AltME groups: search
Help · search scripts · search articles · search mailing listresults summary
world | hits |
r4wp | 5907 |
r3wp | 58701 |
total: | 64608 |
results window for this page: [start: 58501 end: 58600]
world-name: r3wp
Group: !REBOL3 Extensions ... REBOL 3 Extensions discussions [web-public] | ||
Maxim: 20-Sep-2009 | This layer handles all of the nasties for complex math like shadows and even some of the SW & HW shader/texture manipulations at a higher-level. | |
Maxim: 20-Sep-2009 | both, scene creation will be dialect based, with a full mapping of EVERY single public class, member & method | |
Maxim: 20-Sep-2009 | above: "with a full mapping" I meant that "there will *also* be a full mapping" | |
Maxim: 22-Sep-2009 | I know... but we can build code around the fact that its symbols won't be used for a long time. like I say, its not something you do without knowing what you are doing. any commands refereing to the old lib, can be replaced with no-ops raising errors... this would make it safe. | |
Gregg: 24-Sep-2009 | I haven't read everything here--just trying to clear a few groups so it's not as overwhelming next time I make it back here, but shouldn't it be possible to write the equivalent of R2's library interface *as* an extension in R3? | |
Maxim: 24-Sep-2009 | yes, its the way I think it should be done. we could provide pseudo type middle ware in the extension to accomodate incompatible types like Unsigned integers or structs, much better. I plan on building a block->struct interface when I start doing my more serious extension development... (waiting for next extension enhanced release.) | |
BrianH: 24-Sep-2009 | If you are willing to give up support for MAKE, MOLD, built-in reflectors and path access, you can implement structs as handles. You would access them through accessor commands, and struct and routine declarations would be a dialect that would be compiled to calls to extension code. | |
Maxim: 25-Sep-2009 | yeah, that's the idea... using a block to struct dialect to build the structs from scratch, then just refer to them after. | |
Maxim: 25-Sep-2009 | I already did a header file scanner a few years ago... but it wasn't recursive... nor did it resolve macros. | |
Maxim: 25-Sep-2009 | that is a great idea... generate the intermediate C files, and convert them into rebol extensions... using only the top-level headers as what is exported as commands and defined structures. | |
Maxim: 25-Sep-2009 | I also thought of a very neat way to map c methods and struct access :-) | |
BrianH: 25-Sep-2009 | It's the JIT compiler that is used as the backend of DotGNU Portable.NET, among other projects. LGPL, generates x86, x64 and (experimentally so far) ARM. SSA intermediate code. We can make a compatible SSA REBOL dialect and build up a compiled dialect from there. The *existing* extension model is sufficient, no more changes required. | |
BrianH: 25-Sep-2009 | Tiny (about the same size as TCC), and a good first project that could be adapted to wrap LLVM if we like, as long as we keep our portion of the extension code license compatible with BSD. | |
Maxim: 25-Sep-2009 | it generated C code compiled by a (very high-eng) compositing software. | |
BrianH: 25-Sep-2009 | In case you were wondering, this is the main reason I was working so hard on R3 - so I could work on a project like this. Now that the parsing advancements are happening, soon R3 will be good enough for me to do my projects. For me, R3 will be released. | |
Maxim: 25-Sep-2009 | the reason this software (shake, now owned by apple) was so much faster at rendering, is that it wasn't a rendering software... it was just a C disguised C compiler :-) | |
Maxim: 25-Sep-2009 | when you pressed the render button, it actually compiled your project (in a matter of a few micro-seconds) and ran it. | |
BrianH: 25-Sep-2009 | Apple is moving rapidly to LLVM because they can't get the GCC project to cooperate. They already use it for iPhone development and OpenGL. Having a path to get to LLVM would be a good thing. | |
Maxim: 25-Sep-2009 | my callback example, really was similar to a device/port implementation IMHO. | |
BrianH: 25-Sep-2009 | It was a good choice :) | |
BrianH: 25-Sep-2009 | PPC to x86 transition. x86 to x64 transition. OpenGL emulation on old video cards that don't support new features. Instruction set independence for the iPhone. Objective-C support in the front end that can be integrated with their development tools without license restrictions. A development commuunity that will accept their patches. The list goes on. | |
Pekr: 25-Sep-2009 | As for LLVM for a target - what is the plan - to port entire REBOL into LLVM? Where can you find LLVM by default? Is it e.g. part of Linux distros? | |
BrianH: 25-Sep-2009 | The standard REBOL DO dialect isn't compilable, though in theory PARSE could be if it were made less dynamic. What we could do is a compilable dialect that would resemble a subset of the DO dialect, similar to RPython of the PyPy project. | |
Gabriele: 30-Sep-2009 | my point has always been, that IN GENERAL, REBOL code is not compilable. that is, for every compiler you write, i can write a piece of REBOL code that is perfectly legit but your compiler can't compile. That, however, does not mean that you can't compile 99% of existing REBOL code. In fact, I do have a compiler that can handle most REBOL code (it's unfinished, i need to add some kind of type inference to make it useful enough). it can already take REBOL code as input, and produce optimized REBOL code as output. | |
Gabriele: 30-Sep-2009 | also, JIT compilation is a whole differen thing than static compilation. You can probably JIT compile *all* REBOL code, however, it may be slower than the interpreter in some cases. | |
BrianH: 30-Sep-2009 | In either case, compiling REBOL requires thinking about REBOL and/or compilation differently, and trying to do so would push the envelope of compilation as a subject. And thus would make an interesting project :) | |
BrianH: 30-Sep-2009 | In general though, REBOL's semantics have been optimized for interpretation. As such, compilation may not give you as much of a speedup as you might otherwise think. This is why I was thinking of a dialect with semantics that would be more appropriate to compile. The syntax could be the same (to save on parsing code), but the semantics subtly different. | |
jocko: 29-Oct-2009 | I tried to compile an extension for R3. Compiled as a C dll, it's ok, but I need to compile it as C++,as I will use com calls. So far it seems that R3 is not compatible with a C++ compilation of the extensions. Any experience on that ? | |
Maxim: 29-Oct-2009 | BrianH can probably give you some pointers on what to try out if you're a proficient C++ coder. | |
BrianH: 29-Oct-2009 | It shouldn't be difficult to wrap the function declarations in the extension header files in extern C blocks. That would handle the C++ incompatibility. You would be able to write your C++ code within your extension, and still talk to R3 through the C model. In the longer run we intend to tweak the headers so that they are compatible with more compilers, so that you can be binary compatible when your code is compiled with a different compiler than R3 is. | |
jocko: 30-Oct-2009 | Maxim, Brian, your suggestions were correct. Thanks I succeded with very few modifications to the example given by Carl: ( tool: Visual Studio 2003) - the source file extension must be changed from .c to .cpp for a cpp compilation - in reb-ext-lib.h change the line #define RXIEXT _declspec(dllexport) to #define extern "C" RXIEXT _declspec(dllexport) I have not fully tested the extension, but I was able to do a simple Text To Speak using windows SAPI5 | |
jocko: 30-Oct-2009 | sorry , I made a mistake :- in reb-ext-lib.h change the line #define RXIEXT _declspec(dllexport) to #define RXIEXT extern "C" _declspec(dllexport) | |
jocko: 1-Nov-2009 | I have coded a simple Text To Speech Extension, using SAPI5: http://colineau.societeg.com/rebol/R3_extensions.html I would be interested to know any other experience in R3 extensions | |
Maxim: 1-Nov-2009 | I did a few tests loading up OpenGL/GLut and it worked without a hitch... waiting for Carl to add a few features before I can continue. screen shot of a rotating cube http://www.pointillistic.com/open-REBOL/moa/steel/R3-OGL.png | |
Henrik: 1-Nov-2009 | I remember you posting a similar screenshot a couple of months ago. What's the difference now? | |
Rebolek: 5-Nov-2009 | I try to keep this as short as possible. Imagine you have this file, called %test.r: ==file== REBOL[ Title: {Simple extension test} Name: ext-test Type: extension Exports: [] ] map-words: command []{ word_ids = RXI_MAP_WORDS(RXA_SERIES(frm, 1)); return RXR_TRUE; } fibc: command[ len [integer!] ]{ RXA_TYPE(frm, 1) = RXT_INTEGER; i64 o = 0; i64 l = RXA_INT64(frm, 1); i64 i; for (i = 0; i <= l; i++) o = o + i; RXA_INT64(frm, 1) = o; return RXR_VALUE; } add5: command [ a [integer!] ][ a: a + 5 return a ] ==end of file== And now imagine that in R3 console you are in the directory where you have the file %test.r . Now you type: >> compile %test.r >> import %test.dll >> fibc 10 == 55 >> add5 5 == 10 And that's all. If you want to try it, you need to have TCC (TinyC Compiler) - get it from http://download.savannah.nongnu.org/releases/tinycc/tcc-0.9.25-win32-bin.zip The script expects it instaled to %/c/tcc/ but it can be changed. Then go to r3 console and type: >> do http://box.lebeda.ws/~rebolek/rebol/srec.rip >> cd %srec/ >> do %srec.r Then you can try COMPILE etc. (see above). %test.r is included in the archive. SREC is shortcut for Simple REBOL Extension Compiler. Enjoy! (if it works ;) | |
Maxim: 5-Nov-2009 | janko congratulations on your extensions... I knew extensions where the door to a whole new world of possibilities for REBOL. | |
Robert: 6-Nov-2009 | Ass soon as I know how to call a Rebol function from Extension with some simple parameters I'm ready to start. | |
BrianH: 6-Nov-2009 | Not that I'm aware of. Callbacks are a separate issue, which is supposed to be handled by devices, afaik. | |
Maxim: 6-Nov-2009 | so, Robert, not sure if you understood all of these replies as even I had a bit of a tough time to "get" them. Right now, Extensions only allow REBOL to call functions from a dll. What I would like is to simply improve the extension model so it can also call REBOL code, as a callback or something else, but there are a few issues which make this a non-trivial thing to do. So far there seems to be a generalized idea that there should be a different kind of extension which allows this, but I see no reason why it should be another, different. api. having one DLL for REBOL -> DLL and another for DLL -> REBOL makes absolutely no sense to me. IMHO we need a single DLL able to do both. Even if it means a little bit more work to design it. | |
Pekr: 6-Nov-2009 | agreed - just don't put another burden on user. By dismissing DLL interface, many users will not be able to make otherwise usefull things at all. So if it can be done in terms of current extension API, even if it would mean some additional work, let's add it. I don't want to hear, that in order to do a callback, feature available in R2, I hav to do some other tricks. | |
Rebolek: 6-Nov-2009 | It's build from the ground. It parses the dialect and translates it to c equivalent (a: 5 becomes a = 5 and so on). | |
Geomol: 6-Nov-2009 | Good idea. And you have strong typing rules, right? So if a var is defined as an integer, you can't change it to something else along the way? | |
Rebolek: 6-Nov-2009 | Hm, I'm not sure right now, I think it was possible to change it, but I may be wrong. But I think there were no error checks, it was just a basic version that can produce something working and I haven't much time to improve it since. That has changed recently. | |
BrianH: 6-Nov-2009 | I was looking at making a libtcc extension, which would allow something like RebC to be used as a JIT compiler. | |
BrianH: 6-Nov-2009 | Eventually I was going to make a libjit or LLVM backend, but it looks like I can get libtcc working sooner. | |
BrianH: 6-Nov-2009 | Not the first thing on my list though (which is HTTP) so if you want to take a crack at it first, I can help with the extension/module model. | |
BrianH: 6-Nov-2009 | A command! is an indexed dispatch function, and the index has no inherent meaning. You could dynamically generate functions with libtcc, which would all have the same function signiature because they would just take command! call frames. These generated functions could be referenced from an array of function pointers. After you generate a new function and assign it to a new array slot, return the index of that slot to the calling REBOL code (embedded in the libtcc extension) and it can then make a command! with the libtcc extension's handle and that index. Then that command! can be called like any other REBOL function. A trick though is that the generated C code would need to use the extension macros to manipulate the function arguments, rather than direct variable access. In other words, your generated functions would be extension-style code, not regular C code. | |
BrianH: 6-Nov-2009 | Pekr, the reason callbacks are so tricky in R3 is that you need a way to dispatch to the correct task within REBOL. R3 is not going to be single-tasking anymore, so direct callbacks will be impossible: You have to coordinate between the task/thread of the external code and the tasks/threads of R3. Devices manage that coordination and synchronization. | |
BrianH: 6-Nov-2009 | Bolek, if you have the commands that are exported from the libtcc extension themselves implemented as functions with the same signiature as the generated functions, you can call them through the dispatch array as well. This would reduce your RX_Call function to just a few lines. | |
Robert: 28-Nov-2009 | Playing with the extension example: IMO it's done to complicated. - Why do I need make-ext.r? Do I always need it or just for this specific example? - Why is the init block a const char array and not just a plain ASCII text? | |
Robert: 28-Nov-2009 | How do I return a new string back to Rebol? | |
Robert: 28-Nov-2009 | I seems I need to construct a RX string and set every single char? | |
Robert: 28-Nov-2009 | This uniton gives a warning/error with mingw: typedef union rxi_arg_val { i64 int64; double dec64; REBYTE bytes[8]; struct { i32 int32a; i32 int32b; }; struct { u32 index; void *series; }; void *handle; } RXIARG; | |
Robert: 28-Nov-2009 | I commented the struct part and than it works. So either we need to give it a name, which will result in a ->struct_name.series sequence. Not sure if this makes any difference instead of just putting the members into the union. | |
Ladislav: 28-Nov-2009 | yes, it makes a difference | |
Ladislav: 28-Nov-2009 | (since it is a union) | |
Robert: 28-Nov-2009 | BTW: I'm currently making a R3 SQLite extension. | |
Robert: 28-Nov-2009 | Looks like one need to be carful when designing the command interface (arguments) because if you insert an argument, the refinements shift to a new position. As the access to arguments on the c side is via positions you need to adjust your code. Need to think abou a good way to abstract this. | |
jocko: 29-Nov-2009 | is there a document showing how to define refinements in extensions ? | |
jocko: 29-Nov-2009 | well in fact I have not found any mechanism to call a function with a changing number of arguments, like, for instance: my-func a b my-func a b c or, my-func a b my-func/my-refinement a b c | |
Graham: 29-Nov-2009 | use a block of arguments ? | |
jocko: 29-Nov-2009 | Yes, of course it is a solution, but not a clean on in my case in fact, you cannot know, from inside the C part of the code, the real number of arguments send to the function. | |
Gabriele: 29-Nov-2009 | Jocko... you know... it has never been possible in REBOL to define functions with a variable number of arguments... | |
Robert: 29-Nov-2009 | Is there anyway to do a callback? Or trigger R3 to do something? At the moment I use a localhost port for this. | |
BrianH: 29-Nov-2009 | Not at the moment. That is as good a method as any for now. Maxim has beeen doing some research on this, and the device model is supposed to solve this problem in the long run. | |
BrianH: 29-Nov-2009 | I'm not as much help in this as I'd like, since the current API is just fine for what I need to do - at least until we get device extensions. Maxim has been more help, since his needs aren't met by the current system. If you are writing a database API, your experience will likely help refine the model too. | |
Maxim: 29-Nov-2009 | I have been waiting for extensions for a decade, and its almost there. | |
Maxim: 29-Nov-2009 | a lot of stuff depends on the improvement of extensions and addition of device extensions. not just for me but for Carl also. Unfortunately I am not at liberty right now to tell what that is, but I can assure you extensions will have to improve in the short term because a new player (company) in the REBOL community needs this, already. this company might become one of the levers to propel REBOL into adoption in (several) very large corporations (fortune 500) & scientific organisations around the world, so RT has vested interest into doing as much as it can to make this happen... and right now... the host code and extensions is the key to most of it. | |
Graham: 29-Nov-2009 | Using Roman numerals has always been a challenge for their coding. | |
Gabriele: 30-Nov-2009 | Rebolek, that is not really true - the function still takes a fixed number of argument, and you're just passing a unset! value to some of them (which is a side effect of R2 passing unset! at the end of the block, i think R3 does not even do that) | |
Rebolek: 30-Nov-2009 | Gabriele, you're right that it's just a R2 side-effect and it's true that it does not work in R3. Not that I miss it. | |
Robert: 7-Dec-2009 | Doing a R3 extension for this would be a no-brainer if the gzip code is simple to call. Getting the data to/from Rebol is easy. | |
BrianH: 7-Dec-2009 | Robert, if you are good at C macros and have a good idea about how to improve things, make suggestions. Good safe methods for bulk copying of string or binary data into the REBOL values to be returned, or from values passed in would be great. Look at the existing extension source for an idea about how the current macros work. Safety is a priority here, so don't forget the bounds checking. | |
Pekr: 7-Dec-2009 | Ok, so I've not yet provided everything that you'll need to do it. I divided the extensions release into a few stages: 1. simple - just simple access to commands and args 2. series - access to series values of various types 3. objects - access to objects (of all types) 4. codecs - support for codecs 5. host-lib - ability to bundle extensions with the host-lib itself. So, I need to get you a bit more... in fact along the lines that you mention. | |
Pekr: 7-Dec-2009 | Re #6156: Pekr, we ARE NOT giving up on dialects!! There are many dialects in RE BOL, and it is one of the main concepts. What we are doing is removing the strong overlap in DELECT and COMMAND. If you l ook at the DELECT method, it is a small subset of full dialects. It implements a form of function with optional arguments. So, it's better to move that code into COMMANDS, and allow them to work that way . This makes it much easier for people to learn and use. Even me! Also, REBOL/Services will use this same method, because COMMANDS are not limited to just extensions... ah the secret is out: COMMANDS can also be attached to a context, making them generally useful in REBOL code. I will check the blog comments to make sure it's not misunderstood. | |
Pekr: 7-Dec-2009 | Please could someone translate to me, what does it mean that COMMANDS can be attached to a context, and that it will make them useful in REBOL code? :-) | |
Maxim: 7-Dec-2009 | The way I see it is that the code inside a command probably can be late bound to a context, rather than the global context, as it is now. when extensions will support objects, this can be pretty powerfull, since commands can become virtual and private methods for an object where the data is stored in a stuct in the binary (C) side... which is EXACTLY what I need for liquid, where I need rebol dispatchers but native data storage, so it can scale to hundreds of billions of nodes, and yes I already have the solution for the storage/memory engine if Carl can give me the means. :-D | |
Maxim: 7-Dec-2009 | I already found a way to make callbacks extension callbacks in the current host distribution, even if nothing in the current rebol native code supports it :-D will be testing this out tonight and will report on this... I hope my idea works. this would reactivate the OpenGL project along with other stuff on the backburner. | |
BrianH: 7-Dec-2009 | It's the dispatch. Right now with extensions, when you make a command! it makes a function that is dispatched by a function in the extension based on a number (which you can think of ay a key), to code that handles the command (the value associated with the key). In theory this is not that different from an object! grabbing data from one of its slots based on the keyword you pass it. Apparently commands will be able to dispatch to objects soon, and the functions assigned to slots of that object will handle the command code. The DELECT dialect model was based on rebcode, mostly on its JIT binding. DELECT added the out-of-order, possibly optional argument handling to the dialect decoding phase, but the dispatch phase was mostly left out (I commented on this at the time). The command! type has the dispatch model, but uses the function call model for calling the commands. The overlap that Carl mentions is in the mapping of keys to command handlers. If you unify the command mapping models between DELECT and command!, then that code can be shared. This means that the DELECT function could do the out-of-order dialect decoding, then dispatch the operations as commands. Values of the command! type would continue to be called like regular functions in DO code or by APPLY, and then dispatch using the same dispatch code as above. On the other end, commands would either dispatch to objects (including modules perhaps) or extensions. By the sound of it, this might also allow the command! type to serve as a method pointer, but we'll have to wait to see about that :) | |
Maxim: 7-Dec-2009 | they would be globally bound, but still, usefull I wonder how extension re-entry from a callback will react , if it even works... the stack can get a mighty mangled hehe :-) | |
Maxim: 7-Dec-2009 | just a single place where we can put data which is accessible by extensions. that would already make the host that much more usefull, especially for testing new host models or devices. which add new possibilities for extensions. the event device is also not useable for my specific task and I'm not sure I can really play around with it without breaking the r3lib <-> host integrity... testing will provide clues, I guess. | |
Maxim: 7-Dec-2009 | but on we go with the callback hack I think I'll name this a "hackback" the back door, like a "hatchback" :-D | |
Maxim: 7-Dec-2009 | I think I could have something working for non multi-threaded stuff in a little while... I'm working on this now... its the time I have to do it ... after that... I return from a sanity preserving week of vacation. and yes I hope I can help with the development, especially since I have two different devices which need to be added. with the current host I might make my hackback do some usefull tests to help shape a working model aka prototype. | |
Maxim: 7-Dec-2009 | but the coupling with the core run-time is practically abscent. there is only one function I can use to have the run-time do anything and thats a pretty simple... do_rebol_string() which basically runs a block of code in the global space... beyond that I've only got network/file like ports, which basically are streamed I/O. I can't create data directly and leave it at the port, in a block, like I'd do for a proper event queue. This is currently my pet peeve about the host... but let's not be judgmental... I'm VERY happy I have the host, so I can at least try to rig something up with bailing wire, duct tape, pliers, a bit of string & epoxy glue. Extensions & the core allows me to hide this under a nice fiberglass body ;-) | |
Maxim: 7-Dec-2009 | just don't go looking under the hood... its going to look like a honda vtec... hehehe | |
Maxim: 7-Dec-2009 | that is... when the other-def isnt' a trivial integer... but something like a definition of a callback function ... | |
Robert: 8-Dec-2009 | How do I put NONE into a block? | |
Robert: 8-Dec-2009 | If the c-level side uses UTF-8 strings as well, can I just use the Rebol series as is? get_string returns a decoded string. | |
Robert: 8-Dec-2009 | I will do a stress-test with a triple engine I have for R2. We will see. | |
Robert: 8-Dec-2009 | In R2 the collection loop to build the result was done on the Rebol side. Now it's done on the C-side. This is a lot faster. | |
Maxim: 8-Dec-2009 | can I give a guess that the series building part of the request will be about 100 times faster now? | |
Maxim: 8-Dec-2009 | @ brian: I understand what you say about working around... but, with the host right now, I can't do anything else than hack up a solution in order for extensions to have callbacks. 99% of the real work is inside the extension. when the host will be improved, the extension work won't change. I can't wait for things to happen... this solution is just for my own use, and it gives me a good perspective on how to help with a real solution. I'm also brushing up on my C skills (I haven't done any in over a decade!) so doing this stuff is a good exercise anyways. right now, if I can show to Carl how complicated it is to do some stuff, he will have an explicit example and have a better reference for practical solutions. Doing anything... its all just theories. look at the notes on delect and command... this is similar... lets start with something. see where that leads us and then, we have a reference to pick on and critique. We can have better ideas for the api, just by having something bad to start with.... and believe me.. I know my hack sucks ... but I've got part of the solution complete, and compiling without warnings, and some code sharing between extensions api and the host. :-) | |
jocko: 9-Dec-2009 | Maxim, are you preparing a Glass extension ? | |
BrianH: 9-Dec-2009 | Maxim, you do realize that the purpose of the current host release is to test and improve the host model, right? Not to build final projects? If you run into problems in the host model, try to fix them, not work around them. Otherwise your work is a waste since the host interfacing model is going to change in the next version, hopefully based on your and my feedback. And a callback solution that doesn't integrate with R3's multitasking model is worse than having none at all - since any code that might be written to use it would need rewriting, and probably rearchitecting, very soon. | |
Maxim: 9-Dec-2009 | jocko, yes and no. ;-) Glass is going to be rebol code only, but its going to be based on rebogl, the OpenGL extension I am currently working on (as I write this). Rebogl its going to be an evolutionary process, starting with simple high-level pre-defined primitives and colors and then will get more and more customisable (deformers, animation, textures, programmable shaders, etc). I am still not sure how the Glass engine will evolve, but there is a good chance that it will be based on the scene graph technology I am working on for the Scream game engine. This has the benefit that Glass can be used to build the interfaces within the games themselves. But it most definitely won't require you to load a complete (and inherently complex) 3d world manager, just to build a window with a form. if possible, I'd like to have window masks, so that the 3D forms can actually live like 3d models direclty on the desktop... so some of the nice 3d feature isn't wrapped within an OS window border. | |
Maxim: 9-Dec-2009 | brian, yes we can add our own devices... in fact, it seems quite easy, and I will probably be adding a DB trigger device within a week or two. :-) the thing is that there aren't any exposed or documented *native* hooks from the host into the core... so far, I've got a callback library (called wire) working which executes rebol code in global context using the Reb_Do_String() r3lib.dll exported function :-) now I just need to use that library within the extension and see how it goes... the moment I have *something* which works... I'll stop improving the hack... from there on, I'll just work on the architecture of the caller and callee, to see how we could make it simple and easy to setup, from the extension and within the application using that extension... generically. the code in between can change completely, it wouldn't actually change the extension or application code (that's the idea anyways)... just a few includes and headers which map how to link to the callback system. I'll also try to build a device, just to see how that can be used instead of callbacks... but I still need to use a callback from the extension in order to access the host... so for now my hack is essential, whatever I do. in this case, I'll be dispatching the GLUT events within the rebol using this architecture... I should have an interactive OpenGL window by tomorrow... crossing my fingers. for now I am busy rebuilding my old OpenGL project within the new cleaned-up MSVS solution I've been working on for 2 days now... there are soooo many properties, its scary and long to setup... especially in this setup where there are several interdependent projects within the solution... but now, at least, when I change stuff at any layer and build, it builds all the stuff correctly in one step... | |
Steeve: 9-Dec-2009 | Perhaps RT could provide a service to build encapped exe. Via a a simple web page where we could post a script then the service would return an executable (after the choose of a platform). so, people would not be obliged to control the construction of extensions with this simple use case. | |
Robert: 9-Dec-2009 | No I don't. there are zillions to choose from but I don't know which one is really good and leads to a result. | |
Maxim: 9-Dec-2009 | liquid is a dependency engine, its like a kernel but managing individual operations (functions/procedures) instead of whole applications (processes/tasks). Scream uses liquid to build data and make sure it stays up to date with whatever data it is based on.. if you change sphere radius... the 3d model representing that sphere will rebuild itself... no need to know how the sphere model itself works. If Glass is based on some of the technology within scream, which uses liquid, then things like dependencies between input data, their forms, and the result of that input become impossible to break. there is, as such, no action function as we had in VID. the interconnections from data and process is what defines an application. |
58501 / 64608 | 1 | 2 | 3 | 4 | 5 | ... | 584 | 585 | [586] | 587 | 588 | ... | 643 | 644 | 645 | 646 | 647 |