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world-name: r4wp
Group: #Red ... Red language group [web-public] | ||
james_nak: 11-Apr-2012 | Kaj, this may be a dumb question, but as it stands now, can one create an android app with Red? | |
Pekr: 11-Apr-2012 | james - there is no Red yet, just Red/System. And yes, you can kind-of create Android apps. But - those are bare-bones linux ARM apps, which can run on an Android phone. I tried that on my HTC Sensation. Right now, there is no app-store support, nor the ability to link to Android API, which would require the JAVA bridge. You can find some info here - http://www.red-lang.org/2011/12/arm-support-released.html | |
Pekr: 23-May-2012 | VIA Technologies competition to Raspberry Pi - http://www.engadget.com/2012/05/22/via-technologies-outs-49-apc-android-barebones/ | |
Gerard: 14-Jun-2012 | Recently tried to run the Hello World on my Android based Galaxy Samsung Tab 10 but after seeing the "executing ..." msg. Nothing appeared. I will try to look at what could be done but I suspect I also have to first learn a bit more about Android and my machine to help ... I'm very patient and began to read about the ARM. and Android itself. What an evolving world we live in ... | |
DocKimbel: 15-Jun-2012 | @Gerard: received, thank you very much! What version of Android do you have? | |
Gerard: 15-Jun-2012 | @Doc: Android version 3.1 and kernel is 2.6.36.3 | |
Gerard: 15-Jun-2012 | @Doc : Thanks for the try of the emulator - Now installing the Android update for my - almost 50 % left to do after 30 minutes - for an 88 MB download - !!! I will retest after everything is completed... | |
Gerard: 15-Jun-2012 | @Doc : Now I'm upgraded to Android version 3.2 Kernel is left unchanged to version 2.6.36.3 - Will try later for the tests - other more urgent taks are awaiting for me now ... | |
Gerard: 15-Jun-2012 | @Doc : No better success even if running from NativeEXE.apk version 0.5 and Android version 3.2 - will continue to read before being able to investigate myself what could be done - Please don't loose your time on this case for now - You have much better to do ... even if it's annoying a bit. I don't despair but I really can't be useful to you for now... my understanding of the inner working of this stuff exceeds my current capabilities ! | |
Kaj: 20-Jun-2012 | However, Windows, OS X and Android are missing from the OS entries | |
Pekr: 26-Jul-2012 | But in short - Red is going to be compiled language, and it will probably get some kind of JIT too, to allow interactive stuff like console. Red language compiles down to Red/System, which is kind of VM for it. In fact, it is REBOL-like low level wrapper to C, allowing some bindings. Red/System apps recently run even on ARM, eg I am able to run it on my HTC Sensation. But that's raw ARM Linux, no Android API linking yet .... | |
Pekr: 21-Aug-2012 | dynamic/shared libraries support? Ability to generate a DLL? Is it e.g. any prerequisite to come to Android, or just useful generally? | |
DocKimbel: 21-Aug-2012 | Ability to generate DLL, yes. It is a prerequisite for Android (and probably iOS/OSX) support. | |
DocKimbel: 25-Aug-2012 | But bridging with Android and iOS is high priority, so Blender will wait. | |
Pekr: 25-Aug-2012 | some kind of brige is required, if we want to get into an Android API. Ditto for .NET? | |
DocKimbel: 25-Aug-2012 | can I generate e.g. ARM executable/library from Windows Red/System? You can cross-compile ARM/ELF code from Windows or MacOSX, just use the appropriate target (https://github.com/dockimbel/Red). Currently there's only two ARM targets: Linux-ARM and Android. You can cross-compile to these targets from any platform Red/System compiler works on. | |
Pekr: 25-Sep-2012 | Before the Christmas, we might see extensive Red alpha, along with Android support ;-) | |
DanielN: 29-Sep-2012 | OK, and also dispo in android I think and bbrerry os... | |
DocKimbel: 30-Sep-2012 | The big advantage of SQLite over other similar engines is that it's bundled already in the main mobile platforms (Android and iOS). | |
Kaj: 13-Oct-2012 | Are there different Android platforms as well? | |
DocKimbel: 13-Oct-2012 | AFAIK, Android libs uses softfp convention. | |
Kaj: 13-Oct-2012 | Fixed the math library in the C library binding; should now also work on OS X and Android | |
Pekr: 23-Oct-2012 | hmm, I thought, that once compiled = you know what is resolving to what, we end up to some 5KB to 100 KB max. Other than that, we are really not much different to REBOL/Core, which is really bad, thinking of the kind of e.g. Android apps, which will require the "interpreter", to be always built in. | |
DocKimbel: 23-Oct-2012 | Having just each hello world" app to take 60KB etc. is a bit too much ...." You're not having the right metrics in mind. What matters is not the size of a "Hello World" app, but size of a real app. A typical real app, like with REBOL + /Encap, will be just a few dozens KB bigger than the runtime library. So, most Red apps will be less than 500KB and still less than 1MB for really big ones (not counting additional resources data). A "Hello World" using Appcelerator (one of the leader in Android dev tools market) is around 600KB. Also have a look at the size of apps installed on your Android devices, most of them are bigger than the typical apps size Red will produce. If you want to compare with app size that Java can produce, take Red/System in order to compare apples to apples. Anyway, Java apps are cheated, because the JVM is built in Android. I don't remember seeing any way to install a shared library across different apps on Android, but maybe there's a way? | |
Pekr: 23-Oct-2012 | As for shared lib, etc, eg Apple strictly prohibits any kind of runtine IIRC, so some idea of having REBOL there (an interpreter, runtime), which would just run scripts, is not allowed imo. Not sure about the Android, but I expect just the same. Well, maybe Red will become so popular with Google, that it gets into the distro by default :-) | |
Pekr: 22-Nov-2012 | Well, I don't necessarily like big solutions/libraries. Of course it will make sense, if they are already a part of the toolchain, e.g. GTK being part of every linux distro, Android, etc. , ditto Cairo. So far I could see complaints about AGG not being accelerated, and what irritates me about such claims is - we never ever utilised full advantage of AGG, yet we complain. And then we are going to use crap like Cairo, just becau HW is going to help us. I would rather use smaller AGG instead of several times bigger Cairo lib, and orientiate myself on HW, which has floating point unit. Before we finish, even our small devices are going all to have FPU imo ... | |
Pekr: 30-Nov-2012 | The cool stuff to show-off would be - bring your Red on your SD card/USB stick, plug-it-in, go to its dir = show "no-instal" option, show some GUI dialect, press a button, generate android app, and with one command or a dialect, push it to Google play. Then I can send you my friends short/long description, how long it took him to get his app there, downloading and installing all the JAVA crap and all dependencies ... | |
Pekr: 30-Nov-2012 | Gregg - my constructive suggestion is to orientiate on the platforms, which have a future. Is that an AmigaOS (to which R3 got ported as a paradox), is that a BeOS? Is that even a Linux? I would vote - Android, iOS, WP8, BB10. If new players with new potential appear, let's add them. How many of us would ever need to do a real native Linux app? And Linxu, is a big name here. | |
Pekr: 30-Nov-2012 | I think the check list is done :-) I think that in 2-3 months, Doc wants to start by - Android :-) And maybe something in that direction is already slowly starting to happen :-) | |
Pekr: 30-Nov-2012 | Doc starts with a kind of dialect - some midd level. Kind of what Henrik called top-down, but with good thinking ahead. you mostly write VID-like dialect, which would get (not necessarily 100% automatically) compiled to target platforms. So on Android, it looks like andorid, etc., but also - for small embedded - either html5, or View ... | |
Gregg: 30-Nov-2012 | So on Android, it looks like andorid, etc., but also - for small embedded - either html5, or View ... That sounds like what Doc is proposing. | |
BrianH: 3-Dec-2012 | Adrian, tablets with styluses are rare now; the iPad led the way toward finger-only interfaces. It's been announced that the Surface Pro will have a stylus, but it's a passive one. The Android tablets with styluses are passive too, just using the stylus for a sharper pointer. An active stylus is an expensive peice of electronics, while a passive stylus is just plastic with maybe some metal or rubber on it, so you can see why they're preferring passive now. Hover is going away for a lot of platforms, or was never there for some of the new ones. | |
Pekr: 23-Dec-2012 | sounds cool :-) Lately I was wondering about the possible benefits of Red and R3. Difficult to judge, but could there be any overlapping ground, where twose two projects could cooperate? e.g your IDE for R3 to, simply a language would be a plugin, or - both projects want to address Android - could one bridge to JNI be used for both? | |
Gerard: 6-Jan-2013 | Doc or Kaj, do you think it would be usable on my Android tablet - since it uses Linux on Arm as basis ? Already I can use the R3 port from Cyphre and the console is working fine. The single problem I see for now is that the Red/System app is still not working on my tablet ... but I suppose some time in a near future this will be a thing of the past. Bue Doc I don't tell you this so you feel yourself as if you would put more time on this issue. This is not even disturbing me for the moment sinc in any case I don't have much time left for now - so even if it already worked I couldn't use it anyway. It's damage I don't know more by myself about all these new computers and environments but I have to think I'm not alone in this case ... Regards | |
Kaj: 7-Jan-2013 | Gerard, Red currently works better on generic Linux for ARM than Android. All support for Linux is available on ARM, but Android is quite different | |
Kaj: 7-Jan-2013 | It's possible there's currently a problem with Red/System on Android. Can anyone confirm this? | |
Kaj: 7-Jan-2013 | Other than that, many of the libraries that I bind are not or not easily available on Android, so functionality is currently more limited | |
DocKimbel: 7-Jan-2013 | A possible cause of the hello app not working on Android anymore is a mismatch between the output encoding of Red and the expected one from the Java wrapper. I will check that when I'll start working fully on the Android port. | |
Pekr: 17-Jan-2013 | Just donated 50 EUR so that Red project does not feel bad by my move to donate also to R3/Android/GUI :-) | |
GrahamC: 1-Feb-2013 | What can you do for Android where this is no gtk? | |
Pekr: 5-Mar-2013 | As for creating R/S specific site - I am not sure, how much time it would take to create, but unless we are able to adress devices like Arduino, Android devices, BeagleBoard(Bone), RaspberryPi, I would postpone such a solution imo .... | |
NickA: 7-Mar-2013 | Livecode cross-compiles to any platform. I can build Windows, Mac, Linux, Android, and Web apps, and X-code projects, with the click of a button *all on my Windows machine (or on a Mac or Linux box, if I want). | |
NickA: 7-Mar-2013 | I still think as a full package, REBOL is better, but R2 is getting old an losing support for new, cool features and platforms. If Cyphre is succesful porting R3 GUI to Android, it's got a chance. If Doc gets Red evolved enough to support basic features, it's got a helluva chance. | |
Endo: 10-Mar-2013 | Trello is a very good choice, so anyone can see what is on the list easily. I use it for my work and personal lists. There is Android app too. | |
Group: Announce ... Announcements only - use Ann-reply to chat [web-public] | ||
Geomol: 29-Jul-2012 | I released my first game for the Android platform. Stunt Ace is a retro type game. REBOL was used in the development process to make a prototype and for the level editor. Stunt Ace can be found on Google play. Full version: https://play.google.com/store/apps/details?id=com.nicom.stuntace Free trial: https://play.google.com/store/apps/details?id=com.nicom.stuntacefree Stunt Ace was made using: - Deluxe Paint on an Amiga - GIMP - Waldorf Pulse analogue synthesizer - TimewARP 2600 analogue soft synth - Roland A-90 keyboard - A Mac - A PC - REBOL - In-house software Have fun! | |
Kaj: 18-Oct-2012 | I've added executables for all six current Red target platforms: Syllable, Linux, Linux-ARM, Android, Darwin (OS X) and MSDOS (Windows) | |
Geomol: 14-Nov-2012 | My game, Stunt Ace, has been released to iOS (iPhone, which also works on iPad). Stunt Ace is a retro type game. REBOL was used in the development process to make a prototype and for the level editor. I also used the REBOL DRAW dialect to create the logo, icon and presentation graphics. Stunt Ace can be found on Apple's App Store. The Android version can be found on Google Play. Homepage: http://niclasen.name/stuntace.html Stunt Ace was made using: - Deluxe Paint on an Amiga - GIMP - Waldorf Pulse analogue synthesizer - TimewARP 2600 analogue soft synth - Roland A-90 keyboard - A Mac - A PC - REBOL - In-house software Have fun! | |
MaxV: 28-Nov-2012 | made good progress over the holiday, powered by turkey sandwiches from France. Prep of C source nearly done. See, not just a dump and run. Sure, a few problems came up, but I'm not going to hold up the release for them. You can decide. Grabbed latest git source and built it for this dev box (which did not support 1.8 version as bin.) Once released, I've got a number of notes to write up. Like how to quickly port R3. Takes about 5 mins if you know what you're doing. Got it up on ARM & MIPS Linux. Also, I have some goals in mind. Android and iphone, that kind of thing. Getting graphics and sound back up. GUI and tinyGUI. A micro-R3 for smallish embedded systems. There's a lot you can help with. Delegation, right? | |
Cyphre: 20-Dec-2012 | Let me announce first achievement of bringing R3 to Android OS based devices. I know many of you were waiting for this so long so here is the first test version to download: http://development.saphirion.com/experimental/R3droid.apk Note this is just first raw port showing the interpreter is working. The console input is missing at the moment, but will be probably among first things to add so you can have your beloved /Core on your mobile/tablet. If you would like to speed up this developement, donate, sponsor or make a bounty for features please crosscheck with Robert/Saphition(he'll write more info here as well) | |
Cyphre: 20-Dec-2012 | (feel free to post your feedback with testing in Android group) | |
NickA: 20-Dec-2012 | To start off, I'm offering a matching donation up to $500, to Saphirion, for this work. (Moving to Android group...) | |
Group: Ann-Reply ... Reply to Announce group [web-public] | ||
Arnold: 3-Jul-2012 | Is yours also workig on android and iPhone yet? :))) | |
DocKimbel: 20-Sep-2012 | Android binary is twice the size of Linux one because ARMv5 architecture is bad at dealing with 32-bit literal values, so it takes much more space than for IA-32. | |
BrianH: 29-Nov-2012 | Pekr, he already did port it to ARM Linux, but at the time noone working on the project had an ARM machine to test with other than an Android phone. And porting the core to Android is the simple part; the host would need to be rewritten almost completely for Android due to the different application model. Noone was using Amiga either. The only alternate platform that was getting any use by the project members was Syllable. | |
Andreas: 29-Nov-2012 | Pekr, he already did port it to ARM Linux, but at the time noone working on the project had an ARM machine to test with other than an Android phone. Maybe I fall into the "no one working on the project" category, but I had ARM machines available for at least the last 6 years or so. Last time Carl was rumored to have ported to ARM (most likely "again"), I was certainly around, with ARM machines, offering to test :) | |
BrianH: 29-Nov-2012 | IIRC he actually use the Android NDK compiler to do that build. But don't take my word for it. | |
Maxim: 4-Jan-2013 | Robert, does the android port currently have GUI support? | |
Luis: 4-Jan-2013 | What version of Android is needed for R3droid.apk ? | |
Bo: 4-Jan-2013 | Connected with WiFi on Android 4.0 on Motorola Electrify 2, trying to run the test script, I get the following: | |
Cyphre: 5-Jan-2013 | (I've tested it on Android 2.3 (GINGERBREAD) phone and it works well.) | |
Bo: 5-Jan-2013 | Motorola Electrify 2 - 1.2GHz dual-core - Android 4.0 Ice Cream Sandwich [1161 524 16 0] [1160 528 16 0] [1158 525 16 0] (three runs) | |
GrahamC: 6-Jan-2013 | Daughter has a HP touchpad running Android. Should work? | |
Bo: 6-Jan-2013 | I imagine anything running Android should work. I don't know if the architecture of the processor matters, but I think it must not because I don't see different compilations of Angry Birds for different Android processor architectures. | |
Gerard: 6-Jan-2013 | Robert and Cyphre : As already stated under the Android group I have succeessfully tested the new console based R3 for Android under my Samsung Galaxy Tab 10.1 tablet - running Android 3.2. works well - thanks again a lot for this achievement - I wil shortly follow with some donation - simply waiting for my next salary deposit ... | |
Cyphre: 7-Jan-2013 | Graham, it should work on anything that has at least Android 2.2 and an arm cpu. Moreover the APK contains additional build of the R3 interpreter for arm cpus that have hardware floating point operations. I haven't made any benchamrks so I don't know if this is really performance advantage (in case of Rebol code) for Devices with such better and newer hardware. | |
Bo: 7-Jan-2013 | I'm proud to say I have the second fastest Android phone tested so far. ;-) I am SO excited for the future, especially for the Android network and file access and the graphics port. Cyphre, how do we make donations again? | |
NickA: 7-Jan-2013 | Bo, I upped my matching donation and additional $500 today. Cyphre's doing fantastic work on Android. Please help them stay funded, and I'll match donations. | |
Robert: 8-Jan-2013 | So we currently have another 20 days we can spend on the Android port. | |
Bo: 8-Jan-2013 | Robert, when you say that I can make a donation to Saphirion, does that help Cyphre with his Android port? Or is that a different fund? It sounds like it is the same fund because Endo's $100 donation added some days to the Android port, but I just wanted to be clear. There is a different fund for Red as well, correct? | |
Bo: 8-Jan-2013 | It's been a difficult year financially, but I wanted to donate something, so just donated $20 to Saphirion for the Android port. | |
Gerard: 12-Jan-2013 | Thanks Andreas, Cyphre, Robert and all the others actively implied in R3 dev, the ongoing progress and all the tools you shared and have committed online. The R3Droid chat works well under my Android 3.2 (Samsung Galaxy Tab 10.1). and the chat also runs fine under my Win7 Toshiba - from the binaries set online at http://www.rebolsource.net | |
Maxim: 13-Feb-2013 | Max you have to understand that most users already use Altme, and Stack overflow these days. rebol.org and Github are there for source sharing. R3 is not dying, its not Carl's job of moving it forward. R3 is now on Android, for example, this wasn't available just a month ago. | |
Endo: 23-Feb-2013 | Android release: That is great Robert! | |
AdrianS: 23-Feb-2013 | For example it would be nice to see the actual Android work in progress. | |
Cyphre: 25-Feb-2013 | Some more Android port info. Since some people around were asking if it will be possible to 'encap' scripts with the Android R3 I've spent some time researching/prototyping in this area and I think I can now answer this question positively. It surely will be possible to make "encapper" for R3 on Android and my current prototype results show that we'll be able to do it without the need to install any SDK or other bloated instalations. It will be just one good-old "encapper exe" that will do the job for you. | |
james_nak: 28-Feb-2013 | Robert and Cyphere - Thank you so much for the Android version! | |
Cyphre: 28-Feb-2013 | BTW Carl restarted the "R3 chat" server so you can just type: "chat" in the Android console and leave message here. | |
Cyphre: 28-Feb-2013 | With the latest Android version it is nice to try type: HELP in the chat input prompt to see the BROWSE works nicely ;) | |
NickA: 8-Mar-2013 | Cyphre has a huge responsibility getting R3GUI running on Android. Everything he's ever created for REBOL has been top notch. If we had 5 - 10 more Cyphres in this community, REBOL would be in a totally different place. | |
james_nak: 5-Apr-2013 | I see. Thanks. I also tried to get the android version to run on my Nexus 7.No luck there so I went back to trying the test that was originally posted and I can't even get that to run. Sorry, you'll need a more experienced test. :-( | |
Kaj: 5-Apr-2013 | There have been failure reports before, so something low level may be wrong with current Red on Android | |
Group: Rebol School ... REBOL School [web-public] | ||
james_nak: 7-May-2013 | I tried request-file in the android build, it didn't crash but nothing showed up. Not that I needed it - I was just curious. | |
Cyphre: 7-May-2013 | The android version doesn't have thesee calls implemented yet (AFAIK android doesn't have any "default OS" requesters for that so we need to do it ourself or reuse custom code) | |
Group: !Syllable ... Syllable free operating system family [web-public] | ||
Cyphre: 29-Jun-2012 | Pekr, my experiment showed AGG on ARM without FPU was way slower than the native implementation of Android Canvas engine...mainly because the Canvas uses integer based rasterizer etc. | |
Pekr: 29-Jun-2012 | so what's available on Android for e.g.? Skia? Cairo? Or their Canvas engine is another different thing? | |
Cyphre: 29-Jun-2012 | AFAIK Android uses Skia for the Canvas graphics. | |
Group: !REBOL3 ... General discussion about REBOL 3 [web-public] | ||
Scot: 14-Dec-2012 | We are running through mud with Javascript. We need R3 on iOS or we may have to change our approach to research on student learning. Some of you are going to say, "Use Android" Schools aren't bying Androids. They are buying iPads (believe it or not) and now they have the mini. | |
NickA: 17-Dec-2012 | Is anyone working on R3 for Android/iOS? | |
NickA: 17-Dec-2012 | How much of a bounty is it worth to compele the Android port, with GUI? | |
Scot: 17-Dec-2012 | I am very interested in a combined iOS/Android project. Something a little more extensive than just a port. Are you guys interested? | |
Kaj: 17-Dec-2012 | Not sure how much Android and iOS could be combined, more than REBOL is already cross-platform | |
Group: !R3 Building and Porting ... [web-public] | ||
BrianH: 18-Dec-2012 | If you have a request that R3 be ported to another platform, here's the place for it. You might want to keep in mind that iOS and Android have their own groups, but if you just want to get it to compile on their respective SDKs then this is the place :) | |
NickA: 18-Dec-2012 | Android and iOS. How much of a bounty do I need to offer for R3 with GUI on Android? | |
NickA: 19-Dec-2012 | Thanks Pekr. I spoke with Cyphre too - waiting to here if he's interested in being sponsored, and how much it would cost to make Android a priority. | |
BrianH: 19-Dec-2012 | Has anyone tried compiling R3 for ARM Linux? This affects RPi, Android, and misc. micro-servers. | |
Bo: 21-Dec-2012 | Actually, Oldes, that's a great idea! R3's new GUI could be built to utilize OpenGL by default. That way, the GPU would handle all the graphics calls, and R3 would have 3D capabilities built-in as a bonus! This would probably even make porting to Android and other platforms a lot easier. In fact, doesn't IOS (iPhone) use OpenGL? | |
Oldes: 21-Dec-2012 | It is. OpenGL ES2.0. As well as Android. Actually I don't think there is a chance to do GUI on these platforms without OpenGL. | |
Cyphre: 21-Dec-2012 | Also note that on Android for example the Canvas class (which is comparable to DRAW) is still not HW accelerated AFAIK. | |
Cyphre: 21-Dec-2012 | I believe the Android porting effort will show us what is the optimal solution. It is good to find a balance between highly optimized but not much compatible HW engine and smoething that is fast enough and can be ported without big pain. | |
Bo: 21-Dec-2012 | Cyphre, thanks for that info. So does the R3GUI framework work on all current R3 platforms? I understand Android is a no, but everything else? |
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