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Group: !REBOL3 GUI ... [web-public] | ||
Ladislav: 3-Apr-2011 | and, you got me, it currently does not have a docstring (maybe it is too low-level, but I will definitely write something) | |
PeterWood: 3-Apr-2011 | Personally, I think that ANCESTORS, PARENT, CHILDREN and DESCENDANTS are very useful words for precisely defining relative positions in a heirarchy. They do not seem to sit well with the REBOL though as firstly they are comparative long (and many rebollers appear to worry about having to type one or two extra characters) and secondly they don't really fit in with the existing VIEW/VID/REBOL3 GUI metaphors (which are more facial - FACE, GOB etc.) | |
Henrik: 13-Apr-2011 | Pekr, one thing you can check for me: Run all-styles.r3 and look at the FIELD style: When swiping (holding down the left button and dragging from left to right to mark up text) very slowly, start at the left 'F', the text is marked up ok, until reaching the last letter. Then the marking disappears momentarily and comes back when passing by the last letter. Can you replicate this? | |
Pekr: 13-Apr-2011 | Henrik, other than that, marking the text is really buggy. Here's few things RMA needs to look into: - go to the area, type enough text, sot that it scrolls, and then: - when you are at the bottom of the area, just press shift + up arrow, to hilite the text - only one line is hilited - the alghoritm is buggy - go to the top. Try the reverse - shift + down arrow - it hilites the text correctly, unless you hit bottom, then it starts to hilite from the beginning, and cycles forever. It should just stop at the bottom - the most troublesome behaviour though is, that when you move out from the bounds of the style, it stops hilighting. Simply an event flow is bad here. We should treat it like pop-up menus - receiving events even if outside of the window, while in mouse-down mode. That is absolutly needed, or the experience is highly uncomfortable - just try to hilite the field - once your mose goes away, it stops the hilite. That might be the reason why you think it is slow ... | |
Ladislav: 15-Apr-2011 | 'will it be "backported" (?) into RT's branch of source code?' - As was announced, the RT's branch of source code is currently managed by RMA, and ported to keep being compatible with the new hostkit updates. What exactly is "backport"? | |
Pekr: 15-Apr-2011 | yes, merged, sorry. Simply put that when Carl reappears, and starts eventually to proceed with RT's releases, to not find ourselve in a situation, when Carl uses old and different hostkit View sources ... | |
Ladislav: 21-Apr-2011 | User poll questions: 1) Do you find the 'a layout' and 'layout style' notions to improve the current 'a panel' ambiguous terminogy, or do you prefer something else? 2) Which of the three [[hpanel vpanel] [panel vpanel] [panel panel vertical]] alternatives do you prefer? | |
Pekr: 22-Apr-2011 | 2-2 - comment - if we stay with align valign, then let's go panel vpanel, group vgroup. I think that vertical option will not be used so often, and so the code will be nicely readable with just panel, group? | |
jocko: 22-Apr-2011 | 1st choice: [panel vpanel] for the compatibility with the existing official doc, and for the compactness 2nd choice: [hpanel vpanel] | |
onetom: 22-Apr-2011 | and closeness to natural language | |
Ladislav: 22-Apr-2011 | The wording of the http://www.rebol.net/wiki/R3_GUI_terminologyarticle corrected and enhanced. | |
Geomol: 22-Apr-2011 | Maybe we're just tired of user polls, or we don't have the time to dig into this. If you don't have a clear view of what a good GUI should be, and therefore need polls, then maybe use some time to get a clear view. Only suggestions. :-) I looked into it quickly, and I would at this point go for just have panel, letting vertical be a layout-mode option. Reason: K.I.S.S. (and vertical is an option anyway). And if you support user-defined styles (I'm not sure, you do, as I'm not very much into R3 GUI), then programmers can just make their own vpanels, if they need it. If I, as new to some GUI, can get it up and running in a very short time, because it's so simple, that's a huge benefit. | |
Ladislav: 22-Apr-2011 | If you don't have a clear view of what a good GUI should be, and therefore need polls, then maybe use some time to get a clear view - interesting point, should make a note | |
Ladislav: 22-Apr-2011 | Aha, I did not notice the smilie at the and :-) | |
Geomol: 22-Apr-2011 | I guess, it's extremely hard to create a really good and preferable GUI. I'm struggling with Cocoa and Interface Builder on Mac OS X atm., and I haven't seen any glimpse of a 'perfect' GUI in that yet. If I was to design a GUI, I would go for simpleness, and still make sure, advanced users can make the advanced things. | |
Geomol: 22-Apr-2011 | Suggestion: If you have user-defined styles, then why not just go with a very basic set of styles to begin with, like only panel, group, etc. And then you could make an advanced version of the GUI (by including some script with styles), where you give users vpanel, vgroup, etc. | |
Geomol: 22-Apr-2011 | Result will be, new users don't read very much documentation and can start using the GUI very quickly. If you wanna do more advanced things, read the advanced docs, include the extra script and there you go. | |
Ladislav: 22-Apr-2011 | That is possible, actually, having just the panel style, it is trivial to derive a vpanel style from it, since you have to only set the LAYOUT-MODE to 'VERTICAL, and that is all. | |
Geomol: 22-Apr-2011 | And that's a problem with polls, you get many opinions. Better to set a strategy, define some good basic rules and make the thing without asking anybody. Keep K.I.S.S. in mind, as that's the most often (but yet very basic) rule broken. | |
Ladislav: 22-Apr-2011 | And, it becomes a problem with existing code, since nobody wants to rewrite all the code he is using. | |
Geomol: 22-Apr-2011 | So make a cup of green tea, sit in lotus position, close your eyes and think. After a while, you might see it clearly and don't have to poll. ;-) | |
Ladislav: 22-Apr-2011 | As far as I am concerned, I "see it clearly", but I do know, that if I wrote it that way, you would come and say: "my dog prefers the other alternative". | |
Pekr: 22-Apr-2011 | Interesting - I really don't know, if it is a problem or even confusing, when docs talk panels in general, and panel as a style. How often do you need to refer to the panel style in your text? And if so, you can always use "panel style". | |
Ladislav: 22-Apr-2011 | For example,(this is not much a documentation issue, it is a coding issue, in fact): There is an INSERT-PANEL-CONTENT function. The function is supposed to insert contents to any layout face, i.e. the name is inadequate, in fact, and it should preferably be renamed to INSERT-LAYOUT-CONTENT (or INSERT-LAYOUT-CONTENTS, respecting the results of some of the previous polls). | |
Pekr: 22-Apr-2011 | I am probably OK to stay with the panel name of the style, panel name in supporting functions, and still referring to it as a panel. I simply regard panel style being one of possible implementations of the panel layout concept :-) | |
Pekr: 22-Apr-2011 | We should also admit, especially as proposed by Henrik and Gab in the past, that maybe, many users will create descendants, calling them my-panel, my-red-border-panel, whatever. Then I can imagine some docs: My pink-big-panel panel, is a special purpose panel, designed for my girlfriend :-) It differs from default PANEL STYLE in having red and pinky design .... | |
Ladislav: 22-Apr-2011 | INSERT-LAYOUT-CONTENTS actually is OOP style, since: - you don't specify the style, the style of the face is used - the "/" is not used in all OO languages, and is not the only way - as noted above, the current INSERT-PANEL-CONTENT name is inadequate, since it does not respect, that the layout may not be a panel at all | |
Pekr: 22-Apr-2011 | insert-into my-panel [content here] looks short and reads nicely .... | |
Pekr: 22-Apr-2011 | et-panel-content clear-panel-content insert-panel-content append-panel-content change-panel-content remove-panel-content set-content clear-content insert-content append-content change-content remove-content ; Disadvantage of following group is, that it does not relate to the content, and hence we are reserving/blocking those names for our particular purpose. set-in clear-in insert-into append-into change-in remove-from Think about them in the usage scenario,e .g.: insert-content my-panel [content here] insert-into my-panel [content here] | |
Gregg: 22-Apr-2011 | 1) Do you find the 'a layout' and 'layout style' notions to improve the current 'a panel' ambiguous terminogy, or do you prefer something else? To me, a layout is a specification, not an instance. I don't know that using a different word (container or compound) helps. You just need to be explicit about whether you're talking about a panel face or the panel style (which has a layout specification). 2) Which of the three [[hpanel vpanel] [panel vpanel] [panel panel vertical]] alternatives do you prefer? My view was based on there always being a base 'panel style, with 'hpanel and 'vpanel being shortcut styles to set the layout mode. | |
Ladislav: 22-Apr-2011 | I never wanted to be able to discern the panel style and panel face | |
Gregg: 22-Apr-2011 | the word 'panel' was used as a name of the style as well, which means, that a panel" could mean "an instance of the panel style" instead. Using both senses makes the documentation (and code) rather confusing." | |
Gregg: 22-Apr-2011 | I guess I'm not seeing how it is any more confusing in code, and in docs you can be explicit. But I'm obviously missing something. Back in a bit. | |
Ladislav: 23-Apr-2011 | And, it is used in the INSERT-PANEL-CONTENT function name, where it is inappropriate as well. | |
Pekr: 23-Apr-2011 | Before panel was used as a style name - I exptect panel/vpanel to exist in upcoming releases ... and then I suggest to remove word panel from the function name. | |
Pekr: 23-Apr-2011 | Sorry, forgot we have recently hpanel and vpanel .... | |
Robert: 8-May-2011 | We are going to re-factor the complete ACTOR & REACTOR stuff in R3-GUI. It will be streamlined, much simpler and more common in that it follows "best practices" from other GUI libs. The side effect is, that this is a bigger re-refactoring step and will take some time. Until done, we are not going to make a new release. | |
Kaj: 8-May-2011 | If you streamline well, in the REBOL way, things become more flexible and capable | |
Jerry: 8-May-2011 | view [ AREA [ red "12" green "AB" blue "ab"] ] Caret cannot move to "12" and "AB". A bug, I think. | |
Robert: 8-May-2011 | It will much simpler and more cabable. | |
Ladislav: 9-May-2011 | Pekr: "I hope it stays as flexible as possible?" - sorry to spoil your expectations, but our main goal is to make it dumb, incapable and more rigid than possible. | |
Pekr: 9-May-2011 | As status of RMA's GUI is more of a private effort targetting business level apps, I can imagine kind of simplification, which makes it "dumb, incappable and more rigid than possible", because it just fitst your limited business apps needs :-) | |
Robert: 9-May-2011 | Yep, which are very limited and that's why people pay a lot for our stuff. | |
Robert: 10-May-2011 | The main problem at the moment is (and I hope I hit it correctly, otherwise Lad etc. will correct me) that it's not clear which ACTORs call which REACTORS. And if all REACTORS are executed or not. So, there is not logical relation between an ON-KEY event and an ON-KEY handler. Further, one sometimes need to first call the user-code event handler, than the style handler, or the other way, or in between. | |
Ladislav: 10-May-2011 | In a simplified form: - the DO-STYLE function will be renamed to DO-ACTOR - both Henrik and Robert wanted to be able to influence the behaviour of actors from the Layout dialect, - which was not possible yet, - and was not compatible with the idea of reactors - therefore, it looks like the best idea to introduce one new Layout dialect keyword (ATTACH), - and allow to influence actors from the Layout dialect, - making reactors unnecessary | |
Pekr: 11-May-2011 | Well, VID was always declarative, and we know it was/is limited. From your proposal it still looks good to me, there just will be the need to be able to specify more then one action. I can even imagine: button "browse" #"B" action [ on-click [do something] on-hover [do something] ] But for single actions, there would be one unnecessary block level probably. I am open to any proposals, and looking forward to final solution .... | |
Henrik: 11-May-2011 | it won't be necessary with actions (I hope). you simply call actors directly. About chaining them, how does it make sense to chain an on-click and on-hover actor? They are separate actions. What you need is the ability to stack the action code for actors, so that if an actor is already defined for a style, then the new action code could be appended to the original code. I use a similar design in my private version of the VID Extension Kit, but am also forced to use the traditional actions as they are part of the standard face. | |
Ladislav: 20-May-2011 | A terminology problem related to the ATTACH keyword. Every face should have an attribute listing the items attached to it, and an attribute listing the items to which it was attached. One (let's call it 'extra long') alternative might be ITEMS-ATTACHED-TO-THIS and ITEMS-TO-WHICH-THIS-IS-ATTACHED. To show you an example, let's have faces A and B, and suppose, that the user attached B to A. Then: 1) for A, the ITEMS-ATTACHED-TO-THIS list shall contain B 2) for B, the ITEMS-TO-WHICH-THIS-WAS-ATTACHED shall contain A The problem is, that the above two attribute names probably aren't the best possible (or, are they?). Any "ideal" attribute names you prefer? | |
Sunanda: 20-May-2011 | My understanding is that the purpose of ATTACH is to direct the flow of action events..... ....If face B is attached to face C, then face C also gets B's action events. And if B is attached to A, then B gets A's action events, prior to them flowing to C. So, from a stream-of-events, perspective: A is UPSTREAM of B. While C is DOWNSTREAM of B. Hence a suggestion,,,,,, ATTACHED-UPSTREAM and ATTACHED-DOWNSTREAM. | |
Sunanda: 20-May-2011 | It is possible, I think, Graham that a face can be in more than one heirarchy; so PARENT and CHILD alone does not describe which hierarchy. Other structures that may have child/parent faces: panels within panels; Z-axis visibility. | |
Cyphre: 8-Jun-2011 | It's time to decide about propagation of events using actors in R3GUI so we would like to know your opinion on that. example: Let's have face A and face B which is inside face A. Currently, when you click mouse button on the face B and the face B has defined ON-CLICK actor the event is fired to that actor. If the face B have no ON-CLICK actor the event is not catched anywhere. We got a request to checnge this so there are few possible options we could use: 1. If face B doesn't have ON-CLICK actor defined then propagate the event up to its parent face (in our case face A) and up until any ON-CLICK is found. (If the face B have ON-CLICK defined then the actor is executed and propagation stops here.) In other words the event propagation stops in the closest found ON-CLICK actor during the 'bubbling' of the event upwards. 2. Propagate the event from face B thru its parent face (in our case face A) and up to the topmost(Window) face. The propagation/bubbling is done by default and can be stopped in any ON-CLICK actor on the way upwards by returning 'stop-event(or any other chosen) keyword. (this is simmilar to the model used in HTML) 3. (current behaviour) Don't propagate the event. Just execute the ON-CLICK actor in face B in case it is defined. Programmer have to manually add event propagation code to the actor if event bubbling is required. 4. Don't propagate the event by default. But introduce PROPAGATE/BUBBLE-ACTORS (or any other chosen word) option field that can be set for each face. The option could hold block of actor names that should propagate/bubble the events up. Please, keep in mind that chosen behaviour affects not only actors that handle user input but also actors like ON-INIT, ON-MAKE and any other possible actors in general. Please post either your favorite from the above options or even any other possible solution you think is better. Thanks for your help. | |
Gregg: 8-Jun-2011 | #4 is an extension to #3, and would be my first choice if #3 isn't enough. I generally don't like having to say "stop!" to avoid unexpected behavior. I don't know if #1 works well, though I think QNX Photon used it. If the 'bubble option can be part of the style, then you can define buttons not to bubble on-click by default, but maybe 'text would, for example. | |
PeterWood: 8-Jun-2011 | #2 seems the worst of both "worlds" #3 seems clear and workable #4 appears to lead to complexity | |
Ladislav: 9-Jun-2011 | * I do agree with Peter that #3 is clear and workable. Accepting any of the alternatives would require (a lot of, I am afraid) code to stop unsolicited bubbling. * #4 appears to lead to complexity, and thus it may be the worst alternative * #1 looks like the second best to me * #2 looks like the second worst | |
Pekr: 9-Jun-2011 | I do remember how QNX Photon used such a trick to share screen content. You defined X*Y area of the screen (imagine empty translucent face) and all events got via that "filter", so that you know what to send to target computer, and then the event was propagated to cause an action (at least that is how I understood it back then) | |
Pekr: 9-Jun-2011 | I am probably for #3 or #1. Just help me to brainstorm one case - what we have mostly wrong in REBOL, is pop-up handling. I mean - just recently e.g. when you "drag", and you move away from the face coordinates, the dragging stops. The same goes for the context menu etc - you have to be able to close the menu by clicking anywhere in the apps window. Which model fits best? | |
PeterWood: 9-Jun-2011 | One of the attractions of #1 is that it makes it easy to implement "default handlers" at some point higher up the hierarchy. For example based upon an "esc pressed event" (if one were to exist.) and you had designed a panel with four buttons. If you wanted to close the panel when the user pressed esc, you would simply have a single "handler" for the panel which would receive the event. I'm sure that this isn't the best example and apologise in advance for my ignorance of REBOL3-GUI and its common terms. | |
Robert: 9-Jun-2011 | With 3. you can simulate 1. The advantage of 3. is, that I can decide at what place the parent actor is called. Which leads me to a question: Is 3. a call the parent actor, which returns, or do I just let the event flow and it will never return to my handler? | |
Rebolek: 9-Jun-2011 | I prefer #1 and then #3. | |
Robert: 9-Jun-2011 | Is there a way that we can use #1 and add a way that it can be overriden by #3 concept? So, everyone how don't require fine-grained handling, uses default bubbeling. | |
Rebolek: 9-Jun-2011 | For example if I add image to button, with #3 I need to ad actor to image to catch click and send it to button. With #1 it's done automatically. | |
Cyphre: 9-Jun-2011 | ...and currently you cannot set actor to undefined state. So #1 wouldn't be too much useful, isn't it? | |
Cyphre: 9-Jun-2011 | Otherwise in the #1 case I can image there could be some confusing situations where some face doesn't have some actor defined and the event will 'bubble' too much up in the face structure causing execution of unwanted actor. What do you think? | |
Cyphre: 9-Jun-2011 | Rebolek, that's not true. You can create layouts with misc actors combinations that will behave strange and you'll be scratching your head where to put at least empty actor to stop the unvantred propagation. | |
Pekr: 9-Jun-2011 | As for overriding. I am not sure higher level on-click should disable lower level on-click. In the OOP I used (CA-Visual Objects), and just IIRC (so sorry, if inaccurate), you had such options: - to execute child method - in the above you either returned false (maybe I get this one wrong, but you get the idea) or the parent method was called right after the child's method - there was also some override option, but I don't remember it, it is 12 years old experience | |
Cyphre: 9-Jun-2011 | Pekr, I don't think 'insert-event-func' has anything to do with this decission. Currently R3GUI doesn't have the exact 'insert-event-func' mechanism. But you can add your custom handler with specific priority into the main event loop and then either filter out or pass the events to the system. | |
Steeve: 12-Jun-2011 | I'm late and give my vote to #2. Why ? because I think it's the easiest way to assemble components containing several gobs acting together. | |
Steeve: 12-Jun-2011 | I take one example: If I create one button style with only one gob and then I decide to add an inner gob to change its aspect. I don't want to have to change some code just because of that. Gob's compositing should be the easiest as possible | |
Robert: 24-Jun-2011 | Quite good. We did some major re-factoring and are currently getting automatic GUI testing done. We need this for several reasons: 1. Automatic style lib testing 2. Applicaiton testing | |
Robert: 24-Jun-2011 | This is a major step as it will reduce our hours to do these tasks. Testability must be designed in right from the start and it will save thousands of hours of effort later. | |
Gerard: 11-Jul-2011 | A post to keep you informed about what the ELICA LOGO can do relative to 3D graphics, animation an GUI (under windows only) - all their libraries are open source and I thought you would like to know about - see the link in the OPEN GL group. Hope it can be useful in some way or another. Regards, Gerard | |
Henrik: 24-Aug-2011 | The current overview of all styles: http://rebol.hmkdesign.dk/files/r3/gui/253.png Some more images here: http://rebol.hmkdesign.dk/files/r3/gui/ A bit of status: - Cyphre has recently fixed a bug in the hostkit with the display of some unicode characters. Will see if there can be a release. - Cyphre has been working on fixing various low level issues in the R3 GUI source - Cyphre is working on testing scheme for GUI and some documentation - Bolek is working on styles and a TODO test application, called "Notation" for Robert - We still need Carl to fix one particular bug, which is prevents creating complex layouts | |
Pekr: 24-Aug-2011 | Thanks a lot for an update, both Robert and Henrik. It is encouraging to see some activity. As I personally offered to Rebolek - I can make some quick testing/private reporting, so if you can prepare some interim release, I am interested. But - I can wait for the official one. | |
Pekr: 25-Aug-2011 | how powerfull is a table style? I expect it not being full grid capable, as Cyphre did in the past, however what's the basic functionality to expect? - column sorting - two state, or three state? (I don't like when I can't get back the original sorting = unsorted), but that's just my point-of-view, and not importan feature initially - column filtering like in MS Excel - how much data the table handles? | |
james_nak: 26-Aug-2011 | DB mode? That's exciting news. Thanks Rebolek for the update and Pekr for asking. | |
Gregg: 27-Aug-2011 | Most excellent Henrick (and RMA). | |
Cyphre: 30-Aug-2011 | James, I wrote first round of basic tests for some styles and so far this method works well. I haven't tested recording of realtime resizing and dragging so far but I'm sure if there are any issues they'll be fixed along the way. Otherwise this method doesn't cover only recording of user input, but it is possible to insert 'checkpoints' with REBOL like code to check specific conditions during the testing sequence. Cmobination of both makes this testing subsystem very flexible and relatively easy to use. | |
Robert: 2-Sep-2011 | And, there won't be any changes. It's just to access stuff in a face. | |
Henrik: 17-Sep-2011 | I think the intention is to emulate the MacOSX tag field. You write in a "floating" text field and when pressing enter, it becomes a tag, which can be deleted or moved around. Deleting or moving doesn't work yet. | |
GrahamC: 17-Sep-2011 | One thing I would like to see is the ability to keep focus on a field and not let it be lost to other faces/widgers appearing | |
GrahamC: 17-Sep-2011 | In an async application you can't control which windows popup in the background ... so you want to keep focus on a field where you are entering data and not be kicked out of that field | |
Henrik: 26-Sep-2011 | NLPP 2.0 is R2 and RebGUI based. | |
Henrik: 26-Sep-2011 | The timing is bad, as NLPP 2.0 has already been in development since early 2011 and it's almost leaving alpha development. Furthermore, there is a lot of development time invested in some special RebGUI widgets for NLPP and converting this work to R3 would take a significant amount of time. | |
Robert: 2-Oct-2011 | With our R3-GUI test-system available now, we could really need some help in creating test-cases. The more the better. We want to build-up a huge test-suite for GUI tests that we run on "every commit" to keep quality high and identify breaking changes. | |
Robert: 2-Oct-2011 | The more help to build test-cases and submit them to us, the faster we will be in pushing R3-GUI forward. | |
Pekr: 2-Oct-2011 | I can still get hard crasches of R3, in various phases: do %r3-gui.r3 do %examples/run-layouts.r3 Two times I got a crash, when just closing the windows, and when at layout #15, clicking in the form. Once I got it with layout #20, and once at layout #27, clicking the big red button ... | |
Pekr: 2-Oct-2011 | I just posted what I do. Running above script, closing the windows, and trying to click into some forms. Not easily reproducible ... | |
Pekr: 3-Oct-2011 | Cool that he's available. I noticed his new photo on a vineyard, on facebook, so he's still alive and well :-) | |
Pekr: 7-Oct-2011 | As for the possible "look & feel" of the GUI, I personally like HTC Sense, and Linux Mint - combination of light greay and green. IIRC Ashley created some more lightweight look for his GUI too later in the process ... http://www.xda-developers.com/wp-content/uploads/2010/04/ScreenShots.png?139d23 http://smartphoneblogging.com/android-picture-galleries/htc-sense-screenshots/ http://www.linuxmint.com/screenshots.php Take it just as a note :-) | |
Pekr: 11-Oct-2011 | Robert - I think that it is not accurate, that noone is interested in the R3 GUI. IMO we all are, it is just that each of us is busy elsewhere. If you look into the past of this group, or in the old GUI (Carl's one) old days, it was mostly me and 1-2 users to do some comments, studying code, etc. It is about the general lack of man-power. E.g. shadwolf claimed, he can do tree view in few hours, but is refusing to, and you better don't read the long blog chat. It is also about lost confidence of many rebollers into R3 in general. Or just maybe - ppl being in wait mode, untill Carl reappears? | |
Pekr: 11-Oct-2011 | As for me - "I would like to help", and I will at some point, at least with testing. But got my own project 2Zone moving, awaiting LED Screen arrival and needing to do many arrangements. I can't surely code tree-view,but I can test, even privately, for anyone who asks me. Not much next 3-5 weeks though .... | |
Endo: 11-Oct-2011 | Robert: you are wrong. As Pekr said many of us are waiting and busy with something else. I downloaded all the RMA R3 stuff, tested all GUI examples (found some crash problems btw) I really would like to help/write a tree style, but I'm not a good Rebol coder I'm afraid. So please keep up the work. | |
Sunanda: 11-Oct-2011 | Robert -- an R3 GUI just isn't one of my priorities just now. While there is no likely target date for a beta release of R3, all my REBOL development is on R2. I was happy to help debug R3 alphas while that project had some momentum, and I may be again in the future, But right now, I just do not have the time for what I have to consider to be speculative projects. I hope you do get the help and feedback you need. | |
BrianH: 11-Oct-2011 | I will be more actively interested when I start having to write code that requires any GUI at all, but what I'm working on right now doesn't even need a web interface. All batch and server stuff, and almost all the REBOL stuff is R3. This can't last forever, so I will eventually need a GUI. I am working on ODBC though. | |
Robert: 12-Oct-2011 | Well, we all have a hell lot to do. There are just a some simple facts: - making public releases cost us time. Not horrible lot but anyway... - people are interested to take a look at the code and run the tests... - maybe we get some feedback All nice, but it doesn't move us forward faster. I'm not frustrated I'm just wondering.... there are still a lot of excuses why R3 can't be used (which is wrong) but only a very few people try to build something with it. | |
Henrik: 12-Oct-2011 | That would depend if Carl approves it, and AFAIK he has not looked at any of the changes yet. However, it won't affect the development of the R3 GUI, whether he approves it or not. It will still be made. | |
Robert: 12-Oct-2011 | and: Than you need to take action and change it. It's not a "musical request programm" where you want something and it will happen. | |
Ladislav: 12-Oct-2011 | ...And, R3GUI is not in limbo, it is being developed | |
Ladislav: 12-Oct-2011 | No, NLPP 2.0 is already being tested, and adjusted (finishing touches), in R2 | |
GrahamC: 16-Dec-2011 | I have a RebGUI application of some hundreds of screens and sadly it is not very brisk these days presumably due to GC occurring at inconvenient times, or just using too much ram. Any stress testing down with R3GUI with hundreds to screens? |
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