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Group: Ann-Reply ... Reply to Announce group [web-public] | ||
shadwolf: 12-Jun-2005 | I by myself about 3 month later make a port of the cyphre menu for rebgui so we can now that AGG is officially involve Cyphre into an optimization process to achive in short code a as flexible and advanced menu in term of design ;) | |
[unknown: 9]: 15-Dec-2005 | Carl wrote: Q: "So, what should be the rules? " A: Let's lock these down as fast as possible. It would be great to post this in 2005. Q: "Perhaps a limit on the size of the script." A: I would like to suggest it has to be a free standing script (not a script that grabs other scripts, or other media. Given AGG, I would like to suggest 32K (32,768 bytes) total. It can be in multiple files, but the combined total must not exceed this. Compatible with Rebol View 1.3. Q: "It needs to be fast to download. We can setup a demo upload/download area on the View desktop." A: I suggest not doing this, but rather put this on a public website. We are trying to invite new developers, the less steps the better. A copy can be on the view Desktop though. Q: "So, what deadline date? Early January? Before students return to school." A: I vote the contest ends Dec 31st 11:59.59 (this should be 11:59.60 but Rebol has a bug representing leap seconds, which happens this year). Q: Who should judge the winner? Vote of the REBOL community or RT worldwide staff? A: I think the people giving the prizes should not do the voting. I can suggest using someone more famous, I can get one of my friends like Charles Fleischer the comedian to vote, or better David Brin (author of Earth, the postman, Transparent Society), they would both enjoy doing the voting I suspect. Lastly, I would like to offer the following: Prolific will put up a brand new Xbox 360 (when available). Instead of having a first and second place, rather, both can pick which prize they want. So the award wording would be "Win your choice of an Apple iPod video, or a Microsoft Xbox 360. Awarded to the first and second place winners." Third place should be a choice between SDK license, or Command (and in fact, the first and second place winners could chose these as well). | |
Volker: 18-Dec-2005 | What means os-specific? Only windows has agg-fonts, which is cool for demos. And mac-alpha lacks even timers. | |
Rebolek: 18-Dec-2005 | When only windows version of 1.3.2 has font support in AGG, is it considered as an OS specific feature? I hope not. | |
Group: View ... discuss view related issues [web-public] | ||
Ammon: 26-Feb-2005 | I haven't had a chance to actually test it with the AGG betas though... | |
DideC: 7-Mar-2005 | I know that fill is not working on AGG alpha version (problem due to antialias). On what version did you found 'fill not working ? | |
[unknown: 10]: 24-Mar-2005 | I read something in Carls Blogging that from the AGG project there was a Vote over 4 tupple RGB colors... with the last tupple as alpha bending/ transparentcy option? Or did i not understand it quite well.. | |
Group: PDF-Maker ... discuss Gabriele's pdf-maker [web-public] | ||
Henrik: 11-Aug-2005 | I think there is great potential to unifying all the tools that are forming now: pdf-maker, AGG, SVG input and makedoc2. Allow these things to talk to eachother! imagine making a drawing in AGG or import an SVG into a DRAW and then use the very same block with layout-pdf. Future versions of makedoc could print pdfs as well as HTML through pdf-maker. by letting these tools use eachother, the combination could be a very fast and powerful document creation system. | |
Gabriele: 12-Aug-2005 | AGG to PDF Maker is rather trivial for most cases; no gradients in PDF Maker though. i also didn't expose access to the CTM, pdf maker only offers higher level operations like scaling, rotations and translations. | |
Group: AGG ... to discus new Rebol/View with AGG [web-public] | ||
Cyphre: 3-Jan-2005 | Created AGG group because some of you wanted links for some of the AGG demo scripts from Rebol2 world. Also feel free to discuss anything related to AGG, View, graphics etc. | |
Cyphre: 3-Jan-2005 | http://cyphre.mysteria.cz/agg-demo-01.r | |
Ryan: 3-Jan-2005 | I was looking for an AGG demo, thanks! | |
Guest: 3-Jan-2005 | i was surprised nobody was shouting for Draw/AGG ! This clearly opens the door to many possibilities. Cyphre, could you pls give us a brief update of where the project is going and your opinions on the different possibilities ? | |
Cyphre: 3-Jan-2005 | here you are few links I posted in the past: http://cyphre.mysteria.cz/rebol-agg-faces.jpg http://cyphre.mysteria.cz/agg-rebol.jpg http://cyphre.mysteria.cz/agg-image-patterns.jpg | |
Guest: 3-Jan-2005 | can you pls post again the code sample for the agg-image-patterns that you had posted on the original rebol world ? thxs | |
Cyphre: 3-Jan-2005 | After succesfull implementation of native affine transformations we are solving the rest of items on our 'to-do beta' list. I cannot tell you more for now but stay tuned. I believe the beta release of View/AGG will be very soon. | |
Cyphre: 3-Jan-2005 | (please note I'm working on agg project as a volunteer and I'm not RT member or speaker so I cannot tell you anything more..you have to ask Carl or anyone from RT) | |
Cyphre: 3-Jan-2005 | all those issues I mentioned in the REBOL/Zine are solved (some of them even in non-agg alpha/beta versions) | |
Guest: 3-Jan-2005 | thanks. I can't wait to use draw/AGG effects ! | |
Cyphre: 7-Feb-2005 | keying at level of DRAW is not supported in the latest alpha of Rebol with AGG. You can yse the KEY command in the EFFECT blocku though. I'm looking into this so this feature will be hopefully back in the betaversion of Rebol/AGG release. | |
Cyphre: 23-Feb-2005 | yes, AGG will support 2D affine transformation matrices. So you can apply translation, rotation, scaling and inversion on the actual matrix. | |
Pekr: 23-Feb-2005 | general matrix operation? I am not sure it belongs to AGG, but we asked for it long time ago :-) | |
shadwolf: 10-Jun-2005 | I want to thank Cyphre for all his test scripts in REBOL/View/tests/. Very a good good source of inspiration and a perfect show room for the AGG capabilities ... | |
Ashley: 10-Jun-2005 | Agreed. Has anyone done (or is working on) an AGG based SVG renderer? Or an SVG2DRAW converter? If so, there's a wealth of SVG content out there that we could use ... | |
Pekr: 10-Jun-2005 | Cyphre, or others - I am curious. I just read latest blogs about Mozilla technology - they will switch rendering to Cairo open source library. It will handle svg as well as the rest of rendering too. IIRC Cairo was already mentioned here. I wonder how AGG compares? | |
BrianW: 20-Jun-2005 | DideC, those are great. Really easy to warm up to AGG with those :-) | |
shadwolf: 21-Jun-2005 | PekR yes 5K script for SVG parsing to Draw/AGG then rendering engine AShley have done thanks to REBOL/View 1.3 the smallest and fastest SVG renderer I saw until now ;) | |
Ashley: 22-Jun-2005 | Pekr: the SVG Demo is just a quick and dirty prototype. I'm just going to get it to the stage where it can display simple SVG icons (for RebGUI). If someone else wants to write an SVG viewer that is fully SVG 1.1 (with 1.2 around the corner) compatible then good luck ... I'm *not* going to be doing that! ;) yeksoon: see above comments. I'm tweaking the SVG Demo code on an SVG icon by icon basis. As long as it works for the icons I use (or intend to use) I'm happy - I don't guarantee the code will work with anything other than the specific SVG files I have tested it on. Cyphre: SVG is such a "flexible" standard isn't it? :) One question; how did you map SVG "path d" commands (e.g. <path style=... d="M 10 10 C 20 20 ... z") where there is no "z" command to close the "shape" (i.e. the AGG shape command closes by default). shadwolf: Having our own SVG icons is a good idea as we don't have to worry about licence / distribution issues and we can tweak the generation to make it as AGG compatible as possible. To do that we need to settle on *one* tool so as we generate consistent SVG code, and we should generate SVG that uses a single unit of measure, preferably pixels, as it's a real pain trying to handle multiple units of measure within the same file. I'll continue this discussion in the RebGUI group. | |
shadwolf: 22-Jun-2005 | Pekr no but draw//AGG code for a sharpe and complicated rendering draw neither ? :) | |
shadwolf: 22-Jun-2005 | take my file fraisier.jpg and draw it the same translating it to VID Draw AGG dialect you will see that it's afull too (take left space i'm agree ...) | |
shadwolf: 22-Jun-2005 | in all cases SVG in rEBOL/View is only a common base to allow lot of reuse of this format you have 20 draw/AGG guru around the world and 200 .000 SVG drawers that use WebBRowser Plugins and SVG EDITOR like photoshop, the gimp or InkScape ... | |
shadwolf: 22-Jun-2005 | ... Adding SVG support is a feature un plus you have to keep in mind that the rendering is done in Draw ... As we don't have the time, the volunty etc to make an Hight LEVEL graphic draw sofware that instead of outputing SVG output ready to show AGG code ... | |
shadwolf: 22-Jun-2005 | but i'm agree betwin SVG and AGG I would prefer an AGG draw maker tool ... And the good thing would be that this king of editor outputs SVG, DRAW/AGG and bitmap format as well with out any change or loos | |
shadwolf: 22-Jun-2005 | REBOL in my opinion and Draw AGG are more a joint betwin all existing so this ensure that people will still be using it | |
shadwolf: 22-Jun-2005 | what is more easier and productiv (sorry but if you spent 3 weeks to draw the logo of your website in DrawAGG commands you will be fired and that's all) Making a description of your image in pure draw dialect ? Making it in SVG using a SVG Drawer editor then integer it to a VID renderer to have the snapshot ? And then if your boss or client found that the produced graphic doesn't complity to his thought how difficult would it be to modify it in AGG code (pure texte no graphical editor) in SVG (there you have an editor and you can retake the file and then modify it very easyly ) or in bitmap once produced it's very hard to modify (a part if you save it into an intermediate format ? ) | |
shadwolf: 22-Jun-2005 | SVG is a step In my mind to exploite AGG ready code we have no tools and we have too less gurus to make a relevent tool to improve production ... | |
shadwolf: 22-Jun-2005 | Pekr sure I milite since 3 years to have a complete multimedia solution in rebol ... AGG for me is a good step forward in this way | |
Pekr: 22-Jun-2005 | oh, we ar in AGG group, sorry, off-topic ... | |
shadwolf: 22-Jun-2005 | Pekr imagine you compose you graphics with inkscape (SVG editor very complete and free) then you set your animation process with AGG and then you put it online in your site. People come along in you web site make the click on the link to you new file then rebol/view plugin launch and run you SVG graphics with you AGG animation. In front of that you have flash sure but flash is made by a specialised in the grpahic industry company and not by a generic company ;) | |
Volker: 22-Jun-2005 | Agreed, that agg does good things to refrsh-speed :) | |
shadwolf: 22-Jun-2005 | CArl franckly I use all the day long Crimson Editor and it's suffisant ... but sure an IDE that allow people to manage code / AGG graphics animation (a little bit like flash studio ) would be top ... | |
Carl: 22-Jun-2005 | Oh no! What is this conversation doing in AGG group!? | |
shadwolf: 22-Jun-2005 | the IDE will interger a AGG draw editor lol ;) | |
Ashley: 22-Jun-2005 | Back to AGG ... "add a move to the end to keep the shape open" ... thanks Gabriele, that solves the problem nicely. | |
shadwolf: 23-Jun-2005 | so actually I'm working on <G></G> block and I yet support in <g> block path definition but I need to be able to support the transform matrix how can i do this in DRAW AGG ? | |
Vincent: 23-Jun-2005 | shadwolf: there's the 'matrix command for 2x3 matrix in draw/AGG : the syntax is matrix [a b c d e f] where the equivalent 3x3 matrix is: | a c e | | b d f | | 0 0 1 | if I'm correct , "matrix(2.082761,0.529757,-0.491943,1.944909,4.543758,-12.39301)" translates to matrix [2.082761 0.529757 -0.491943 1.944909 4.543758 -12.39301] | |
[unknown: 5]: 23-Jun-2005 | We gonna have some docs on agg useage or is it not included in view 1.3? | |
Vincent: 23-Jun-2005 | AGG docs / infos : http://www.rebol.net/notes/draw-commands.txt http://www.rebol.net/draw/index.html | |
[unknown: 5]: 26-Jun-2005 | Also would be nice to input text like that into a field so that its already formatted and then when one types in the field its AGG style text | |
ChristianE: 26-Jun-2005 | AGG rendered *editable* text, you mean? I guess that would require some reasonable work, and it would probably be very slow, since you'd have to write your own OFFSET-TO-CARET and CARET-TO-OFFSET. | |
[unknown: 5]: 26-Jun-2005 | Wow that looks good! This AGG stuff dramatically improves the type of GUI's were capable of. I really need to dive into this stuff more. I do think they should look for ways to add that capability to fields and text-lists etc.. | |
shadwolf: 27-Jun-2005 | I don't really understand how to use matrix (global ones and local ones) I'm try to make a SVG renderer so matrix are some times declared first globally for all the content of a group <g></g> and into the primitives of those block so how to add the matrix in the AGG code | |
shadwolf: 27-Jun-2005 | matrix in SVG are in this format matrix [a b c d e f ] (decimal!) and this represent a transform matrix of this from [ a c e] [ b d f ] [ 0 0 1] so I really don't know if this is the same for a matrix in draw AGG. As the gap is not very hudge this means for me that the AGG matrix i close to be handled the same as the SVG ones ... | |
shadwolf: 27-Jun-2005 | according to the SVG documentation a = scale X b = skew X c = skew Y d = scale Y e = translate X f = translate Y. For example in blender.svg file the group global matrix is matrix [1.462522 0.0 0.0 1.462522 -11.43136 -22.46338] (this is made with raw datas from the file no more compute than retrieving and converting the datas from dtring! to decimal!) So according to the informations I read in the SVG doc this matrix represent a scale X/Y of 1.46 and a translation X/Y of -11.43 and -22.46. I'm working with a premaid scaling environnement applyed to the coord of the shapes maybe I need to apply this scale to the a b and e f value of the SVG matrix when I build the matrix in AGG. | |
shadwolf: 27-Jun-2005 | personally I would prefer the AGG doc to be release in the mean time of the VM. | |
Bo: 28-Jun-2005 | Here's my thanks for the AGG support in Rebol. Just make sure you have plenty of memory before you run it. It runs very smoothly on my AMD XP 2500+ w/512MB. | |
Bo: 28-Jun-2005 | fovsz: 450x450 layout compose [starfield: image (fovsz) black] starfield: to-image starfield loop 1000 [ col: random 255 starcol: to-tuple reduce [col col col] poke starfield random fovsz/x * fovsz/y starcol ] view/new layout compose [ b: image starfield ] hvector: func [x y v][ (fovsz/x / fov) * (fov / 2 + either zero? pos/2 - y [90][arctangent (pos/1 - x) / (pos/2 - y)]) ] vvector: func [y z v][ (fovsz/y / fov) * (fov / 4 + either zero? pos/2 - y [90][arctangent (pos/3 - z) / (pos/2 - y)]) ] map: [ "A New Beginning" "" "Rebol HQ, led by their jedi leader," "Carl Sassenrath, has begun" "preparations to strike back against" "Darth Gates at the Redmond system" "during a time of growing unrest" "among the netizens of the Empire." "" "As the Empire works to complete" "construction of their hailed" "planetary domination device, code" {named "Longhorn Death Star", small} "centers of resistance continue to" "gain support among the" "oppressed masses." "" "Even with mounting support, only" "One is powerful enough to overcome" "the dark side of the Force --" "" "Rebol/View 1.3" ] mapimg: copy [] foreach line map [ b1: layout/origin compose/deep [text (line) 840 center font-size 48 sky black (either any [line = map/1 line = last map]['bold][])] 0x0 append mapimg to-image b1 ] pos: [0 30 20] dir: [0 0] fov: 45 for l pos/2 200 .1 [ agg: copy [] x: 0 y: 0 foreach item mapimg [ y: y + 5 if y < pos/2 [ append agg compose [ image (item) (to-pair reduce [hvector x + 15 y dir/1 vvector y 0 dir/2]) (to-pair reduce [hvector x - 15 y dir/1 vvector y 0 dir/2]) (to-pair reduce [hvector x - 15 y + 5 dir/1 vvector y + 5 0 dir/2]) (to-pair reduce [hvector x + 15 y + 5 dir/1 vvector y + 5 0 dir/2]) black ] ] ] b/effect: compose/deep [draw [(agg)]] show b pos/2: l ] | |
Brett: 28-Jun-2005 | The crash should be submitted to RAMBO as a bug. But would be nice if we could try to target the specific cause a little more as a group. I mean is it the integration of AGG and REBOL, or is it the interpreter or is it provoking an XP or intel or Graphics card instability? | |
shadwolf: 5-Jul-2005 | since version 03 I have changed the way to handle svg content but I don't inserted the transformation support in those lastest version (04 and 05) My other problem is how to suppoer localtransformation information and global one. So transformation informations are attached to a group and some other are attached to a draw primitive so How to represent it to AGG code | |
shadwolf: 5-Jul-2005 | how to convert SVG gradient information to AGG one to make it simplier SVG use vector information x1 X2 y1 y2 they use a list of color with there position along the vector ( from 0 to 1) and they encap transformation information too So how to translate this to the fil-pen gradient linear exploitable issues | |
Anton: 12-Jul-2005 | You can see some light green pixels at top left of the outside of the circle, and at the bottom left, on the inside of the circle. I wonder if this is a rebol agg implementation issue or an agg issue. | |
shadwolf: 14-Jul-2005 | Cyphre Great !!!! I'm happy to have found a difficult bug regarding MATRIX in AGG/DRAW :) I hope this will be solved as soon as possible. I all cases tahnk you to have take the time to scout my problems :) | |
shadwolf: 14-Jul-2005 | SVG matrix (a b c d e f) -> AGG scale [a d] rotate [b c] translate [e f] can I do this ??? | |
shadwolf: 20-Jul-2005 | Don't know if transform REBOL/AGG command can do this I not enoght skilled in AGG to answer ... I will try to use transform instead of matrix | |
shadwolf: 20-Jul-2005 | it's yet a kind of miracle for me totally noob in AGG and in SVG to have arrived to the actual point of the svg renderer. Lot of code and ideas have helped me a lot Ashley is trully a idea fountain. Those idea only claim to be worked again and again to arrive to a very very good and usefull tool | |
Anton: 22-Jul-2005 | I have a feeling that draw TEXT is still using old draw code, and not merged so well with AGG yet. I noticed that draw text offset doesn't scale: | |
Anton: 24-Jul-2005 | rebol [ date: 24-Jul-2005 author: "Anton Rolls" comment: { Investigating why adding/removing 'merge from effect block seems to change line-width on arc, circle etc.: ToDo: - try to - It looks like the AGG anti-aliasing is with the default window background color ? When MERGE is added, then it's with the actual color that is merged (seems ok and good to me). - so try to set b1/color so it's the same as the color anti-aliased against in the merged version Perhaps default window background color (200.200.200) is close to the default agg anti-aliasing color ? (do not use custom window color) - try a simple LINE - report to RAMBO or AGG group - submit to RAMBO This shows that the addition of 'merge seems to add 0.5... (?) or some scaled factor to the line-width: } ] effect-blk: [ draw [ pen black line-width 0 translate 25x25 scale 1 1 circle 0x0 24 ;arc 0x0 24x24 0 270 ] ] make-2nd-effect: func [/local result][ result: copy/deep effect-blk insert result 'merge ;result/draw/line-width: result/draw/line-width - 0.5 ; <- even with this they don't look quite the same result/draw/line-width: result/draw/line-width - any [attempt [correction-scr/data * 0.1 + 0.5] 0] result ] refresh: does [ b2/effect: make-2nd-effect show [b1 b2] big1/image: to-image b1 big2/image: to-image b2 diff/image: xor big1/image big2/image same-txt/text: join "same? " big1/image = big2/image show [big1 big2 diff same-txt] ] view/new window: center-face layout compose/only [ across label 80 "scale" scroller 200x20 with [data: 1][ change/dup next find b1/effect/draw 'scale face/data 2 refresh ] return label 80 "line-width" scroller 200x20 [ b1/effect/draw/line-width: face/data * 4 refresh ] return label "line-width correction" correction-scr: scroller 200x20 [ refresh ] return b1: box 50x50 [refresh] effect (effect-blk) b2: box 50x50 [refresh] effect (make-2nd-effect) same-txt: text 200 return big1: image 200x200 big2: image 200x200 return diff: image 200x200 ] refresh do-events | |
Robert: 6-Aug-2005 | I just took a look at Zeta (the BeOS clone) and saw that they use AGG for the rendering system. Nice. | |
Graham: 27-Aug-2005 | What's the likelyhood, or possibility of a PDF renderer now for View/Agg ? | |
Kaj: 27-Aug-2005 | By the way, our video expert evaluated several drawing libraries, among which AGG and Cairo, and deemed them unsuitable for the Syllable graphics system | |
Kaj: 27-Aug-2005 | AGG could still be ported to Syllable, but I guess, being a crossplatform library, it would have lower performance | |
shadwolf: 31-Aug-2005 | I would like to know when the problem with Agg Matrix will be solved and when Carl plans to integrate in REBOL/AGG a radiant function that can better feet with SVG datas ? I started 3 month ago an SVG engine and since then I'm stuck because of those 2 problems... SVG without transformation matrix and without gradients it's like nothing .... ( see greoup SVG renderer for more informations and test code) | |
Gabriele: 5-Sep-2005 | also, i don't know if AGG is able to scale a line width if the scale is not the same for x and y. | |
shadwolf: 6-Sep-2005 | Cyphre there is no missing thing in AGG gradient the coordinate datas given by SVG gradient data block is different. To make it short and simple SVG work with area pourcentage of filling (what ever the size of the area to colorize is you will allways have red 20% blue 40% black 40% if red blue black are your 3 colors that are used to make the gradient effect) Then we have a vectorial information that give the orrientation of the gradient effect. SVG gradeint are linear, circular or parterned (in most case linear is applyed ...). REbol AGG gradient use area offset you have a start offset a end offset and the colors are degraded along this vector nothing more nothing less you have no area coloring infos. This is if my recalls are good the differencies betwin AGG gradient and SVG gradient. | |
Pekr: 6-Sep-2005 | and the proposed solution is? Can we have some helper parameters in rebol AGG to allow SVG kind of parameters? Are AGG gradients subset of SVG? Is there 1:1 equation, so that we can transform between the two? Maybe the problem is a bit more complex? | |
shadwolf: 6-Sep-2005 | Pekr and the solution proposed by Cyphre was to insert to agg in built fonction complying with SVG datas ... | |
Pekr: 6-Sep-2005 | yes, that should be enoug, no? If Cyphre can use AGG internals to simply make it working, so he will, no? | |
Pekr: 6-Sep-2005 | I am not talking about adaptation in rebol level code, but directly in rebol AGG layer = C code - that should not be slow, no? Cyphre would then expose it via e.g. gradient-svg new command ... | |
shadwolf: 6-Sep-2005 | yes the actual svg render have been made in one week it's pretty fast and the code is very tiny ( 400 lines for a svg to AGG/Vid rendering engine that not so mutch ^^) | |
Rebolek: 7-Sep-2005 | There is some 1.3.1d or so called 1.3.2 beta VIEW version. Are the AGG fixes going to be part of it? | |
Cyphre: 13-Sep-2005 | I also read someone reporting problems with different characters rendered using AGG. This should be also fixed in the next release. | |
shadwolf: 16-Sep-2005 | I hope you get all the informations now to make gradient function in AGG/Draw complying with SVG informations | |
yeksoon: 21-Sep-2005 | Draw SVG/AGG have progress so far that I cannot catch up with what it supports currently. Does anyone have a quick feature overview of this? either a link or point form will do. | |
Group: Web ... Everything web development related [web-public] | ||
Pekr: 2-Nov-2005 | I already thought about some small app in View, encapped. But it would have to have auto-updating framework, which I don't have yet. It seems to me, that if I will have to manage our router traffic log, then doing things in View is MUCH easier (with AGG for e.g.) then to think of portal based solution, logging of users etc .... | |
Pekr: 2-Nov-2005 | I will have to find a way of how to study it - it is very late here and I just looked into archive size - 1.6 MB archive - oh my ... so - if there is no simple way of how to wrap it, I will go my own way, as usual, even with limited featureset - I don't need fancy javascript/java/whatever graphing - if I go View way, I will have to develop AGG based graphing anyway ... | |
Pekr: 13-Apr-2008 | yes, with Cairo crap instead of AGG, right? :-) | |
Group: Announce ... Announcements only - use Ann-reply to chat [web-public] | ||
shadwolf: 5-Aug-2005 | so test it send bugs report to rambo and we will get a pretty good version It's yet very good to have a working alpha version for MacOSX after only 1 month of the Win32 1.3 stable release. Even in the 1.3 stable version for win 32 we have remaining bugs like agg matrix key word or gradient effect converion from SVG | |
Joe: 19-Aug-2005 | 1.3 Linux BETA was released. I imagine the release will take a while b/c AGG fonts under Linux | |
Group: SDK ... [web-public] | ||
Graham: 17-Dec-2006 | After more hair pulling, I find that Debian will display truetype fonts in AGG draw, but when encapped it does not! | |
Group: !RebGUI ... A lightweight alternative to VID [web-public] | ||
Ashley: 15-Aug-2005 | Latest build available at: http://www.dobeash.com/files/RebGUI-033.zip *** Unzip this file into your existing RebGUI 0.3.0 distribution. Requires View 1.3.1 *** Minor synchronization release to align with latest REBOL/View 1.3.1 builds and documentation. I've also removed all SVG related code until such time as AGG fixes allow SVG Renderer project to complete. | |
Ashley: 24-Sep-2005 | Pekr, yes. The code for svg-toolbar, icon, etc widgets is all there ... just waiting on SVG renderer project (which in turn is waiting on some REBOL/AGG fixes). | |
Group: rebcode ... Rebcode discussion [web-public] | ||
Pekr: 1-Dec-2005 | I remember some talk between Cyphre and Carl about "subpixel accuracy" in regards to AGG, but dunno if related. Carl was thinking if he should allow decimals for pairs IIRC. | |
Maxim: 9-Dec-2006 | imagine being able to call rebcode directly within AGG draw loop :-) | |
Group: Tech News ... Interesting technology [web-public] | ||
Pekr: 20-Aug-2007 | It seems that Maxim Shemanarev (Author of AGG) now works for ScaleForm - http://www.scaleform.com.... | |
Pekr: 20-Aug-2007 | btw - openVG seems being HW accelerated, AGG is not (yet) | |
Alan: 28-Sep-2008 | true but minus a lot of the newer stuff ie. agg/etc | |
Pekr: 19-Mar-2009 | Is it so small as AGG? Does it have good license for us? I thought that Amanith is indeed based upon AGG, but maybe I am wrong :-) | |
Pekr: 19-Mar-2009 | IIRC Cyphre had some old comparisons, and AGG was the fastest one. There is still some place to optimise stuff. E.g. bitmap/image node caching is not done in View yet ... | |
Group: !REBOL3-OLD1 ... [web-public] | ||
Karol: 11-Apr-2006 | since pairs are only integers not decimals vector and matrix could be replacement for draw dialect coordinates, AGG has subpixel accuracy | |
Karol: 11-Apr-2006 | And I think we have them already in Rebol ............ in AGG |
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