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Group: Script Library ... REBOL.org: Script library and Mailing list archive [web-public] | ||
Graham: 22-Jul-2009 | well, I guess the obfuscation is fair enough since it's a user/password combination | |
Barik: 6-Aug-2009 | Hi all. I've got an issue in REBOL2. I have a Win32 DLL (using library/load) that has an argument of char**. What does my make routine! need to look like to be able to handle this? | |
Barik: 6-Aug-2009 | Okay, I'll give it a shot there, thanks. | |
Sunanda: 21-Aug-2009 | Sorry, no there is not -- not online anyway. You could download all the scripts and do a search locally with a few lines of REBOL code http://localhost/cgi-bin/download-librarian.r (the scripts will all be in the /scripts/ folder) | |
Sunanda: 26-Aug-2009 | Good news -- no absolutely positiioned DIVs, so it is a fairly fluid layout, will flow easily into most window size. Bad news -- main frame of site is a table. Originally, it was nested DIVs but that caused some layout problems when displaying <pre> sections of code. Going to a table was a quick fix that has never been looked at again. | |
Maxim: 26-Aug-2009 | ok , I'll give it a try for fun... :-) | |
Maxim: 26-Aug-2009 | sunanda, you might want to add an "extension" section to rebol.org where we may contribute C/C++ code to rebol.org... what do you think? for tutorials and small projects it might be very usefull as a tool to help out other people into understanding how to use the extension API. | |
Sunanda: 26-Aug-2009 | It's possible....But may take a while. For now, you could publish extension code on REBOL.org as an article (or series of articles). | |
Pekr: 26-Aug-2009 | Guys, is there any strategy of how to distinguish R2 vs R3 script base? I know that there are header/library fields available, but apart from that, I expect almost zero compatibility between R2 and R3 script base, and users might be confused, why scripts don't work for them? Would R2 vs R3 script-base split be a good idea? | |
Sunanda: 25-Sep-2009 | Something new in the Library....If you own scripts, you can add images to them to make it all a bit more graphic. Only example to date here: http://www.rebol.org/view-script.r?script=ascii-chart.r Notes about how to add images to yoour scripts here: http://www.rebol.org/boiler.r?display=script-images Thanks to Maxim for the original change request. | |
Maxim: 13-Dec-2009 | rebol.org should have a new tag added: R3 since R3 just about every R3 scripts are incompatible with R2 it would be nice to have reference to what R3 scripts are available on rebol.org. I ask this cause I want to upload an R3 BNF -> Parse grammer converter and I see no way to make it explicit in the gui that its an R3 script. | |
Sunanda: 13-Dec-2009 | Anyone can add any tag to scripts....Click the [edit tags] link when logged on and looking at a script. http://www.rebol.org/boiler.r?display=st-edit-tags-help | |
Maxim: 13-Dec-2009 | ok, so my guess is to add r3 as a library *interface* supported tag in the left columns. | |
Maxim: 13-Dec-2009 | there is a tagged called r3-ready, but that doesn't rule out its a r3 only script. | |
Maxim: 13-Dec-2009 | so possibly the best would be to make it a standard like: r3//only r3//compatible r3//incompatible | |
Chris: 13-Dec-2009 | Is it not sufficient to set a minimum 'needs header? | |
Sunanda: 13-Dec-2009 | Once we have a few with an R3 tag, it'll make sense to add R3 as a menu entry. | |
Maxim: 13-Dec-2009 | exactly... but just adding that button in the menu (even if there are only on or two script which are tagged atm) will help raise awareness about the need to tag stuff and to add new r3 content to rebol.org. that's just my two cents... right now... rebol.org fives the impression it doesn't support r3 at all. maybe a little post on rebol weekly to promote the use of r3 tags and a quiet request to carl to blog about it on the r3 blog, where MANY people go for r3 news. | |
Chris: 13-Dec-2009 | But not in a way that looks weird when R2 and R3 roles are flipped. | |
Sunanda: 13-Dec-2009 | It'd make some sense to add an [R2] tag to all existing scripts (we can do that automatically) and/or [R3//untested] tag. But let's get some [R3] scripts first, so we have a_need_ to make the distinction. A couple of my scripts should be tagged as [R3] -- I just never got a round tuit: http://www.rebol.org/art-display-article.r?article=j26z | |
Maxim: 13-Dec-2009 | maybe a simple part of header processing could be that when needs r3 is there... it is tagged as such automatically. | |
Sunanda: 13-Dec-2009 | If you add a new script, yoy can add a (say) library: [r3: 'tested] tag, and that will be picked up and used in the tag index. The problem with updating the tags in the headers of existing scripts is that it is long-winded: you need to physically upload a new version. Better just to retag via the [edit tags] link. | |
Janko: 29-Dec-2009 | I am enhancing the rebol Haru PDF binding again , in the meantime I added support for getting position of current "text cursor" (which was the problem back then).. I needed it to detect when to go to new-page with pdf. Now I also added support for images (jpg and png). I am using Git so code is here: http://github.com/jankom/RebHaruPDF .. it's still heavy in progress and there is a nicer OO interface than the one in sample_images.r (that is using the lowest level direct functions from binding because I am testing if it works at all with it) | |
WuJian: 17-Jan-2010 | Is there any way to produce a single animated .gif file from ten frame files? This script http://www.rebol.org/view-script.r?script=animated-gif.r runs animation in the gui. Can it be saved into a gif file? | |
WuJian: 18-Jan-2010 | Good... frames must already be saved in GIF format (UnFREEz does no converting), and that they should be the same dimensions If there is a function in REBOL. It could be more convenient. make-animated-gif: func[images[block!] /size image-size [pair!] /delay [integer!] /loop]...................... | |
NickA: 23-Jan-2010 | How much bigger would it make REBOL? If it's too large, a downloadable script would probably be better. | |
Robert: 23-Jan-2010 | If it's that small, it should be possible to do a clean-room development. | |
NickA: 23-Jan-2010 | It would be great for us to have a little "rent-a-reboler" site, at which anyone wanting REBOL features like this (or even scripts - any sort of development work), could post a job and developers could reply with bids. That could give RT motivation to add features that only certain users are interested in initially, and I bet we'd see lots of features get added to REBOL3 as extensions. I'd love to support REBOL by paying for little features that I need/want. Animated GIFs are not a priority for me, but I can think of at least 10 low level functions that I'd buy. | |
Robert: 23-Jan-2010 | Make a list and let us know. And attach a number that we have a baseline to discuss about. | |
Henrik: 23-Jan-2010 | Pekr, I don't know, but maybe it's the wording? "Bounty" versus "rent-a-reboler". I haven't seen many examples of bounties that actually worked. | |
Pekr: 23-Jan-2010 | ok, i tried to take a bit different aproach. I thought, that I might support some efforts with 100 USD per month or two. I would choose, which project I would contribute to ... if there would be more such ppl, eventually willing to spend 50/month, our fellow rebol developers would not necessarily work for free. Even if it does not make one for a living, I think it might be at least nicely motivating ... | |
Robert: 23-Jan-2010 | A bit OT here but: IMO what's required is a cooridnated approach for this. If everyone is doing a bit here and there, movement is to slow and spend efforts won't have the highst possible impact. | |
Brock: 23-Jan-2010 | ... conversely if the pieces are small enough, and can be done by one coder in a relatively short amount of time, many small pieces would get completed. You know the saying, "pennies make dollars". | |
Maxim: 23-Jan-2010 | bounties have to be worth the time. if I work at X$ an hour and a bounty offers 1-2 hours worth of work for something that may take a day... its not worth it | |
Anton: 9-Jun-2010 | Hooray, I finally found the Contribute A Script link !! | |
Anton: 12-Jun-2010 | Just about everywhere; I found some faq or doc referring to the "control panel", which I couldn't locate. Eventually I realised that I needed to login as a library member, not just a regular member, so I created an account. Even after that it took a while :) | |
Sunanda: 22-Jul-2010 | Anton reported that that algorithm the Script Library uses for suggesting script names when a name is mistyped was failing to produce some obvious matches. Thanks Anton. Algorithm tweaked.....Please suggest other improvements! | |
Graham: 22-Jul-2010 | I'd suggest recognizing 3D as the beginning of a name could be an encoding error | |
Sunanda: 22-Jul-2010 | Thanks for the comments, Graham. 3D....Possibly.....But there is one script whose name begins 3D (grandfathered in before we insisted names start witha letter), so it could be genuine. Download....From the "sorry did you mean" page, you are one click away from the download link -- so would cluttering that page with extra links be that helpful to those who want to view a script. | |
Sunanda: 22-Jul-2010 | True.....But the page you get to does have a "download script" link. That is usable by REBOL. | |
Sunanda: 22-Jul-2010 | Nice idea, Graham..... But the REBOL script might be a spider/inder like RIX; and so expects a HTML page. We can't second guess cases like that. | |
Anton: 22-Jul-2010 | But yeah, I think it should be a bit less work to change rebol.org's urls than improve rebol's path-thru. | |
Graham: 22-Jul-2010 | yes you can ... because a spider will identify itself | |
Sunanda: 22-Jul-2010 | No need for second guessing -- REBOL.org already has the "feed me a plain text" link -- use the Download script link for that. That's simplicity......Isn't it!? | |
Graham: 22-Jul-2010 | just a few characters difference | |
Graham: 22-Jul-2010 | No, because you cause every single person who recieves a rebol org link extra work | |
Anton: 22-Jul-2010 | A caveat for changing rebol.org's urls; there is a history of rebol.org's urls in mail postings etc. Changing them would invalidate those historical links (unless you also maintain support for those old links). | |
Graham: 22-Jul-2010 | If it's a browser .. give them a browser approprate view | |
Anton: 22-Jul-2010 | It is a tough problem... | |
Sunanda: 22-Jul-2010 | Yes, a simple request, but a tough problem to get right in all practical cases. | |
Anton: 22-Jul-2010 | Sunanda, how did you change the simetrics matching? (I noticed there were several algorithms in the simetrics.r file, so I suppose you selected a better one.) | |
Sunanda: 22-Jul-2010 | Thanks for retesting. We use a couple of the algos, and then weight the results. In addition, we do some other stuff -- like give additional weight if the first char matches; or if the lengths are similar. And we gave some extra weight if the search string was fully contained within the script name (eg some bonus when matching "Apple.r" against "an-apple-script.r" (ignoring the .r of course). What was missing was some extra weight if the script name was fully contained in the seach string (Money.r is fully wthin 3dmoney.r)....Adding that test raised its relevance. | |
Sunanda: 22-Jul-2010 | Sometimes users ask for things that are not practical for other users, and thus us poor developers have to make choices that can leave some unhappy :) Suppose I wanted this code to execute the first code block.... do http://synapse-ehr.com/forums/showthread.php?120-RebGUI-table ....That's a reasonable request for me. But is it for all users, such as Rixbot? | |
Anton: 22-Jul-2010 | Would a rebol function named "get-rebol.org-script" in your user.r (or built-in to rebol) help alleviate the problem at all? | |
Anton: 22-Jul-2010 | It would just convert a "view-script.r" link into a "download-a-script.r" link, so that users take, for example, the money.r link and type this into their console: do get-rebol.org-script http://www.rebol.org/view-script.r?script=money.r | |
Sunanda: 22-Jul-2010 | Simpler for _you_ if we change the source; but perhaps not simpler for _others_ who expect it as it is. Another even easier solution (easier for me, anyway:) ....In theory, REBOL does hunt through verbiage looking for "REBOL [" and starts executing from there. So If the R2/R3 interpretor also de-escaped strings like < then the view-script would be executable. Why not curecode/RAMBO that as a request!? | |
NickA: 22-Jul-2010 | My 2 cents: I like the way the links work now, but I also echoed Graham's request when I initially started using rebol.org. Is it possible to hide a copy of the actual (downloadable script) code, at the top of the web page, so that it's executable by REBOL, but not visible by those using a browser? | |
Sunanda: 22-Jul-2010 | Nice idea. But there is no foolproof way that does not leave someone with a screenreader seeing (or not seeing) double. Also, may mess things up for (the few I hope) people with early CSS implementations in their browsers. I'm still looking for an argument to convince me that one URL should serve two separate resources depending on user-agent sniffing. | |
Andreas: 20-Oct-2010 | I am downloading http://www.rebol.org/download-a-script.r?script-name=test-framework.r | |
Andreas: 20-Oct-2010 | Okay, I get a script library header inserted, which uses CR LF to terminate lines. | |
Andreas: 20-Oct-2010 | But at the very end, there's a trailing single LF. | |
Andreas: 20-Oct-2010 | Ah, and there's a single leading LF as well, right before the script library-inserted header. | |
Sunanda: 20-Oct-2010 | We've had all sorts of fun trying to get the line endings to work for everyone. There's a magic, undocumented URL parameter you can add to the URL that might make a difference on your platform. It is MODE=???? I'll just cut'n'paste the comment from the download-a-script source... it may help explain it: ;; mode=windows -- the default. Makes LF or CR into CRLF ;; mode=binary -- sends file as binary ;; mode=carl -- saved and reloads file first as Carl thought ;; this would fix the problem ;; mode=text -- the old default. Works in most cases. Just ;; prints the file (so sends whatever line ;; terminations work on the platform the library ;; is running on. | |
Andreas: 20-Oct-2010 | But somewhere on the way something inserts a single LF as the very first and very last character. | |
Andreas: 20-Oct-2010 | Wait, I'll upload a hexdump of what actually goes over the wire. | |
Andreas: 20-Oct-2010 | That is most certainly a bug. | |
Sunanda: 20-Oct-2010 | Certainly a bug .... and a bit of a mystery. not obvious where they come from (not yet, anyway) The dev server does it right, live does it wrong. | |
Andreas: 20-Oct-2010 | And the download-script script generates the output by using PRINT. Which leads to a terminating LF on Linux and a CRLF on Windows. | |
Andreas: 20-Oct-2010 | Switch the output generation to use PRIN instead (and add a `prin crlf` at the start/end if you really want the extra whitespace), and it should be fine. | |
Sunanda: 20-Oct-2010 | Possible.....But if you add &mode=binary, then do not do a PRINT. We do this instead set-modes system/ports/output [binary: true] insert system/ports/output script-source And that also looks wrong on live. | |
Andreas: 20-Oct-2010 | Most likely you have a PRINT before and after that. | |
Sunanda: 20-Oct-2010 | We have a print for the HTTP headers, prior to chaning modes....that may be part of the problem. | |
Andreas: 20-Oct-2010 | Yeah, the HTTP header print sounds like a very plausible source. | |
Andreas: 20-Oct-2010 | If you do a PRINT instead of the PRIN in this case, that will lead to exactly the extraneous LF we are seeing. | |
Andreas: 20-Oct-2010 | If you have a shell on the live server, `head script.r | hd` will give you a hexdump of the start of a stored script. | |
Sunanda: 20-Oct-2010 | Thanks for the advice and debugging. I'll look at it more seriously tomorrow. Meanwhile, does this experimental option make it bettter or worse: http://www.rebol.org/download-a-script.r?script-name=base-convert.r&mode=andreas | |
Sunanda: 13-Dec-2010 | Thanks Oldes, Peter and Petr for the Rebbies nomination. If I win, I will of course use my year to work with children and animals for world peace. However, it would be better to honour someone who has been more active in 2010; my REBOL work has been a bit sparse this year. So good luck to all the nominees! Anyway, enough of self-promotion. Oldes nomination citation notes that he does not like the look of REBOL.org. That's a widely shared sentiment, and I have much sympathy for the view. However, REBOL.org is to some extent skinnable – look here, if you are logged on, for user-contributed alternative CSS schemes: http://www.rebol.org/css-available.r The current look'n'feel came about by a competition for a better look (won by Roland Hadinger) a few years ago. And it is MUCH better than what we had before! If anyone wants to craft an alternative look'n'feel, please feel free. Of course, just changing the CSS is not everything: contents of menus, access paths, etc may need tweaking to work well with a new look. I am happy to play along with any suggestions that may help anyone who is devising a site make-over. | |
BrianH: 5-Jan-2011 | In 3 out of 4 of those cases you gave, they couldn't be finished because of security issues that could not be fixed in R2. R3 has made a lot of headway towards fixing those security issues, mostly because we kept them in mind when we made the incompatible changes (not everything was incompatible). As more participants use REBOL more, the limitations of it will be resolved. That is how the R2 backports started, for instance. | |
shadwolf: 5-Jan-2011 | but at least I can point out that's a shame to waste those things that made rebol a different thing ... | |
shadwolf: 5-Jan-2011 | BrianH ok I know R3 was made to make the world a better place blah blah etc... AMen, but thing is since t least those past 5 years not a world on the futur possible for those technologies and now it's even worst you are all tuned with the same borring song "If you are not happy do it yourself yoh!!!" | |
shadwolf: 5-Jan-2011 | it's gone at a point that french community some month ago was represented by me, didec, maxim, steeve and Dockimble and Greg that's all | |
Sunanda: 5-Jan-2011 | Shadwolf: <fine 1024 script burried one on top of another :) nice !!!> They are all tagged in various ways to help catalog and find relevant scripts, eg: http://www.rebol.org/st-topic-details.r?tag=type//game The tagging could do with an overhaui, so if you want to contribute to the quality of the Library without contributing scripts, then being a retagger is one way to achieve that. | |
Group: SVG Renderer ... SVG rendering in Draw AGG [web-public] | ||
shadwolf: 2-Jul-2005 | I improve some more the rendering now the file gnome-keyboard-dev.svg is fully and perfectly rendererd. I put a red pen-fill color for identify all primitives that needs fill:url related gradient | |
shadwolf: 11-Jul-2005 | and I'm close to have found a solution to one of my problems regarding to the transformation matrix | |
shadwolf: 22-Jul-2005 | Features still on the work table are: - SVG Transformation translation (mostly matrix) - SVG Gradient translation (linear partern radiant) - SVG drawing primitives (some drawing primitives are not supported actually ) - SVG Animation translation (don't know if this is a usefull and suitable fonctionnality tellme what do you think about it) | |
Robert: 5-Aug-2005 | FYI: Ed Pegg writes "I did a survey of all available vector-based drawing programs, in anticipation of SVG in the next Firefox. I found 29 different vector drawing programs. Of these, 14 were free or open source. More than I expected. Did I miss any good ones?" http://developers.slashdot.org/article.pl?sid=05/08/02/0117224&from=rss | |
shadwolf: 5-Aug-2005 | personnaly I'm working with InkScape a very good SVG software... | |
shadwolf: 1-Jan-2006 | transform problem are on their way to be solve gradient too by cyphre and Carl those two things are the most blockant problems until they are not completly solved we can't expect to have a full working SVG rendering engine -> most of SVG imagines use transform effects and gradients this means that if we want to get a pretty good and reliable SVG engine we have to fixe those two issue. SVR rendering engine is a good and hudge test upon AGG integration to REBOL/View and it allows us to embetter it !!! Once we get a fully working engine with basic human understandable algorithm i will start the optimisation process using parse (but to be franck i don't know how parse will react in front svg row data or how will be the time to dev this parse based SVG engine ... in all cases I think the actual engine have teached me a lot arrounf the SVG to AGG adaptation process so i hope the translation to parse and parse/rules will not be too hard and too long) | |
shadwolf: 1-Jan-2006 | well last thing i can say is that SVG rendering engine is very high on my task list ( task number one) i worked on the adding of some other new drawing primitive (image rect, circles). I will continue to work on the close support of all SVG datas that can have a meaning in AGG context. SVG rendering engine is a 2 weeks of work only!!! ... until i fall on the gradient and transforms problems so this ensure us advancing on this project will be very fast once we solve bugs in REBOL/View related to AGG (wich is in progress actually) | |
shadwolf: 1-Jan-2006 | In the futur i hope we will use a lot svg in dynamic drawing composition. | |
shadwolf: 2-Jan-2006 | for me to be honnest the advantages of using SVG instead of images are a lot this is a quick list of my thoughts on what can be done with SVG format. - easier embeding of graphical content - resizing auto ith not grphics quality loss - cheap but sharp skining - graphical content of an User Interface very low because rebol is pretty able to work with compression of text content ( compress/decompress) A little sample to enlight this compressed SVG file with blender logo -> less than 500 octets (any size can be applyed with no graphic loss (aliasing, color loose, blur, pixelisation etc..) ) a fixed jped for same content will use around 50ko. This means less datas in memory to as graphic pixel tables are very heavy in VM memory - Dynamic graphical content. some thing like text scrolling or efffect like Flash ones but with a reduction of 1000 of the data and memory use SVG use a labeling system for each graphical content that compose the image we can provided a tiny system to handle easy animation and show/hide of graphical content using raw rebol commands -> this will make pretty easier the realisation of dynamic animations in rebol ViD content and as any REBOL/View face is DRaw/AGG capable the effects that we can create isn the futur with this idea will have no limits -> this means too to have a pretty fast and ell designed SVG engine (that's my actual path on research) | |
Ashley: 2-Jan-2006 | One other big advantage is that there is a lot of high-quality SVG in the public domain, and it's growing fast. | |
Joe: 3-Jan-2006 | shadwolf, a good example to use with your svg renderer is the word map with political borders (public domain license) http://www.mappinghacks.com/maps/world_borders.svgz | |
shadwolf: 24-Jan-2006 | surfing around on internet i found another common application for SVG -> graphs representation. The idea is inspired by a ruby project http://www.germane-software.com/software/SVG/SVG::Graph/#N10034. To do this in rebol we need teh ability to save data in an image PNG. The way we can use a thing like this could be to use a simple rebol draw based dialect to write the graphs if we are in REBOL/view application the graph is isealy shown if we need to show the graph in webrowser we can have 2 external sources SVG and PNG. For importing graphs from another application the SVG is the best way. So our REBOL::SVG::GRAPH would be able to import graphi content from a SVG file, output SVG and PNG files, render graphs to REBOL/view draw pane, propose a simple way to implement graphs using a rebol dialect. | |
shadwolf: 1-Feb-2006 | hum new rebol/view have save/png hability woooooooooooopy so there is nothing that prevent us to make a graph /AGG/SVG/PNG dialect ^^ | |
shadwolf: 1-Feb-2006 | on a project like an svg graph system save.png take really all it's sens imagine a way to make easyly graphs with your rebol GCI to display graph stats in your web pages for example | |
shadwolf: 1-Feb-2006 | as svg or as png in a simple and easy way | |
shadwolf: 1-Feb-2006 | you have that in php and in ruby or php for example why not rebol starting from the point that rebol dialectal ability is incredible it's a pitty to not take advantage of it and show ppl hat rebol can apport on this particular application and this gives a good way to compare rebol to the other scripting language | |
Pekr: 20-Jun-2006 | would following news help us to get AGG - SVG compatible gradients? It regards AGG 2.4, new branch of AGG, and I am sure we will get it ported to REBOL too ... New utility class template is added, gradient_lut. It allows you to easily create a color LUT for gradients from a set of color stops as they are defined in SVG, section Gradients and Patterns. | |
shadwolf: 10-Nov-2006 | okay thank you for the link in my idea my SVG/REBOL graph render should be easy to use and render basical graphs using a psecial graph dialect but ofcourse it will be enhanced afterward... |
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