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Group: All ... except covered in other channels [web-public] | ||
Pekr: 3-Feb-2005 | But we need queality of output, which View does not have. AGG is big step forward, but for vectors ... I want transitions though and that is - I want pixel VM or other goodie. But imo without some kernel changes, we will never be smooth enough. | |
Pekr: 3-Feb-2005 | but why not be kings, if we could be kings ... how would you do image transitions, if we will not have fast means of pixel changes? Pokeing at image is not the way to go ... hopefully Cyphre has something in mind and will influence Carl a bit as he did with AGG .... | |
Pekr: 3-Feb-2005 | otoh I don't give up on possibility to make things better. Some of us were telling View was OK even before AGG, now we know AGG was good addition. The same may go for few small twist to View kernels, which would open many more possibilities .... | |
BrianW: 3-Mar-2005 | dumb question: is there a REBOL build with AGG available yet? | |
DideC: 8-Jun-2005 | Normally, VM should be lighter when the dual rendering core will be removed: actually, there is the old Rebol one (for effects and text) and the AGG one (for Draw). Effects needs to be proted on AGG AFAIK | |
Gregg: 4-Feb-2008 | It's just REBOL, Reichart, so it uses AGG on newer releases. It just generates DRAW commands. | |
Pekr: 6-Feb-2008 | PNG can't scale, no? And I can be PNG file smaller than vectors transferred? The slowness of whole stuff is another thing. Dunno if we can support SVG out-of-the-box. We are using AGG, while the rest of the world is using Cairo. | |
Pekr: 3-Apr-2009 | What about JIT method for AGG I posted earlier? | |
Pekr: 3-Apr-2009 | Then we should order Cyphre to do few AGG tests :-) | |
Group: RAMBO ... The REBOL bug and enhancement database [web-public] | ||
Anton: 7-Dec-2006 | I've been investigating the bug above with this script: do read http://anton.wildit.net.au/rebol/view/draw/agg/image-fit.r | |
Anton: 9-Dec-2006 | Hmm.. that's a bit annoying. Is there really no way the bilinear filter can work also on the alpha channel ? That would be a feature request to submit to AGG then wouldn't it ? | |
Cyphre: 11-Dec-2006 | Anton, according to the author of AGG the filter calculations would be much more complex and thus expensive if done in plain color space. Anyway, please submit a ticket to RAMBO I'll try to make the best to solve this issue. | |
Group: View ... discuss view related issues [web-public] | ||
Pekr: 16-May-2005 | I wonder why scrollers have such terrible lag on 1.8GHz pentium. Although new demo si cool, I wonder if REBOL it is not able to provide us with real-time feeling even if AGG is on-board? | |
Pekr: 16-May-2005 | I am not sure AGG supports SVG directly? I expect it being very capable vector engine, so we have to build kind of SVG parser plus viewer ourselves? Or am I wrong? | |
Robert: 27-May-2005 | I just hacked the graph-layout stuff found in Rebol-Framework into a standalone using the new AGG stuff. Very cute and fast!! Take a look at: http://www.robertmuench.de/download/graph-layout.r | |
Pekr: 9-Jun-2005 | Henrik - your zoomer is nice - I vote for it to be included in View Desktop test folder - nice example of AGG usage .... although REBOL is bitmap, or not? Once enlarged, I can see R and O letter with jaggies ... :-) | |
Henrik: 9-Jun-2005 | pekr, yes, it's bitmap. I noticed someone asked about a performance measuring tool for AGG perspective mapping, but I didn't have much time, so it became a rotation zoomer. | |
Henrik: 10-Jun-2005 | would be nice to see some organized effort for View 1.4. using AGG, perhaps some desktop searching, fancier graphics, etc. | |
Pekr: 10-Jun-2005 | oh my, we can see very nice demos in desktop demo folders, with "designs" like Calculator .... those should be removed, redesigned, or they somehow descredit current Rebol's AGG capabilities ;-) | |
shadwolf: 12-Jun-2005 | I'm absolutly convinced that draw/AGG capabilities open to us a true amazing scope of posibilities | |
Pekr: 13-Jun-2005 | AGG based app - nice :-) http://www.epsitec.ch/cresus/documents/base-f.php | |
Pekr: 24-Jun-2005 | We had such discussion before, do you remember? Many ppl arguing with Terry, that basically rebol draw is capable to compete with Flash and nowadays we are all applauding AGG inclusion :-) I just try to point out to things I don't like and I try to believe that my pressure may lead to think out some things more deeply for 1.4 release ... | |
Pekr: 24-Jun-2005 | Graham - and besides that - we don't know the plan, do we? It is difficult to work/cooperate, as RT choosed the way when design is done by few ppl. It is good on one hand, as work is being finally done and we have got 1.3 out fast enough, but no docs follow, no plans follow. I e.g. asked someone from RT's extended team describe proper behavior of Installer, to actually test what is desired and what is not. But I can imagine docs are always lower priority, it is simply natural. But - I would really like to know, what goes for VID 1.4 or 1.3.x, whatever - only styles additions? What will happen to focus system, how will accessors be utilised, the same for doc subobject, what happens to VID in general? - btn uses bitmap, but we've got powerfull AGG inside. Also - how will effects be merged with draw? We want to keep compatibility on one hand, but surely we don't want to have powerfull gradients withing draw, and old-ones within effect block ... So - don't ask me - I would expect some developers oriented document, short description of what and how is gonna be solved. Don't forget that it seems text mark-up is gonna be introduced - so - many changes, in hundreds of possible ways - so I will not propose conrete solution, if I know nothing about more general plan ... | |
Pekr: 25-Jun-2005 | ... what is more - more kernel changes will come - AGG, effect block vs draw effects, possibly compositing based upon AGG (new in AGG), fonts etc. | |
Gabriele: 25-Jun-2005 | Petr: the argument about View vs. Flash was about AGG View, not the old View. | |
Pekr: 25-Jun-2005 | Gabriele - I am not sure, with Terry, it was imo old View vs Flash, then came-in devcon and first introduction of AGG, which was happily applauded, but it does not really matter ... | |
Gabriele: 25-Jun-2005 | Petr: i remeber that discussion very well, i was the one to say that View was going to be better soon, and i said that because i was testing AGG View already. | |
Pekr: 25-Jun-2005 | And what is more, - there are other planned changes to View kernel - fonts in AGG (under considertion IIRC), text mark-up, 'min-face, which will maybe in itself influence even current VID and the way we use it, if such concepts are implemented ... | |
Anton: 2-Aug-2005 | Levelarc is nice but unfortunately shows some small but noticeable inaccuracies in agg (implementation ?). Not a showstopper and hopefully they will be fixed in good time. | |
Volker: 3-Aug-2005 | http://matplotlib.sourceforge.net/fonts.html, they say "The GD, Agg, and Paint backends all support freetype fonts, which provide high quality, anti-aliased font rendering to PNG and JPEG output without X support.". Not directly usable for us, its a python plotting lib. But maybe something can be learned from the source, or asking them? | |
Gabriele: 30-Aug-2005 | AGG is sub-pixel correct ;) | |
Geomol: 30-Aug-2005 | AGG used in the draw dialect is very good at anti-aliasing. But then some (maybe) unexpected results occur, when anti-alias is turned off: | |
Cyphre: 31-Aug-2005 | Geomol: regarding AGG in ALIASED mode: I'm working on improvements in this mode so the graphic shoudl be 'pixel precise'. | |
DideC: 5-Sep-2005 | Better ask in AGG ? | |
Pekr: 22-Sep-2005 | Graham - is it? :-) I thought they have their "co-operators" from community now, no? Gabriele taking care of some bits of networking/LNS, Cyphre AGG stuff, Gregg something else and IIRC it was Romano who did some changes to VID focusing, no? So that is why I asked "anyone" instead of RT ... :-) | |
MikeL: 31-Oct-2005 | Thanks Sunanda. That AGG Sudoku by James is very nice. It needs some bells and whistles like undo as well as the Functions mentioned in the script - like help, solve, hint but very nice effort. | |
Graham: 18-Nov-2005 | where's the agg docs ? | |
ICarii: 20-Nov-2005 | cool :) I just wanted to make something in agg :) | |
Graham: 20-Nov-2005 | Do you know if AGG supports not rectangular view ports ? | |
Pekr: 27-Dec-2005 | maybe as we found AGG, some small and cute 3D one plus compositing one could be found and integrated too :-) | |
Henrik: 29-Dec-2005 | because text is drawn with AGG | |
Volker: 29-Dec-2005 | agg-text: it works i wine. | |
Graham: 3-Jan-2006 | The list doesn't work in the browser as the list needs AGG. It works in View, but doesn't do anything at present except display online status. It scales for me fine up to 1024x768. | |
Henrik: 3-Jan-2006 | the AGG part... right. the sort button uses AGG to display the sorting arrow. I could make that into an image and do some tests on an older View and see if it can run there... | |
Henrik: 3-Jan-2006 | I think I've gotten rid of the AGG dependency and that will be part of 0.0.15, but there are many other dependencies, so I don't know whether it'll work with the plugin. | |
Henrik: 5-Jan-2006 | 0.0.15 uploaded Changes: New: Updated documentation with images New: DATA can now also be a single block of values Fix: IN-COLS is no longer mandatory Fix: MAIN-COL is no longer mandatory New: Default WIDTHS now a fraction value. New: Fractional widths of the list width as decimals Fix: List size calculation optimizations Fix: Scroller width is now always equal to the corner reset button width New: SCR-WIDTH lets you set the scroller width Fix: AGG is no longer a requirement New: CLEAR to quickly clear the list The files have moved again: http://www.hmkdesign.dk/rebol/list-view/list-view.r Docs are available in makedoc2 format at: http://www.hmkdesign.dk/rebol/list-view/list-view.txtand http://www.hmkdesign.dk/rebol/list-view/list-view.html | |
Graham: 12-Jan-2006 | Well, I got the new plugin working with AGG. | |
Graham: 12-Jan-2006 | This way I at least can manually upgrade my own client plugin to AGG. | |
Terry: 12-Jan-2006 | AGG, and no ASYNC? | |
Pekr: 17-Feb-2006 | with AGG, we are able to create really nice qraphs ... but dunno if worth-it when looking at packages as RRDTool :-) | |
ChristianE: 5-Mar-2006 | Volker, of course you're right, I always forget that. So here's a proof-of-concept of an AGG field style: | |
Pekr: 10-Mar-2006 | someone wante graphing, dunno what group was it posted in - one interesting project using AGG and Python - Matplotlib - done using AGG - http://matplotlib.sourceforge.net/screenshots.html | |
Pekr: 10-Mar-2006 | I am not sure how universal the library is for graphing ... maybe if we want to do graphing, we should look for the best of kind library, then to port ... I am not sure if there is any advantage to matplotlib - it calls agg library, which we have inside of rebol already, so :-) | |
Geomol: 10-Mar-2006 | I think, we have a problem with the way, AGG is implemented. E.g. arguments to LINE are pairs (like 100x100). To be able to make a smooth curve using LINE, the arguments have to be decimals. Try the following code to see: | |
Henrik: 11-Mar-2006 | I don't think you can squeeze everything into the DRAW block, but you can of course do it inside the EFFECT block. I do remember seeing in the AGG test program in the Viewtop something that let you use transparency on top of an image, but I'm not sure taht's what you want | |
Anton: 17-Apr-2006 | I'm looking in the AGG source. | |
Geomol: 17-Apr-2006 | Anton, I know about matrix math and have a book here with the standard 4x4 matrix operations for transformation like rotation, scale, etc. in 3D, if you need those. But are you sure, AGG use matrix math to do the 4-corner IMAGE trick? I would guess, it's some (2D) texture algorithm. | |
Geomol: 17-Apr-2006 | Each scanline has to be mapped onto the original image to find the colours. If such a mapping is made with straight lines, I predict the result to look ok with nice rectangle-like figures. But if one corner is far away from the rest, or moved in between the others, the result might be awful. A better way could be to map the scanlines as Bezier-curves on the original image. Could be interesting to know, how AGG does it, now that AGG's result is so good. | |
Anton: 18-Apr-2006 | Geomol, I've just spent some time translating AGG code to rebol, soon I shall test it. | |
Anton: 18-Apr-2006 | So it has to be the funky perspective transform. I found include/agg_trans_perspective.h | |
Anton: 18-Apr-2006 | First test... do %agg-simul-eq.r do %agg-trans-perspective.r ; test trp: make trans-perspective [ init reduce [10 10 200 100 [10 10 200 10 200 300 10 300]] ; [x1 y1 x2 y1 x2 y2 x1 y2] probe transform 50 50 ] ==> [50.0 138.888888888889] | |
Geomol: 18-Apr-2006 | My guess is, that Anton made a function in REBOL like IMAGE used in the DRAW dialect. It takes 4 points and do some calculations producing a modified image. Like what I do in Canvas, when you use perspective. I'm using DRAW for that, Anton is converting the routine from AGG C++-source. | |
Anton: 18-Apr-2006 | It's good because it matches exactly the algorithm AGG uses to draw the image (I am pretty sure anyway .:) | |
Group: Parse ... Discussion of PARSE dialect [web-public] | ||
Pekr: 12-Nov-2008 | ... another option I remember was to switch to compound rasterizer of AGG. And - REBOL timers are still substandard of what can be achieved imo ... But, as Carl said - those parts are going to be host part, hence open-source. We just need Carl to release sources. Hopefully it happens till I retire :-) (eventual replies to REBOL3 group, just wanted my comments to be at one channel) | |
Pekr: 12-Nov-2008 | In the past, there were Gabriele and Cyphre. Gab did initial VID3, http protocol and maybe other things. Cyphre did View kernel things - e.g. whole compositing engine was replaced by the better one - AGG based ... | |
Group: Syllable ... The free desktop and server operating system family [web-public] | ||
Maxim: 5-Mar-2007 | does Orca support AGG dialect? | |
Kaj: 5-Mar-2007 | We don't have an AGG port yet for Syllable, either, but I hear it just compiles. Integration is another story, though | |
Group: Linux ... [web-public] group for linux REBOL users | ||
Pekr: 26-Aug-2008 | I found following - http://www.compkarori.com/vanilla/display/AGG ... but strange thing is, that fonts are wrong even in console, not in view ... | |
Pekr: 6-May-2009 | 'lo. Pinged Cyphre on ICQ. He told me: 1) fonts, which are rendered in face/text 2) fonts, which are rendered in DRAW (AGG) re 1) IIRC, REBOL uses some X-Windows function, an old method, which should work on all distros re 2) REBOL uses FreeType2 library to get vector data, which are then rendered via AGG | |
Graham: 22-Jul-2009 | Ashley, Ubuntu works fine .. you just have to specify the full path to any fonts you use if using AGG fonts. | |
Gabriele: 25-Jul-2009 | Are you talking about AGG or standard View text? For the latter, anything that X can use REBOL can use, in principle at least. For the former, I think any TTF file will work (notice that you can install the MS Core Fonts package). | |
Graham: 2-Sep-2009 | this way ... http://www.compkarori.com/vanilla/display/AGG | |
Graham: 2-Sep-2009 | I wasn't aware that agg fonts don't display in OSX .. but since it's also BSD based probably. | |
Geomol: 2-Sep-2009 | I tried to change the agg script to point to a ttf font file under OS X. It doesn't display. | |
Pekr: 2-Sep-2009 | Cyphre is not sure, if there is support for fonts in AGG under OS-X, he did it together with Carl, but long time ago ... | |
Graham: 26-Aug-2010 | Not AGG | |
BrianH: 10-Mar-2011 | R2 uses different methods to do regular graphics and Draw. Draw is done only with AGG, the rest of View is not. The font code is different. | |
BrianH: 10-Mar-2011 | For R3, all graphics are done with AGG. Don't know yet about the font support on Linux. | |
Group: !RebGUI ... A lightweight alternative to VID [web-public] | ||
MichaelB: 17-Nov-2005 | maybe I'm wrong and I didn't try anything fancy, but don't you think we might have problems in rendering the same stuff from the page you gave the link - I guess these things are accelerated by the graphics card and AGG is not, no ? | |
ICarii: 26-Nov-2005 | rebol [] stylize/master [ agg-progress: box white "0%" with [ pstart: pend: pfunc: none progress: 50 oldprogress: 0 update: does [ if (self/progress <> self/oldprogress) [ self/oldprogress: self/progress self/effect: compose/deep [draw [pen none fill-pen linear 0x0 0 (self/size/x) 25 1 1 red yellow cyan blue box 0x0 (as-pair self/size/x * (self/progress / 100) self/size/y)]] self/text: join to-integer self/progress "%" show self ] ] append self/init [self/update] ] rate 25 feel [ engage: func [face action event][ if action = 'time [ if (face/progress <= 100) and (face/progress >= 0) [ face/progress: to-decimal ((face/pfunc - face/pstart) * 100 / to-decimal (face/pend - face/pstart)) face/update ] ] ] ] ] view/title center-face layout/tight [ agg-progress 250x11 font [size: 11 color: none shadow: none] with [pstart: now/time/precise pend: pstart + 30 pfunc: does [return now/time/precise]] agg-progress 250x11 font [size: 11 color: none shadow: none] with [pend: now/time/precise pstart: pend + 30 pfunc: does [return now/time/precise]] agg-progress 250x11 font [size: 11 color: none shadow: none] with [pstart: 0 pend: 100 pfunc: does [random/seed now/precise return random 100]] agg-progress 250x11 font [size: 11 color: none shadow: none] with [rate: none progress: 50] ] "AGG progress bar" | |
ICarii: 26-Nov-2005 | stylize/master [ agg-progress-pie: box white "0%" with [ pstart: pend: pfunc: none progress: 50 oldprogress: 0 update: does [ if (self/progress <> self/oldprogress) [ self/oldprogress: self/progress self/effect: compose/deep [draw [pen none fill-pen conic (self/size / 2) 0 (self/size/x / 2) 90 0.5 0.5 red yellow cyan blue arc (self/size / 2) (self/size / 2) 0 (self/progress * 360 / 100) closed]] self/text: join to-integer self/progress "%" show self ] ] append self/init [self/update] ] rate 25 feel [ engage: func [face action event][ if action = 'time [ if (face/progress <= 100) and (face/progress >= 0) [ face/progress: to-decimal ((face/pfunc - face/pstart) * 100 / to-decimal (face/pend - face/pstart)) face/update ] ] ] ] ] view/title center-face layout/tight [ agg-progress-pie 100x100 font [size: 11 color: none shadow: none] with [pstart: now/time/precise pend: pstart + 30 pfunc: does [return now/time/precise]] agg-progress-pie 100x100 font [size: 11 color: none shadow: none] with [pend: now/time/precise pstart: pend + 30 pfunc: does [return now/time/precise]] ] "AGG progress pie" | |
shadwolf: 31-Dec-2005 | 3) How close to a working SVG renderer are we? ;) I'd really like to incorporate scaleable Icons, especially since the Tango links I posted previously have all their icons in dual PNG / SVG formats So as SVG master (yet again drunk ???? hum yes but that's last year night and first new year one so it's allowed to be hum lets say a little joyfull ) The answer is easy SVG renderer is yet fully working as the matrix problem was internal to the VM and not to my code I simply need to disable the commented matrix line of code in my rendering engine and make the testing with the wonderfull, marvelous, extraordinary, free of bug version of REBOL/View 1.3.2 (?) The last issue is the gradient formating ... and then we get a full 1 to 1 WYSIWYG svg rendering engine. This needs some testing too and some optimisation. You know me I seek first of all the full fonctionnality then i see if optimisations can be done to enhance the project (and in lucky rare cases my brain pop out a yet optimised solution but inspired by previous works like for listview widget wich was designed in an optimised way beacause of many inspiration projets were yet available for this topic... ) For caret system yes .... hum this remark was undirectly adressed to Carl we yet talked a lot on this topic on View Group last year but it's good some time to recall previous unsolved discution and try to see if we can help Carl to change the design at least apporting to him some fresh ideas or only poping out why we found it really annoying based on our experiences and intents (like my mini ritch text editing widget using AGG to render the typed text for example ( see AGG group for code it's not long it's not fully working and it perfectly show as hard the handle of the caret position is!) . | |
shadwolf: 1-Jan-2006 | For ppl interrested in SVG rendering engine. My tonight work and test on the engine is resumed in the AGG topic. To resume before matrix bug as causing bad scale and bad position. Now we have good position but still bad scale i post screen cap samples and we can see that the evolution is good betwin View 1.3.1 and 1.3.2 | |
shadwolf: 28-Jan-2006 | cool be cool to provide an AGG based logo to be display in the about of the application well rebgui look and widgets are enought "original" to be recognized on every project that use them for initiate ppl ... but could be cool to get some way to attract users to interrest some ho on the back ground | |
Ashley: 12-Mar-2006 | *Very* nice. I wouln't worry too much about how RebGUI complient you are at the moment as it looks like you are going to have to code a lot of it directly in View / AGG anyway! ;) Watch out Apple iCal ... | |
Maxim: 11-Apr-2006 | I have done extremely advanced styles in rebol, including a video editing timeline with scalable time and slideable tracks, and face can be extremely fast when its used properly. The only issue so far was Draw speed (fixed with AGG) and slow face blitting (cpu based). Otherwise, if your face is not full screen, you can scroll 300000 cell tables 10 times a second... (yes with advanced styles and resizing and the like). | |
Ashley: 14-May-2006 | Excellent. If he can also have a quick look at SVG Renderer (SVG -> AGG) that would be good (scaleable icons / tool-bar have been blocked on this for a long time). | |
shadwolf: 19-Dec-2006 | Me with the DRAW/AGG philosophy ( run faster allow to handle large kind of documents but i really don't know how to really handle the text cursor) And Coccinelle who represents the View phylosiphy | |
Coccinelle: 19-Dec-2006 | Just a precision, TDM Style use FACE capability to calculate the offset and the size of each items and also to for the caret <> offset mapping, but it use DRAW/AGG to display the result. Vectorial text is not supported. For this, we realy need the cursor managed by DRAW/AGG. | |
Ashley: 15-Feb-2007 | build#53 committed to SVN. Button widget rewritten to take full advantage of AGG and fix some anomalies (e.g. actions now fire on button up instead of button down, replaced 'active facet with options [info], hover effect no longer "sticks" when a popup is called from a button, etc). And all this in 1/4 of the code! ;) | |
Ashley: 17-Feb-2007 | re: chevron. You'll also be glad to know that chevron will re-emerge as an option of arrow. The previous implementation didn't take advantage of AGG's new line-width command,and duplicated much of the code found in arrow anyway. I'm putting RebGUI on a diet and trying to remove some of the "fat" that has managed to creep in. ;) | |
Ashley: 17-Feb-2007 | On another topic, I often find I need symbols such as those in a music player (stop, forward, fast-forward, etc) and in lieu of a cross platform "symbol" font I'm thinking that a symbol widget using AGG might be the go. Would work something like: display "test" [ symbol data 'square symbol data 'arrow-right symbol data 'double-arrow-right symbol data 'circle symbol data 'circle options [no-fill] ] so the two questions are; would this be useful, and if so what would constitute a good set of symbols and names? | |
Ashley: 19-Feb-2007 | will you guys build downloadable file once you reach merged and kind of stable release? Last stable build is #46 available via the View desktop and here: http://www.dobeash.com/download.html Once the current changes "settle down" (i.e. at least a week or so passes without a major new issue/problem) I'll update the stable set. 161kB.. it's pretty large ... 30+ widgets tends to do that! ;) I like the BTN style of button which is in Rebol by default ... Come up with an AGG (not image-based) equivalent or similar and I'll gladly use that. re: tabs (and button) look. My previous goal was to try and map the look as closely as possible to WinXP. This required a combination of images and complex draw commands. My goal now is to keep it as simple as possible, with a nice clean look that can be implemented with as few effects/draw commands as possible. Button is an example of that. Instead of using 3 images and changing them based on current button state, I now use a simple draw block and change a single value based on state. Note that the radius is customizable (via effects/radius). Does this produce the best looking button ever? No. But don't fault the technique, rather my [limited] AGG compositional skills! Feel free to come up with a better button algorithm. tabs are another example, where yellow lines of varying length were drawn to approximate the WinXP tab look, and had to be cleared and redrawn based on state changes. The new approach uses a simple effect block ( [round color 5] )where all that needs changing on a state change is the color. Same deal as button applies. Come up with a simple draw block that creates a good looking tab and I'll gladly use that. | |
Group: Rebol School ... Rebol School [web-public] | ||
Pekr: 16-Feb-2009 | Vladimir - actually no - gob! is very low level, structure. Demos of former alpha, e.g. 1000cows, proved that R3 engine is much faster. Sometimes 10-20 times. Whole rendering back-end was switched to AGG renderer. So - still not HW accelerated, but decently fast. | |
BrianH: 16-Feb-2009 | In theory, it would be easier to hardware accellerate AGG than the old View. | |
kib2: 16-Feb-2009 | Geomol: in this case, you're drawing them with AGG. Your text is not selectable. | |
Anton: 17-Feb-2009 | Yes, in that one I used AGG to scale and composite a relatively low number of frames, zoomed to different distances. | |
Group: !REBOL3-OLD1 ... [web-public] | ||
Pekr: 14-Nov-2006 | Uhm, as I posted in Linux group, many systems are targetting its future towards vectore usage. Co-author of KDE 4 blogged about how fast Qt 4 based vector pipeline is, and it seems other engines can't stand the competition. Of course he generated some noise, as Cairo fanboys did not like it :-) http://zrusin.blogspot.com/So I looked at http://www.antigrain.com, to see what is new with AGG. It seems to me, that it is not good for RT - they are changing licence for any new version to GPL | |
Pekr: 14-Nov-2006 | Also if I understand correctly, Maxim has now full time job, non AGG related. I wonder what the future of AGG is for us, and if we should not look into something else .... | |
Cyphre: 14-Nov-2006 | Pekr: The 'old' licence for AGG 2.3 and 2.4 remains. GPL is for 2.5 which is at the moment at the same leve as 2.4(regarding functionality). So far noone from the AGG comunity(or at least at the ML) don't know why Maxim decided to change the licence.(everyone is waiting for his reply) Maxim also wrote "Current AGG users who are willing to continue using AGG under the old terms and conditions are encouraged to contact me and I will consider their requests." so nothing is lost if we would like to use 2.5. Anyway, even the AGG2.3 framework is very stable and have 99% of the features same like 2.4 and up. The whole code quality is very good so it is possible to enhance it...so this shouldn't be a big problem for Rebol. Another thing is that in the 'worst case' current AGG users/developers who don't want or cannot use the GPL version are planning to continue with improving the 2.4 codebase separately. |
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