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world-name: r3wp
Group: View ... discuss view related issues [web-public] | ||
Henrik: 27-May-2010 | found a way to brute force it. not pretty, though... | |
Anton: 28-May-2010 | With the above code on Linux I see this: move 77x78 ; Final move of mouse to a stop, then I wait a short time... down 77x78 ; <- I click. up 77x78 ; <- I release, and I wait... move 77x79 ; I begin moving mouse again. | |
Anton: 28-May-2010 | If I remember correctly, Windows also inserts a 'move event before the 'down, doesn't it? | |
Cyphre: 28-May-2010 | but in both cases it shouldn't be a problem IMO. Those events just goes thru your handler without any real action and doesn't look like a performance hit at all. | |
DideC: 1-Jun-2010 | By the way, the "no" real handling of rate in window detect that Maxim let me understand why I was unable to slow down the "Splascreen" demo as it use the window feel, not a face feel. | |
Henrik: 3-Jun-2010 | is there any known way to make rebol spontaneously quit? I've run into a case where it just quits, when I focus a field in the VID Extension Kit, but I have no clue what does it, although I can reproduce it every time. | |
Henrik: 3-Jun-2010 | under OSX a segfault is produced. | |
Maxim: 3-Jun-2010 | are you using a popup? | |
Henrik: 3-Jun-2010 | Maxim, no a VIEW window | |
Maxim: 3-Jun-2010 | very strange. especially on a focus event. | |
Cyphre: 3-Jun-2010 | this is one case of this 'feature': a: does [if error? try [a][a]] | |
Maxim: 3-Jun-2010 | a print object statement can also cause the interpreter to bust its stack. | |
Henrik: 3-Jun-2010 | I think I figured it out... I have created a pane of faces manually where one is focused. Then I decide to remove that pane and build a new one, and then focus a new face in that new pane. But my focus calls unfocus first and wants to perform a focal-face on a face that doesn't belong anywhere => crash. | |
Henrik: 3-Jun-2010 | wants to perform a SHOW on a focal-face | |
Cyphre: 3-Jun-2010 | IMO Looks more like a View(text related) bug. | |
Henrik: 3-Jun-2010 | well, the face that SHOW is trying to show remains in memory, possibly with a reference to a parent-face that no longer exists. what exactly makes SHOW go boom, I'm not sure. | |
Endo: 22-Jun-2010 | There is a strange auto-complete (tab key) problem on View 2.7.7 console, connection: context [a: 1 b: 2] test: context [a: 1 b: 2] when you type conn then press tab key it writes just "connected?" but its ok for test. no auto complete for "usage" function also. | |
Andreas: 22-Jun-2010 | there's a built-in function "connected?" which lexicographically sorts before "connection", so it's completed first | |
Anton: 26-Jun-2010 | It's not the fact that it's a user-defined word. It must be something else. It looks to me like it's because the word 'Connection (with capital 'C') already exists in system/words on startup. Defining 'connection in the global context doesn't change the capitalisation on the existing symbol. So I think the completion function is case-sensitive Try in the console: >> Abacus: 1 >> abalone: 2 >> aba and press Tab Tab. | |
Izkata: 15-Jul-2010 | Also, I thought there was a Draw group, but no longer see it. If it was made private, can I be re-added? | |
Sunanda: 15-Jul-2010 | There is no private grouop for Draw (unless it has an obscure name that I do not recognise). Perhaps time to start a Draw group? | |
Graham: 15-Jul-2010 | file a bug report for linux | |
Gabriele: 16-Jul-2010 | i think that 2.7.7 crashes for most DRAW commands on Linux. at this point we have enough reports, it's worth making a ticket. | |
TomBon: 16-Jul-2010 | is there a programmtically solution to 're-center' the toplevel-face on the os-desktop after a face reseize? | |
Anton: 16-Jul-2010 | There is an AGG group, but there may be cause for a new "Draw dialect" group. | |
TomBon: 16-Jul-2010 | how to detect - which face - is envoking an event within a global insert-event-func? | |
Maxim: 16-Jul-2010 | windows are passed in the event/face, that is sure... so if resize events occur only for windows, you should be pretty safe in assuming that in this case the event/face is always a window. | |
Maxim: 16-Jul-2010 | one thing though. I've discovered that at low-level (view port wake event) resizing generates one event per mouse move. it sends all of them AFTER you finished resizing (pretty dumb) so you may end up with up to a 100 resizing events which are all, basically useless except for the last one. I do not know if they are filtered out within the do-events (and thus within the event-func) but you should print out something to see if this is the case. | |
TomBon: 16-Jul-2010 | yes, a probe looks like a data dump here. not like a standard face spec. | |
TomBon: 16-Jul-2010 | /text seems like another identifier. 0is there a unique identifier I can set for each face? (e.g. a hidden tag field) | |
TomBon: 16-Jul-2010 | so at least I can use the /text so make a simple switch identifier... | |
TomBon: 16-Jul-2010 | ahh...ok. just found /data wihich is user-defined. will use this to store a simple windows-indicator there. | |
Maxim: 16-Jul-2010 | you don't have to. the event/face IS a window... everytime. | |
Maxim: 16-Jul-2010 | I'm building a little working example... give me 2 minutes | |
Maxim: 16-Jul-2010 | there are MANY ways to do this, and depending on the surrounding code you have this may or may not be optimal, but this should give you an idea of what is going on. rebol [ title: "resizing example" ] insert-event-func [ switch event/type [ resize [ if in event/face 'on-resize [ event/face/on-resize ] ] down [ ; always a window title, even if clicking on a button. probe event/face/text ] ] event ] view/new/options layout [button "nope"] 'resize win: layout [ button "ok" ] win: make win [ on-resize: func [ /local subface ][ ; window size is already set at this point. subface: pane/1 subface/offset: (size / 2) - (subface/size / 2) show self ] offset/x: 200 ] view/new/options win 'resize do-events | |
Endo: 21-Jul-2010 | I have a weird question, decode-url function uses parse-url function. But there is no parse-url at all?? even if I copy & paste decode-url function and create another function it gives error "** Script Error: parse-url has no value". any idea? | |
Henrik: 21-Jul-2010 | Endo, decode-url uses parse-url from a different context. That's why you can't see the parse-url function. | |
Endo: 21-Jul-2010 | Ohh. I see. Thanks a lot. | |
Endo: 21-Jul-2010 | yes right. oh god, there is url-rules block in parse-url function which is also hidden :) I think I should write a function to get the source of a word! inside the context of the word. | |
Maxim: 21-Jul-2010 | ok seems I missed a detail in reading the thread. | |
sqlab: 22-Jul-2010 | A simple alternative editor form system | |
Nicolas: 4-Aug-2010 | a letter on the screen. Should it be accessible as a gob? Having a size, offset, color, etc... | |
Nicolas: 4-Aug-2010 | It's probably a stupid idea, but I remember that gobs were intended to be used in the thousands on the screen for games and the like. | |
Henrik: 4-Aug-2010 | that depends on what you need it for. in principle you can treat a single letter as a gob, by having one char in the text body. | |
Anton: 4-Aug-2010 | I don't think it's a stupid idea. | |
Nicolas: 4-Aug-2010 | Would a character per gob simplify things? | |
Henrik: 4-Aug-2010 | only with a single gob, though. if you really need to edit across multiple gobs, I don't see why the gob text bodies can't be chained together somehow. | |
Nicolas: 4-Aug-2010 | It would be a draw block wouldn't it? | |
Anton: 4-Aug-2010 | One char per gob: that is simple, but maybe you can increase rendering speed by creating one gob per section of text which has a consistent font-size and style etc. | |
Graham: 6-Aug-2010 | I control-c'd a bit of rebol source from a web page ... which I wanted to edit before I pasted it into the console | |
Graham: 6-Aug-2010 | Normally I would open up the rebol editor, and paste code into it, save it to a disk file and then run it. And wondering why I always need rebol [ ] in the header ... | |
BrianH: 7-Aug-2010 | With R3 you can do clipboard:// even if the code doesn't have a header :) | |
Maxim: 23-Aug-2010 | btw, I'm working on getting this kind of collision detection code working under REBOL :-) in fact, I also want to support rotated shapes, which makes it quite a bit more complex to handle generically, but I've done enough research on the subject to have a good feel on how to get it to work. I'm hashing out all the maths to do it, and will integrate this into my little game engine. | |
Maxim: 23-Aug-2010 | I think I just found an interesting way to optimise AGG on R2 :-D I'm doing Animation tests with some complex vector & projection math (rotating/translating/projecting shapes using floating point math exclusively). using AGG and a non-standard manual management of the window, I'm acheiving 0% CPU at 30fps FULL SCREEN (1440x900) | |
Maxim: 23-Aug-2010 | on a crappy 1.5GHz core2 duo. | |
Brock: 23-Aug-2010 | Sounds like a great achievement Max, keep up the great work and post some samples or animations or something so we can see your work. | |
Maxim: 23-Aug-2010 | when the collision stuff is finished, later this evening, I'll prebol a little script for you guys to test and have fun with. :-D | |
Maxim: 23-Aug-2010 | the raster being a pre-allocated image! which I use with the 'draw function. | |
Maxim: 23-Aug-2010 | cool thing is that if we don't blank the bg manually, we actually get a persistent buffer, and can do things like winamp visualizers easily. | |
Maxim: 23-Aug-2010 | image processing requires a lot of CPU juice. we have to render the AGG, use the bitmap in a face, apply an effect on it, and then re-create a new bitmap out of it. we aren't just drawing/effecting over and over the same image memory area but creating a new image at every refresh. it would be nice if there was a complement to the 'draw function called 'effect. maybe its in R3, or maybe it should be. | |
AdrianS: 23-Aug-2010 | sure it's slow - especially at today's fullscreen resolutions - that's a lot of pixels to process per second - maybe a view extension for offloading some of that on the GPU is in the works | |
Maxim: 24-Aug-2010 | wrt console I/O killing gfx speed.... with my new high-performance chrono lib, here are the results for printing... compared to a single (average) call to sine. [print ""] 0:00:00.000792139 [prin "."] 0:00:00.000168666 [sine 45] 0:00:00.000001014 | |
Maxim: 24-Aug-2010 | updated the animated vector projection tests script: -uses the chrono library for more precise time management. -now has option to prevent clearing the image at each refresh (feedback), press enter -you can also manually increase and decrease max frame-rate on mouse drag using arrows. http://www.pointillistic.com/open-REBOL/moa/files/ptest-preboled.r on my system, I can easily go up to a 100fps before feeling lag. | |
Sunanda: 24-Aug-2010 | I also see current rate typically of 32fps/ current (max) rate shows as 40.00000000001 (plus or minus a zero) | |
AdrianS: 24-Aug-2010 | hmm, I'm guessing it's not a system dependent limit - hard to believe that we have exactly the same specs | |
Brock: 24-Aug-2010 | Not sure if I am doing something wrong, but I simply get a black screen when trying the latest update. I was able to view the initial demo. Tried view 2.7.6.3.1 and 2.7.7.3.1. | |
DideC: 25-Aug-2010 | Same as brock : just a black screen. WinXP 32 SP2 / Rebol 2.7.7.3.1 | |
AdrianS: 25-Aug-2010 | interesting - I'm guessing it's the offscreen buffer - maybe can't be alocated or flipped to properly - maybe a video card/video driver issue. Brock/Didec, are the video cards you're using of the onboard type with shared memory? | |
JoshF: 28-Aug-2010 | The idea is that somehow (magically?) the panel could specify an aggregate UI element so I could reuse just a few styles that have their formats baked in. Any ideas? Or should I come up with a better example? | |
JoshF: 28-Aug-2010 | Preferably, this would be done at view definition time as shown above. set-face seems to show a way to handle it, but it's clumsier than I would like and doesn't handle the text labels. | |
Anton: 29-Aug-2010 | Hi JoshF, do you want a style (eg. your 'gint') that is simply replaced by two other styles (eg. a TEXT and a FIELD) as if you had simply specified them individually yourself, or do you want a panel each time (which contains the other faces) ? | |
Anton: 29-Aug-2010 | A simple approach that might work for you is to build your layout spec block before passing to LAYOUT. | |
JoshF: 29-Aug-2010 | Hi! Thanks for the replies! Sunanda, I am using stylize (as shown in the example below). Anton, I don't mind having a panel because I need to keep the data grouped to access it generically after the user has set values. Here is a better example showing what I'm trying to do. Essentially, I want to create an "aggregate" widget using a styled panel, then initialize its elements the same way as is done for the built-in VID styles: REBOL [Title: "Node Property Sheet" Author: oofoe] ; This example will not actually work as intended. s: stylize [ title: vtext red 256 label: text 64 gpath: panel [ across label "Path:" field 150 "Unspecified" button "..." 30] gint: panel [across label "Integer:" field 50 "0"] gnumber: panel [across label "Number:" field 75 "0.0"] ] view layout/size [ styles s title "Project Settings" gpath "main" %. ; <-- I want to just specify the label text and value. gint "width" 1024 gint "height" 768 gnumber "fps" 23.97 ] 384x256 The nice thing about this (from my perspective) is that I can iterate through the property panel fields, find any recongized styles and pickup their values (that have been set by the user) using a hacked version of get-face. Am I making sense? I just feel that there should be a way to set relevant panel values when you're using the style. Thanks! | |
JoshF: 29-Aug-2010 | It seems like the "do-facets" section in the "layout" source is the key (or close to the key) for doing this. There *is* a generic system for handling this, but it's not documented (!) and the layout source is far too clever for me to easily figure it out... ; - ) | |
JoshF: 29-Aug-2010 | Possibly a style should define a function that is used by layout to set it's values. If so, I can do that with "with" and the problem is solved... | |
Anton: 29-Aug-2010 | stylize/master [ gint: panel [across label 200 field] with [ multi: make multi [ text: func [face blk][ ; <- strings if pick blk 1 [ print ["Text:" mold blk/1] ; Do nothing (prevents the default PANEL/MULTI/TEXT from setting the panel's face text). ; print mold get in svv/vid-styles/PANEL/multi 'text ] ] size: func [face blk][ ; <- pairs and integers if pick blk 1 [ if integer? pick blk 1 [ print ["Integer:" blk/1] ; Do nothing. ; I was going to set the integer field's text to this number directly, but the panel's ; subfaces haven't been created (in its PANE) at the time the MULTI functions are processed. ; So then I thought I'd use FACE/DATA to store this value and then set the field's text ; later in INIT, but thought better of it, since I found it's easier to parse FACETS, ; and I don't feel comfortable using the panel's DATA facet to store a value of only ; one of its subfaces. ;face/data: blk/1 ] ] ] ] append init [ ;?? texts ;?? facets context [ lbl: pane/1 fld: pane/2 foreach val facets [ case [ string? val [lbl/text: val] integer? val [fld/text: form val] ] ] ] ] ] ] view window: layout [ gint "Elephants to invite" 481 gint "Peanuts / elephant" 5000 btn "Calc" ] | |
JoshF: 29-Aug-2010 | Thank for the example, Anton! Mind: Blown. I know Kung-f... I mean, how VID initialization works! Here's my cleaned up (and working!) test program. It should be a little more generic than your example, since it will set values until it runs out of facets or pane items. Label styles are treated specially though, as you can see. Maybe now I can fix their set-face method... REBOL [Title: "Node Property Sheet" Author: oofoe] ; Special thanks to Anton on altme/Rebol/View! s: stylize [ title: vtext red 256 label: text 64 agg: panel with [ multi: make multi [ text: func [face blk][] size: func [face blk][] decimal: func [face blk][] ] append init [ context [ p: pane f: facets while [all [not tail? p not tail? f]] [ either 'label = p/1/style [ p/1/text: f/1 ] [ set-face p/1 f/1 ] p: next p f: next f ] ] ] ] gpath: agg [ across label "Path:" field 150 "Unspecified" button "..." 30] gint: agg [across label "Integer:" field 50 "0"] gnumber: agg [across label "Number:" field 75 "0.0"] ] view layout [ styles s title "Project Settings" gpath "main" %. w: gint "width" 1024 h: gint "height" 768 gnumber "fps" 23.97 ] This is so cool! I am excited! | |
JoshF: 29-Aug-2010 | Here's the agg style with get-face doing what I want (returning the field name with everything else in a list, suitable for dropping into a key/value list): agg: panel with [ multi: make multi [ text: func [face blk][] size: func [face blk][] decimal: func [face blk][] ] append init [ context [ p: pane f: facets while [all [not tail? p not tail? f]] [ either 'label = p/1/style [ p/1/text: f/1 ] [ set-face p/1 f/1 ] p: next p f: next f ] ] ] access/get-face*: func [face /local p label x] [ p: face/pane label: to-word p/1/text p: next p x: copy [] while [not tail? p] [append x get-face p/1 p: next p] return reduce [label x] ] ] | |
Maxim: 31-Aug-2010 | shape collisions :-D a little milestone in my rebol game development kit... The first version of an SAT-based collisions lib for arbitrary convex polygon is now fully functional: test it in action in this test script: do http://www.pointillistic.com/open-REBOL/moa/files/ctest-preboled.r note that it handles shape rotation which isn't always supported in implementations of this algorithm on other platforms. | |
Maxim: 31-Aug-2010 | the SAT (Separating Axis Theorem) algorithm is even optimised so it only manages the edges facing each other. the result will be several times faster since we end up only comparing (at a maximum) half the edges of each polygon ( for two boxes this ends up being 2^2+2^2 (8) as opposed to 4^2+4^2 (32)comparisons. for a triangle and a box, it could even end up being as little as 1^2+2^2 (5) instead of 3^2+4^2 (25). the advantage of the SAT algorithm is that its reasonably fast and is an early opt-out loop, so the moment we find a single comparison which is negative, we can positively ignore all the rest. this means that it scales pretty well, when polygons aren't close to each other or when they are small. | |
Maxim: 31-Aug-2010 | next step is implementation of the gross-level polygon proximity test (a fast algorythm ignoring polygons which are too far away). this allows many polygons to live in the same scene without requiring collision tests for them. I'll probably use a double linked-list for X and Y sorting of polygons. this allows us to start at our position directly and spread the search on each side of the list (in both directions). | |
Maxim: 31-Aug-2010 | one thing which is nice in the current system is that I'm not using pairs, but blocks of two float values, so a part from the actual AGG coordinates, everything is floating point and quite precise. | |
Maxim: 31-Aug-2010 | sometimes doubling the number of elements makes the refresh 10 times slower, sometimes, there is no noticeable difference. I'm still trying to find the best way to render things. my guess is the GC is constantly interfering since the draw blocks have to be rebuilt over and over. which is still my main issue wrt using draw in R2 and even R3. if i forego of rendering, there seems to be no noticeable effect of processing the collisions, so I hope, its not just "a trick of the light" and that my current wip (handling collisions between many polys) is going to work well. | |
Maxim: 1-Sep-2010 | it might be possible to use a callback and allocate our own OS timer via library calls, but I think it not worth the hassle. going past 32 fps didn't produce noticeably smoother animation, and it allows much more time for (slow) math and AGG rendering in REBOL. | |
Maxim: 1-Sep-2010 | its already an issue that AGG or the GC seems to be generating a steady memory leak at each refresh, which I will have to investigate further. | |
Maxim: 1-Sep-2010 | right now, one thing is sure, the fact that I have to go thru rendering "passes" for each part of the rendering slows down the rendering a lot. the actual number of strokes doesn't affect the rendering as much. trying to compile all the dynamic graphics into a big block is also affecting performance. but each individual group of elements is rendering at under 1% cpu. rendering three passes jumps the cpu to 20%!!! reducing/composing the passes together is almost as slow as seperate passes, sometimes even more. i am rendering at least 32 fps. If I have to rebuild a 50kb draw block at each render, the interpreter is "spinning air" redoing things over and over, allocating intermediate blocks for not much real reason, because in this case... the shapes actually change even comming into/out of existence dynamically. I can't just use static binding, the actual drawing is changing. | |
Pekr: 1-Sep-2010 | allocating intermediate blocks for not much real reason ... - so how would you do it? If I understand it correctly - if you want to use a dialect, you have to go via its interpretation, so I wonder if it can be improved ... | |
Maxim: 1-Sep-2010 | from a normal REBOLer's perspective I don't see any different way. Don't get me wrong, draw and gobs are usefull and cool. plus, in R3 there is some optimisations by using GOBs afaik. but for fast Gaming, I'd completely forget about gobs, and draw and just allow access to the AGG C functions as commands in REBOL. rasterized and displayed in a window's bitmap directly. | |
Pekr: 1-Sep-2010 | Max - so far, all AGG functions are mapped just like commands, nothing more. Cyphre is working on a dialect right now, but it is not in-there. Each dialect keyword then maps to such a function - or how do you think the REBOL to AGG mapping is done? | |
Maxim: 1-Sep-2010 | for some reason, the text command was exported, and when I tried to use it, it just crashed R3. the whole system requires you to tell it where to draw stuff. all the C code expects either a gob! or a low level AGG graphics object. | |
Pekr: 1-Sep-2010 | ah, I understand now ... I thought that each low level function is directly mapped via a command ... | |
Maxim: 1-Sep-2010 | so either there is a little magic trick to set a gob! as the current default rendering target, or there isn't any way to do this yet. | |
Maxim: 1-Sep-2010 | my use cases tend to be on the fringes ;-) but I don't want to impede their plan right now. i can actually do (some/all?) of this work myself, since it would effectively be a completely separate rendering process than /view, I woudn't be competing with their efforts, it could just be an additional extension which uses the same AGG code, but with a different REBOL interface | |
Pekr: 1-Sep-2010 | Would you need a vector! type for your work? IIRC vectors are still not finished in R3, no? Dunno if extensions support them .... | |
Maxim: 1-Sep-2010 | MAJOR milestone for Game kit. test app updated and includes multiple shape collisions and propagation. quite fun :-) also: press g to view spatial sorting grid, its a bit mesmerizing to see do http://www.pointillistic.com/open-REBOL/moa/files/ctest-preboled.r | |
Maxim: 1-Sep-2010 | I also want to try adding rotational collision response... i.e. push a polygon, and it twists as well as moves. | |
Pekr: 1-Sep-2010 | if you do a quick drag-move, it can jump over the element, instead of pushing it forward .... is that a bug, or na intention? | |
AdrianS: 1-Sep-2010 | I can see a way nicer (well, if performance won't be an issue) alternative to Processing being built on top of something like this. With dialecting and extensions to interface to external hardware, it could be a killer app for the interactive/performance art community. http://www.processing.org/ | |
Maxim: 1-Sep-2010 | yep, this is all built as a set of generic libs you can use in any app. the actual application-specific code part of this test (if you exclude the event loop, which would be part of a generic toolkit) is 1kb of code (~ 50 lines). | |
JoshF: 2-Sep-2010 | Hi! Is there a good way to draw an image with an alpha channel? In the example below, I would expect a green outlined circle with a transparent background so I could composite it over the red box in the layout (for instance). However, I get solid (and very un-transparent) black. x: draw 512x512 [pen green line-width 3 fill-pen blue circle 256x256 200] view layout/tight [box 512x512 red at 0x0 image x] Any ideas? Thanks very much! |
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