AltME groups: search
Help · search scripts · search articles · search mailing listresults summary
world | hits |
r4wp | 4382 |
r3wp | 44224 |
total: | 48606 |
results window for this page: [start: 14801 end: 14900]
world-name: r3wp
Group: rebcode ... Rebcode discussion [web-public] | ||
Volker: 28-Oct-2005 | You have to get the table-base from somewhere and add that. | |
Volker: 28-Oct-2005 | You have to add that 0 to the table-base. table-base may be known by pc and slightly faster to access if not dynamic, ubt i doubt the difference is big. | |
BrianH: 28-Oct-2005 | The table is a block. The block reference has a position. That position is the base. All these indexes are relative to that. If you specify 0-based or 1-based, that 0 or 1 can be hardcoded (faster in the interpreter) or can be replaced with 0-based or 1-based machine instructions (faster if you JIT, as both types are common, and other bases require rebasing to 0 or 1 first). | |
BrianH: 28-Oct-2005 | x86 has instructions that directly correspond to pick/poke and pickz/pokez, but other bases require some math (or segmenting). | |
Volker: 28-Oct-2005 | The block reference has a position. Yes. And i can base on that at compiletime. if i use 1, i decrement that position at compiletime. when i add, its as good as 0-based. if i know at compiletime the offset is something else, i can adjust too. | |
Gabriele: 28-Oct-2005 | renaming will be next, then a public beta will be released. brab should work, but i haven't tested it, and not sure if anyone tested it yet... | |
BrianH: 28-Oct-2005 | Also, as far as I can tell, indirect label blocks just don't work, and for indirect offset blocks the position of the block is ignored and the index is counted relative to the head of the block, not the current position. If these two cases stand as is, there will be no reason to support indirect offset block addressing at all. The current reasons to support indirect branch target blocks are to have the label words used to make offset calculations at runtime (effectively making the branch target an absolute offset), or to play with the branch block position for obscure reasons. Relative branch targets are only valid from one location, so there is no point to putting them into a runtime value like a block referenced through a word when they can only be used once. | |
BrianH: 28-Oct-2005 | (Pardon the awkward phrasing - it's a complicated topic and I don't have time to rephrase. Be back later) | |
BrianH: 28-Oct-2005 | Then there is almost no point to referring to the label block indirectly. You could theoretically swap indirect offset blocks at runtime as part of a state machine, but you would have to calculate offsets manually, and couldn't use rewrite rules then because the offsets would likely change in unpredictable ways. | |
BrianH: 29-Oct-2005 | New rebcode-enabled versions up: Core 2.6.51, View 1.3.51 Fixes since test 15 (as far as I can tell so far): The BRAB crash has been fixed in syntax - now the index can only be passed in a word, literal indexes have been disallowed (and were a little silly anyway, as they could be replaced by BRA or BRAW). | |
BrianH: 29-Oct-2005 | The great rename hasn't been done yet and BRAB is currently 0-based. | |
Ladislav: 29-Oct-2005 | the poll seems to be a little "unpopular", only two voters and one of them is me | |
Volker: 29-Oct-2005 | I am not sure what i would need. With state-machines and such its no problem anyway, as i can choose the keys adjusted to brab's needs. | |
Volker: 29-Oct-2005 | Teaming up with rebol 1 would be better, but then a little add is no problem too. And 0 would be slightly faster, as the cpu does a 0-bounds-check automatic. | |
Volker: 29-Oct-2005 | But how about a three-state if too? lesser/equal/higher 0? Could speed up binary search and such? | |
Volker: 29-Oct-2005 | ( 2 target and next comand ) | |
Volker: 29-Oct-2005 | For now we have an interpreter. For straight c, it would not slow down at least. And with assembler a braw would be as fast as a brab, so we would not need it. althought if c shall be an option, brab matches to switch. | |
BrianH: 29-Oct-2005 | ; And then use it like this: cmp.i t a b brab [leq lgt] t ; Less than label leq ; Equal label lgt ; Greater than | |
BrianH: 29-Oct-2005 | Well, brab has three targets in the example above: 0, 1 and default. | |
BrianH: 29-Oct-2005 | ; And then use it like this: cmp.i a b [ ; Less than ] [ ; Equal ] [ ; Greater than ] | |
Volker: 29-Oct-2005 | something like this. But imho it does to much. and it should work with gotos, is it possible to jump out of a blick? | |
Volker: 29-Oct-2005 | the typical thing is that you really subtract (or compare) and follow that by two conditional branches. no lookup like with brab needed. | |
Volker: 29-Oct-2005 | The jit has to realize that your compare results in -1, 0, 1, that you add 1, and then that you brab. Possible, but needs more insights. | |
BrianH: 29-Oct-2005 | A JIT would know that a cmp would only set t to -1, 0 or 1, and then know what to translate a following brab on it to. | |
Volker: 29-Oct-2005 | So you have to track three statements. And to give always that order or the jit needs to look even deeper. | |
BrianH: 29-Oct-2005 | Sure you can, it'll just treat it as a deafult and move on to the next instruction without branching. | |
Volker: 29-Oct-2005 | and a general compare is as heavy as a bras. and makes most sense with a brab immediate following IMHO. | |
Volker: 29-Oct-2005 | Ah, get it. i thought compare takes two chars, and we have to loop. as a loop returning -1,0,1 it makes sense. | |
Volker: 29-Oct-2005 | but i am not sure about this special case. sometimes i want to know where the difference occoured and such things. So i prefer a selfmade loop, with rebcode. Except it turns out string-comparisons are very common. | |
BrianH: 29-Oct-2005 | If you expect the comparison to be common, why not make a subroutine and apply it or compose it in when needed? Not everything has to be an opcode, and the difference will be slight after the JIT is implemented. | |
Volker: 29-Oct-2005 | the jit sees two comparisons and two branches. needs smartness to detect that this two comparisons can be folded in one because of cpu-flagword. | |
BrianH: 30-Oct-2005 | I kind-of expected bras to be rejected. There was a workaround using min and brab, slower but doable. This is why I put "Undetermined" as the priority when I submitted it. Compare seemed like a good idea though. | |
Pekr: 30-Oct-2005 | I would like to know how is it with trapping the errors? I read available rebcode docs, and it seems to me that you can make your rebol process to fail by wrong rebcode code, right? Is it theoretically possible to wrap rebcode call into 'try, so if it fails, error is returned instead of process crash? | |
BrianH: 30-Oct-2005 | JVM and CLR VMs do a lot of testing of their bytecode sequences before execution, as part of their security testing. Until someone makes a type-inferencer for rebcode, it won't be safe to use without manually reviewing every function before use, or only using rebcode generated by trusted compilers. It is much like machine code in that way. | |
Pekr: 30-Oct-2005 | hmm, that is true, imagine website providing some service and someone passing intentionally wrong values to your fields etc. :-) | |
Henrik: 30-Oct-2005 | To me the BRAB example in the rebcode docs in section 2.8 is quite unclear. "The brab opcode allows computed branch offsets to be created". You can say the same about BRA, BRAF and BRAT as well. :-) I have no idea what this opcode does, except that it looks vaguely similar to a SWITCH so it would be doing multiple branches somehow. It would have helped to see output results from the code and to have a better initial explanation on how to use BRA with integer indexes and an explanation of the B in BRAB. Do you agree? | |
BrianH: 30-Oct-2005 | You can also reference the block of offsets through a word. Labels are not converted then - you must use numeric offsets that you count by hand (or in a compiler). Since these offsets are relative to the end of the branch statement, this block is only useful in one location. Also, when the rewrite phase comes back and they start using rewrite rules again, those hand-calculated offsets will likely be wrong. In theory, this could be used to implement a multi-state machine, but that kind of thing is deep magic that you should be doing with the parse engine anyways. It is theoretically possible to fill the block at runtime, which would technically be a computed branch, but this is so slow, awkward and unnecessary as to be ridiculous, especially for a branch block that can only be used from one location. | |
BrianH: 30-Oct-2005 | True computed branches require the use of the BRAW opcode. Of course, this opcode was removed from the engine in the latest revision and is not mentioned in the docs, so you are out of luck. | |
BrianH: 30-Oct-2005 | The index works like the index in pickz and pokez - that's not hard to understand. The real thing they need to explain better is how they count the offsets. | |
BrianH: 30-Oct-2005 | Henrik, they actually do a good job at explaining what the index is for: The first argument to the opcode is normally a block, and the second is a zero-based index into that block. The value at that position is fetched and assumed to be the integer offset for the branch. Now all they need to do is replace the word "computed" with "indexed". | |
BrianH: 30-Oct-2005 | The fixup pass doesn't currently fixup labels passed to BRAB unless they are in a block, and then that follows the normal behavior, not this "special case" behavior. | |
BrianH: 1-Nov-2005 | Several of my suggestions and comments have been intended to make rebcode easier to learn. Easier to use is a side effect. | |
BrianH: 1-Nov-2005 | i and o could be series parameters | |
Gabriele: 1-Nov-2005 | the main thing is, that the details need to be discussed more (i.e. the grammar for the rules dialect, and things like this). | |
Ladislav: 1-Nov-2005 | FLOOR: ROUND can be adapted to Rebcode, but only partially - some datatypes aren't available yet, and I have got a newer ROUND version - better suited for Rebcodization | |
Oldes: 1-Nov-2005 | I did some test with integer conversions and found, that using rebcode is 3x faster than using struct! :) | |
BrianH: 1-Nov-2005 | A SIGN opcode would set a word to the integer -1, 0 or 1 depending on whether an argument is less than, equal to, or greater than 0. sign: ["Set variable to the sign of a value (-1,0,1)" word! word!] It would be preferable to have SIGN work with all numeric arguments, but you might choose to implement this as sign.i and sign.d for speed - either way is fine by me. The SIGN opcode, when combined with BRAB, would enable functionality equivalent to the BRAS proposal (#3948), and so would supercede it. There are many other uses as well. | |
Volker: 3-Nov-2005 | Not sure, we can now take the value of a word? with bind or something? and then apply that? | |
Rebolek: 3-Nov-2005 | Because I've got lot of this objects (i.e. this object is oscillator with settings like pitch and with one rebcode function to produce actual value). | |
Geomol: 3-Nov-2005 | Right, and it's not 'nice' to export things to the global context like that. We should have it your way! Write it in "RT Q&A". | |
Volker: 3-Nov-2005 | i thought we have some sort if binding in rebcode now. then it would be like rebcode[][ set word 'rcmul bind word ctx setw x word apply x [..] ] but not soure if its really there, and about syntax. | |
BrianH: 3-Nov-2005 | Romano, not that I would normally be defending relative jump (look at the group history :) ), but when you have to specify the offsets as literal numbers, relative offsets are more useful. Most of the time branches are used for control flow on a local level - branches only work within the same code block and most code blocks aren't very large. If you have relative branches, you can add instructions before the affected area without having to recount all of your branch statements, and you can add code snippets into code without having to add labels. When you use absolute branches that doesn't work so well. Of course there is no difference when you are branching to labels because either way the assembler would be doing the counting. | |
BrianH: 4-Nov-2005 | Here are some initial comments on the recently posted rebcode documentation draft: - It has been suggested on the list that since the assembler's rewrite engine is a mezzanine, it might not be included in the final version, in favor of (to promote?) user-made rewrite engines. If not, you would need to change the documentation to match, especially section 1.4. - It needs to be made clear somewhere in the initial description of the rebcode dialect that rebcode is a statement-based language, not an expression-based language like the do dialect. Opcodes perform actions, but don't return anything per-se. The 2.1 or 2.3 sections would be a good place for this explanation to be. - In the "Branches are always relative" note at the end of 2.6, there is a sentence "The branches are always relative to the current block." that could be removed. The whole note should probably be renamed to "Branches are always local" because the note doesn't really cover that they are also relative. Also the phrase "use a branch opcode to" could be replaced with "branch to" and be less awkward. - A common mistake in specifying literal branch offsets is to miscalculate what location the offsets are relative to. This mistake would be less likely if the third paragraph of 2.8 were changed to "The argument to the branch opcodes is an integer value, representing how much of an offset you want the branch to perform. Branch offsets are always relative to the location after the branch statement, not the absolute offset within the block. Positive values branch forward; negative, backward. The branch target must always fall within the current code block." as this is the actual branch behavior (and more clear). - The sentence in 2.8 "The brab opcode allows computed branch offsets to be created." isn't really true right now, at least in any practical way. The current behavior is more like "The brab opcode allows you to branch to an offset selected at runtime by an index.". - The paragraph at the end of 2.8 "There is also a special case of operation. If the block argument to BRAB is an integer (created from a label), then the branch is made to that relative location plus the value of the index argument." would be a good idea to be implemented (I've submitted it to RAMBO), but is rather awkwardly phrased. This could be rephrased once the behavior is implemented, or left alone if you don't want most rebcode users to use this behavior. - In section 2.9, the sentence "Result then refers to the value returned from the function." may be better said as "The word result is then assigned the value returned from the function.". - 4.1.*: The phrasing of many of these entries is awkward. Also, remember that opcodes don't return anything, they modify operands. - 4.1.1: I'm not sure "integral" means "the integer part of" as it is used here; the word may be more related to integrate than integer. - 4.1.4: Lowercase the "Tail" word to be consistent. Otherwise, well phrased. - 4.1.5: The descriptions of change, copy and insert don't describe how their amount parameter is used. You could describe change as "Changes part of a series at the current position to that part of a value (-1 for the whole value).", copy as "Set the operand to a partial copy of the series (-1 for all) from the current position.", and insert as "Inserts part of one series (-1 for all) into another at the current position.". Or, you could provide further explanation in some new 2.* section. - 4.1.6: In the description of index?, change "Returns the" to "Set the operand to". - 4.1.7: Does not reflect the renaming of the opcode get to getw and the addition of setw. Also, instances of "Result modified" should be changed to "Set result" or "Set operand to result". - 4.3.3: The braw opcode has been removed. | |
Romano: 4-Nov-2005 | BrianH: "If you have relative branches, you can add instructions before the affected area without having to recount all of your branch statements" Yes, only branches which are affected by the addition. Not a great advantage from my pov, because with relative branches is a little more complex to establish what branches are affected and what branches are not affected. and you can add code snippets into code without having to add labels. I do not understand what you mean with this. | |
BrianH: 5-Nov-2005 | OK, here's how you figure that out. You have the branch statement, and the branch target. Now you have two possibilities here: The target is before the branch or it's after it. If the target is before the branch then you can add instructions before the target or after the branch, but not between them, and not have to recount your offsets. If the target is after the branch then you can add instructions before the branch or after the target, but not between them, and not have to recount your offsets. The trick here is that if the number of instructions between the branch and its target don't change, then you can do whatever you want with the instructions around that group and not care. | |
BrianH: 5-Nov-2005 | As for "and you can add code snippets into code without having to add labels", imagine that you are generating your rebcode, or copy-paste coding, rather than hand-writing every line every time. Now imagine that there are branches in the code snippet you are putting into your code unchanged. If you use labels as branch targets, you may end up accidently reusing some label name that already exists in the block and the assembler will complain. To avoid that you can branch to offsets specified as literal numbers. You get these numbers by counting the instructions between the branch and the target yourself. This may seem like a lot of work for code that you have to write every time, but it is not too much work to put into a tested snippet of code that will be reused as is, over and over again. And if you have relative branches, you only need to consider how far apart instructions are within the snippet, rather than recalculating those offsets depending on what position the entire snippet has in the block you are inserting it into. | |
BrianH: 5-Nov-2005 | Remember that if you are programming with snippets, then every change you make to that snippet would need to be tested. If that change is made by a processor, then you need to test the processor. If the change is made by hand, then the changed code will need to be verified again by hand. This all would make rebcode-generating dialects more difficult to implement. And rebcode, generated or written, needs a lot of testing because you can easily crash REBOL with erroneous rebcode. | |
Robert: 5-Nov-2005 | graph-layout: I won't have the time to get deeper into rebcode in the moment. So, here is a request, for something that gives a nice demo: I have the old graph-layout code, which uses the TouchGraph idea. Anyone interested to port it to rebcode and see howmany nodes we can handle? | |
Robert: 5-Nov-2005 | Ok, I send it to you. I have serveral versions, one using faces, one using draw (but has problems with layout that doesn't converge). IMO a version using draw and rebcode would be nice. | |
Romano: 5-Nov-2005 | BrianH: my argument is: case 1) given a block of absolute jump [ 15 36 40 46] and 2 statement added at line 37 i can adjust the block easy, case2 ) given a block of relative jump [-10 -5 15 30] and 2 statement added at line 37 i must know also the starting jump position, calc the new position of jump after the addition of code, calc (directly or indirectly) the absolute adresses of jumps , make the same work for case 1, and transform back jumps in relatives ones. A lot of work and a more information needed. | |
BrianH: 5-Nov-2005 | But given your cases here, keep in mind that the only instruction now that takes a block of offsets is BRAB. As I have said above, BRAB with relative jumps means that it is only practical to use an offset block from a single branch statement. Branching to a block referenced by a word is only practical for rather obscure circumatances (for instance a multistate machine). So for most code using brab the offset block will be placed right there in the statement., so you will definitely know the starting position. But your second case is a little off, because with relative jumps, you don't need to know the absolute position of anything. Assuming a branch offset block like the one in your second case, the relevant section of the code block you are using starts with the beginning position of the first target statement and ends with the beginning position of the last target statement. Branch offsets are calculated relative to the end of the branch statement, a position we will call the source. With relative jumps, you don't have to take into account the absolute position of the end of the branch statement, you just need to count the positions between the source source and the target. You don't need to know that any added instructions are on line 37 (a meaningless concept in rebcode because lines are ignored), you only need to tell whether the added instructions are in between the source and the target, and then increase the offsets on that side of the branch accordingly. For most branches you will probably be better off with labels and let the assembler do the work. But for code snippets, what I often do is just do the intiial writing with labels, put the code in a rebcode block and let the assembler do the offset calculations. Then I copy the fixed up code, remove any label statements and adjust affected offsets by two for every removed label statement. Let the assembler do most of the work. | |
BrianH: 6-Nov-2005 | Is the index 37 position relative to the beginning of the entire code block that contains the brab statement, or relative to the statement targeted by the -10 offset in your brab offset block? The "affected area" of your brab statement is the 40 instructions beginning with the one pointed to by the -10 and ending with that pointed to by the 30. This is also referred to as a "basic block". When your branches are relative, this area is the one that you should be concerned with. If you are counting your insertion index relative to the affected area then the only offset affected by the insertion would be the 30, which would need to be changed to 33. If you are counting your index of 37 as an absolute offset (actually, relative to the beginning of the code block that contains the branch statement), then you need to subtract the absolute offset of the branch statement to convert to the offset scale that matters, that relative to the branch statement. Coincidently, that is exactly the calculation performed by the label fixup phase of the assembler. Because of this I tend to suggest that when you are programming based on the whole code block, typical of programming-by-hand, that you use label statements and branch to them. When you use literal offsets you have to consider the range of instructions from the branch to the target as being one entity, a "basic block". When inserting instructions into a basic block, all you need to consider is how it affects that segment of code. These code segments are usually developed and tested independently, and then dropped whole into the greater stream of code without much change. Programming by stringing together a set of these basic blocks (or code snippets) is often what code-generating dialect processor (or "compiler") does. | |
BrianH: 6-Nov-2005 | An optimizer does just the opposite: It converts the literal offset to a kind of virtual label statement (the difference being that the virtual one takes no space in the code); then after code insertions or deletes have happened, it changes the offsets to their new values, just like rerunning the fixup phase of the assembler. Of course optimizations like this can get a little more complicated when you have branch targets calculated at runtime - this was probably why they added BRAB and removed BRAW in the recent release, replacing general branch calculations with a simple lookup table. | |
BrianH: 6-Nov-2005 | As for whether the relative offsets are more efficient than absolute, that is only true of actual machine code, and then maybe only on older processors without an instruction cache. What we are calling an absolute offset here isn't a memory address like it is in machine code, it is really just an offset relative to the beginning of the code block, rather than the location of the branch statement. I think that the reason Carl chose offsets relative to the location of the branch statement is that he decided to only implement one branch method in the VM, and this method is more friendly to generated code (or maybe that was just luck). | |
Rebolek: 8-Nov-2005 | OK I know it's a dialect, not REBOL, but there is not a single word in REBOL that uses dot. Decimals and tupples use them, but not words. | |
BrianH: 8-Nov-2005 | Search and replace :) | |
Pekr: 8-Nov-2005 | I agree with Kru that once again probably the poll was only informative and the voice of most - ignored ... | |
BrianH: 8-Nov-2005 | Well, the dot and dash versions were really arbitrary between them. We couldn't do paths and the no-change and no-seperator choices had significant negatives. | |
BrianH: 8-Nov-2005 | And anyway, REBOL syntax is designed to be quick to type. That is why we use - instead of _ and [ ] instead of { } like other languages. | |
BrianH: 8-Nov-2005 | And on that note, where's the Core version of the new build? | |
BrianH: 8-Nov-2005 | Testing: The new brab works. The eq.i opcode still works on logic and datatype values as well. | |
Gregg: 8-Nov-2005 | I can live with dots but I don't like it, looks really un-REBOLish -- That's by design. The opcode names are not human friendly either; also by design. The idea being that rebcode is *not* REBOL, and having it look more like ASM makes you more aware of that. There will probably also be a separate style guide for rebcode at some point. | |
Rebolek: 9-Nov-2005 | Gabriele: thanks but I've already rewrote most of my code yesterday. I don't know your conversion script but I've had different scripts using 1.30.50, .51, .52 and even old 1.4 alphas so does your script cover all different syntaxes or just the latest one? | |
Gabriele: 9-Nov-2005 | only mul -> mul.i, muld -> mul.d and so on. i.e. latest. | |
Rebolek: 9-Nov-2005 | And rewriting scripts manually was great opportunity to otimize them to (and sometimes by factor of two, so it was for good :)) | |
Oldes: 9-Nov-2005 | What's the problem with dot? I was not voting, but must say I like dot. At least it looks differently from variable names, where I use - and _ chars. | |
BrianH: 19-Nov-2005 | Well after testing, it seems that the behavior of cmp is: 1) Case sensitive. Lowercase the strings for case insensitive compares. 2) If the first string is less than the second, cmp sets the return word to -1, equal sets to 0, and greater sets to 1. If two strings of different lengths and are the same for the length of the shorter string, the longer string counts as greater. Otherwise, the numeric equivalent of each corresponding character is compared. 3) You can roll your own with length?, repeatz, pick, lt.i, gt.i and breakt (if you want, I'll do it). The cmp opcode won't help here. 4) Use apply i find [ser val] - it'll be faster. | |
BrianH: 19-Nov-2005 | Still, I'm glad to see cmp, sign and asr, and the fixes are welcome too. I didn't know that lsr was not unsigned before - that's what lsr means. Good fix! | |
BrianH: 19-Nov-2005 | It would probably be better to do case-sensitive compares anyway, as it would allow you to compare binaries. Character case needs code pages and such to work anyway when you have Unicode, or languages other than English. | |
Oldes: 23-Nov-2005 | because i use it to make font from the bitmap and there is the y axis counted from below, you may also aske why there is the innerLine (it's because to render the hole correctly there must be correct direction - it could be done in the rebcode, but I found it when I had the inner tracing done and don't want to do it again - so I just changed the "line" to "innerLine" and must fix it in the to-pairs function -> for outer shape I use append and for holes insert :) | |
Oldes: 23-Nov-2005 | I should probably remove to to-pairs function from the vectorizer's context, and use it alone | |
DideC: 25-Nov-2005 | ...and it works well! | |
Oldes: 28-Nov-2005 | hm, but now I want to work with decimals as well and wonder if will be faster to use block to store the cell variables, or if I will use my own decimal format and binary structer as I'm using now | |
Rebolek: 28-Nov-2005 | mul.d i i is i ** 2 and not 2 ** i | |
Oldes: 28-Nov-2005 | how to get random number between 0 and 1? | |
Rebolek: 28-Nov-2005 | I generate random number from 0 to milion and divede it by milion | |
Rebolek: 1-Dec-2005 | I rewrote my old 3d demo to rebcode to see the speed difference. But I found that normal rebol can draw 120+ triangles without slowing down and because I became bored adding more objects I stopped testing it :) Anyway, rebcode optimalised (just three or four functions - matrix multiplication, inversion and 3d to 2d conversion - are rewritten to rebcode, it can be optimalized more) version is here - http://krutek.info/rebol/ratrix.r . z-buffer does not work very well as you can see. | |
Pekr: 1-Dec-2005 | and the speedup is? :-) | |
Pekr: 1-Dec-2005 | maybe it would be nice to have some button, have functions saved, and toggle between rebcode/non-rebcode version .... | |
Pekr: 1-Dec-2005 | :-) hmm, and if you would like to make object movement faster? | |
Rebolek: 1-Dec-2005 | Pekr as I said, here on this computer, classic rebol is capable of updating more than 120 trinagles at full speed (rate: 0) without problem. And after 120 triangles I became bored adding more so I did not test it :) | |
Henrik: 1-Dec-2005 | This is also how Maya is built. A powerful 3D engine and a comprehensive programming language which builds the editor. A little like Emacs. | |
Rebolek: 1-Dec-2005 | There are "entities" like "faces" in View. And 3d "pane". It can be dialected as you wrote. | |
Pekr: 1-Dec-2005 | I remember some talk between Cyphre and Carl about "subpixel accuracy" in regards to AGG, but dunno if related. Carl was thinking if he should allow decimals for pairs IIRC. | |
Pekr: 1-Dec-2005 | I also remember, that he said that rebol is good fit even for 3D, where 3D is another container, and result put back to face (bitmap). But dunno if I got it right. I doubt it :-) | |
Volker: 1-Dec-2005 | Cool: IMHO the priority should be on moving camera now. And some support for collisions, maybe only in 2d-space. Idea: some kind of 3d-icons. I can live with colored pyramids and some text, but i need to move. | |
Rebolek: 1-Dec-2005 | Volker: there's camera code, but there's probably bug in invert matrix function so the camera does not work right now. I'm trying to find some informations on that topic and to fix it. | |
Volker: 1-Dec-2005 | And then we do a 3d-desktop? :) | |
Volker: 1-Dec-2005 | Yes. Something like this atomic modells. Each ball is a site and you can move along the connections :) | |
Oldes: 2-Dec-2005 | nice demo, it's eating almost no CPU on my computer. But if I click and move cursor, everything is stoped. |
14801 / 48606 | 1 | 2 | 3 | 4 | 5 | ... | 147 | 148 | [149] | 150 | 151 | ... | 483 | 484 | 485 | 486 | 487 |