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Robert: 4-Jun-2010 | Just an editor and the CLI. | |
AdrianS: 4-Jun-2010 | Yeah, most extensions probably wouldn't involve too many files to manage and code should be easy to debug by printing to output. I never looked at D closely, but it does seem to be a really nice alternative to using C/C++. | |
Robert: 4-Jun-2010 | It is, it makes your life a lot simpler and is worth to get into the language. | |
TomBon: 8-Jun-2010 | great! very cool code ladislav, and extrem usefull to solve the lack of handling pointers, nested structs etc. in rebol. with peekpoke.r we are now able to use a much greater bandwith of external libs and a very important improvement for rebol in creating commercial apps. could this be incorporated directly/native into R2/3? | |
Ladislav: 8-Jun-2010 | There are two discussions going on related to this subject: http://www.rebol.net/wiki/DLL_Interface and http://www.rebol.net/r3blogs/0317.html | |
TomBon: 8-Jun-2010 | cool, just tested with a complex C lib I am fighting a long time, handling various pointers and nested struc arrays. now it works! thx ladislav. | |
TomBon: 8-Jun-2010 | well ladislav, you are a real gentleman and understatement too, the 'other ones' are concepts, peekpoke is here now and ready form use, just that simple. btw greeg's notice; I second this, peekpoke.r should be named clearer. | |
Maxim: 9-Jun-2010 | I wanted to try out a different style, using texture and specifically going against the white & "pure". It evolved into this dirty "workshop" style, which I find appropriate for a site about tools. | |
AdrianS: 9-Jun-2010 | The beveled steel font seems to not quite fit for me - kind of just floats there with no drop shadow or some other integration into the background graphics and the lighting isn't consistent with the lighting on the background. The background graphics dimpled steel looks to be lit from the top right while the steel font seems to be lit more from the side (though not all characters seem to be the same - note the right vertical on the capital M in moliad). | |
AdrianS: 9-Jun-2010 | How do you see styling being done in remarq? How is styling kept in sync between the html a designer might create and the html produced by the code behind the tags? | |
Maxim: 9-Jun-2010 | The styling mechanism is all up to you. currently, the site is a mix of CSS, images and run-time html generation. As I start adding dynamic content tags, I might start using some remark code within the CSS to keep the style programmable. things like colors, texture-names, could all be resolved from remark. Where and how that information is stored is totally separate from the engine. remark tags are little dialects which are created & parsed dynamically, stored as sets, which are called document models. Using a smart caching system and a feature I call "dialect Learning" you can *merge* different document models together and leverage code from a variety of sources. In the above the <main-menu!> might generate markup containing remark tags which you define before or later, the menu will adapt its style for your needs. so the same menu, will in fact generate different html output based on what mix of document models you are using. one might build animated javascript, the other might be only static HTML. the style is much more than just "looks" its actual content, but the nice thing is that your source HTML is totally unchanged, and there is no "Code" in your pages, only markup. | |
AdrianS: 9-Jun-2010 | I guess what's not clear to me is how is a designer who is including some remarq tags into the page going to know the IDs and class attributes of the generated HTML so that he can create appropriate CSS for that HTML - can he specify the class, ID (or a set depending on the type of content) on the remarq element so that these will be used in generation? | |
Maxim: 9-Jun-2010 | it all depends on the remark tags you use (and build). there is already a tag which outputs <P class="xxxx">content</p> where "xxxx" is the actual label of the remark tag. so <!TITLE This is my title> outputs <P class="TITLE">This is my title</p> | |
AdrianS: 9-Jun-2010 | Well, this can work for simple content where the name of the remarq tag pretty much matches the output one to one. I was wondering about more complex cases, e.g. a table, where all parts of the generated content need spearate styles. It might be useful to allow something like <!FANCY_TABLE classes="fancyHeaderClass,columnClass,rowClass" ids="..."/> or something like that. The exact values for these would be based on some well documented definition of the FANCY_TABLE. Another possibility would be to provide another tool for parsing the various remarq tag implementations and generating or updating (if already generated) a CSS file that the designer would then work on and have ownership over. | |
AdrianS: 9-Jun-2010 | not sure it was clear in the above that I meant that remarq would use the passed in set of classes, ids, etc, parse them based on some convention, and use them in the generated output | |
Maxim: 10-Jun-2010 | what I'm saying is that these things will part of document model which you either define yourself, or pick and choose from 3rd party. moliad.net is a test bed for this new remark technology and out of it, quite a few document models will be born. One big feature of remark is that rtags use REBOL data, not HTML syntax. so you can structure stuff with the cleaner rebol syntax, ex: <!table labels: [ name birthdate city ] label-styles: [inverted-label label label ] column-styles: [bold-text text text ] data: <sql! select [name date city ] from users-table >> note here that the <sql! tag is parsed first, so its data will be fetched and inserted within the table. | |
Maxim: 10-Jun-2010 | alternatively, for simplicity, one could build a <!user-list> tag which is defined as <sql! select [name date city ] from users-table > and use that simpler tag in the !table definition. | |
Maxim: 10-Jun-2010 | the styles might also be rtags and the sets of tags too. all is parsed as text within the engine, which you can load as data or as text within your rtags. | |
Maxim: 10-Jun-2010 | this means a <!users-table> tag which is defined via <!table> could actually generate different content if the <!user-list> tag from various document models are used in different parts of your site or one different sites. meaning that the same content pages, will ultimately adapt to the document models used, and not the other way around, which is how we are used to building web pages. | |
PeterWood: 22-Jul-2010 | I've corrected the error, run the test suite and uploaded the corrected version. | |
Maxim: 23-Jul-2010 | janko.. my site is all built using remark, and uses jquery (which I used for the menues) embed as a module | |
Graham: 24-Jul-2010 | Ok, you just need to be an Australian citizen, move to Ashley's electorate and vote for him! | |
Graham: 20-Aug-2010 | Chris, Maarten also included switches to encrypt and decrypt files being stored on S3 ... do you want to tackle that as well? :) | |
Chris: 20-Aug-2010 | Or: U is the same as C on S3 (as near as I can tell) and D is a little way off. | |
Chris: 23-Aug-2010 | And thanks for the 'header tip - it works, and so this implementation works with the built-in HTTP scheme : ) | |
Chris: 23-Aug-2010 | I switched out the URL and it still works : ) | |
Chris: 23-Aug-2010 | Yes - need to be able to use 'put and 'delete for sure. | |
Chris: 23-Aug-2010 | I may change the third argument to a filename that automatically loads and saves user info. At the moment, it asks for a block. | |
Graham: 23-Aug-2010 | And can your oauth work be used for google ? | |
Chris: 23-Aug-2010 | Should be somewhat compatible. There's two main parts: the header and the handshake. | |
Chris: 23-Aug-2010 | The handshake is a multi-step process to get a user's credentials: request a temporary token, send the user to the site, user comes back and enters a code, request a permanent token. | |
Graham: 23-Aug-2010 | Yeah ... I looked at this before and decided it was a little tricky :) | |
Chris: 23-Aug-2010 | Well, even for twitter, I maintain an account for my soccer team - so I have an app key/secret and two user key/secrets. | |
Chris: 23-Aug-2010 | Then for google, you'd need an app key/secret and a user key/secret. | |
Chris: 23-Aug-2010 | So you'd need to store by domain and user. | |
Chris: 23-Aug-2010 | And... | |
AdrianS: 24-Aug-2010 | get-env returns the value of an env variable, so you could concat that, system32, and the dll name | |
BrianH: 24-Aug-2010 | Anything that requires traditional I/O (not OpenGL or DirectX) will have a lot of variation on Windows. Video games use timers and delays to get consistent behavior. | |
Maxim: 24-Aug-2010 | its not perfect, because the time events aren't very reliable, but at least I can measure some of mouse events and throttle them. | |
Maxim: 24-Aug-2010 | yeah... I think I also actually didn't want to overwrite the 'proper' word space from R3 with my own. if brianH feels this is effective enough, then he can always put this into /forward and rename the function. | |
Chris: 6-Sep-2010 | As far as I can make out, Google Charts API works in R3 as well. Project page: http://www.ross-gill.com/page/Google_Charts_and_REBOL Other marker types: line, arrow, cross, diamond, rectangle, diamond, square, horizontal lines, x. They all follow the same basic structure: name, opt color, index, opt points, size, z-index. See the page on Compound Charts for more info: http://code.google.com/apis/chart/docs/gallery/compound_charts.html | |
Janko: 9-Sep-2010 | Yes, very cool stuff Chris. You are putting out nice web integration things, this, and twitter stuff. Very nice! | |
Maxim: 17-Sep-2010 | for fire not much, a part that its a bit softer... though I am now trying to change the shape of the fill and cirlce so its a vertical ellipsis.. this should hel make the flames more or less lines.. | |
Maxim: 18-Sep-2010 | bah, its just too much cpu... with the smoke... it end ups eating 7-10 more cpu, and I can't crank up the rate past 70 so its really bad. with normal circles, I can up the rate to 500 and just make things less opaque and the end result is much prettier. | |
Maxim: 18-Sep-2010 | I'm about to upload a new version... flame quality is really better and the default setup is really neet. | |
Gregg: 18-Sep-2010 | Great stuff Max. It saves the setup, but doesn't seem to reapply it on startup. Is that correct? I had a good looking smoke and flame I wanted to share, but then closed the app again. Setting the smoke life to a smaller value greatly reduces the "bubble" effect and makes it look *really* nice. The Smoke Darkness slider doesn't seem to initialize to the correct value. e.g. move it slightly and the smoke color changes dramatically the first time. | |
Maxim: 18-Sep-2010 | the latest version saves all the birth points and their life span, but doesn't save out the "looks" properties yet. about the smoke color slider... yes... I forgot to change it to light color. | |
Gregg: 27-Sep-2010 | Thanks for updating INCLUDE Ladislav! I use it a lot, and this will give me more reason to try some things under R3. | |
Pekr: 29-Sep-2010 | I'll just copy my email here, as I don't know everybody's on the ML: This is great! First real R3 extension. Just few suggestions overall: - we should not really forget about using schemes/ports - aproach you used is really an old-school, non rebolish. Surely useable, but maybe I am just too much used to nice other-rebol-db-driver interfaces. As for ports and blocking argument - wasn't R2 ODBC eventually blocking too? - embedded extension is nice, but as well as for SQLite Robert did, I suggest to use DLL aproach, with tiny wrapper - you save novices from the need to set-up the compiler. Other than that, I am very surprised that somene actually finally produced something VERY usefull, along with nice docs. Just - wow, and thanks :-) | |
ChristianE: 29-Sep-2010 | Thanks, Petr, you're feedback is appreciated! Just some comments: Yes, I was thinking *ports*, too, but with R3, the not yet available *devices* will be an even better way to go. The API with open-* and close-* isn't really nice but it's not yet set in stone, no way. Definitely I'll compile to a DLL, too, that's just a matter of time. | |
Maxim: 29-Sep-2010 | Christian... compiling to a db, requires two lines of text to change in you C code, and a change in compiler so that it compiles as a dll instead of an exe. really. it takes 15 minutes to change (I did so as a test with one extension I was using to try out the new interface) | |
ChristianE: 29-Sep-2010 | These two lines, Max, should be somet #define REB_EXT and a RXI_LIB RL declaration, but that doesn't get me too far. This "15 minute change" is going to cost me hours ;-) And the funny thing is that I had it working as a DLL first with A102/A103 and then changed to embedded extension. Now I don't find my way back ... | |
Maxim: 29-Sep-2010 | looking at it now... there are a few changes... but look at this code by Andreas, and it should get you up and running within minutes... basically copy/paste all the appropriate stuff and change what is specific to your code. https://gist.github.com/0677266b8511d83ce76a | |
ChristianE: 29-Sep-2010 | Andreas, this is great! I'll apply the changes tomorrow evening since I'm not a my dev pc now, and put the DLL on the page for others to download and play it.. | |
Graham: 30-Sep-2010 | Perhaps you could write a small tutorial on how to create extension and dll while it's fresh in your mind :) | |
Maxim: 5-Oct-2010 | note that I've tested with hundreds of notes and its still very fast., even the scrolling. | |
Maxim: 5-Oct-2010 | I also plan on adding other export modes, one being for make-doc it would allow us to edit data and look at it via make-doc strings in a single click. | |
Maxim: 25-Oct-2010 | darn, I just downloaded and unpacked it... works for me... :-( | |
Maxim: 25-Oct-2010 | pekr, its not just an exercise. and yes Carl is interested, it just wasn't obvious what would make it easier to hook into, now we have something to look at and discuss. | |
Andreas: 25-Oct-2010 | For those interested in a quick overview of the changes in the hostkit, here's a diff between CGR-A109 and RT-A109: https://gist.github.com/9d6d0330b88d6d5419b1 | |
Maxim: 26-Oct-2010 | Andreas thanks for that.... that is exactly why I spent a day re-organizing my code base so that the host and the CGR system are now almost separate. its now very easy to see what little changes are required for CGRs to work. though a few tweaks in the host would make CGRs a bit faster and simple to use. | |
Maxim: 26-Oct-2010 | one note is that a few of the changes are in fact just added documentation in the host, which is scarce at best. I think it would be nice that as people work on and study the host files, more documentation be added, if only to improve its understanding. many of the view files use short variable names which is ok, but the sense of what and most especially *why* things are being done is currently very obscure and I can see it being hard to maintain in the long run. when you look at all the box region math, sometimes being done more than once on the same values, its very hard to positively identify what is being calculated and why it even needs to be done at that point in the various functions. when I look at the code, there are many very similar ops being done, and it might be that some of that should be reshaped into more re-usable code. maybe if only as multi-line macros, to keep it fast. | |
Maxim: 26-Oct-2010 | I've had that too, but changing the optimizing on Release mode, I have just about the same issue as Christian. in debug mode I've *never* had a crash yet. even on very small or huge datasets. so AFAICT its a dreary compiler issue, and the worst of it is that I can't debug it, cause it *only* crashes when I'm not in Debug. | |
Maxim: 27-Oct-2010 | wrt resize, yes that is on purpose. it allows me to test events within and without the opengl. | |
Maxim: 27-Oct-2010 | and yes it is strange that it works now and didn't work before! I didn't change any of OpenGL code, though I had a serious memory corruption issue, so its possible that on your system, that translated to some bogus system call. | |
Henrik: 27-Oct-2010 | it has been behaving strangely just yesterday (openGL issues) and today (network flakey), so I'm not even sure it will keep working. :-) | |
Group: Announce ... Announcements only - use Ann-reply to chat [web-public] | ||
Geomol: 19-Oct-2006 | Apollo 1.4.1 released: http://home.tiscali.dk/john.niclasen/apollo.zip Fixed a problem with the buttons for missions with a lot of pictures. Unpack the zip and start apollo.r. The indexes for Apollo 7-17 missions doing the years 1968-1972 will be created. The script loadthumbs.r can be used to download all thumbnail pictures, so the apollo.r script will run faster. Run loadthumbs.r after the indexes have been created by apollo.r. (Thumbs are around 30MB!) The pictures are a collection of the pictures released on the website: http://www.apolloarchive.com/ | |
Maxim: 31-Oct-2006 | There is finally a script to demonstrate some of GLayout's current capabilities. the demo script will download and save slim and glayout on its own (asking first), hands free, no obscure installation needed. do http://www.rebol.org/cgi-bin/cgiwrap/rebol/download-a-script.r?script-name=glayout-demo.r | |
Brock: 31-Oct-2006 | Nice work Maxim, love your button styles, the menu's. Very nice looking and nice feel. | |
Brock: 31-Oct-2006 | Nice work on Glayout Maxim, love your button styles, the menu's et el. Very nice looking and nice feel. | |
Maxim: 1-Nov-2006 | STEEL web site - tools for REBOL is now moved and completely refreshed. currently has up to date information on liquid, slim and reTools. Will be uploading some GLayout docs next week. | |
Maxim: 6-Nov-2006 | The REBOL Week is still alive and kickin :-) The REBOL Week has been tracking and compiling most of what you've been doing since it started almost SIX months ago already! and it seems We've begun to have a measure of notoriety (check this week's edition;-) For the new guys around here, (and those who forgot about it ;-) here is the link, to this great compilation of most of what is happening in the REBOL community: http://rebolweek.blogspot.com/ | |
Ryan: 7-Nov-2006 | How do you get all that data on screen into a file? Well, now you can do this: save %data get-form my-window And you can put it back just as easily. Cool eh? Thank Cesar Chavez too, he did most the coding. http://www.practicalproductivity.com/files/form-tools.html http://www.practicalproductivity.com/files/form-tools.r | |
Maxim: 17-Nov-2006 | GLayout v0.5.4 released (on rebol.org, as usual) --------------------------------------- -SWITCH-PAD: tab-pane like style... supply all tabs directly within the main layout, if you want i.e. no need to separate each tab's layout. -field style: new visuals, faster, more obvious, supports rounded corners, fixed sizing. -menu-bug vs popups bug fixed -hshrink now fully implemented for text and buttons. -buttons now supports mouse-relative popup menus -center group style, allows to center static-sized objects or adds margins support for stretchy content | |
Maxim: 17-Nov-2006 | GLayout demo 0.9.1 Released: ------------------ -auto-updates latest version of GLayout (as per slim requirement). -new layout using switchpad (btw, switchpad automatically adds a right-click popup to select panes) -takes advantage of new GLayout features. -improved input field filter example, now properly reacts to caret offset (cursor) -better button and field options examples -adds center style examples. do http://www.rebol.org/cgi-bin/cgiwrap/rebol/download-a-script.r?script-name=glayout-demo.r | |
Geomol: 28-Dec-2006 | NicomDoc 2.1.0: http://home.tiscali.dk/john.niclasen/nicomdoc/ Added an alternate way to construct tables. Instead of the need for =row and =cell commands, a table can just be lines (each line is a row) and on each line, cells are separated by one or more tabs. Docs with lots of tables will shrink considerable in number of lines needed. The Math specification (http://www.fys.ku.dk/~niclasen/nicomdoc/math.txt) went from 3000 to just below 700 lines this way. | |
Maxim: 2-Jan-2007 | You can basically edit each AGG canvas graphic element directly from the canvas using the mouse, this includes dragging, reordering and a pop up menu which is stroke contextual :-) have fun | |
Maxim: 5-Feb-2007 | The REBOL week published, http://rebolweek.blogspot.com for those who forget that the REBOL community has its own newsfeed.... feel free to ask for any article you wish to publish on the rebolweek group here. If it relates to REBOL, we'll be happy to help and raise awareness! | |
Maxim: 5-Feb-2007 | liquidator, teaser here is a quick snapshot of the culmination of years of work, finally coming together. using the same (evolving and improving) core engine as the regraph tech demo, I am now attacking the IDE for dataflow application development. FINALLY. Also note that this is built over liquid which is a full featured, lazy computing, dynamically reconfigurable dataflow engine. also note that all internals of the nodes (processing and gui views) are built using liquid itself, so it will be possible to apply your own connections within the internals of the application itself ! Expect first working demos within a few weeks. First picture out of the lab: this is basically a generic "Add" node being instanced 4 times, note that each plug can stick out at any angle and that the node type label is already neatly aligned in the center of the node's core at the center. http://www.pointillistic.com/open-REBOL/moa/steel/images/news/liquidator.jpg all lines and plugs stay connected whatever you drag around (plug or node) | |
Graham: 8-Feb-2007 | A working script (send-gmail.r) that sends secure mail to gmail using gmail's smtp server, and a nearly working prot-esmtps (esmtps ) that you can use to send mail using a modified send version. http://202.78.147.203/Rebol_Scripts | |
Maxim: 21-Feb-2007 | REMARK HAS NOW FINALLY BEEN RELEASED ON THE STEEL WEB SITE REMARK is a robust web site building tool which allows you to construct your own custom tags using rebol values and dialecting. The main difference of remark with other tools of its kind, is that the web pages do not contain code, they contain data or parameters to your custom tags. Remark also persistently reparses tags until no more custom tags exist in the dialected tags you create. this means you can actually build up your pages with custom which use custom tags themselves... talk about leverage! at version 1.3.5 it support multiple site configs, ftp dumping, site specific configuration, and the very flexible remark engine itself. Creating tags is trivial and for simple templating, you don't even need to know how to code in rebol... just html content within stored files can be nested within your site's pages and will be included, by simply adding a tag which is called like the stored html. Using differently named source file extensions you can even decide to parse the content differently, so that you can create different page templates or one can even decide to create a make-doc handler for example (its not included by default, just possible if you need it). you can check-out the FULL documentation, including tutorial, example site, reference page and guides on adding new tags and templates. here: http://www.pointillistic.com/open-REBOL/moa/steel/retools/index.html | |
Chris: 21-Apr-2007 | Introducing QuarterMaster: Yet Another Web Framework that I'm probably going to have to take time to document properly: http://www.ross-gill.com/QM/ In short, it is designed around the MVC pattern. It is open source (license tbd). Tries to be lightweight, but could use some work. Tries to be as thin a wrapper to Rebol (/Core, /Base, whatever) while providing key functions for creating web sites/applications. Includes a flat-file dbms out the box, which generally works. Currently coded to work with Apache (needs mod-rewrite and 'request-uri' env variable), but should eventually be httpd agnostic. Please try, please test. I will answer all and every question (within reason). All suggestions considered with an open mind... Group: !QM | |
[unknown: 9]: 21-Apr-2007 | I created a new project in Qtask called "IT Think Tank" The goal is to invite people that like fiddling with Servers. I realized that I know a lot of people that do this, and they all have the same issues, so they might as well share knowledge. If you would like to be invited to this project, shoot me a private message. The advantage of a group here on Qtask over - lets say - some forum on the web is: - Knowing each other, or being only one degree of separation tends to mean one feels more comfortable asking deeper questions. - Being more than a Forum, people can share files, build Qwikis of common issues, etc. - The people I know tend to be a "click above." | |
btiffin: 27-Apr-2007 | Ever wanted well behaved dates and times, padded with leading zeroes? Check out form-date.r in the rebol.org library. It just went in. Closely compatible with strftime. Thanks to Chris. | |
Chris: 28-Apr-2007 | Using QM with Cheyenne -- instructions now included in the documentation: http://www.ross-gill.com/QM/introduction.html All mod-QM should do is intercept 404s and redirect the request to QM. I don't think this affects existing setups (please tell me if I'm wrong). QM 404s by default are handled in files://system/views/errors/notfound.rsp | |
Terry: 15-May-2007 | After much consideration, we've decided provide a dual license for Redwerks technologies similar to MySQL's licensing policy.. If you are developing and distributing open source applications under the GPL License, then you are free to use Redwerks Inc. software under the GPL License For OEMs, ISVs, and VARs who distribute Redwerks with their products, and do not license and distribute their source code under the GPL, Redwerks Inc. provides a flexible OEM Commercial License. The dual - license will apply to the following Redwerks Inc. technologies Eco - Our Semantic Network DBMS Framewerks- our website creation middleware built on Eco LFReD - our natual language intelligent agent For more information on this, and how it relates to Rebol, check out the Redwerks group. | |
Terry: 17-May-2007 | First of our proposed source releases.. Rash 1.1 -- Now GPL (Windows binary.. will post the Rebol source as soon as I find it ;) Rash is a Rebol / Flash Hybrid Personal Agent using some early Natural Language Processing prototypes The technology has grown since this application, and is being incorporated into Framewerks, but it's a fun introduction. I'll post an old description of what it does in the Redwerks group Download here.. See the Redwerks group for instructions.. or posting questions. http://alicefair.com/rash/rash1.1.zip | |
btiffin: 26-May-2007 | The formation of the International REBOL User Association...Open Invitation 26th of May, 2007, 20:00 UTC. First Meeting is about to be called to order in the new IRUA forum. This forum is for formal IRUA messaging only. IRUA Chat has also been created for informal discussions. The name is going to change. Please see the agenda and motions linked below. Details at http://peoplecards.ca/rebol/formation.html | |
Geomol: 31-May-2007 | Hokus Pokus! This is a little fun script, I'm working on, that actually may be useful for someone. It can change something into something else. First version could transform bitset! back to it's original string!, then I added conversion between issue! and tuple!. Now it can also translate between many human languages, like in this example: >> do http://www.fys.ku.dk/~niclasen/rebol/hokus-pokus.r >> hokus-pokus/translate "Hello, how are you?" "en2es" == "ÀHola, c—mo eres?" Using the /translate refinement, and the extra argument can be any of: ar2en , "zh2en", "zh-CN2zh-TW", "zh-TW2zh-CN", "en2ar", "en2zh-CN", "en2zh-TW", "en2fr", "en2de", "en2it", "en2ja", "en2ko", "en2pt", "en2ru", "en2es", "fr2en", "fr2de", "de2en", "de2fr", "it2en", "ja2en", "ko2en", "pt2en", "ru2en", "es2en" translating between languages like Arabic, English, Chinese, French, German, Italian, Japanese, Korean, Portuguese, Russian and Spanish. Yeah, it's a real Transmogrifier. Have fun! (It may be hard to type in many of these languages with current REBOL, I don't know! :-)) | |
ICarii: 1-Jun-2007 | ..and Re-released without the mix bug - version 0.0.2 now available | |
ICarii: 3-Jun-2007 | Mahjong updated to include unlimited undo, right click match and hint helps and added a few warnings on things such as no moves, game completed etc. If you already have the resources from the zip file then you can access the script at: http://rebol.mustard.co.nz/mahjong.r | |
TimW: 9-Jun-2007 | I don't know if this is useful to anyone or not, but a couple of weeks ago I wrote a xanga parser to save posts and comments in a wordpress xml format. http://www.timwylie.com/xword.html | |
Rebolek: 29-Jun-2007 | UTF-8 Validator check and validate UTF-8 files, convert from USC-2 to UTF-8, convert special characters to HTML-entities and vice versa (can ignore selected tags). available from http://bolek.techno.cz/UTF8-Validator/as REBOL script and Windows executable. | |
ICarii: 4-Jul-2007 | RebTower 0.1.0 - added spacebar toggle to turn mode after accidentally turning it off on 0.0.9 ;-) From now on the latest versions will always be found below (its relatively stable now). (Full version) http://rebol.mustard.co.nz/rebtower.zip (Update Only version) http://rebol.mustard.co.nz/rebtower.r(for update from versions 0.0.7 and higher) | |
ICarii: 4-Jul-2007 | for linux change the fonts inside builder.r and rebtower.r from verdana and tahoma to something similar :) | |
btiffin: 1-Aug-2007 | I'm pleased to announce the REBOL user group now has a name. World meet user.r Details in IRUA and IRUA Chat. Those forums will be retired and renamed to user.r shortly. | |
PhilB: 11-Aug-2007 | Draw a surface with 3-D Perspective and allow roation - http://peoplecards.ca/rebol/philb/utils/3D-surface.r & in the Rebol Library http://www.rebol.org/cgi-bin/cgiwrap/rebol/view-script.r?script=surface.r | |
Kaj: 6-Oct-2007 | It syncs directories, and apparently also MySQL and SQLite databases - or it needs them for functioning | |
Oldes: 8-Oct-2007 | Rebol/Flash dialect (RSWF) version 2.5.0 is available! compressed: http://box.lebeda.ws/~hmm/rswf/rswf_latest.r(89kB) uncompressed: http://box.lebeda.ws/~hmm/rswf/rswf_2.5.0.r(331kB) as colorized HTML: http://box.lebeda.ws/~hmm/rswf/rswf_2.5.0.html (885kB) What's new: - New swf-parser included which replaces old exam-swf function (useful for importing foreign SWF files) - Added implementation of Class definitions for SWF versions 6 and higher (I have to create some examples) - Added new 'trace function into actions (which can be use to compile swf files with or without trace calls easily) - 'require and 'include now accepts block of files or urls (I should modify my rswf code colorizer to show included files as well) Here is also new example how to include first of GUI elements: http://box.lebeda.ws/~hmm/rswf/example/swf8-cliphandler In the future I would like to create something like mini Layout dialect which will be used for better positioning of the new GUIs I'm working on. | |
Oldes: 8-Nov-2007 | GIF parser. At this moment it just prints info and or inserts comment. do http://box.lebeda.ws/~hmm/rebol/gif_latest.r gif/parse http://box.lebeda.ws/~hmm/rswf/bitmaps/chinese.gif write/binary %test.gif gif/add-comment http://box.lebeda.ws/~hmm/rswf/bitmaps/chinese.gif "test" gif/parse %test.gif |
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