World: r3wp
[!REBOL3 GUI]
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DideC 27-May-2011 [7154] | IS-ATTACHED / HAVE-ATTACH |
Cyphre 8-Jun-2011 [7155] | It's time to decide about propagation of events using actors in R3GUI so we would like to know your opinion on that. example: Let's have face A and face B which is inside face A. Currently, when you click mouse button on the face B and the face B has defined ON-CLICK actor the event is fired to that actor. If the face B have no ON-CLICK actor the event is not catched anywhere. We got a request to checnge this so there are few possible options we could use: 1. If face B doesn't have ON-CLICK actor defined then propagate the event up to its parent face (in our case face A) and up until any ON-CLICK is found. (If the face B have ON-CLICK defined then the actor is executed and propagation stops here.) In other words the event propagation stops in the closest found ON-CLICK actor during the 'bubbling' of the event upwards. 2. Propagate the event from face B thru its parent face (in our case face A) and up to the topmost(Window) face. The propagation/bubbling is done by default and can be stopped in any ON-CLICK actor on the way upwards by returning 'stop-event(or any other chosen) keyword. (this is simmilar to the model used in HTML) 3. (current behaviour) Don't propagate the event. Just execute the ON-CLICK actor in face B in case it is defined. Programmer have to manually add event propagation code to the actor if event bubbling is required. 4. Don't propagate the event by default. But introduce PROPAGATE/BUBBLE-ACTORS (or any other chosen word) option field that can be set for each face. The option could hold block of actor names that should propagate/bubble the events up. Please, keep in mind that chosen behaviour affects not only actors that handle user input but also actors like ON-INIT, ON-MAKE and any other possible actors in general. Please post either your favorite from the above options or even any other possible solution you think is better. Thanks for your help. |
Gregg 8-Jun-2011 [7156] | #4 is an extension to #3, and would be my first choice if #3 isn't enough. I generally don't like having to say "stop!" to avoid unexpected behavior. I don't know if #1 works well, though I think QNX Photon used it. If the 'bubble option can be part of the style, then you can define buttons not to bubble on-click by default, but maybe 'text would, for example. |
PeterWood 8-Jun-2011 [7157] | The approach outlined in #1 is similar to that employed by LiveCode (used to be called Revolution). It seems to be a good model. It additionally supports "user-defined" events in the same way. |
Gregg 8-Jun-2011 [7158x2] | To stop bubbling, you just define an empty on-click handler I assume? |
Or does it have to return a specific value to say it handled the event? | |
PeterWood 8-Jun-2011 [7160x3] | #2 seems the worst of both "worlds" #3 seems clear and workable #4 appears to lead to complexity |
Yes to stop bubbling you define an empty event handler. | |
I am thankful that you aren't considering the DOM 2t option - some events bubble, some don't. | |
Ladislav 9-Jun-2011 [7163x2] | * I do agree with Peter that #3 is clear and workable. Accepting any of the alternatives would require (a lot of, I am afraid) code to stop unsolicited bubbling. * #4 appears to lead to complexity, and thus it may be the worst alternative * #1 looks like the second best to me * #2 looks like the second worst |
Yes, the alternative "some events bubble, some don't" looks like worse than any of #1 to #4 | |
Pekr 9-Jun-2011 [7165x5] | Just supppoting question - in R2 we were able to have "event filters" defined via insert-event-func. It allowed us to catch events going to subfaces. So my question is - if e.g. for #1, the event goes directly to face B, am I able to catch it, by inserting the filter into face A? http://www.rebol.com/docs/view-face-events.html#section-14 |
I wonder if anyone uses reverse aproach - from top window, down to bottom face. Would be slow probably? | |
I do remember how QNX Photon used such a trick to share screen content. You defined X*Y area of the screen (imagine empty translucent face) and all events got via that "filter", so that you know what to send to target computer, and then the event was propagated to cause an action (at least that is how I understood it back then) | |
Hmm, I wonder if my Photon example is in contradition or in any relation, as having translucent face upon A->B does not make A->B being child of such a filter face ... | |
I am probably for #3 or #1. Just help me to brainstorm one case - what we have mostly wrong in REBOL, is pop-up handling. I mean - just recently e.g. when you "drag", and you move away from the face coordinates, the dragging stops. The same goes for the context menu etc - you have to be able to close the menu by clicking anywhere in the apps window. Which model fits best? | |
PeterWood 9-Jun-2011 [7170x2] | One of the attractions of #1 is that it makes it easy to implement "default handlers" at some point higher up the hierarchy. For example based upon an "esc pressed event" (if one were to exist.) and you had designed a panel with four buttons. If you wanted to close the panel when the user pressed esc, you would simply have a single "handler" for the panel which would receive the event. I'm sure that this isn't the best example and apologise in advance for my ignorance of REBOL3-GUI and its common terms. |
Perhaps a better example would be to allow a user to tab along a row of buttons. A single handler could be written for the button "container" that would handle tab presses instead of each button having a specific "handler". | |
Robert 9-Jun-2011 [7172] | With 3. you can simulate 1. The advantage of 3. is, that I can decide at what place the parent actor is called. Which leads me to a question: Is 3. a call the parent actor, which returns, or do I just let the event flow and it will never return to my handler? |
PeterWood 9-Jun-2011 [7173] | On the other hand with #3, this could be achieved by the buttons sharing a single event handler function. The clairty that option #3 brings in that as you always have to specify what happens to an event would, for me, lead to a lower number of "head scratching" bugs. |
Robert 9-Jun-2011 [7174] | Yes, 3. is explicit while 1. is implicit. |
Rebolek 9-Jun-2011 [7175] | I prefer #1 and then #3. |
Robert 9-Jun-2011 [7176] | Is there a way that we can use #1 and add a way that it can be overriden by #3 concept? So, everyone how don't require fine-grained handling, uses default bubbeling. |
Rebolek 9-Jun-2011 [7177x2] | If bubbling is enabled by default, you just need to add an actor where you want to catch the event. |
For example if I add image to button, with #3 I need to ad actor to image to catch click and send it to button. With #1 it's done automatically. | |
Cyphre 9-Jun-2011 [7179x2] | Rebolek, wht you mean by 'add image to button'? |
So far it looks everyone is happy with the current behaviour (#3)? | |
Rebolek 9-Jun-2011 [7181] | It's just an example, image you want to add save icon to save button. |
Cyphre 9-Jun-2011 [7182] | So can I translate as 'Image face inside Button face'? |
Rebolek 9-Jun-2011 [7183] | exactly. |
Cyphre 9-Jun-2011 [7184x2] | If yes, then in #1 case the event would be processed in the Image as well because image style have defined on-click actor no? |
...and currently you cannot set actor to undefined state. So #1 wouldn't be too much useful, isn't it? | |
Rebolek 9-Jun-2011 [7186] | as I said, it's just an example |
Cyphre 9-Jun-2011 [7187x2] | yes, I'm just trying to see what could be better on the #1 |
Personally I prefer also the the current #3 behaviour but if we want to deal with more complex propagation I'd go with the #2 which gives really flexible control for some special cases but as some of you noted it will be complex for event handling of the rest 95% of normal cases. | |
Henrik 9-Jun-2011 [7189] | is there any issue in propagating a larger number of different events? suppose you want to simply handle all events from an inside face. |
Cyphre 9-Jun-2011 [7190x2] | When thinking #3 vs. #1: In the #3 case the propagation should be done like: on-click: [ all [ pf: parent-face? face do-actor pf 'on-click arg ] ] the code above would pass the received event in ARG value to the ON-CLICK actor of the parent face. The #1 option would offer probably simpler shortcut to propagate the event up like: on-click: none but we would need to allow write in the dialect something like: view [ hpanel [ box red on-click [print "red box clicked"] box blue on-click none ] on-click [print "panel clicked"] ] in the code above the ON-CLICK actor of blue box face could be set to NONE to allow propagate the click event up so the ON-CLICK actor of hpanel is executed. |
Henrik, I think propagating large number of events is solved easily using the #2 as this is some kind of special case imo. normally you don't need to propagate even't too much. That's why others doesn't like the #2 option much imo. | |
Henrik 9-Jun-2011 [7192x2] | ok, I think I got it a bit backwards, so maybe #3 is OK. |
I don't like the idea in #1 that an outer ON-CLICK overwrites an inner ON-CLICK in case the inner ON-CLICK is very complex. | |
Cyphre 9-Jun-2011 [7194x4] | The #1 is IMO very simmilar to #4..it differs just by the form of the syntax: #1 example: view [ hpanel [ box red on-click [print "red box clicked"] box blue on-click none ] on-click [print "panel clicked"] ] #4 example: view [ hpanel [ box red on-click [print "red box clicked"] box blue options: [propagate-actors: [on-click]] ] on-click [print "panel clicked"] ] |
Henrik, "in case the inner ON-CLICK is very complex" what you mean by this? The inner ON-CLICK just doesn't have to be defined, not complex if you want to execute the outer one no? | |
Otherwise in the #1 case I can image there could be some confusing situations where some face doesn't have some actor defined and the event will 'bubble' too much up in the face structure causing execution of unwanted actor. What do you think? | |
image=imagine | |
Rebolek 9-Jun-2011 [7198] | I think if such confusing situation will happen, it's solely style's writer responsibility. |
Cyphre 9-Jun-2011 [7199] | So maybe th #3 is really best default behaviour that keeps events under control. I agree here that in case of #3, if you want to propagate event's then you would need to write more code that you would like though but OTOH you know what you are doing. |
Henrik 9-Jun-2011 [7200x2] | Cyphre, I was supposing that this would be the same for style content as well as for layouts. Hard to explain without a deeper study of all the mechanics of how events are propagated or overwritten. |
For style content you would use standard styles that may have complex event handlers. You likely don't want to overwrite those. | |
Cyphre 9-Jun-2011 [7202] | Rebolek, that's not true. You can create layouts with misc actors combinations that will behave strange and you'll be scratching your head where to put at least empty actor to stop the unvantred propagation. |
Pekr 9-Jun-2011 [7203] | As for overriding. I am not sure higher level on-click should disable lower level on-click. In the OOP I used (CA-Visual Objects), and just IIRC (so sorry, if inaccurate), you had such options: - to execute child method - in the above you either returned false (maybe I get this one wrong, but you get the idea) or the parent method was called right after the child's method - there was also some override option, but I don't remember it, it is 12 years old experience |
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