World: r3wp
[!REBOL3 Host Kit]
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Andreas 26-Oct-2010 [417x2] | just use TO_AMIGA or whatever the define is called on amiga :) |
or heck, don't use any ifdef at all :) | |
ssolie 26-Oct-2010 [419] | thanks... looking into it |
Andreas 26-Oct-2010 [420] | http://bolka.at/2010/rebol3/a102/hostkit.htmlhere's more documentation on the work I did for A102, along with the full patchset |
Maxim 26-Oct-2010 [421x3] | funny, in order to delete files in the makefile, I have to use r2.... there is no delete application in windows! |
as in delete.exe or del.exe | |
its just a command-prompt function. | |
ssolie 26-Oct-2010 [424] | cool.. it works.. banner window |
Andreas 26-Oct-2010 [425] | yeah! :) |
Maxim 26-Oct-2010 [426] | congrats! |
ssolie 26-Oct-2010 [427] | I'm using the posix stuff for now |
Andreas 26-Oct-2010 [428x3] | Should be fine. |
Except for the dynamic loader stuff, maybe. | |
Do you have dlopen on Amiga? | |
ssolie 26-Oct-2010 [431x3] | yes |
libdl.so is implemented as well as a more native amiga elf.library | |
libdl.so is a thin wrapper for elf.library | |
Andreas 26-Oct-2010 [434] | Great, then extensions should probably work as well :) |
ssolie 26-Oct-2010 [435] | that is the plan ;) |
Andreas 26-Oct-2010 [436x2] | I've one more tip on the way of getting started with AGG: A109 has a stupid typo in it. |
Ah, fortunately it's ifdefd in TO_WIN32. So nevermind :) | |
ssolie 26-Oct-2010 [438x2] | whew... I have a TO_AMIGA Carl added |
I guess it must be in your 109 as well? | |
Andreas 26-Oct-2010 [440x2] | Mhm, I saw it in A109 :) |
It also introduced another _great_ flag, "HAS_SMART_CONSOLE" :) | |
ssolie 26-Oct-2010 [442] | what does that mean? |
Maxim 26-Oct-2010 [443] | do you have OpenGL support on Amiga? |
ssolie 26-Oct-2010 [444] | Maxim, a subset is currently available called MiniGL |
Andreas 26-Oct-2010 [445] | It disables to hostkit's own pseudo-readline stuff for console I/O. |
ssolie 26-Oct-2010 [446x2] | Maxim, no shaders yet :-/ |
or fancy stuff.. basic GL stuff to run stuff like Quake et al | |
Maxim 26-Oct-2010 [448] | cool, you might want to look into my Extended Custom Gob Rendering host-kit once you've got the default host-kit working with graphics. |
ssolie 26-Oct-2010 [449x3] | Maxim, awesome.. I will look into that |
Maxim, if you keep things simple OpenGL-wise it will work just fine | |
chat is working fine... neat :) | |
Andreas 26-Oct-2010 [452] | great :) |
Maxim 26-Oct-2010 [453] | it allows you to hook up alternate graphics drawing within AGG or directly on the window which view opens. though you still have to map all that nasty OS specific windowing event stuff first. keep in mind that you might be able to do stuff like a datatype viewer right into the view engine :-) |
ssolie 26-Oct-2010 [454] | so is there supposed to be one host-kit per platform in the future or ? |
Andreas 26-Oct-2010 [455] | hopefully not. |
Maxim 26-Oct-2010 [456x4] | it being the CGR path to host-kit... its still an infant, but I think its promissing already... just worked out a few issues with Andreas and its working fine on windows now. |
arg... path= patch. | |
in the host-kit/src there is an os folder... that is where all the OS/platform-specific things are supposed to be. | |
once that is mapped all the rest is supposed to work multi-platform. | |
ssolie 26-Oct-2010 [460] | Andreas, sharing a common host-kit might be #ifdef hell though? |
Andreas 26-Oct-2010 [461x2] | Yes, in a few places. |
But that's how it is already anyway. | |
ssolie 26-Oct-2010 [463] | true.. it is fairly isolated so far |
Andreas 26-Oct-2010 [464] | #ifdef where necessary, and separate files in the os/*/ trees where sensible. |
Maxim 26-Oct-2010 [465] | when it gets to complex, its extracted and put into an isolated file, which is how its been evolving so far... quite straightforward. |
Andreas 26-Oct-2010 [466] | We just really need to get Carl to the point where the hostkit is kept as a single source base. |
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