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Group: #Red ... Red language group [web-public] | ||
Kaj: 18-Mar-2013 | I hardly ever email, but if he has no plans, it would be a nice second backend that I could make for my GUI dialect | |
Bo: 3-Apr-2013 | Yes, I had a copy of your newer C library binding. I compared the relevant sections and added in the appropriate parts. Now I have a different problem, possibly due to me not running a gui on my Raspberry Pi. Don't know yet if OpenCV requires a GUI to operate or not. | |
Kaj: 7-Apr-2013 | I think OS X GUI apps are fundamentally dual-threaded, with one thread for the GUI, so in the best case, it uses two cores more or less | |
DocKimbel: 29-Apr-2013 | Red executables (like R3 ones or any other language compiled to native code) are not supported directly by mobile OSes. So, it needs to be loaded and called from Java or obj-c, hence the need for shared library support. The experiments with Red/System on Android was limited because using such approach, you can't have access to the higher level API, can't access GUI and need an hack to get it loaded. My goal was just to check that Red/System toolchain was able to produce code that runs on Android. | |
Kaj: 30-Apr-2013 | Petr, in the currently available code, the GTK binding can't function without a callback from Red/System into Red; as Doc says, to pass GTK events into the Red GUI dialect engine. So far I constructed the callback the ugly way, but there's official support now | |
DocKimbel: 30-Apr-2013 | Actually, it's fairly simple, think about a GUI app that sends a click event to your Red/System binding, how do you pass the event to Red code if you can't call it from Red/System. ;-) | |
Kaj: 15-May-2013 | Is the Android GUI AWT? | |
DocKimbel: 15-May-2013 | Nope, AWT is an old GUI built-in Java, so it's handy for doing simple GUI demo. | |
DocKimbel: 15-May-2013 | I will do a prototype wrapping of the Android GUI API in a few days, so you'll be able to put your VID-like dialect on top of it. ;-) | |
Pekr: 16-May-2013 | what kind of GUI is Android using? It surely is not AWK, nor Swing? Just trying to orientiate myself .... | |
DocKimbel: 17-May-2013 | what kind of GUI is Android using? Its own one. See the Android.* classes in Android docs. | |
Pekr: 18-May-2013 | Working in Android Studio a bit, looking into structures, what does it support, etc., I can't foresee, what our aproach is going to be, so lookinf forward to it. E.g. the IDE generates GUI definitions into XML files, ditto various configs, translations. So - what I expect is that you create basid .apk with certain featureset, and from that on, it will be manipulated from Red side. Justo wondering, if we will be able to dynamically generate UI elements, etc? Or will you suggest ppl to use your basic .apk, do certain work in Android Studio, and the supporting backend in Red? Or is your idea that ppl should not need to eventually touch sw like Android Studio? | |
Gerard: 11-Jun-2013 | When I talk about spped it's related to display and GUI ... | |
DocKimbel: 16-Jun-2013 | I'm not sure you're much interested in learning how to do it using Java objects, do you? It can be done already, but in order to implement proper abstraction for Red, we need at least objects support. Also, getting the GUI layer done is higher priority. | |
DocKimbel: 19-Jun-2013 | Actually, you got an error message sent to your logcat. :-) Once things will be stabilized for 4.x support, I'll redirect printing to the GUI. | |
DocKimbel: 18-Jul-2013 | Also, to be able to see any output in DOS console from an encapped Rebol app, I needed to change a flag in the executable file (sub-system: `console` instead of `GUI`). | |
Group: Announce ... Announcements only - use Ann-reply to chat [web-public] | ||
Robert: 1-Jan-2013 | Please note: Scroll through the pages since we sometimes combine several MDP files into one page. Not the nicest way at the moment, but works best to avoid so many pages. The start is for MDP itself and R3-GUI / Actors. | |
Robert: 1-Jan-2013 | Massive R3-GUI documentation brought online. ATT: The docs still referr to the old GUI model. We are going to clean everything up in the next weeks. | |
Maxim: 4-Jan-2013 | does it currently have GUI support? | |
Kaj: 20-Jan-2013 | I moved the GTK+ and GLib bindings for Red/System into CONTEXTs. If you have written code on top of it, you need to adapt the interface. The GUI dialect is now basically independent from GTK; that is, it could be implemented unchanged for other GUI toolkits. | |
Kaj: 30-Jan-2013 | I wrote a simple text editor in the Red GUI dialect: http://red.esperconsultancy.nl/Red-GTK/dir?ci=tip&name=examples | |
Kaj: 1-Feb-2013 | With Doc's latest Red fixes, I was able to write a very simple IDE in the GUI dialect: http://red.esperconsultancy.nl/Red-GTK/dir?ci=tip&name=examples You can write either regular Red code or GUI dialect code, and execute it with respectively the Do or View button. Do executes the code in the interpreter, so no compilation is needed, but the current limitations of the interpreter apply. The code is only 25 lines, but at Brian's request, I'll post that in the #Red channel. | |
Robert: 23-Feb-2013 | New Android release: URL : http://development.saphirion.com/experimental/ Direct URL : http://development.saphirion.com/experimental/r3-droid.apk Changes: -fixed console output crashes -implemented CLIPBOARD:// device -implemented BROWSE -added circular buffer to console -release has now correct platform, version, product and build information -fixed console input hang-on-destroy bug Please give it a try and have fun. This release is a milestone since now Rebol CORE is fully done for Android. We will now start to get the VIEW (graphics) to Android. As soon as we have this, R3-GUI should almost work on Android too. | |
Kaj: 9-Mar-2013 | Then again, maybe not with the MSDOS version, that is compiled to not be a GUI program | |
Robert: 5-May-2013 | Cross-Post from Android group: New release of Rebol3 with graphics on Android: http://development.saphirion.com/experimental/r3-droid.apk Changes: -enable CTO and OTC functions -fix window offset -fix image! / loaders pixelformat color order -fixed close button action (RL_Init failed?) -improved WAIT -added clipping(slow atm but works) -added RESIZE/ROTATE events -improved JNI calls synchronization -added native keyboard input -updated built-in R3-GUI version Note this release is very early alpha so expect unstable situations or even crashes. Feel free to report bugs or any other feedback. This gets us again one step closer to be able to create Android apps with Rebol. Simple, small, fast. :-) | |
Robert: 31-May-2013 | I'm happy to announce that we reached a major milestone and can release a bunch of new things. All the different versions have been merged into one code base which makes things easier for us. This was possible because the new 'retargetable' graphics subsystem was finished. This allows us to port R3 to other platforms much easier. Next target Linux. The release in detail: R3-GUI: Quite a lot of fixes and enhancements. Thanks for all the feedback. The main milestone we achieved was to switch to a resolution independent sizing system. This will scale your app widgets to look the same on different display densities. It's a must have for mobile apps. Next for R3-GUI is to create a simple mobile style set. Fruther, we are going to push the source code to GitHub. We need to setup a bridge to our internal SVN repository, so expect some back and forth on Github before we are stable. Anway feel free to help making R3-GUI better and better. Android: This release is now mostly the same as the windows release. So, yes, it's now possible to do R3-GUI apps on Android. I'm going to try to run Treemapper on it. Type DEMO to see the new R3-GUI version and widget scaling feature. Post as much screenshots / pictures of your phone as you can :-) R3/Saphir: New version for windows with bug-fixes are released as well. Please see the change-log on our web-site for details. Thanks to all the team for the great work! I really think we are close to have a very good and stable base with R3 and R3-GUI. Looking forward to see more and more people joining and becoming part of it. Links: http://development.saphirion.com (Change Logs, Downloads, etc.) http://development.saphirion.com/experimental (Android) https://github.com/organizations/saphirion (Documentations) | |
Andreas: 18-Jun-2013 | I wrote a quick & minimal example illustrating how to use R3-GUI together with R3's async HTTP: https://gist.github.com/earl/447e4e9510a68c308f6b | |
Kaj: 20-Jun-2013 | For relevant platforms, I added extra versions of my Red interpreter console distributions to my downloads: http://red.esperconsultancy.nl/Red-test/dir?ci=tip They provide versions that include my 0MQ binding for messaging. Previous interpreter distributions didn't include it, because on most platforms, you have to install the 0MQ library as an extra. Further, people may need 0MQ with the GTK+ GUI binding, or without it on servers and embedded systems. So there are two new distributions in each platform folder: */Red/red-core-message */Red/red-message red-core-message is meant for servers and includes bindings for the C library, cURL, SQLite and 0MQ. In addition, red-message also includes the GTK binding and is meant for GUI programs. For Windows, most of these interpreters are in the MSDOS/Red/ folder, but I also added a version that is meant to start scripts for GUI programs, so it doesn't open an extra console window: Windows/Red/red-message.exe | |
Kaj: 20-Jun-2013 | As an example, the interpreter to run messaging scripts on a Raspberry Pi without GUI is here: Linux-ARM/Red/red-core-message The interpreter to develop GUI scripts on x86 Linux to communicate with a Raspberry Pi is here: Linux/Red/red-message A similar interpreter to develop GUI scripts on Windows to communicate with a Raspberry Pi is here: MSDOS/Red/red-message.exe As always, for Windows you also have to download the libraries that are included in the repository, according to the instructions here: http://web.syllable.org/news/2012-11-18-20-47-Red-high-level-programming-language-first-alpha.html | |
Robert: 14-Jul-2013 | In conjunction we did a new R3-GUI release as well. added DETAB flag support fixed TEXT-AREA issues fixed TEXT init-size handling fixed SIZE-TXT bug built new R3GUI release (version 4897) delete "experimental" layout-sizing-independent.r3 improve rouding move docs/r3-gui/ to documentation/r3/r3-gui/ remove documentation/r3/r3-gui/license/ directory containing obsolete license Copyright notice update license update typo fixed Rounding correction improved rotate event handling improved drag handling code (removed duplicate gui-events/drag reference) improved android text input handling fixed progress resizing improved text-able cell font handling fonts are antialiased by default on android now http://development.saphirion.com/resources/r3-gui.r | |
Luis: 15-Jul-2013 | Robert, Cyphre Congratulations !! Correct link for r3-gui is: http://development.saphirion.com/resources/r3-gui.r3 (no .r) | |
Robert: 19-Jul-2013 | We have pushed our R3-GUI sources to Github. The project was cleaned up, old stuff removed etc. So it should be in pretty good shape. We keep the GibHub repository in sync with our internal SVN repository. We will further take a look at pull requests and take your feedback into our main line. You can find the repository here: https://github.com/saphirion/r3-gui | |
Group: Ann-Reply ... Reply to Announce group [web-public] | ||
GiuseppeC: 29-Apr-2013 | R3 droid is a nice work. Hope to see it with nice GUI elements. | |
GrahamC: 21-May-2013 | so, can you make a GUI out of all this? | |
Kaj: 21-May-2013 | There's also the other way around: most GUI toolkits such as GTK have an OpenGL widget, so with my multi-backend design I can make OpenGL backends for the widgets of those toolkits. You'd have your regular widgets and then the option to use part of the window for 3D | |
Bo: 22-May-2013 | Kaj, I ran into Carl today in Home Depot and we talked about your SDL binding for Red. Do you think it would be difficult to make a binding for R3? Carl was saying that he thought it wouldn't be too hard to convert R3-GUI to run off of OpenGL instead of the current foundation (was it AGG?) so it could be hardware accelerated. Just curious. | |
Bo: 22-May-2013 | Carl must've been talking about writing SDL into R3-GUI then. Sometimes (often) he speaks above my level. | |
GrahamC: 22-May-2013 | In contrast to libraries like Qt and wxWidgets, FLTK uses a more lightweight design and restricts itself to GUI functionality. Because of this, the library is very small (the FLTK "Hello World" program is around 100 KiB), and is usually statically linked. It also avoids complicated macros and separate code preprocessors, and does not use the following advanced C++ features: templates, exceptions, RTTI or, for FLTK 1.x, namespaces. Combined with the modest size of the package, this leads to a relatively short learning curve for new users.[citation needed] These advantages come with corresponding disadvantages. FLTK offers fewer widgets than most GUI toolkits and, because of its use of non-native widgets, does not have native look-and-feel on any platform. | |
Pekr: 28-May-2013 | Well, I have mixed feelings ... Carl simply gave up on Rebol and its message imo ... felt strange: " I'm no longer in the mode of convincing the world about Rebol. I've learned a lot over the last couple years in the trenches." ..... later .... "So, I know really well now that Rebol is not for every developer.... but it would get more interest if R3+GUI was easy to download an get running on a variety of those devices on your list." | |
Henrik: 31-May-2013 | Kaj, need full GUI. | |
Kaj: 31-May-2013 | Yes, no REBOL then. Red has the GTK GUI on Raspberry, but it's basic so far | |
Bo: 31-May-2013 | Henrik, it looks like your wait for GUI on R3 on RPi won't be long, based on Robert's announcement he just made. | |
Pekr: 1-Jun-2013 | What is the link to download r3-gui.r3? There's incrrect link on the webpage, leading just to the same page, not target file ... | |
Pekr: 1-Jun-2013 | gui docs ... | |
Maxim: 19-Jul-2013 | Robert, Thanks for the R3-gui release. Do you have a date for Rebol and view engine also being part of a source release? These where one of the most frequently recurring discussions at the devcon. | |
Kaj: 19-Jul-2013 | r3-gui.r3 is exactly as long as the MS build script for a Windows driver :-) | |
AdrianS: 19-Jul-2013 | Thanks, Robert. Could you briefly describe somewhere (in just a few sentences) the workflow you use when working on/debugging r3-gui? i.e is it possible to stay in the same R3 instance and rebuild (do you even need to be using the monolithic r3-gui script when debugging?), reload the script safely, etc. | |
Andreas: 19-Jul-2013 | So to work on / debug R3-GUI (Cyphre please correct me, if I'm wrong): ;; Load INCLUDE (once) >> do https://raw.github.com/saphirion/include/master/include.r ;; (Re-)load R3-GUI (multiple times; assumes you are in the R3-GUI toplevel directory) >> include %loader/loader.r3 | |
Cyphre: 19-Jul-2013 | Yes, the most efficient way(in Windows) is to setup INCLUDE+R3-GUI loader to be executed everytime you click on *.r3 script. I'm using that and every change to the R3GUI sources is then automatically "propagated" once I run any R3GUI script again. | |
Ladislav: 19-Jul-2013 | Yes, the strategy Cyphre describes is ideal for immediate testing of any changes made to R3-GUI sources. | |
Group: !REBOL3 ... General discussion about REBOL 3 [web-public] | ||
BrianH: 26-Dec-2012 | Pekr, R2's console was GUI on Windows, not a real console app. Carl had wanted to make an R3 console like R2's but better, in the R3 GUI. We just never got around to it. | |
BrianH: 26-Dec-2012 | Carl's blog was about the inline text-mode problem, trying to solve the open-a-window bug. That wasn't about the planned GUI, it was about fixing the existing console. | |
BrianH: 26-Dec-2012 | If you are talking about the existing R3 console, the problem was that he couldn't make a real console-mode R3 program without losing functionality that he only knew how to support in GUI-mode programs, and he couldn't make a GUI-mode app use the Windows console without allocating its own console window, which lost all of the advantages. It's not to say that this can't be done, just that noone who had the interest and ability to do this had made the effort, because it was low-priority for the contributors at the time. With more contributors now, perhaps this will get fixed. | |
BrianH: 26-Dec-2012 | Also, is it possible to just compile it that way in the first place? And is it possible for such an app to bring up a GUI, say so that it can run console scripts and GUI scripts? | |
Andreas: 26-Dec-2012 | Such an app can bring up a GUI, yes. However, it will always pop up a console window (which can be closed immediately, but this will result in the "console flashing" effect some dislike). | |
Andreas: 26-Dec-2012 | Yes, we should built it that way in the first place. We only recently added building in GUI mode, to avoid a crash with console mode binaries when launched from shells other than cmd.exe. (Another bug that needs fixing). | |
Andreas: 26-Dec-2012 | But note that most (all?) official RT R3 alpha builds have been GUI mode binaries. | |
Kaj: 26-Dec-2012 | Brian, I build the Red examples in both modes, so you can try out the effect if you want. MSDOS/console programs can open a window, but Windows/GUI apps don't seem to be capable of using stdout, at least not to a console they're started from | |
Henrik: 12-Jan-2013 | Is this the best way to perform this check in http://www.rebol.com/r3/demo.r: errout case [ not value? 'size-text ["This R3 release does not provide a graphics system."] ; this one load-gui <> 0.2.1 ["Wrong GUI version for this test script."] true [none] ] | |
Pekr: 13-Jan-2013 | ah, those services. I wrote some doc about what do I don't like about them (naming conventions, other design issues (from my pov)), and Carl told me, that he is going to completly overhaul them once GUI is finished. That never happened though .... | |
Endo: 14-Jan-2013 | I didn't use R/S except for testing/playing but I like to see it working. But I think we have other priorities like GUI, Android etc., R3 itself.. | |
GrahamC: 24-Jan-2013 | Has anyone had any contact with Steven Solie about the Amiga R3 build? I see from his site http://solie.ca/that in 2010/11/23 he had R3-GUI up and running. | |
BrianH: 28-Feb-2013 | It's actually pretty easy to see how they managed it. It was: - A multi-language IDE (not a programming language, people already get those for free) - With a GUI with an emphasis on modern graphic design (pretty!) - With a fancy demo (more pretty!) - With an initial focus on programming languages and development platforms that are already popular (built-in customer base) Powerful IDEs are some of the only development tools that people are still willing to pay money for (i.e. Visual Studio). Most people can't choose what language they write in, but they more often can choose their IDE. And for crappy-but-IDE-friendly languages, an IDE can make all the difference in your productivity. They're not as helpful for really powerful extensible languages like Rebol or Perl, unless the language is so bad that just about anything would help (Perl). Plus, since an IDE is an end-user app you can afford to GPL it, since the only stuff built on it are add-ons - that doesn't work for programming languages unless they have a clear distinction between user code and built-in code that is distinct enough to not violate the GPL distinctions, because most of the competition is permissive - and without the GPL restrictions there is nothing to sell, so there is no business model to get a return on investment. It's nice to point to other open source projects and say "See! We could have done that!" but unless those are comparable projects their success isn't comparable either. | |
BrianH: 28-Feb-2013 | OK, so it's a single-language IDE aimed primarily at the education market, still with a nice-looking GUI if not as modern, with an appeal based on Apple-fan nostalgia for HyperCard. That's a tougher sell, but since it's education market you can get away with GPL/commercial, and since it's Apple-nostalgia you can raise that much money from merely thousands of investors instead of the millions that you'd need if you were going for a less-well-off target market. Makes sense, but it's still nice to see. | |
BrianH: 7-Mar-2013 | And a better console, built on R3-GUI. And better text-mode console support for systems where you can't use a GUI. | |
Pekr: 7-Mar-2013 | BrianH: well, I was long time a proponent of R3. What attracted me most were devices, even more modularity, etc. But - let's not be deluded. If you are careful enough, you could see, that ppl mention some things here or in regards to Red, eg. asking - is View going to be available? Let's not ingore, that many ppl started to use REBOL, because it was kind of complete package - console, call, dbases, networking, gui ... | |
BrianH: 7-Mar-2013 | Still, all of that can be added on or retrofitted, that's the whole point of being modular. Having them implemented and available before 3.0 would be a good idea for marketing reasons (don't knock those, they're important), but not having them done before 3.0 won't break user code the way not doing core semantic changes before 3.0 would. People will be working on these before 3.0 comes out because they need them, and the ones that we as a community consider to be the most important to include in 3.0 will likely be worked on the most. But the great part about that stuff is that it doesn't have to be developed as part of R3 itself, just like the GUI is being developed separately. | |
Robert: 8-Apr-2013 | The generic problem to solve is this: You somehow have to specify what should happen for different actions. Let's start with the "somehow have to specify what should happen". For this you have some options: 1. Write the application logic code in the GUI spec block. For sort stuff OK, for long not. 2. Just call a function from the GUI spec block and write the rest somewhere elese. That's IMO the best way. I used FSM and just send "application logic events". The next part is the "for different actions". Same here: 1. Name them explicitly on-* and specify the code with one of the options above.BTW: IIRC R3-GUI has click and right-click blocks for convinience. 2. Define an implicit mappging from block order to event type. 1st block = click, 2nd = right click, 3rd = double left, 4th double right, etc. IMO that's not a good style. Overall what I never liked about VID was that is was not explicit enough. For big projects that's a must. For small you might skip this but if those projects get bigger, you are hit again. | |
NickA: 8-Apr-2013 | We can always build a "shortcut" dialect like VID on top of R3-GUI, for common simple patterns, once R3-GUI is complete. | |
Pekr: 9-Apr-2013 | The problem is, that while the R3-GUI is now more flexible by removing reactors, it is also more difficult to understand. I remember trying to understand the 'on-action issue in the past, now I briefly re-read the doc, and I still can't understand the design. I need following things to be cleared up for me, so that I can both use it, and possibly explain it to others: 1) If you look into Actors docs - http://development.saphirion.com/rebol/r3gui/actors/index.shtml# , there is no mention of 'on-action actors. There are many actors listed, but not the 'on action one 2) The 'on-action actor is mentioned in the attached doc at the same URL, describing, why reactors were removed. So here is the definition of 'on-action: a) "The ON-ACTION actor is useful if the style needs to call some default action from multiple places (actors) in the style definition." - understand the purpose, but why and when I would like to do such thing? Any example easy to understand? Just one sentence maybe? b) "For example, the BUTTON style needs to call the default style action from the ON-KEY actor and also from the ON-CLICK actor, so it is better to call the ON-ACTION actor from the both code points to avoid the necessity to override multiple style actors." - looking at button or even clicker style definition, I can see no such stuff, as 'on-key or 'on-click calling anything named 'on-action. That is the part that is most confusing for me, and which did not help to understand the 'on-action a little bit. Are we talking about the 'do-face here? There is also a question, if better name could be found for 'on-action. Unless I can fully understand, what happens here, difficult to suggest. Now to make it clear - I am not judging architecture, just trying to get my head around the docs and button/style examples. And being average reboller - if I have difficulcy to understand it, the chances are, there is more ppl, which will strugle in that area? | |
Pekr: 9-Apr-2013 | I think ppl in kind of an wait mode. Some interested in Android in general, some interested in Red progress, som interested in Ren, most of us busy other way. Max in fact is doing a good job - he tries to use the system in a practical way. My questions are just theoretical, just by reading docs and looking into the code. I know I will be back to GUI at some point, just dunno when ... | |
Pekr: 9-Apr-2013 | About excuses - there are imo no excuses. As I said - we are just few, and ppl are busy with other things too. As for those really needing GUI right now (it's not me for e.g.), I think, that some ppl prefer what they know R2 VID, RebGUI, just because of typical entry barrier. There is nothing wrong with R3-GUI imo, and from what I studied in the past, it is much better system than R2. Sometimes, it is difficult to find out real reasons, why ppl react this way, or that way, I just dunno ... | |
Pekr: 9-Apr-2013 | I think that there is no way to take it as offense. Noone said a bad word against R3-GUI today imo ... | |
MaxV: 9-Apr-2013 | To all people who want to dare in Documentation R3 GUI labirinth , you may use http://rebol.informe.com/wiki/view/Main_Pageto help community. | |
MaxV: 20-May-2013 | 100% of voters on http://rebol.informe.compoll aske for Linux GUI | |
Nicolas: 25-Jun-2013 | Is there a GUI that currently works with Carl's last r3 alpha? | |
Josh: 9-Jul-2013 | Is there an equivalent to Henrick's list-view in R3-gui? | |
AdrianS: 9-Jul-2013 | Josh, there's an r3-gui group that might be a more appropriate place to ask. | |
Group: Community ... discussion about Rebol/Rebol-related communities [web-public] | ||
AdrianS: 31-Dec-2012 | This is a periodic posting of community links along with activity levels for discussion dedicated to Rebol and Rebol-like languages. The intent is to bring a dispersed community together by providing the current list of places where the community gathers along with reasonably accurate activity indicators for each place. This list will be posted in each location weekly or bi-weekly so that anyone dropping by will not have to look far in order to learn where else things are happening. Currently the activity stats are gathered manually and postings are also not automated. This will hopefully change as the requisite scripts to scrape and post automatically are developed. This updated list will eventually be available at http://rebol.comas the site is cleaned up post Rebol open sourcing. # Chats ## R3 Chat This is the primary forum for Rebol 3.0. It runs from any Rebol console in a text mode, but a GUI version is planned. - Run R3, type chat and follow the instructions (all platforms.) - Type "help" for more information or visit R3 DevBase Chat Forum (http://www.rebol.com/r3/devbase/index.html). - To view public messages from any web browser go to RebDev mobile/phone interface (http://www.rebol.net/cgi-bin/rebdev-web.r). - Problems? Please contact Rebol Technologies at (http://www.rebol.com/cgi-bin/feedback/post2.r). Activity: 4 messages this month ## Rebol chat on Stack Overflow (http://chat.stackoverflow.com/rooms/291/rebol) - Note that you will need a reputation of 20 in order to be able to post in the chat. - You can gain this minimal reputation (essentially a spam filter) by participating in the Stack Overflow group of sites. Activity: 380 messages this week ## AltME Worlds A private instant messaging system where rebolers hang out 24/7. The current world dedicated to Rebol and Rebol-like language discussion is called REBOL4 - Get client at http://www.altme.com/download.html - connect to the 'rebol-gate' world with user/pass, guest/guest - request account on REBOL4 world in the REBOL4 request group Web archives of public groups, first to last in the most active world, REBOL4, as well as the dormant world, REBOL3: REBOL4 (http://www.rebol.org/aga-groups-index.r?world=r4wp) Activity: 286 posts last 6 days REBOL3 (http://www.rebol.org/aga-groups-index.r?world=r3wp) # Forums ## Rebol Facebook group (http://www.facebook.com/groups/rebol) A new special interest group for Facebook users. Activity: 26 messages this month ## Rebol Google+ community (https://plus.google.com/communities/100845931109002755204) Activity: 4 messages this month ## Rebol Google Group (https://groups.google.com/forum/?fromgroups#!forum/rebol) Activity: 43 messages this month ## Synapse EHR Rebol Forum (http://synapse-ehr.com/community/forums/rebol.5) A web-based forum for R2 and R3, provided by Synapse EHR Activity: 13 messages this month ## RebelBB France (http://www.digicamsoft.com/cgi-bin/rebelBB.cgi) A simple forum, written in Rebol, for French speakers. Activity: 140 messages this month ## Nick's Rebol Forum (http://rebolforum.com/index.cgi) A micro-forum (just a few lines of Rebol) hosted by Nick Antonaccio. (Note: the captcha question is first.) Activity: 79 messages this month # Q&A (Question & Answer) ## Stack Overflow questions on Rebol http://stackoverflow.com/questions/tagged/rebol Activity: 219 questions tagged http://stackoverflow.com/questions/tagged/rebol3 Activity: 2 questions tagged | |
GrahamC: 30-May-2013 | You can use GUI tools ... such as Git GUI | |
Maarten: 31-May-2013 | I'm just wondering (really, just that): is dev capacity (i.e. Cyphre GUI. other's on OSX, 64 bit) the limiting factor to accelerate in the short term? Or money? | |
Maarten: 31-May-2013 | I would want R3 on Android with GUI, GPS, Camera support. And R3 64 bit Linux server side ("Core"). | |
Robert: 31-May-2013 | Than we have fundamental frameworks and libs like R3-GUI etc. this is a mix of Rebol code and enhancements on the C/D level. |
world-name: r3wp
Group: Script Library ... REBOL.org: Script library and Mailing list archive [web-public] | ||
yeksoon: 19-Jan-2005 | eg. the descriptive text of rebol -- It's a messaging language ` 'rebel' not 'ree-ball' ` code is data and data is code ` CGI? Yes ` 40+ platforms ` only 250K-500K ` console or GUI ` Yes, just a single file ` commercial versions = same core + ODBC, SSL, and more - shallow learning curve, amazing depth ` keep IT simple ` if you liked "The Matrix"... -- is lengthy and not focus... it also do not need to be at the top of every page...maybe it should go below 'About' | |
Anton: 10-Feb-2005 | Could add/replace some of that with "cross-platform, CGI, console and simple GUI dialect etc.." | |
Sunanda: 15-Dec-2005 | Back in February (!), Anton wrote: <<By the way, something that I never really liked is the short rebol description at the top of rebol.org.>> OLD TEXT: <<It's a messaging language. 'rebel' not 'ree-ball'. code is data and data is code. CGI? Yes. 40+ platforms. only 250K-500K. console or GUI. Yes, just a single file. commercial versions = same core + ODBC, SSL, and more - shallow learning curve, amazing depth. keep IT simple. if you liked "The Matrix"...>> We may be slow, but we get there: http://www.rebol.org The banner text has been updated to ready pretty much what Anton suggested. Thanks Anton! | |
Group: Linux ... [web-public] group for linux REBOL users | ||
Volker: 28-Jul-2005 | Dont know that eally well myself. what i firued out: usually (debian, suse) startup-scripts are in /etc/init.d. on debian there is a /etc/init.d/skeleton as base for own script. then there are the runlevels in /etc/rc?d/. links there go to /etc/init.d/ an tell the system what to start/stop. the numbers in the filenames are the priority, lowest run first. Usually there is a gui-tool like yast or ksysv which scans /etc/init.d/ for scripts and makes the appropriate links. tricky things are to write the startup-script, to figure out which runlevel to use and how the os figures out what to stop. although if you dont need that runlevel smartness, because you call it on boot and let it be killed by shutdown, you can just use a normal bash-script. | |
Volker: 28-Jul-2005 | (runlevels tell which servers etc to run. so there is one with everything off for maintenance, one for console-use, console with network, console+network+gui-login, these with and without network, maybe some others) | |
shadwolf: 10-Aug-2005 | Festival is a software made in Scheme ( a Lisp clone) that allow voice synthésis (debian pakage are available on bedian.org website and can be acceded using Synapse GUI debian DLand Install software). | |
shadwolf: 10-Aug-2005 | To run my solution I simply make a bash that tests if festival is yet running or not and then runs it (I'm using 1.2.1 REbol version for linux ...) and then runs my GUI software ;) | |
Group: Web ... Everything web development related [web-public] | ||
yeksoon: 11-Jan-2005 | we have looked at it and at the same time looked at phpsavant http://phpsavant.com/yawiki/index.php?page=StartExample for us, our key concerns is maintenance from the developer point of view. We want the team to stick to one language (or markup)... there will be times in a project, that you may not have the luxury of a designer...so the developer still end up working on the apps GUI (or look-n-feel). | |
Pekr: 12-Jan-2005 | have you seen http://www.nvu.com/? Gecko based. They aim for something like Dreamwaver. IIRC, with dreamwaver, if you have e.g. some module, you can provide "plug-in", simply that web designer will parametrise you module using GUI and the rest is done under-the-hood .... | |
Maxim: 13-Jan-2005 | I do intend to make glass the standard high-end GUI engine in REBOL . | |
Group: Cookbook ... For http://www.rebol.net/cookbook/requests.html [web-public] | ||
yeksoon: 11-Jul-2005 | rebol.org library already have tagging for the scripts. Both in terms of levels ["Beginner" "Intermediate" "Advanced"] as well as the domain ["cgi" "gui"] etc... Perhaps there is a way to feed the cookbook examples into rebol.org and let the Library be the holding place for future cookbook examples. There are '3 major' rebol sites (those with rebol in the domain). And they are rebol.com, rebol.net, rebol.org. It is not incredibly clear whether certain docs should be in .org or .net. Other suggestion to consider is how can we leverage off works done in various sites and avoid duplication. Why not let rebol.org be the host for cookbooks as well? I would think new comers will prefer to find both cookbook examples and other contributed scripts all in one location. Rebol.org also lets you search the mailing list. | |
Group: Rebol/Flash dialect ... content related to Rebol/Flash dialect [web-public] | ||
Rebolek: 30-Sep-2005 | Terry, I understand Oldes' POV, their tools but really hard to use. The language as the foundation for GUI programs is beter than the actual GUI programs. | |
james_nak: 6-Mar-2006 | Thanks Oldes, I will try that. The dialect and AS are becoming clearer now with all the info you have given me. I look forward to writing lots of cool things. Thanks for the hint about the two main parts. I wondered how they were connected as most of the AS tutorial have you create something with the GUI then add the AS part. | |
Oldes: 8-Oct-2007 | Rebol/Flash dialect (RSWF) version 2.5.0 is available! compressed: http://box.lebeda.ws/~hmm/rswf/rswf_latest.r(89kB) uncompressed: http://box.lebeda.ws/~hmm/rswf/rswf_2.5.0.r(331kB) as colorized HTML: http://box.lebeda.ws/~hmm/rswf/rswf_2.5.0.html (885kB) What's new: - New swf-parser included which replaces old exam-swf function (useful for importing foreign SWF files) - Added implementation of Class definitions for SWF versions 6 and higher (I have to create some examples) - Added new 'trace function into actions (which can be use to compile swf files with or without trace calls easily) - 'require and 'include now accepts block of files or urls (I should modify my rswf code colorizer to show included files as well) Here is also new example how to include first of GUI elements: http://box.lebeda.ws/~hmm/rswf/example/swf8-cliphandler In the future I would like to create something like mini Layout dialect which will be used for better positioning of the new GUIs I'm working on. | |
Oldes: 24-Oct-2007 | Version 2.9.0 ... now with Calendar GUI and fixed one nasty bug in 'IF compilation after 'EITHER rule http://box.lebeda.ws/~hmm/rswf/example/swf8-layout-calendar | |
Oldes: 25-Oct-2007 | and one more reason - to hack a default Flash gui components is for me much more difficult than make my own from scratch | |
DanielSz: 16-Nov-2007 | If I can throw my two cents here. Terry is right to complain, because you can feel he cares, it's not destructive criticism. Pekr is saying he's a realist, but to me he sounds more like a dreamer (no offense).Flash is a Virtual Machine that lives in the browser. Rebol is a VM that lives on several OSes. Flash VM is present on 99% of the browsers. Rebol VM is not present on browsers (plugin doesn't count because last time I tried it wouldn't install, and last version is more than a year old), and it is present on OSes of a small number of creative developers and hobbyists. If I had to develop a commercial app for the web, Flash and Flex give me extensive documentation, and a whole framework. Rebol can't compete with Adobe, and should not. Last week, I developed a GUI in Rebol and Rebgui that would have taken me four times longer in any other graphical toolkit, and I had a knack at it. But this app is for internal use. Rebol is a great language, and I would like to see it evolve as a computer language, not as a throw it all in kind of gizmo. It should go Open Source, because RT doesn't have the means to provide versions for all platforms. Where is the rebol for NetBSD? Last version is 2001. If RT hasn't the resources, let the developers do it. I want to run rebol on an internet tablet. I had wanted to run rebol on a palm (not anymore because Palm is deas, sort of). But the Nokia tablet run debian linux. There is no reason for the unabailability of rebol. It is just a matter of building it and packaging it. Who has the time for this? Plenty of people, they're just not at RT, because there people are busy with more important things (like developing the product). |
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