC:
2-Nov-2010
builds on prior art
Maxim:
2-Nov-2010
not really.. the only prior art it shares is in the fact that you 
scrub your fingers.. its not actually using shapes, but a very simple 
clockwise counting algorythm.
GrahamC:
2-Nov-2010
so I would say both shorthand and gestures constitute prior art
Group: I'm new ... Ask any question, and a helpful person will try to answer. [web-public]
Gregg:
4-Jun-2007
Since REBOL requires a programmer to 

think differently", in general what type of person, skill set, and/or 
background is required for a person to be a good REBOL programmer?" 


You just have to be open minded, and I think it helps to be curious. 
You also need to understand that REBOL is high level, but not safe 
in the sense of being dumbed-down so you can't do dangerous things. 
You can do *very* dangerous things in REBOL. You don't have direct 
mem access, so the risk is mainly to your own app, but since it's 
almost infinitely flexible, you can create works of art, or hideous 
beasts.


 "what attracted everyone on this newsgroup to REBOL? And, in general, 
 what type of applications are people trying to build?"


The small size, built-in GUI, and tiney-but-powerful demos are what 
attracted me initially. To be able to download the EXE, install it, 
and run 5 or 6 GUI demos in a couple miuntes just blew people away 
in 2001 when I showed it to them. What keeps me here is that there's 
nothing else that's as much fun to work in (for me). It can be frustrating 
too, I won't lie about that, but the benefits so far outwiegh the 
negatives for me, that I hate having to use other languages now. 
I also love the community. I would count some of the people here 
as close friends now, and it's very satisfying to collaborate with 
them, even just on fun little projects.


What *really* excites me, though, is that I think we're still only 
tapping about 5% of REBOL's potential, maybe less. If you write code 
in REBOL like other languages, there are benefits but they aren't 
earth-shattering. When we get to the point that 10% of REBOLers write 
dialects, and 90% of REBOLers use them, and use REBOL as an interchange 
format, then we'll really be taking advantage of REBOL.
RobertS:
25-Aug-2007
;One tip if you are new like me
  save %hist_001.r system/console/history
; then in user.r
  system/console/history: load %hist_001.r
: when you have materials worth reviewing as you learn ....


; PS  I meant 'former' as model, i.e, "Little Schemer"  "Seasoned 
Schemer" "Reasoned Schemer"

Prolog has the 'Art of .. ' 'Craft of ' and 'Practice of Prolog' 
series
btiffin:
25-Jan-2008
Congrats Steve;  I didn't even look at BIND for, well umm, yet.  
:)   Don't learn too fast or I'll have to think about rewriting http://www.rebol.org/cgi-bin/cgiwrap/rebol/art-display-article.r?article=lf019t
 Then again; that article uses Sunanda's rebol.org Mini Wiki (miki) 
feature so feel free to update it.  :)
Sunanda:
21-Apr-2009
This is a good tutorial, with examples of entering values, and the 
script responding to them:
http://www.rebol.org/art-display-article.r?article=pfx654q
Sunanda:
22-Apr-2009
I think it's fair to say that VID and VIEW are built on top of the 
REBOL Core. They are not intimately part of REBOL itself, and may 
not always have had the same care lavished on them as the core of 
the language.

So they tend to be a bit messier and fragmented. More of a work in 
progress than an attempt at the state of the art.
Sunanda:
27-Dec-2009
Many non View scripts will be portable with no, or little, change. 
This article discusses my earlier conversion experiences:
   http://www.rebol.org/art-display-article.r?article=j26z
Group: Parse ... Discussion of PARSE dialect [web-public]
Chris:
31-May-2009
The only place it seems to be useful is for parsing search or tag 
strings

	>> parse {painting "mona lisa" art} none
	== ["painting" "mona lisa" "art"]


But having simple mode act as 'split (in the absence of a 'split 
function) would be of more value.  It's particularly irksome that 
you can't easily 'split using newlines...
Group: Syllable ... The free desktop and server operating system family [web-public]
Volker:
3-Sep-2005
Is that prior art to drm? :))
Kaj:
15-Jun-2007
We're quite POSIX compatible, but sadly, a lot of software assumes 
Linux these days. Porting is relatively easy, but still an art - 
or slavery, depending how you look at it :-)
Group: Linux ... [web-public] group for linux REBOL users
btiffin:
15-Oct-2007
Read this page from Eric Raymond's Art of Unix Programming.  The 
part about Unix is Fun to Hack.

I think it may explain why I feel an affinity to drag people to Linux 
(kicking and screaming until the aaahh, thanks).  His whole book 
is a wonderous read, but for now...

http://www.faqs.org/docs/artu/ch01s05.html#id2873078


Same applies to REBOL.  Serious suits don't want engineers having 
fun.  But fun work is good work and yet 40 years later that lesson 
still hasn't sunk in for mainstream development.  Sad clowns.  :)
btiffin:
24-May-2008
Louis;  Woohoo.  CLI wins in my book.  Everytime.   Well I take that 
back a little.  Windowed CLI's are just that little bit better, in 
terms of eye strain and quickly getting from task A to task B.  Konsole 
is the da bomb.  Note, my mileage varies.  I don't really do art, 
but I appreciate it when I see it.


Learn some bash, AWK, sed, tr and cut and there won't be a text file 
that can't be scrunched and munched into whatever form you desire. 
 ;)  Well, Icon too if you have reaallly complex needs.  Umm, assuming 
REBOL doesn't already have a one-liner solution.
Group: CGI ... web server issues [web-public]
btiffin:
25-Jul-2007
Try this ML thread http://www.rebol.org/cgi-bin/cgiwrap/rebol/ml-display-message.r?m=rmlKVSQ
and some notes by Sunanda on CGI 'safety' 

http://www.rebol.org/cgi-bin/cgiwrap/rebol/art-display-article.r?article=x60
btiffin:
25-Jul-2007
My bad. http://www.rebol.org/cgi-bin/cgiwrap/rebol/art-display-article.r?article=x60w
 but unfortunately this article skips over the info for multipart/form.
Group: Announce ... Announcements only - use Ann-reply to chat [web-public]
[unknown: 9]:
31-Dec-2005
The Gripe:


Go here www.Rebol.org, then go here: http://www.ruby-lang.org/en/, 
then here: http://java.sun.com/, hell even go here, http://msdn.microsoft.com/vbasic/, 
now go back to www.Rebol.com


Even if you don't know what the language is or does, do you want 
to go to Rebol.org?  The main page looks like the last page in the 
basement of a website.  Almost like an "error page"

O There is no single location for all Rebol information.

O Rebol.net, Rebol.com, and Rebol.org are spread out and run by RT. 
O There is no pizzas!
O I don't "feel" community when I visit these sites.


I know I'm not talking to my audience when I say; "think of this 
like a night club" but this is what this is all about.  People want 
to "be where the fun is happening."  Even programmers.

My Suggestion:

O We need a site controlled by the developers.

O We need a forum where people can bitch and meet each other, and 
feel welcome.

O The site needs to have a consistent dynamic attractive template.

O The site needs to be a clearing house for all other sites.  Teach 
and directing people to all the resources.

O The site needs to paint a picture as opposed to describe everything 
with a thousand words.

What is entailed:


O Start a new site, I would propose "RebolCentral.com"  I'm willing 
to pay for it, but I don't want to be in charge of it, I suggest 
we make it a committee.


O The main page should cover every topic and reason anyone would 
come to the site.  This means we support every country and other 
site.  The idea here is a clearing house of centralized information. 


O News: The site needs to gather news worthy information and post 
that at the top.  The site is not alive unless people have a way 
to post their information.  This means that there needs to be at 
least one editor, if not several that share the task.  Every time 
a product is updated, the new features are mentioned.  When Carl 
updates his blog, it gets a single sentence directing people there, 
unless it is news of a release of something.  Etc.


O Product Reviews:   This is key.  Products need to be rated, reviewed, 
categorized, voted on.

O Video Archive: All the videos of all the talks ever given   


O Tutorials:  there are a lot of tutorials out there, but which are 
best?  We need to review the tutorials, rate them by Beginner, Intermediate, 
Advanced.  


O Forum: Start with major topics, and then break it down.  The forum 
needs to direct people to other countries, or support the other countries 
right in the forum.  Great simple forum: http://discussion.treocentral.com/index.php?styleid=1


O Respect the real estate.  The #1 mistake people make is treating 
their websites like just pages.  This is just like real estate, location 
location location.  We need to place the content based on where people 
are going.  So you build the basic site, watch it for a couple of 
weeks, then shift things around based on where people are actually 
going. 


O More art, more photos, more community.   It needs to feel inviting: 
http://msdn.microsoft.com/events/pdc/

Stone soup:


I will pay for, host, and supply a fast linux system (w/archive). 
 

I will help design the templates, and provide (and buy if needed) 
great art for the site.

I will not run the site, nor control the content, but I expect there 
to be in place all the items outlined above, set up in a manner that 
it a) runs itself, b) puts the power in the hands of the developers.
ICarii:
3-Jul-2007
RebTower 0.0.7 has been released.
- All art is now completed.

- Card Builder is included with this release so you can make/modify 
your own cards.

- Added turn pause mode so you can get a better look at the cards 
the computer plays.
Get it at: http://rebol.mustard.co.nz/rebtower-0.0.7.zip(657kb)
Ladislav:
27-Sep-2010
http://www.rebol.net/wiki/INCLUDE_documentationupdated, mentioning 
the usage of the INCLUDE-LOG  variable


http://www.rebol.org/art-display-article.r?article=w24vupdated as 
well


http://www.fm.tul.cz/~ladislav/rebol/include.rnow compatible with 
both R2 and R3
Group: !RebGUI ... A lightweight alternative to VID [web-public]
shadwolf:
27-Mar-2005
but first thing the adaptation of the Ctx-menu as all your actual 
widgets in it arre trully piece of art work I intent to do the same 
way with cyphre"s ctx-menu port to REBGUI :)
shadwolf:
31-Mar-2005
making art deals with beauty not with capitalism :) But sure in this 
materialist word if you can sell your art at a good price it's even 
better but that's not the main purpose ;)
Reichart:
25-Dec-2007
I'm open in all ways.  Meaning, when you have some feedback, I will 
do up a bunch (differnt colours, etc.), use or don't use what you 
like.  It takes me just minutes to pop one out.  I have a system 
set up to make such art...
Reichart:
27-Dec-2007
I will prep up some logos, and a few alternative treatments.


You can actually simply take anything you like from Quilt.  The art 
is not complete, let alone finished.  Meaning, I have to go clean 
everything up in the next 30 days.  The art is being designed to 
allow several concepts:

-	Faster rendering through HTML.

-	Ability to change the colour theme with nothing more than a few 
simple CSS changes (o art changes).


For example, the Search icon is really a white magnifying glass, 
with a Knock out (alpha channel).  This way, the Search input and 
button are nothing more than a table with a cell with a green outline, 
and a box that is solid green.  Add the small image and presto, custom 
widget.  One can simply change the colour for a new look.
Reichart:
19-Jan-2008
Ashley, you look at the art I uploaded?
Group: Cookbook ... For http://www.rebol.net/cookbook/requests.html [web-public]
Sunanda:
11-Jul-2005
REBOL.org also hosts articles -- and you can tag those for anything 
you want.  Might be a solution:
http://www.rebol.org/cgi-bin/cgiwrap/rebol/art-index.r

{so an article  could be tagged as [cookbook advanced ios] etc)
Group: DevCon2005 ... DevCon 2005 [web-public]
eFishAnt:
13-Oct-2005
Babylon is the mainstream state of the art...REBOL brings communications 
back to mankind...
Group: SVG Renderer ... SVG rendering in Draw AGG [web-public]
Ashley:
2-Jul-2005
I've spent quite a bit of time looking at Inkscape (http://www.inkscape.org/) 
and it seems to be the only / best SVG game in town (their command-line 
driven SVG to PNG conversion seems to be particularly well regarded). 
Looking forward to their 0.42 release as it supports OS/X as well.


The Clip Art site that they link to (http://www.openclipart.org/) 
is also a treasure trove of Public Domain files (which solves the 
GPL concerns I had with many of the dedicated KDE / Gnome icon sets). 
I'm also looking forward to their release 15 which seems to be just 
around the corner.


Lots of good news in the SVG world, I wonder how long before mainstream 
browsers start supporting it? (without plugins).
Group: Rebol School ... Rebol School [web-public]
BrianH:
11-Apr-2006
I agree about the pictures. Too bad AltME uses variable length fonts, 
or I could do ASCII art. It's a good thing that denismx already told 
us that he is familiar with C++, so I don't have to explain what 
I mean by a pointer or a string here.
btiffin:
27-Jul-2007
Patrick; Check out http://www.rebol.org/cgi-bin/cgiwrap/rebol/art-display-article.r?article=lf019t
 It's an experiment in rebol.org hosting public wiki articles.  Plus 
I'm plugging my own work  :)
Group: Rebol/Flash dialect ... content related to Rebol/Flash dialect [web-public]
Cyphre:
16-Jun-2007
On photos: It is always amazing to see how all the  'mode trends' 
& 'art' are recycling. :)
Group: Tech News ... Interesting technology [web-public]
Graham:
8-Feb-2007
this is also known as "prior art"
Pekr:
29-Jan-2008
Nice visit to their facilities - http://enthusiast.hardocp.com/article.html?art=MTQ1MywxLCxoZW50aHVzaWFzdA==
Reichart:
12-Jan-2009
Adaptive A.I. Inc. launches commercial AGI-based virtual agent for 
call centers

Playa del Rey, California
January 12, 2009


Adaptive A.I. Inc. (a2i2) today released its first commercial product 
based on its artificial general intelligence (AGI) technology under 
development since 2001. It is a virtual call center operator that 
promises to propel speech-based interactive voice response (IVR) 
systems to much higher levels of performance.


Known as the SmartAction™ IVR System, it being sold and supported 
by a2i2’s recently formed commercial subsidiary, the Smart Action 
Company LLC.


The system is based on a2i2’s LiveAGI™ engine. Its integrated language 
processing, reasoning, memory, and knowledge-base capabilities allow 
it to hold smart, productive conversations. The LiveAGI brain manages 
conversation flow, meta-cognitive state (such as mood, degree of 
certainty and surprise), and determines when clarification or live-agent 
assistance is needed. Its built-in intelligence also allows the system 
to be taught new skills and knowledge, instead of these having to 
be custom programmed. Existing skills include email, as well as web 
and database interaction.


To achieve beyond state-of-the-art voice interaction, top of the 
line speech recognition technology is tightly integrated with the 
AGI brain to provide bi-directional benefits: The speech engine is 
dynamically tuned to current conversation context, while the cognitive 
engine analyzes multiple speech hypotheses for the most likely meaning 
and resolves ambiguities.


These innovations combine to provide solutions that significantly 
reduce the number of routine – and frequently boring and poorly handled 
-- calls taken by human agents while improving customer service levels. 
In addition to providing expected IVR capabilities such as 24/7 availability, 
consistent service quality, and the capacity to handle surges in 
call traffic, the SmartAction IVR System offers personalized responses 
by remembering the caller’s preferences, previous calls and other 
relevant data. Applied over multiple calls, callers don’t have to 
answer the same questions every time they call. If a call is interrupted, 
the system can call the customer back and pick up the conversation 
where it left off.


The company offers the SmartAction IVR System both as a hosted service 
and an in-house hardware-software turnkey solution. A web-based chat 
version is also available.


The ultimate purpose of a2i2’s LiveAGI Brain is to enable a major 
transformation of human-computer interfaces for a broad range of 
applications, such as websites, search engines, console and online 
games, virtual worlds, enterprise software, and consumer products. 
The company is currently researching and developing these applications, 
and under certain conditions will consider creating commercial versions 
in the near term.

About Adaptive AI, Inc.


Adaptive A.I. Inc. was founded in 2001 with the mission of researching, 
developing and commercializing far-reaching inventions in artificial 
general intelligence. Its founder, Peter Voss, has an accomplished 
career as an entrepreneur, inventor, engineer and scientist. His 
contributions to artificial general intelligence cover the fields 
of cognitive science, philosophy and theory of knowledge, psychology, 
intelligence and learning theory, and computer science.

www.adaptiveai.com    www.SmartAction.com
Reichart:
28-Jan-2009
I'm a little confused by your view of this, Apple has been filing 
about 1 patent every week since they started!
And, developers are not who thier market is.
You are looking for "Prior art", and you will need to prove that.
Henrik:
20-May-2010
http://yro.slashdot.org/story/10/05/20/1332214/German-High-Court-Declares-All-Software-Patentable?art_pos=2
Maxim:
26-Jul-2010
this is great news indeed... it may even provide some level of prior-art 
for the anti-trust case against Apple's iOS4.. (I wish!).
Maxim:
22-Sep-2010
cool,  Carl and Rebol are mentioned in this interview with Trevor 
Dickinson from A-Eon Technology.... 


he's part of the top 3 amiga people A-Eon would hire in their team 
if they had the funds.   :-)
he also mentions the porting of Rebol to Amiga 4.

mentionned at a bit after 20:00 in.


http://www.amigaz.org/2010/09/12/art-episode-47-a-sunday-with-trevor/

the only other Named ( living ) person is Dave Heynie.
AdrianS:
30-Sep-2010
it's not like Luxology, and the other industry players, didn't wish 
for a magic bullet solution, but according to this guy and the state 
of the art he saw at Siggraph, it doesn't look like the GPU, by itself, 
is it
Oldes:
24-May-2011
Depixelizing Pixel Art: Upscaling Retro 8-bit Games http://www.extremetech.com/article2/0,2845,2385811,00.asp

(unfortunately, original pages and also mirros seems to be down at 
this moment)
Oldes:
26-May-2011
here is the original Depixelizing Pixel Art document - http://www.mediafire.com/?1yagc72uz7lx8u2
(the web page where it was available is still down)
Group: !REBOL3-OLD1 ... [web-public]
Robert:
17-Nov-2006
I'm always wondering why people depend on the next release to start 
their app... take what you have and do it. There is always a way. 
It's like with a team. You got the people you have and good management 
is, to get to the goal with your team you have. Winning with a dreamteam 
is no art.
Graham:
10-Oct-2007
ascii art
Reichart:
17-Oct-2008
There were really no artists on the Amiga team originally (or later 
for that matter).

The UI was designed by simply doing the least possible, and using 
"code" to make art.
BrianH:
10-Apr-2009
Pekr, where you see chaos I see the design process. R3 is being designed 
as we go. It's a work of art - I mean that in a literal sense, not 
as a compliment. Open projects usually grow, or fail. The preplanned 
ones usually fail.
Sunanda:
19-Jun-2009
Some notes on my first attempts to run R3-alpha against existing, 
published R2 scripts:
   http://www.rebol.org/art-display-article.r?article=j26z
Ladislav:
23-Jun-2009
http://www.rebol.org/art-display-article.r?article=w24v- porting 
INCLUDE to R3
Sunanda:
24-Jun-2009
Just updated my article about my early R3 porting adventures.  Highlights 
of changes:

-- shout outs to Ladislav and Steeve -- thanks, guys
-- fix of to-pair issue

-- aside about the largest prime discoverable prime number in REBOL 
-- I suggest any discussion on that goes into [Puzzle answers]

-- problem with parse --- see ISSUE under rse-ids.r  -- Can anyone 
help diagnose the issue? Thanks!

http://www.rebol.org/art-display-article.r?article=j26z
Sunanda:
25-Jun-2009
Another update of my R2--->R3 porting adventures. Highlights of new 
stuff:
  -- pick 0 vs pick -1
  -- hash vs map

  -- examples of version sniffing to ensure one source works in R2 
  and R3 (thanks to Ladislav
     for the method of distingishing R2 from R3)
http://www.rebol.org/art-display-article.r?article=j26z
Gerard:
8-Sep-2009
Just read a R3 blog post about the future of the alias cmd in R3. 
Someone commented that we should see the state of the art : http://www.extjs.com/products/gxt/
 not too foolish but can we do something similar with R2 or R3 ? 
That's where I would like  to go with R2 and R3 ...
Group: Postscript ... Emitting Postscript from REBOL [web-public]
Geomol:
10-Apr-2007
A couple of useful PS links:

How to generate portable Postscript: http://alumni.media.mit.edu/~szummer/postscript/

What is the physical size of the page?: http://www.postscript.org/FAQs/language/node64.html

How to use Adobe PostScript language files properly.: http://www-cdf.fnal.gov/offline/PostScript/AdobePS.html

(Look under "Paper bin, tray, size, feed mode, etc. selection", where 
you also find a link to:)
PostScript Sins: http://www.byte.com/art/9508/sec13/art3.htm
Gripes: http://www.cs.wisc.edu/~ghost/doc/gripes.htm
Group: !Cheyenne ... Discussions about the Cheyenne Web Server [web-public]
MikeL:
17-Jun-2007
Hi Doc,

I was referring to something like this 
   construct/with
                cgi-block
                   make object! [a: 111 b: 222 c: 3]


from http://www.rebol.org/cgi-bin/cgiwrap/rebol/art-display-article.r?article=x60w#toc-20



It could be added by all users to the results of validate but then 
it would be not be a standard cheyenne solution. It makes sense to 
me it is ''validate.
Will:
3-Jan-2010
cheyenne is not only a great server, it's code is pure art, you can 
make it do whatever 8-)
Group: Games ... talk about using REBOL for games [web-public]
ICarii:
28-Jun-2007
RebTower (Old School MTG based card game) almost complete - just 
finishing deck art and AI for computer player.  http://rebol.mustard.co.nz/rebtower-wip.jpg
[unknown: 9]:
29-Jun-2007
I own a LOT of art, and I can whip stuff out very quickly.
[unknown: 9]:
29-Jun-2007
So, let me help you help me (I have designed about 120 video games). 
  You need to break down your art as follows

 name, size, comments

For example

In looking at your image names, I can't map them to "purpose"

What are card and card1?


May I suggest  you rename things first, and a smart move is to put 
in place holder art that is the size you want to finally use.  Even 
if it just has the name of what will be there, ie "Gold" etc.
[unknown: 9]:
30-Jun-2007
You are going to want to have the ability to "highlight" things. 
 Which means one of two things.


The art needs to be bigger to begin with, for example to have a highlight 
or glow, or you need to add the glow or effect afterwards.


So for example, when the cards are on the board, they are normal, 
when a card lifts off the board, it should be highlighted in some 
way.


It is a simple and subtle trick that will bring the board to life, 
and give it depth.
ICarii:
2-Jul-2007
card artwork for the new version of rebtower is located at http://rebol.mustard.co.nz/rebtower-card-art.zip
 this includes all card stats etc. in their final form.  I'm halfway 
through the art.. 21/40 done.
ICarii:
2-Jul-2007
that should give you a better idea of art direction etc Reichart 
;)
ICarii:
2-Jul-2007
all cards are there but mini-image art is missing from the last 19 
:(   took 8 hours to get the first 19 sorted..
ICarii:
3-Jul-2007
RebTower 0.0.7 has been released.
- All art is now completed.

- Card Builder is included with this release so you can make/modify 
your own cards.

- Added turn pause mode so you can get a better look at the cards 
the computer plays.
Get it at: http://rebol.mustard.co.nz/rebtower-0.0.7.zip(657kb)
Maxim:
11-Apr-2011
its pointless cool, but cool nonetheless.  


In art  it would have been an interactive multi-media project.  the 
fact that its looped re-inforces this even more.
Group: !CureCode ... web-based bugtracking tool [web-public]
Dockimbel:
28-Oct-2009
Looks like Cheyenne is trying to create a new form of ASCII art :-). 
First time I see that on Cheyenne. Will reset the server at once.
Group: DevCon2008 (post-chatter) ... DevCon2008 [web-public]
Graham:
17-Dec-2008
or art there someother command line params?
Reichart:
19-Dec-2008
Guys, this is why I want to put up a webpage.

I think in the spirit of crowd sources, no one person should be expected 
to do more than one thing.


Nick, don't worry about the webpage, Gab, or someone will host.
Chris, or I, or someone will do the art and design.
etc.  


I plan to pound on this tomorrow in fact.   There are no egos here...who 
ever can help or do the best job, step up.
Reichart:
22-Dec-2008
We really need a place we can send everyone.  I'm going to vote a 
public Wiki, but if no one steps forward with that...then I will 
simply take the art I made, make a Wik on Qtask out of that, and 
sydicate it (make it public).

Anyone in the REBOL DevCon project in Qtask can edit it...
Reichart:
24-Dec-2008
OK, I can chop up my art, and turn it into a syndicated Wiki, which 
we can then update quickly.  But I need content:


https://www.qtask.com/files.cgi/REBOLDevCon.png?tab=get&uuid=SUEG8343C26V82PWP5BLFKSMU4QT&filename=REBOLDevCon.png

t would be good to have:


- 3 items of news (Perhaps an update on R3, something about products 
that are being worked on, and something else)?

- A list of speakers (is it really just Chris and me, and perhaps 
a couple of the Qtask team?)
- List of when they want to talk
- Exact sign up instructions

I can put this all together easily enough.
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