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world-name: r3wp

Group: Ann-Reply ... Reply to Announce group [web-public]
Robert:
4-Jun-2010
Just an editor and the CLI.
AdrianS:
4-Jun-2010
Yeah, most extensions probably wouldn't involve too many files to 
manage and code should be easy to debug by printing to output. I 
never looked at D closely, but it does seem to be a really nice alternative 
to using C/C++.
Robert:
4-Jun-2010
It is, it makes your life a lot simpler and is worth to get into 
the language.
TomBon:
8-Jun-2010
great! very cool code ladislav, and extrem usefull to solve the lack 
of handling pointers, nested structs etc. in rebol.

with peekpoke.r we are now able to use a much greater bandwith of 
external libs and a very important improvement 

for rebol in creating commercial apps.  could this be incorporated 
directly/native into R2/3?
Ladislav:
8-Jun-2010
There are two discussions going on related to this subject:

http://www.rebol.net/wiki/DLL_Interface

and

http://www.rebol.net/r3blogs/0317.html
TomBon:
8-Jun-2010
cool, just tested with a complex C lib I am fighting a long time, 
handling various pointers
and nested struc arrays. now it works! thx ladislav.
TomBon:
8-Jun-2010
well ladislav, you are a real gentleman and understatement too, the 
'other ones' 

are concepts, peekpoke is here now and ready form use, just that 
simple. 

btw greeg's notice; I second this, peekpoke.r should be named clearer.
Maxim:
9-Jun-2010
I wanted to try out a different style, using texture and specifically 
going against the white & "pure".


It evolved into this dirty "workshop" style, which I find appropriate 
for a site about tools.
AdrianS:
9-Jun-2010
The beveled steel font seems to not quite fit for me - kind of just 
floats there with no drop shadow or some other integration into the 
background graphics and the lighting isn't consistent with the lighting 
on the background. The background graphics dimpled steel looks to 
be lit from the top right while the steel font seems to be lit more 
from the side (though not all characters seem to be the same - note 
the right vertical on the capital M in moliad).
AdrianS:
9-Jun-2010
How do you see styling being done in remarq? How is styling kept 
in sync between the html a designer might create and the html produced 
by the code behind the tags?
Maxim:
9-Jun-2010
The styling mechanism is all up to you.  currently, the site is a 
mix of CSS, images and run-time html generation.


As I start adding dynamic content tags, I might start using some 
remark code within the CSS to keep the style programmable.


things like colors, texture-names, could all be resolved from remark. 
 Where and how that information is stored is totally separate from 
the engine.


remark tags are little dialects which are created & parsed dynamically, 
stored as sets, which are called document models.   Using a smart 
caching system and a feature I call "dialect Learning" you can *merge* 
different document models together and leverage code from a variety 
of sources.


In the above the <main-menu!> might generate markup containing remark 
tags which you define before or later, the menu will adapt its style 
for your needs.   so the same menu, will in fact generate different 
html output based on what mix of document models you are using.  
 one might build animated javascript, the other might be only static 
HTML.


the style is much more than just "looks" its actual content, but 
the nice thing is that your source HTML is totally unchanged, and 
there is no "Code" in your pages, only markup.
AdrianS:
9-Jun-2010
I guess what's not clear to me is how is a designer who is including 
some remarq tags into the page going to know the IDs and class attributes 
of the generated HTML so that he can create appropriate CSS for that 
HTML - can he specify the class, ID (or a set depending on the type 
of content) on the remarq element so that these will be used in generation?
Maxim:
9-Jun-2010
it all depends on the remark tags you use (and build).


there is already a tag which outputs <P class="xxxx">content</p> 
 where "xxxx" is the actual label of the remark tag.

so 

<!TITLE This is my title>

outputs 

<P class="TITLE">This is my title</p>
AdrianS:
9-Jun-2010
Well, this can work for simple content where the name of the remarq 
tag pretty much matches the output one to one. I was wondering about 
more complex cases, e.g. a table, where all parts of the generated 
content need spearate styles. It might be useful to allow something 
like <!FANCY_TABLE classes="fancyHeaderClass,columnClass,rowClass" 
ids="..."/> or something like that. The exact values for these would 
be based on some well documented definition of the FANCY_TABLE. Another 
possibility would be to provide another tool for parsing the various 
remarq tag implementations and generating or updating (if already 
generated) a CSS file that the designer would then work on and have 
ownership over.
AdrianS:
9-Jun-2010
not sure it was clear in the above that I meant that remarq would 
use the passed in set of classes, ids, etc, parse them based on some 
convention, and use them in the generated output
Maxim:
10-Jun-2010
what I'm saying is that these things will part of document model 
which you either define yourself, or pick and choose from 3rd party.


moliad.net is a test bed for this new remark technology and out of 
it, quite a few document models will be born.  One big feature of 
remark is that rtags use REBOL data, not HTML syntax.  so you can 
structure stuff with the cleaner rebol syntax, ex:


<!table  labels:  [ name birthdate city ]   label-styles:  [inverted-label 
label label ] column-styles: [bold-text text text ] data: <sql! select 
[name date city ] from users-table >>


note here that the <sql! tag is parsed first, so its data will be 
fetched and inserted within the table.
Maxim:
10-Jun-2010
alternatively, for simplicity, one could build a  <!user-list> tag 
which is defined as <sql! select [name date city ] from users-table 
>  and use that simpler tag in the !table definition.
Maxim:
10-Jun-2010
the styles might also be rtags and the sets of tags too.    all is 
parsed as text within the engine, which you can load as data or as 
text within your rtags.
Maxim:
10-Jun-2010
this means a <!users-table> tag which is defined via <!table>  could 
actually generate different content if the <!user-list> tag from 
various document models are used in different parts of your site 
or one different sites.   


meaning that the same content pages, will ultimately adapt to the 
document models used, and not the other way around, which is how 
we are used to building web pages.
PeterWood:
22-Jul-2010
I've corrected the error, run the test suite and uploaded the corrected 
version.
Maxim:
23-Jul-2010
janko.. my site is all built using remark, and uses jquery (which 
I used for the menues) embed as a module
Graham:
24-Jul-2010
Ok, you just need to be an Australian citizen, move to Ashley's electorate 
and vote for him!
Graham:
20-Aug-2010
Chris, Maarten also included switches to encrypt and decrypt files 
being stored on S3 ... do you want to tackle that as well?  :)
Chris:
20-Aug-2010
Or:  U is the same as C on S3 (as near as I can tell) and D is a 
little way off.
Chris:
23-Aug-2010
And thanks for the 'header tip - it works, and so this implementation 
works with the built-in HTTP scheme : )
Chris:
23-Aug-2010
I switched out the URL and it still works : )
Chris:
23-Aug-2010
Yes - need to be able to use 'put and 'delete for sure.
Chris:
23-Aug-2010
I may change the third argument to a filename that automatically 
loads and saves user info.  At the moment, it asks for a block.
Graham:
23-Aug-2010
And can your oauth work be used for google ?
Chris:
23-Aug-2010
Should be somewhat compatible.  There's two main parts: the header 
and the handshake.
Chris:
23-Aug-2010
The handshake is a multi-step process to get a user's credentials: 
request a temporary token, send the user to the site, user comes 
back and enters a code, request a permanent token.
Graham:
23-Aug-2010
Yeah ... I looked at this before and decided it was a little tricky 
:)
Chris:
23-Aug-2010
Well, even for twitter, I maintain an account for my soccer team 
- so I have an app key/secret and two user key/secrets.
Chris:
23-Aug-2010
Then for google, you'd need an app key/secret and a user key/secret.
Chris:
23-Aug-2010
So you'd need to store by domain and user.
Chris:
23-Aug-2010
And...
AdrianS:
24-Aug-2010
get-env returns the value of an env variable, so you could concat 
that, system32, and the dll name
BrianH:
24-Aug-2010
Anything that requires traditional I/O (not OpenGL or DirectX) will 
have a lot of variation on Windows. Video games use timers and delays 
to get consistent behavior.
Maxim:
24-Aug-2010
its not perfect, because the time events aren't very reliable, but 
at least I can measure some of mouse events and throttle them.
Maxim:
24-Aug-2010
yeah... I think I also actually didn't want to overwrite the 'proper' 
word space from R3 with my own.


if brianH feels this is effective enough, then he can always put 
this into /forward and rename the function.
Chris:
6-Sep-2010
As far as I can make out, Google Charts API works in R3 as well. 
 Project page:
http://www.ross-gill.com/page/Google_Charts_and_REBOL


Other marker types: line, arrow, cross, diamond, rectangle, diamond, 
square, horizontal lines, x.


They all follow the same basic structure: name, opt color, index, 
opt points, size, z-index.  See the page on Compound Charts for more 
info:


http://code.google.com/apis/chart/docs/gallery/compound_charts.html
Janko:
9-Sep-2010
Yes, very cool stuff Chris. You are putting out nice web integration 
things, this, and twitter stuff. Very nice!
Maxim:
17-Sep-2010
for fire not much, a part that its a bit softer... though I am now 
trying to change the shape of the fill and cirlce so its a vertical 
ellipsis.. this should hel make the flames more or less lines..
Maxim:
18-Sep-2010
bah, its just too much cpu... with the smoke... it end ups eating 
7-10 more cpu, and I can't crank up the rate past 70 so its really 
bad.


with normal circles, I can up the rate to 500 and just make things 
less opaque and the end result is much prettier.
Maxim:
18-Sep-2010
I'm about to upload a new version... flame quality is really better 
and the default setup is really neet.
Gregg:
18-Sep-2010
Great stuff Max. It saves the setup, but doesn't seem to reapply 
it on startup. Is that correct? I had a good looking smoke and flame 
I wanted to share, but then closed the app again. Setting the smoke 
life to a smaller value greatly reduces the "bubble" effect and makes 
it look *really* nice.


The Smoke Darkness slider doesn't seem to initialize to the correct 
value. e.g. move it slightly and the smoke color changes dramatically 
the first time.
Maxim:
18-Sep-2010
the latest version saves all the birth points and their life span, 
but doesn't save out the "looks" properties yet.


about the smoke color slider... yes... I forgot to change it to light 
color.
Gregg:
27-Sep-2010
Thanks for updating INCLUDE Ladislav! I use it a lot, and this will 
give me more reason to try some things under R3.
Pekr:
29-Sep-2010
I'll just copy my email here, as I don't know everybody's on the 
ML:


This is great! First real R3 extension. Just few suggestions overall:


- we should not really forget about using schemes/ports - aproach 
you used is really an old-school, non rebolish. Surely useable, but 
maybe I am just too much used to nice other-rebol-db-driver interfaces. 
As for ports and blocking argument - wasn't R2 ODBC eventually blocking 
too?


- embedded extension is nice, but as well as for SQLite Robert did, 
I suggest to use DLL aproach, with tiny wrapper - you save novices 
from the need to set-up the compiler.


Other than that, I am very surprised that somene actually finally 
produced something VERY usefull, along with nice docs. Just - wow, 
and thanks :-)
ChristianE:
29-Sep-2010
Thanks, Petr, you're feedback is appreciated! Just some comments: 
Yes, I was thinking *ports*, too, but with R3, the not yet available 
*devices* will be an even better way to go. The API with open-* and 
close-* isn't really nice but it's not yet set in stone, no way. 
Definitely I'll compile to a DLL, too, that's just a matter of time.
Maxim:
29-Sep-2010
Christian... compiling to a db, requires two lines of text to change 
in you C code, and a change in compiler so that it compiles as a 
dll instead of an exe.   really. it takes 15 minutes to change (I 
did so as a test with one extension I was using to try out the new 
interface)
ChristianE:
29-Sep-2010
These two lines, Max, should be somet #define REB_EXT and a RXI_LIB 
RL  declaration, but that doesn't get me too far. This "15 minute 
 change" is going to cost me hours ;-) And the funny thing is that 
I had it working as a DLL first with A102/A103 and then changed to 
embedded extension. Now I don't find my way back ...
Maxim:
29-Sep-2010
looking at it now... there are a few changes... but look at this 
code by Andreas, and it should get you up and running within minutes... 
basically copy/paste all the appropriate stuff and change what is 
specific to your code.

https://gist.github.com/0677266b8511d83ce76a
ChristianE:
29-Sep-2010
Andreas, this is great! I'll apply the changes tomorrow evening since 
I'm not a my dev pc now, and put the DLL on the page for others to 
download and play it..
Graham:
30-Sep-2010
Perhaps you could write a small tutorial on how to create extension 
and dll while it's fresh in your mind :)
Maxim:
5-Oct-2010
note that I've tested with hundreds of notes and its still very fast., 
even the scrolling.
Maxim:
5-Oct-2010
I also plan on adding other export modes, one being for make-doc 
 it would allow us to edit data and look at it via make-doc strings 
in a single click.
Maxim:
25-Oct-2010
darn, I just downloaded and unpacked it... works for me...  :-(
Maxim:
25-Oct-2010
pekr, its not just an exercise.


and yes Carl is interested, it just wasn't obvious what would make 
it easier to hook into, now we have something to look at and discuss.
Andreas:
25-Oct-2010
For those interested in a quick overview of the changes in the hostkit, 
here's a diff between CGR-A109 and RT-A109:
https://gist.github.com/9d6d0330b88d6d5419b1
Maxim:
26-Oct-2010
Andreas thanks for that.... 


that is exactly why I spent a day re-organizing my code base so that 
the host and the CGR system are now almost separate.  

its now very easy to see what little changes are required for CGRs 
to work.  


though a few tweaks in the host would make CGRs a bit faster and 
simple to use.
Maxim:
26-Oct-2010
one note is that a few of the changes are in fact just added documentation 
in the host, which is scarce at best.


I think it would be nice that as people work on and study the host 
files, more documentation be added, if only to improve its understanding.


many of the view files use short variable names which is ok, but 
the sense of what and most especially *why* things are being done 
is currently very
obscure and I can see it being hard to maintain in the long run.


when you look at all the box region math, sometimes being done more 
than once on the same values, its very hard to positively identify 
what is being calculated and why it even needs to be done at that 
point in the various functions.


when I look at the code, there are many very similar ops being done, 
and it might be that some of that should be reshaped into more re-usable 
code.  maybe if only as multi-line macros, to keep it fast.
Maxim:
26-Oct-2010
I've had that too, but changing the optimizing on Release mode, I 
have just about the same issue as Christian.


in debug mode I've *never* had a crash yet. even on very small or 
huge datasets.


so AFAICT its a dreary compiler issue, and the worst of it is that 
I can't debug it, cause it *only* crashes when I'm not in Debug.
Maxim:
27-Oct-2010
wrt resize, yes that is on purpose.  it allows me to test events 
within and without the opengl.
Maxim:
27-Oct-2010
and yes it is strange that it works now and didn't work before!  
I didn't change any of OpenGL code, though I had a serious memory 
corruption issue, so its possible that on your system, that translated 
to some bogus system call.
Henrik:
27-Oct-2010
it has been behaving strangely just yesterday (openGL issues) and 
today (network flakey), so I'm not even sure it will keep working. 
:-)
Group: Announce ... Announcements only - use Ann-reply to chat [web-public]
Geomol:
19-Oct-2006
Apollo 1.4.1 released: http://home.tiscali.dk/john.niclasen/apollo.zip

Fixed a problem with the buttons for missions with a lot of pictures. 
Unpack the zip and start apollo.r. The indexes for Apollo 7-17 missions 
doing the years 1968-1972 will be created. The script loadthumbs.r 
can be used to download all thumbnail pictures, so the apollo.r script 
will run faster. Run loadthumbs.r after the indexes have been created 
by apollo.r. (Thumbs are around 30MB!)


The pictures are a collection of the pictures released on the website: 
http://www.apolloarchive.com/
Maxim:
31-Oct-2006
There is finally a script to demonstrate some of GLayout's current 
capabilities.

the demo script will download and save slim and glayout on its own 
(asking first), hands free, no obscure installation needed.


do http://www.rebol.org/cgi-bin/cgiwrap/rebol/download-a-script.r?script-name=glayout-demo.r
Brock:
31-Oct-2006
Nice work Maxim, love your button styles, the menu's.  Very nice 
looking and nice feel.
Brock:
31-Oct-2006
Nice work on Glayout Maxim, love your button styles, the menu's et 
el.  Very nice looking and nice feel.
Maxim:
1-Nov-2006
STEEL web site - tools for REBOL is now moved and completely refreshed.


currently has up to date information on liquid, slim  and reTools. 
 Will be uploading some GLayout docs next week.
Maxim:
6-Nov-2006
The REBOL Week is still alive and kickin  :-)


The REBOL Week has been tracking and compiling most of what you've 
been doing since it started almost SIX months ago already!  and it 
seems We've begun to have a measure of notoriety  (check this week's 
edition;-)


For the new guys around here, (and those who forgot about it ;-) 
 here is the link, to this great compilation of most of what is happening 
in the REBOL community:

http://rebolweek.blogspot.com/
Ryan:
7-Nov-2006
How do you get all that data on screen into a file? Well, now you 
can do this:

save %data get-form my-window


And you can put it back just as easily. Cool eh? Thank Cesar Chavez 
too, he did most the coding.

http://www.practicalproductivity.com/files/form-tools.html
http://www.practicalproductivity.com/files/form-tools.r
Maxim:
17-Nov-2006
GLayout v0.5.4 released (on rebol.org, as usual)
---------------------------------------

-SWITCH-PAD: tab-pane like style... supply all tabs directly within 
the main layout, if you want i.e. no need to separate  each tab's 
layout.

-field style: new visuals, faster, more obvious, supports rounded 
corners, fixed sizing.
-menu-bug vs popups bug fixed
-hshrink now fully implemented for text and buttons.
-buttons now supports mouse-relative popup menus

-center group style, allows to center static-sized objects or adds 
margins support for stretchy content
Maxim:
17-Nov-2006
GLayout demo 0.9.1 Released:
------------------

-auto-updates latest version of GLayout (as per slim requirement).

-new layout using switchpad (btw, switchpad automatically adds a 
right-click popup to select panes)
-takes advantage of new GLayout features.

-improved input field filter example, now properly reacts to caret 
offset (cursor)
-better button and field options examples
-adds center style examples.

do http://www.rebol.org/cgi-bin/cgiwrap/rebol/download-a-script.r?script-name=glayout-demo.r
Geomol:
28-Dec-2006
NicomDoc 2.1.0: http://home.tiscali.dk/john.niclasen/nicomdoc/

Added an alternate way to construct tables. Instead of the need for 
=row and =cell commands, a table can just be lines (each line is 
a row) and on each line, cells are separated by one or more tabs. 
Docs with lots of tables will shrink considerable in number of lines 
needed. The Math specification (http://www.fys.ku.dk/~niclasen/nicomdoc/math.txt) 
went from 3000 to just below 700 lines this way.
Maxim:
2-Jan-2007
You can basically edit each AGG canvas graphic element directly from 
the canvas using the mouse, this includes dragging, reordering and 
a pop up menu which is stroke contextual  :-)  have fun
Maxim:
5-Feb-2007
The REBOL week published,  http://rebolweek.blogspot.com


for those who forget that the REBOL community has its own newsfeed.... 
feel free to ask for any article you wish to publish on the rebolweek 
group here.  If it relates to REBOL, we'll be happy to help and raise 
awareness!
Maxim:
5-Feb-2007
liquidator, teaser  here is a quick snapshot of the culmination of 
years of work, finally coming together.


using the same (evolving and improving) core engine as the regraph 
tech demo, I am now attacking the IDE for dataflow application development. 
 FINALLY.  Also note that this is built over liquid which is a full 
featured, lazy computing, dynamically reconfigurable dataflow engine. 
 also note that all internals of the nodes (processing and gui views) 
are built using liquid itself, so it will be possible to apply your 
own connections within the internals of the application itself ! 

Expect first working demos within a few weeks.


First picture out of the lab:  this is basically a generic "Add" 
node being instanced 4 times, note that each plug can stick out at 
any angle and that the node type label is already neatly aligned 
in the center of the node's core at the center.


http://www.pointillistic.com/open-REBOL/moa/steel/images/news/liquidator.jpg
 all lines and plugs stay connected whatever you drag around (plug 
or node)
Graham:
8-Feb-2007
A working script (send-gmail.r) that sends secure mail to gmail using 
gmail's smtp server, and a nearly working prot-esmtps (esmtps ) that 
you can use to send mail using a modified send version.

http://202.78.147.203/Rebol_Scripts
Maxim:
21-Feb-2007
REMARK HAS NOW FINALLY BEEN RELEASED ON THE STEEL WEB SITE


REMARK is a robust web site building tool which allows you to construct 
your own custom tags using rebol values and dialecting.

The main difference of remark with other tools of its kind, is that 
the web pages do not contain code, they contain data or parameters 
to your custom tags.  Remark also persistently reparses tags until 
no more custom tags exist in the dialected tags you create. this 
means you can actually build up your pages with custom which use 
custom tags themselves... talk about leverage! 


at version 1.3.5 it support multiple site configs, ftp dumping, site 
specific configuration, and the very flexible remark engine itself. 


Creating tags is trivial and for simple templating, you don't even 
need to know how to code in rebol... just html content within stored 
files can be nested within your site's pages and will be included, 
by simply adding a tag which is called like the stored html.


Using differently named source file extensions you can even decide 
to parse the content differently, so that you can create different 
page templates or one can even decide to create a make-doc handler 
for example (its not included by default, just possible if you need 
it).


you can check-out the FULL documentation, including tutorial, example 
site, reference page and guides on adding new tags and templates. 


here: http://www.pointillistic.com/open-REBOL/moa/steel/retools/index.html
Chris:
21-Apr-2007
Introducing QuarterMaster: Yet Another Web Framework that I'm probably 
going to have to take time to document properly: http://www.ross-gill.com/QM/


In short, it is designed around the MVC pattern.  It is open source 
(license tbd).  Tries to be lightweight, but could use some work. 
 Tries to be as thin a wrapper to Rebol (/Core, /Base, whatever) 
while providing key functions for creating web sites/applications. 
 Includes a flat-file dbms out the box, which generally works.  Currently 
coded to work with Apache (needs mod-rewrite and 'request-uri' env 
variable), but should eventually be httpd agnostic.  Please try, 
please test.  I will answer all and every question (within reason). 
 All suggestions considered with an open mind...

Group: !QM
[unknown: 9]:
21-Apr-2007
I created a new project in Qtask called "IT Think Tank"
The goal is to invite people that like fiddling with Servers.

I realized that I know a lot of people that do this, and they all 
have the same issues, so they might as well share knowledge.


If you would like to be invited to this project, shoot me a private 
message.


The advantage of a group here on Qtask over - lets say - some forum 
on the web is:


-	Knowing each other, or being only one degree of separation tends 
to mean one feels more comfortable asking deeper questions.

-	Being more than a Forum, people can share files, build Qwikis of 
common issues, etc.
-	The people I know tend to be a "click above."
btiffin:
27-Apr-2007
Ever wanted well behaved dates and times, padded with leading zeroes? 
 Check out form-date.r

in the rebol.org library.  It just went in.  Closely compatible with 
strftime.  Thanks to Chris.
Chris:
28-Apr-2007
Using QM with Cheyenne -- instructions now included in the documentation:
http://www.ross-gill.com/QM/introduction.html


All mod-QM should do is intercept 404s and redirect the request to 
QM.  I don't think this affects existing setups (please tell me if 
I'm wrong).  QM 404s by default are handled in files://system/views/errors/notfound.rsp
Terry:
15-May-2007
After much consideration, we've decided provide a dual license for 
Redwerks technologies similar to MySQL's licensing policy..  

If you are developing and distributing open source applications under 
the GPL License, then you are free to use Redwerks Inc. software 
under the GPL License


For OEMs, ISVs, and VARs who distribute Redwerks with their products, 
and do not license and distribute their source code under the GPL, 
Redwerks Inc. provides a flexible OEM Commercial License.


The dual - license will apply to the following Redwerks Inc.  technologies

Eco  - Our Semantic Network DBMS
Framewerks- our website creation middleware built on Eco
LFReD - our natual language intelligent agent


For more information on this, and how it relates to Rebol, check 
out the Redwerks group.
Terry:
17-May-2007
First of our proposed source releases..  Rash 1.1  -- Now GPL

(Windows binary.. will post the Rebol source as soon as I find it 
;)


Rash is a Rebol / Flash Hybrid Personal Agent using some early Natural 
Language Processing prototypes

The technology has grown since this application, and is being incorporated 
into Framewerks, but it's a fun introduction.

I'll post an old description of what it does in the Redwerks group


Download here..  See the Redwerks group for instructions.. or posting 
questions.
http://alicefair.com/rash/rash1.1.zip
btiffin:
26-May-2007
The formation of the International REBOL User Association...Open 
Invitation

26th of May, 2007, 20:00 UTC.  

First Meeting is about to be called to order in the new IRUA forum.

This forum is for formal IRUA messaging only.  IRUA Chat has also 
been created for

informal discussions.  The name is going to change.  Please see the 
agenda and motions
linked below.

Details at http://peoplecards.ca/rebol/formation.html
Geomol:
31-May-2007
Hokus Pokus!

This is a little fun script, I'm working on, that actually may be 
useful for someone. It can change something into something else. 
First version could transform bitset! back to it's original string!, 
then I added conversion between issue! and tuple!. Now it can also 
translate between many human languages, like in this example:

>> do http://www.fys.ku.dk/~niclasen/rebol/hokus-pokus.r
>> hokus-pokus/translate "Hello, how are you?" "en2es"
== "ÀHola, c—mo eres?"


Using the /translate refinement, and the extra argument can be any 
of:
ar2en

, "zh2en", "zh-CN2zh-TW", "zh-TW2zh-CN", "en2ar", "en2zh-CN", "en2zh-TW", 
"en2fr", "en2de", "en2it", "en2ja", "en2ko", "en2pt", "en2ru", "en2es", 
"fr2en", "fr2de", "de2en", "de2fr", "it2en", "ja2en", "ko2en", "pt2en", 
"ru2en", "es2en"

translating between languages like Arabic, English, Chinese, French, 
German, Italian, Japanese, Korean, Portuguese, Russian and Spanish. 
 Yeah, it's a real Transmogrifier. Have fun!

(It may be hard to type in many of these languages with current REBOL, 
I don't know! :-))
ICarii:
1-Jun-2007
..and Re-released without the mix bug - version 0.0.2 now available
ICarii:
3-Jun-2007
Mahjong updated to include unlimited undo, right click match and 
hint helps and added a few warnings on things such as no moves, game 
completed etc.  If you already have the resources from the zip file 
then you can access the script at: http://rebol.mustard.co.nz/mahjong.r
TimW:
9-Jun-2007
I don't know if this is useful to anyone or not, but a couple of 
weeks ago I wrote a xanga parser to save posts and comments in a 
wordpress xml format.  http://www.timwylie.com/xword.html
Rebolek:
29-Jun-2007
UTF-8 Validator


check and validate UTF-8 files, convert from USC-2 to UTF-8, convert 
special characters to HTML-entities and vice versa (can ignore selected 
tags).


available from http://bolek.techno.cz/UTF8-Validator/as REBOL script 
and Windows executable.
ICarii:
4-Jul-2007
RebTower 0.1.0

 - added spacebar toggle to turn mode after accidentally turning it 
 off on 0.0.9 ;-)


From now on the latest versions will always be found below (its relatively 
stable now).
(Full version)  http://rebol.mustard.co.nz/rebtower.zip

(Update Only version)  http://rebol.mustard.co.nz/rebtower.r(for 
update from versions 0.0.7 and higher)
ICarii:
4-Jul-2007
for linux change the fonts inside builder.r and rebtower.r from verdana 
and tahoma to something similar :)
btiffin:
1-Aug-2007
I'm pleased to announce the REBOL user group now has a name.

World meet   user.r


Details in IRUA and IRUA Chat.  Those forums will be retired and 
renamed to  user.r  shortly.
PhilB:
11-Aug-2007
Draw a surface with 3-D Perspective and allow roation - 
http://peoplecards.ca/rebol/philb/utils/3D-surface.r
& in the Rebol Library

http://www.rebol.org/cgi-bin/cgiwrap/rebol/view-script.r?script=surface.r
Kaj:
6-Oct-2007
It syncs directories, and apparently also MySQL and SQLite databases 
- or it needs them for functioning
Oldes:
8-Oct-2007
Rebol/Flash dialect (RSWF) version 2.5.0 is available!
compressed: http://box.lebeda.ws/~hmm/rswf/rswf_latest.r(89kB)

uncompressed: http://box.lebeda.ws/~hmm/rswf/rswf_2.5.0.r(331kB) 

as colorized HTML: http://box.lebeda.ws/~hmm/rswf/rswf_2.5.0.html
 (885kB) 

What's new:

- New swf-parser included which replaces old exam-swf function (useful 
for importing foreign SWF files)

- Added implementation of Class definitions for SWF versions 6 and 
higher (I have to create some examples)

- Added new 'trace function into actions (which can be use to compile 
swf files with or without trace calls easily)

- 'require and 'include now accepts block of files or urls (I should 
modify my rswf code colorizer to show included files as well)


Here is also new example how to include first of GUI elements: http://box.lebeda.ws/~hmm/rswf/example/swf8-cliphandler

In the future I would like to create something like mini Layout dialect 
which will be used for better positioning of the new GUIs I'm working 
on.
Oldes:
8-Nov-2007
GIF parser. At this moment it just prints info and or inserts comment.

do http://box.lebeda.ws/~hmm/rebol/gif_latest.r

        gif/parse http://box.lebeda.ws/~hmm/rswf/bitmaps/chinese.gif

        write/binary %test.gif gif/add-comment http://box.lebeda.ws/~hmm/rswf/bitmaps/chinese.gif
        "test" 
        gif/parse %test.gif
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