World: r3wp
[!REBOL3 GUI]
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Graham 2-Sep-2010 [3030] | this is for the alpha? and not for a105 ? |
Henrik 2-Sep-2010 [3031] | tested for a97, but if it runs under a105, then that's ok. |
Graham 2-Sep-2010 [3032x3] | Doesn't |
** Script error: path space/1 is not valid for none! type ** Where: applier apply use show unless show-now do-event either applier wake-up loop applier wait do-events if view either create-dialog do switch applier appl y if foreach if do-face if actor all do-style if do-event do-event do-event eith er applier wake-up loop applier wait do-events if view catch either either appli er do ** Near: >> | |
Version: 2.100.97.3.1 | |
Henrik 2-Sep-2010 [3035] | that is the resize bug mentioned a couple of pages back, also in the queue. |
Graham 2-Sep-2010 [3036x2] | uhh.. ok |
and for A105 >> do %r3-gui.r3 Script: "Untitled" Version: none Date: none ** Script error: expected command! not font ** Where: size-text font-char-size? make make-text-style parse fontize catch eit her either applier do ** Near: size-text gob | |
Henrik 2-Sep-2010 [3038] | command! issue, also in the queue. |
Graham 2-Sep-2010 [3039] | I take it that this is a hidden queue |
Henrik 2-Sep-2010 [3040] | Cyphre's and Ladislav's private queue |
Steeve 2-Sep-2010 [3041] | They like to share things like that |
Graham 2-Sep-2010 [3042] | I hope they have a way of integrating back to CC later on! |
Henrik 2-Sep-2010 [3043x2] | it's not a formal release. I decided to do this, because the build system became available for use internally today. |
and Robert agreed. | |
Graham 2-Sep-2010 [3045] | Highwe boundary :) |
Henrik 2-Sep-2010 [3046x4] | http://rebol.hmkdesign.dk/files/r3/gui/validation-prototype.html |
sorry, file is moved | |
http://rebol.hmkdesign.dk/files/r3/gui/docs/validation-prototype.html and now also: http://rebol.hmkdesign.dk/files/r3/gui/docs/dialogs-prototype.html | |
perhaps it's best to ignore the dialogs-prototype document. it contains concepts that didn't make it to prototype. | |
Ashley 3-Sep-2010 [3050] | Any R3VIDs available for playing with yet? ... I'm still experimenting, but nothing in a useable state. |
Steeve 3-Sep-2010 [3051] | Do yo remember Guys, some button's skins filled with some water bubbles. I can't remember who did thoses. |
Graham 3-Sep-2010 [3052] | Gabby did some bubbles ... |
Maxim 4-Sep-2010 [3053] | filled with water bubbles? do you mean like aqua? |
Steeve 4-Sep-2010 [3054] | If I knew, I would not ask :-) |
Maxim 4-Sep-2010 [3055x2] | well, did you see the images? henrik (and I) did a few aqua-esque AGG driven buttons. |
I've actually done many different setups which use jewel type controls. | |
Steeve 4-Sep-2010 [3057] | link plz |
Maxim 4-Sep-2010 [3058] | I don't remember henrik's initial stuff... adaptations of these are on rebol.org via glayout. |
Henrik 4-Sep-2010 [3059] | I don't think I've done anything with bubbles. |
Maxim 4-Sep-2010 [3060] | I'm refering to that old script you'd done which generated nice jewel graphics for use in any code. |
Henrik 4-Sep-2010 [3061x2] | yes, they weren't bubbles, AFAIR. |
http://rebol.hmkdesign.dK/files/r2/draw/cool-widgets-2.r | |
Steeve 4-Sep-2010 [3063x2] | That is, Thanks a lot |
You should use them for the R3 Gui. Just my opinion | |
Maxim 4-Sep-2010 [3065] | I agree wholeheartedly. |
Henrik 4-Sep-2010 [3066] | well, they were just a test of what DRAW could do. I have something hopefully better in mind. :-) |
Steeve 4-Sep-2010 [3067] | the glowing effect is perfect on the bottom ones |
Henrik 4-Sep-2010 [3068] | that part is not so difficult. it's more difficult to get a style that works in both high and low contrast and with many different colors. much of what is in that script is hardcoded. |
Maxim 4-Sep-2010 [3069] | my experience too. the other hard to handle effect is handling saturad and unsaturated colors equally well. |
Henrik 4-Sep-2010 [3070x3] | http://rebol.hmkdesign.dk/files/r3/gui/026.png Some of the last glow stuff I did which is not hardcoded, but done using a real material system with calculated specular highlight. |
handling saturad and unsaturated colors equally well. - precisely | |
http://rebol.hmkdesign.dk/files/r3/gui/143.png It'll probably be closer to this. I find a good source of inspiration in this skin that can yield some interesting results. | |
Steeve 4-Sep-2010 [3073] | On my laptop, they are not rendered "equally", I mean some color combinations are glowing, but others not. |
Henrik 4-Sep-2010 [3074] | steeve, yes, that's one of the troubles I have yet to solve. |
Maxim 4-Sep-2010 [3075x2] | yep... in my experience ... back face glowing is the hardest color staturation issue to solve :-) we must not think in terme of color but energy, which is related to gamma and brightness of the color saturation (probably even channel based, since green is perceived twice or fourtimes a smuch as blue and red) |
which is why red catches our eyes much more... we are actualy bad at red color differentiation so even small tints of red are much more apparent. | |
Henrik 4-Sep-2010 [3077] | yes, true |
Maxim 4-Sep-2010 [3078x2] | (and why green is used AS-IS in for black and white TVs) its also why we use green billboards for road signs... cause we can distinguish them from much further away... color bleeding from the atmosphere can easily be filtered out from vision which isn't true as true for blue and even less for red. |
also note that wavelenghts for red don't penetrate as well thru blue IIRC... so a red sign under water appears black at a VERY short distance... something like 30meters IIRC. | |
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