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world-name: r3wp
Group: AGG ... to discus new Rebol/View with AGG [web-public] | ||
Gregg: 12-Jul-2005 | I believe that's a known issue Anton. | |
DideC: 13-Jul-2005 | Hum, your script search for the file in our Rebsite index.r file, so I must see it in the Desktop, isn't it ? If yes, I see a %direction-box.r, but no %direction-pointer.r icon. | |
Anton: 13-Jul-2005 | No. It is not indexed. Actually, quite a lot of my scripts are not indexed :-( | |
shadwolf: 14-Jul-2005 | Cyphre Great !!!! I'm happy to have found a difficult bug regarding MATRIX in AGG/DRAW :) I hope this will be solved as soon as possible. I all cases tahnk you to have take the time to scout my problems :) | |
shadwolf: 14-Jul-2005 | SVG matrix (a b c d e f) -> AGG scale [a d] rotate [b c] translate [e f] can I do this ??? | |
shadwolf: 14-Jul-2005 | like that : [a c e] [b d f] [0 0 1] where couple AD = scaling BC= rotating EF = translating | |
Anton: 18-Jul-2005 | Dide, perhaps at work you have not updated your reboltech index.r file for a while, and it still points to my old rebsite. Try this at work: load-thru/update http://www.reboltech.com/index.r | |
shadwolf: 20-Jul-2005 | it's yet a kind of miracle for me totally noob in AGG and in SVG to have arrived to the actual point of the svg renderer. Lot of code and ideas have helped me a lot Ashley is trully a idea fountain. Those idea only claim to be worked again and again to arrive to a very very good and usefull tool | |
shadwolf: 22-Jul-2005 | I thought matrix was only a way to merge scale rotate and translate values... | |
shadwolf: 22-Jul-2005 | Didec work like a layer difinition and manager Using push the matrix or other trnasformation information are apply only on the push block content. outside the push block the matrix informations are not affected | |
Robert: 22-Jul-2005 | If I use TEXT I can specify the offset. Is there a way to specify the size as well and that the rest is clipped? | |
Robert: 22-Jul-2005 | Hm... but I don't know how big a text will render. And I can't referr to the text to clip it. | |
Anton: 22-Jul-2005 | I have a feeling that draw TEXT is still using old draw code, and not merged so well with AGG yet. I noticed that draw text offset doesn't scale: | |
Anton: 22-Jul-2005 | More weirdness with scale, line-width and arc: - a 360 degree arc doesn't quite make it all the way around (small section missing at the join) - arc loses its resolution (arc becomes an obvious polygon approximation to an arc) | |
Volker: 22-Jul-2005 | text-size: you can use size-text. setup a face with /text, font and nothing else, get the size, use same text in draw. | |
Anton: 24-Jul-2005 | rebol [ date: 24-Jul-2005 author: "Anton Rolls" comment: { Investigating why adding/removing 'merge from effect block seems to change line-width on arc, circle etc.: ToDo: - try to - It looks like the AGG anti-aliasing is with the default window background color ? When MERGE is added, then it's with the actual color that is merged (seems ok and good to me). - so try to set b1/color so it's the same as the color anti-aliased against in the merged version Perhaps default window background color (200.200.200) is close to the default agg anti-aliasing color ? (do not use custom window color) - try a simple LINE - report to RAMBO or AGG group - submit to RAMBO This shows that the addition of 'merge seems to add 0.5... (?) or some scaled factor to the line-width: } ] effect-blk: [ draw [ pen black line-width 0 translate 25x25 scale 1 1 circle 0x0 24 ;arc 0x0 24x24 0 270 ] ] make-2nd-effect: func [/local result][ result: copy/deep effect-blk insert result 'merge ;result/draw/line-width: result/draw/line-width - 0.5 ; <- even with this they don't look quite the same result/draw/line-width: result/draw/line-width - any [attempt [correction-scr/data * 0.1 + 0.5] 0] result ] refresh: does [ b2/effect: make-2nd-effect show [b1 b2] big1/image: to-image b1 big2/image: to-image b2 diff/image: xor big1/image big2/image same-txt/text: join "same? " big1/image = big2/image show [big1 big2 diff same-txt] ] view/new window: center-face layout compose/only [ across label 80 "scale" scroller 200x20 with [data: 1][ change/dup next find b1/effect/draw 'scale face/data 2 refresh ] return label 80 "line-width" scroller 200x20 [ b1/effect/draw/line-width: face/data * 4 refresh ] return label "line-width correction" correction-scr: scroller 200x20 [ refresh ] return b1: box 50x50 [refresh] effect (effect-blk) b2: box 50x50 [refresh] effect (make-2nd-effect) same-txt: text 200 return big1: image 200x200 big2: image 200x200 return diff: image 200x200 ] refresh do-events | |
Robert: 6-Aug-2005 | I just took a look at Zeta (the BeOS clone) and saw that they use AGG for the rendering system. Nice. | |
Graham: 27-Aug-2005 | What's the likelyhood, or possibility of a PDF renderer now for View/Agg ? | |
Kaj: 27-Aug-2005 | AGG could still be ported to Syllable, but I guess, being a crossplatform library, it would have lower performance | |
Chris: 28-Aug-2005 | Kaj, I was thinking more embedded fonts -- would the author of a viewer need to parse the embedded font data before passing them to FreeType? | |
Graham: 28-Aug-2005 | What about pdfs that are the output of scanners and pdf printer drivers? Presumably these are just images wrapped inside a pdf ? | |
shadwolf: 31-Aug-2005 | I would like to know when the problem with Agg Matrix will be solved and when Carl plans to integrate in REBOL/AGG a radiant function that can better feet with SVG datas ? I started 3 month ago an SVG engine and since then I'm stuck because of those 2 problems... SVG without transformation matrix and without gradients it's like nothing .... ( see greoup SVG renderer for more informations and test code) | |
Rebolek: 1-Sep-2005 | It's 1:04AM here, not a time for serious work, so I'm fiddling little bit with some eye-candies in new DRAW and I must say it's SO powerful. I'm just starting to see the potential...whooo! Thanks | |
Rebolek: 1-Sep-2005 | ft: make face/font [size: 60] view center-face layout [ origin 0 box 400x80 white effect [ draw [ fill-pen linear 0x0 0 100 30 1 1 black white black white black white font ft text 0x0 "Wavin' REBOL" vectorial ] emboss ] with [ rate: 0 n: 0 feel: make feel [ engage: func [f a e][ f/effect/draw/3/x: n: n + 2 show f ] ] ] ] | |
Gabriele: 5-Sep-2005 | that is a very hard question, because in most vector drawing apps it doesn't, while it is also arguable that it should. | |
Gabriele: 5-Sep-2005 | also, i don't know if AGG is able to scale a line width if the scale is not the same for x and y. | |
Anton: 6-Sep-2005 | That seems like a frustrating issue. | |
shadwolf: 6-Sep-2005 | Cyphre thank you for your answer You need more infos on Gradient here is the official webpage on the topic hopes it could help you to make a svg gradient complying fonction in draw ...:) | |
shadwolf: 6-Sep-2005 | Cyphre there is no missing thing in AGG gradient the coordinate datas given by SVG gradient data block is different. To make it short and simple SVG work with area pourcentage of filling (what ever the size of the area to colorize is you will allways have red 20% blue 40% black 40% if red blue black are your 3 colors that are used to make the gradient effect) Then we have a vectorial information that give the orrientation of the gradient effect. SVG gradeint are linear, circular or parterned (in most case linear is applyed ...). REbol AGG gradient use area offset you have a start offset a end offset and the colors are degraded along this vector nothing more nothing less you have no area coloring infos. This is if my recalls are good the differencies betwin AGG gradient and SVG gradient. | |
Pekr: 6-Sep-2005 | and the proposed solution is? Can we have some helper parameters in rebol AGG to allow SVG kind of parameters? Are AGG gradients subset of SVG? Is there 1:1 equation, so that we can transform between the two? Maybe the problem is a bit more complex? | |
shadwolf: 6-Sep-2005 | Pekr yes we can do adaptation but this will enslow dramatically the SVG rendering. My goal is to make a SVG widget capable for REbGUI to dispaly graphic content like tool bars, logo etc so faster is the render better it's | |
shadwolf: 6-Sep-2005 | yes the actual svg render have been made in one week it's pretty fast and the code is very tiny ( 400 lines for a svg to AGG/Vid rendering engine that not so mutch ^^) | |
shadwolf: 6-Sep-2005 | basically SVG is a XML structure but for several reasons i choose to pass thru a XML 2 Object converstion and then I treat the SVG infos converted to rebol objet structure ;) | |
shadwolf: 6-Sep-2005 | main reaseon to act like that xas svg recursion structure is a nightmare if you use parse or xml-parse | |
Geomol: 7-Sep-2005 | Okay! :-) I'll contact you privately. I got some questions, if you have a little time. | |
Geomol: 9-Sep-2005 | I think, there's a bug with colour keying in DRAW, when doing an IMAGE. Grey-tones seems to work, and also the green colour 0.136.0, but most other colours don't work!? | |
shadwolf: 16-Sep-2005 | cyphre : here you have a tiny example of gradient representation taken from the webpage http://www.w3.org/TR/SVG/pservers.htmlwitch explain the gradient format for SVG Simple linear gradient commented by me ^^ <g> <defs> # LinearGradient definitions <linearGradient id="MyGradient"> #first color using 5% of the space to color <stop offset="5%" stop-color="#F60" /> # second color using 95% of the space to color <stop offset="95%" stop-color="#FF6" /> </linearGradient> </defs> # HERE you have the rect definition using the LinearGradient witch id is MyGradient <rect fill="url(#MyGradient)" stroke="black" stroke-width="5" x="100" y="100" width="600" height="200" /> </g> So as you can see the color pourcentages | |
Cyphre: 18-Sep-2005 | Regarding the gradients: Thanks for the examples. Anyway, I've already known that you are missing the gradient color ratios so it is just a matter of time and priorities when this will be added so please be patient ;-) | |
yeksoon: 21-Sep-2005 | Draw SVG/AGG have progress so far that I cannot catch up with what it supports currently. Does anyone have a quick feature overview of this? either a link or point form will do. | |
Christian: 9-Oct-2005 | would it be possible to create a /view version for linux w/o need for an x server? | |
Christian: 10-Oct-2005 | I'm quite reluctant to install X on a _web-accessible server_ just for /View, tho (and, hopefully, so is everyone else). Even the Java folks got that right, eventually - Java can run in "headless" mode, and yet allows people to access graphics functionality like Java 2D &c. | |
Volker: 10-Oct-2005 | maybe vnc is a compromize? i guess rebface wants x too, for fonts? | |
Graham: 13-Oct-2005 | any change ever of a native pdf browser ? | |
Graham: 13-Oct-2005 | a way to view PDFs from Rebol without using anything else. | |
shadwolf: 17-Oct-2005 | than writiting to VID a performant PDF renderer engine ... | |
Rebolek: 21-Oct-2005 | I was cleaning my FTP accound and I found AGG Animation engine I wrote year ago. It's probably not finished, but there's a small working demo. >> do http://krutek.info/rebol/aggregator-cleaned.r | |
Geomol: 24-Oct-2005 | Cyphre, do you have any news about, when we'll see your different fixes in a release? | |
Cyphre: 25-Oct-2005 | Geomol, please be patient, lot of cool things is happening right now ;) I think Carl is planning to build a new View with updated AGG very soon. | |
Henrik: 25-Oct-2005 | it's probably depending on the graphics driver, but it doesn't really matter what I do, whether its rebcode, AGG or VID, things slow down to a crawl when going full screen. I did some time profiling which showed that SHOW takes up probably more than 75-90% of a drawing cycle, much depending on resolution. removing that obstacle or making SHOW more intelligent will speed animation up a lot. | |
Volker: 25-Oct-2005 | thee is a switch for anti-aliasing. Do not know if it is by default on or of though. | |
Geomol: 25-Oct-2005 | Huh!? I'm using DRAW to resize a brush in Canvas, if AA is on. Try paint a one pixel line with AA off, then turn AA on and hit 'h' to halve the size. Isn't it doing it, like you want? | |
Henrik: 25-Oct-2005 | scale is a direct DRAW command? | |
shadwolf: 26-Oct-2005 | shadolf i dead waiting lol ... Well SVG renderer widget for RebGUI is not a urgent stuff at all ... Well yes if the 2 needs i have are integred to next rebol/view AGG release it would be really nice this will allow us to enlight rebGUI look with scalable graphics ^^. next thing once the 2 needs i have are available will be to work on the renderer engine widget to make it as fast as possible to allow a lot of SVG content to be rendered without impacting rebgui performencies. | |
shadwolf: 26-Oct-2005 | we have to fixe too the usuabilitie of SVG content into RebGUI too but i think this is a last issue to discuss .Ashley propose the idea of a svg renderer widget to be included into RebGUI. I took his code and propose a more advanced version and this work allow me to pop out some needs to perfectly comply the rendering task. But the main discution on what we are going to do ith the renderer once we have it is not started yet. I think many things can be expected from a SVG renderer widget in REBGUI but then it depends too on the quality to the resulting renderer. | |
Cyphre: 4-Nov-2005 | A little survey for DRAW programmers here in this world:: We are thinking about a possible separation of the gradient functionality from FILL-PEN command as this command is going to have too much argument combinations. What do you think about this? Any better ideas? Or are you satisified with only two pens(for fill and for stroke) in DRAW? | |
Terry: 4-Nov-2005 | FYI.. here's what the latest Flash player is doing with grads.. Enhanced stroke properties Select from a variety of cap and join types. Apply a gradient to a stroke as well as a fill. Render stroke intersections better with stroke hinting. Advanced gradient control Tighter control over gradients such as changing the focal point of a radial gradient and selecting from different overflow modes. | |
Cyphre: 4-Nov-2005 | 2 weeks ago I have intorduced Rebcode(some alphaversion in those days) to Oldes who is doing the Rebol to SWF dialect and know very well internals of Flash 8. He converted in a few hours one simple Flash demo to Rebcode and was amazed about the speed. | |
Terry: 4-Nov-2005 | The way I see it, without an IDE, it's a lame duck. | |
Terry: 4-Nov-2005 | If AGG is incorporated into Rebol, isn't there a need to mention that in the license? | |
BrianH: 4-Nov-2005 | If without then RT doesn't have to mention anything. As it is, REBOL is mentioned on AGG's website as a user. | |
BrianH: 4-Nov-2005 | Since View 1.3 is just a binary right now, a string hidden in the binary would be sufficient. It doesn't even have to be readable to count for this clause, although that is getting iffy. | |
BrianH: 4-Nov-2005 | Most of the time that info is put in a ReadMe file or an About dialog, but since View has that info online, online docs are where it needs to be. And the online docs related to Draw do mention AGG (I think). That clause is less restrictive than you think. | |
Pekr: 5-Nov-2005 | AGG is definitely a win for Rebol (compare it to old draw, right?) and it provides us with professional grade vector graphics .... Look at Canvas RPaint - very good example of what is it capable of ... | |
Henrik: 5-Nov-2005 | the only problem right now is SHOW, which seems to slow things down a lot... but I think I've mentioned that before :-) | |
Henrik: 5-Nov-2005 | well, I'm not really sure what goes on, but if I use cyphres rebcode demo it runs fine in a small window, but if I set up the display size to twice or three times the original size, the framerate really slows down. The drawing routine itself shouldn't care about the resolution, so I think it's something in SHOW | |
Ashley: 5-Nov-2005 | The following code demonstrates this. Comment / uncomment the draw effect line to see the difference a simple draw command makes. count: 100 do-test: func [label info /local img-size start end] [ img-size: to-pair label/text img: to image! layout [ origin 0 box img-size blue reform ["Testing" img-size ". . ."] font [size: 24] ] view/new/options center-face layout [ origin 0 i: image img img/size ;effect [draw [circle 100x100 100]] ] [no-title no-border] ; test loop start: now/time/precise loop count [show i] end: now/time/precise ; display result info/text: form to-integer count / (to-decimal end - start) show info unview ] view layout [ title "Resolutions" across la: label 100 "800x600" ia: info 100 center return lb: label 100 "1024x768" ib: info 100 center return lc: label 100 "1280x1024" ic: info 100 center return btn "Run" [do-test la ia do-test lb ib do-test lc ic] ] | |
DideC: 10-Nov-2005 | Cyphre: if your question is "should we create a FILL-PEN-PERCENT command to not overload FILL-PEN with percent values?" I say YES. (but the name is here as an example) But overwhise I don't really understand what you mean. | |
shadwolf: 11-Nov-2005 | DIDEC you get the point ... the ask is un precise. My case is particular a gradient iss that take in charge percent and vertorial orientation to feet SVG datas would be a plus. I think gradient the way they are yet implement in Draw/AGG are better than the SVG way. SVG is huum less natural less close to human way of thinking and in that philosophy it feets perfectly with the REBOL . | |
ICarii: 11-Nov-2005 | viewport 100x100 300x150 [font myfont text 150x50 "this is a large line of text..."] ;here the text would use the viewport as its origin and screen size | |
Graham: 18-Nov-2005 | Why not have a viewport which can be of any shape ? | |
shadwolf: 21-Nov-2005 | in my svg render i use push to make a drawing layer order and that work pretty good | |
shadwolf: 21-Nov-2005 | SVG support the element in a stackable way so it's good to be able to reproduce that feature with draw/AGG push | |
shadwolf: 21-Nov-2005 | for example you draw a black cirle and on top of it you put 2 spots yellow and a yellow line SVG keep the track of that and rebol drew/AGG is abe re produce it perfectly... | |
[unknown: 9]: 21-Nov-2005 | IS ther a good description of AGG somewhere? | |
Graham: 28-Nov-2005 | Rebolek's AGG demo called "Cyphre" reminds me a bit of Tempest 2000 - anyone planning on a Tempest 2000 clone ?? :) | |
shadwolf: 5-Dec-2005 | Here is a little somthing i was working on some month ago when the Ritchtext edit topic pops out -> RTE ... | |
shadwolf: 5-Dec-2005 | REBOL [ Author: "Shadwolf" Starting_Date: 21-05-2005 Purpose: {Research work on rebol draw capability to be used to write a Ritch text editor} ] | |
shadwolf: 5-Dec-2005 | stylize/master [ rte: box with [ color: gray tampon: "" buffer: [] line-index: 0 char-sz: none current-text-offset: 0x0 cursor-text-offset: 0x0 max-text-offset: 0x0 text-color: black pane: [] set-font-style: func [ font-s [word!]] [ switch font-s [ bold [insert tail buffer compose/deep [[ [size: 11 style: [(font-s)]] (either cursor-text-offset/x <> 0 [cursor-text-offset] [as-pair 0 (line-index * 20)]) "" ]]] normal [insert tail buffer compose/deep [[ [size: 11 style: []] ( either cursor-text-offset/x <> 0 [cursor-text-offset][as-pair 0 (line-index * 20)]) "" ]]] underline[insert tail buffer compose/deep [[ [size: 11 style: [(font-s)]] (either cursor-text-offset/x <> 0 [cursor-text-offset][as-pair 0 (line-index * 20)]) "" ]]] italic [insert tail buffer compose/deep [[ [size: 11 style: [(font-s)]] (either cursor-text-offset/x <> 0 [cursor-text-offset][as-pair 0 (line-index * 20)]) "" ]]] ] ] feel: make feel [ engage: func [f a e] [ switch a [ key [ probe e/key switch/default e/key [ #"^M" [ line-index: line-index + 1 f/current-text-offset: as-pair 0 f/current-text-offset/y + 20] insert tail f/buffer compose/deep [[ [size: 11 style: [(font-s)]](as-pair 0 (line-index * 20)) "" ]] ][ f/tampon: rejoin [f/tampon to-string e/key] draw-text: [] print "f/buffer:" probe f/buffer foreach line-to-draw f/buffer [ print "line-to-draw" ;line-to-draw: f/buffer/1 ;probe line-to-draw ;set [font-style start-offset text-to-show ] line-to-draw font-style: line-to-draw/1 start-offset: line-to-draw/2 line-to-draw/3: rejoin [line-to-draw/3 to-string e/key] ;probe font-style ;probe start-offset font-obj: make face/font font-style ;probe font-obj text-to-show: line-to-draw/3 ;probe text-to-show insert tail draw-text compose [ font (font-obj) pen (f/text-color) text (start-offset) (text-to-show)] ] ;print "draw-text:" ;probe draw-text ;draw-text: compose [ pen (f/text-color) text (f/current-text-offset) (f/tampon)] f/effect: make effect reduce [ 'draw draw-text ] draw-text: none ;probe f/current-text-offset f/cursor-text-offset: as-pair (f/cursor-text-offset/x + 9) f/current-text-offset/y ;show f ] f/pane/1/offset: f/cursor-text-offset show f ] down [ ;insert f/buffer compose [(as-pair 0 (line-index * 20)) ""] focus f show f ] ] ] ] append init [ insert buffer compose/deep [[[size: 11 style: []] (as-pair 0 (line-index * 20)) ""]] probe buffer insert pane make face [ color: red size: 2x20 offset: cursor-text-offset ] show self ] ] ] view layout [ across btn "bold" [test-rte/set-font-style 'bold] btn "underline" [test-rte/set-font-style 'underline] btn "italic" [test-rte/set-font-style 'italic] btn "normal" [test-rte/set-font-style 'normal] return test-rte: rte 300x300 ] | |
Henrik: 5-Dec-2005 | shadwolf, well, it's a start :-) | |
shadwolf: 5-Dec-2005 | i will be really glad if some AGG guru could have a look on this script and modify enhace it and maybe make a tiny lib ^^ | |
shadwolf: 5-Dec-2005 | what we need for text to begin is bold/italic/underline/normal/color If you have 10 more minutes to pend on it images would be a plus ^^ | |
shadwolf: 5-Dec-2005 | my main idea was to use draw and use a cursor /input output similator but i'm not really a specialist in that kind of motion | |
ICarii: 5-Dec-2005 | I'm intending to move flounder to AGG when i get a spare moment | |
shadwolf: 5-Dec-2005 | by extension i was planing this to be once a short and full working solution will be found to insert it to RebGUI as a basic widget of this set ^^ | |
shadwolf: 5-Dec-2005 | but then i have a abnormal bug witch means nothing ... | |
shadwolf: 5-Dec-2005 | how can a widget in external context mode works better than a widget internal context mode | |
shadwolf: 7-Dec-2005 | Svg works need a dubeged matrix -> scaling problem and gradients that feet ratio information and not fixed area ^^ those things can be script coded but this will complicate the SCV rendering engine and makes it slower for nothing ... | |
Josh: 15-Dec-2005 | I'm trying to isolate a possible bug having to do with 'line-pattern . I don't think using a negative number should cause rebol to lock up the CPU | |
Josh: 15-Dec-2005 | I don't know why someone would use a negative number, but this shouldn't happen if they do | |
Geomol: 15-Dec-2005 | May be a hard thing to check for without hitting performance too much, because of the late binding in REBOL. I can live with it. | |
Carl: 15-Dec-2005 | BTW, I've got a solution to the late-binding issue. I plan to write a blog about it soon. | |
Josh: 15-Dec-2005 | I thought I submitted a RAMBO ticket earlier for it, but now I can't find it | |
shadwolf: 28-Dec-2005 | josh hum does it work with sp: -2 ? ( joking lol ) Cyphre thank you very mutch and carl too for your hard work i'm a little far those last month from rebol ... but i still have lot of wants i will restart to work on the SVG rederer once all will be set /fixe if you have suggestions about the svg engine make them to me i ill try to add them too. ( a less 1000 lines SVG engines this will be very nice and flexible ...) | |
shadwolf: 28-Dec-2005 | josh negative size for a line .... the issue no one would imagine. lol but a good debug lol this kind of issue can be really annoying for an miss parsing of the SVG data content for example -> crash so you stend lot of hours trying to see if the crash comme from your SVG renderer engine from the SVG file or from rebol or from the engine or rebol/view VM ^^ you are right a message comming fromt the VM like "Error the size entrer for the lline is negative " isntead of the vm crash would be nice ^^ | |
shadwolf: 1-Jan-2006 | arg this email adress doesn't work any more <[cyphre-:-volny-:-cz]>: I make a zip archive SVG renderer script lastest + svg file for blender on my ftp | |
PhilB: 22-Jan-2006 | Is is possible to deform an image into a triangular shape ? I tried the following .... but specifying the 3rd & 4th co-ordinates as the same produces no image at all .... view layout [ box 100x100 effect [draw [image logo.gif 10x10 90x10 90x90 10x90]] box 100x100 effect [draw [image logo.gif 10x10 90x10 60x90 40x90]] box 100x100 effect [draw [image logo.gif 10x10 90x10 51x90 49x90]] box 100x100 effect [draw [image logo.gif 10x10 90x10 50x90 50x90]] ] | |
Anton: 22-Jan-2006 | It looks like the algorithm always takes four points, so specifying two coincident points means a point at infinity, which means the image is infinitely stretched out. Mmmm.... | |
Tomc: 22-Jan-2006 | try them a pixel apart | |
PhilB: 22-Jan-2006 | The reason for the question is I want to stretch the image into a triangle .... just wondered if this were a bug or a feature of the algorithm. Is there another way of doing it using draw ? | |
Anton: 22-Jan-2006 | a pixel apart still has the same problem - it is tending towards infinity. |
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