World: r3wp
[!REBOL3 GUI]
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Maxim 24-Jan-2010 [151x6] | just to make it simpler to use in real world use. |
the advantage is that its a generic engine... and can be used to link up any aspect of an app. not just its "actions" | |
for example, right now, in my pain application, if you replace the bg-image of the canvas, it refreshes the whole software on its own. the size of the canvas, the crop bars, image properties and input management offsets, etc, etc. | |
but in this app there is no dialect of api beyond the shape/graphic element management. | |
so its not readily obvious just how much goes on in the application without following the links in the code. | |
this app will be released this week. | |
Graham 24-Jan-2010 [157] | no pain no gain |
Pekr 24-Jan-2010 [158] | I think we just need to finish R3 GUI as Carl started it (VID 3.4). We might think about some by Max proposed enhancements to Draw, making GUI kernel more powefull, and let's see, where it leads us, before we start to think about another overhaul. Msg passing concept is surely interesting, but it imo creates another layer to implement, understand, to work with, so I am just not sure, unless I see the currently implemented solution does not allow us to easily work/extend the GUI. |
Maxim 24-Jan-2010 [159] | exactly what I think. keep it simple for now... once liquid is revamped for R3 we can see how I can make a module to add it so view 3.4, just like I did for view R2. |
Pekr 24-Jan-2010 [160x2] | by Draw enhancements above, I mean proposal by max, making it "first class citizen", so removing the overhead of draw dialect ... but that is for gurus to think about :-) |
see msg 8-Jan, 15:34 | |
Henrik 24-Jan-2010 [162x2] | Carl's original goal for the GUI was to make it so a child could use it. We should not deviate from that goal. That's part of what Rebrowse is meant to do. I don't want to risk a forking of the GUI work. |
I don't mind advanced features at all, but we must be careful not to make the GUI difficult to use from the outset or having to place the user into a specific mindset, when starting to learn it. | |
Maxim 24-Jan-2010 [164] | there is VID and there is View. we must not sacrifice the later for the former. |
Pekr 24-Jan-2010 [165] | exaclty. I think that VID3.4 is designed in a good way, let's first see, if the architecture provides us everything we need ... |
Maxim 24-Jan-2010 [166] | to me VID always very easy to use. making it pretty & dynamic ... well that's a bit (a lot ;-) more painfull. |
Henrik 24-Jan-2010 [167] | I think it's possible to make it strong for industrial strength applications, without making the usability a hindrance. I also wouldn't want to lose the ability to write a GUI in 2 minutes for your boss to use. |
Maxim 24-Jan-2010 [168x3] | We all agree on that, but I just want to raise the point that a lot of the short commings in view are based on some serious issues in VID. |
oops... hehe shortcommings in VID are based on those in View... heheh | |
view is already much more powerfull now, but I feel that the current design is like going half way. instead of having a totally open level 1 (gfx engine) on which level 2 (view) and level 3 (VID) is built, we have level 1.5 and level 3 and I mean within REBOL, not within C. | |
Henrik 24-Jan-2010 [171] | Most of VID's serious issues come down to event handling (solvable now) and incompleteness (also solvable, just a bunch of hard work) and missing features, like keyboard navigation (already solved that). The VID extension kit makes VID much more scalable, simply by finishing the work that Carl set out to do. It's easier to write large apps because styles are more uniform, and you have more powerful features and adherence to face accessors, rather than relying on face hacking. Building those features into V3.4 by default, and you have a killer UI system without sacrificing usability. |
Maxim 24-Jan-2010 [172x2] | glayout already implements 90% of what we want to build for VID 3.4, down to the dynamic layout engine, which is just about the same. |
themes are a 2 function addition, and localisation would be a single function to add. | |
Henrik 24-Jan-2010 [174] | It's important to lift the UI out of the domain of appearance and into the domain of meaning. When your UI intelligently finds the default window close button or the first field in a form automatically, and automatically assigns correct keyboard navigation shortcuts, because of the underlying architecture's emphasis on meaning, there's no need to write any code to handle that at all. It's just there. You build your styles to adhere to the meaning that was setup by the GUI system. In the VID extension kit, this is done through flags and powerful face handling features. You don't need to add any code for that in the dialect. |
Maxim 24-Jan-2010 [175x2] | but VID R2 has some very serious platform limits which we can bypass... which is nice to be able to have access to in the next implementation of R3 View which is outside the core dll. |
can=can't | |
Pekr 24-Jan-2010 [177] | Max - so what do you propose for the kernel, to not be 1.5 and 3, but 1, 2, 3? :-) |
Maxim 24-Jan-2010 [178x2] | :-P |
it could be 1, 1.5, and 3 also if people like how gobs are currently structured. :-) | |
Pekr 24-Jan-2010 [180] | so what comes into "1"? :-) |
Maxim 24-Jan-2010 [181] | gels = graphic elements |
Graham 24-Jan-2010 [182x4] | We already have message passing, and these messages are events. |
So, maybe we need to have the ability to define custom events and have custom event handlers. | |
I was never convinced by Max's liquid thingy as even as the author, he was not readily able to cook up anything other than the most simple of demos. | |
As for semantic meaning in styles ... I think that remains to be proven | |
Pekr 24-Jan-2010 [186] | Graham - IIRC, custom generated events were planned since the very beginning? But they are not probably implemented/enabled yet ..... |
Graham 24-Jan-2010 [187] | Or maybe the docs are just not upto date |
Ashley 25-Jan-2010 [188x3] | I've spent a bit of time going over R3/View and believe it now has all the "building blocks" required to build a modern/fast gob! based GUI. The amazing thing is that these building blocks are the 10 natives that View adds [to Core]. They are: gob! caret-to-offset cursor draw effect map-event map-gob-offset offset-to-caret show size-text With these 10 natives (gob! is actually a type!) we should be able to construct simple but powerfull gob!-based GUIs with a smaller mezz footprint than R2. My preliminary conversion of RebGUI to R3 seems to take about 50% the code to do the same thing [compared to R2] ... very promising at first glance. To get a feeling for how tight the code can be the next post is the entire [skeleton] source of a working gob!-based GUI. |
ctx-rebgui3: make object! [ cursors: make object! [ app-start: 32650 hand: 32649 help: 32651 hourglass: 32650 arrow: 32512 cross: 32515 i-shape: 32513 no: 32648 size-all: 32646 size-nesw: 32643 size-ns: 32645 size-nwse: 32642 size-we: 32644 up-arrow: 32516 wait: 32514 ] colors: make object! [ page: white edit: white text: black true: leaf false: red link: blue theme: [165.217.246 0.105.207 0.55.155] outline: [207.207.207 160.160.160 112.112.112] ] metrics: make object! [ cell: 4 gap: cell * 2 line: cell * 5 margin: cell * 4 margin-size: as-pair margin margin radius: 2 ] ; Private functions set 'make-gob make function! [[ spec [block!] ; offset, size and one or more attribute/value pairs /data object /local size text gob axis ][ size: spec/2 if any [negative? size/x negative? size/y] [ text: select spec 'text all [block? text text: first find text string!] size: 8x4 + size-text make gob! compose [size: 9999x9999 text: (text)] all [negative? spec/2/x spec/2/x: size/x] all [negative? spec/2/y spec/2/y: size/y] ] gob: copy [] ; attributes are (text, color, effect, image and draw) foreach [attribute value] spec [ switch attribute [ box [ attribute: 'draw value: compose [ pen (get value/1) line-width 1 fill-pen (get value/2) box 0x0 (spec/2 - 1x1) (metrics/radius) ] ] pill [ attribute: 'draw axis: either spec/2/x >= spec/2/y [2] [1] value: compose/deep [ pen (colors/outline/3) line-width 1 grad-pen linear (spec/2/:axis * .1) (spec/2/:axis * .9) (all [axis = 2 90]) [(colors/outline/1) (white) (colors/outline/1)] box 0x0 (spec/2 - 1x1) (metrics/radius) ] ] ] append gob reduce [attribute value] ] spec: gob gob: make gob! compose [offset: spec/1 size: spec/2 (to set-word! spec/3) spec/4 data: (make object! any [object copy []])] foreach [attribute value] skip spec 2 [ append gob make gob! compose [offset: 0x0 size: spec/2 (to set-word! attribute) value] ] gob ]] ; Public functions set 'display make function! [[ title spec /local gob xy max-x max-y left-to-right? after-count after-limit here arg append-widget widget last-widget word action handler size text color ][ xy: metrics/margin-size max-x: xy/x max-y: xy/y left-to-right?: true after-count: 1 after-limit: 9999 gob: make gob! compose [text: (title) data: (make object! [])] append-widget: make function! [[][ unless widget [exit] unless handler [ handler: compose/deep [on-down: make function! [[event][(action)]]] ] append gob switch widget [ bar [ make-gob compose [(xy) (as-pair max-x - metrics/margin 1) color (colors/outline/3)] ] button [ all [none? size size: 15x5] make-gob/data compose/deep [(xy) (size * metrics/cell) pill none text [center (text)]] handler ] text [ all [none? size size: 15x5] make-gob/data compose/only [(xy) (size * metrics/cell) color (white) text (text)] handler ] ] last-widget: last gob/pane ; 1st reverse item? unless left-to-right? [ last-widget/offset/x: last-widget/offset/x - last-widget/size/x ] xy: last-widget/offset ; max vertical size max-y: max max-y xy/y + last-widget/size/y ; horizontal pos adjustments all [ left-to-right? xy/x: xy/x + last-widget/size/x max-x: max max-x xy/x ] ; after limit reached? either after-count < after-limit [ ; spacing xy/x: xy/x + either left-to-right? [metrics/gap] [negate metrics/gap] ++ after-count ] [ xy: as-pair metrics/margin max-y + metrics/gap after-count: 1 ] all [:word set :word last-widget] word: widget: action: handler: size: text: color: none ]] parse reduce/only spec [after bar button handler return reverse rich text] [ any [ opt [here: set arg paren! (here/1: do arg) :here] [ 'return ( append-widget xy: as-pair metrics/margin max-y + metrics/gap left-to-right?: true after-limit: 9999 ) | 'reverse ( append-widget xy: as-pair max-x max-y + metrics/gap left-to-right?: false after-limit: 9999 ) | 'after set arg integer! ( ; return unless this is first widget if widget [ append-widget xy: as-pair metrics/margin max-y + metrics/gap ] after-count: 1 after-limit: arg ) | 'handler set arg block! (handler: arg) | 'rich set arg block! (text: arg) | [set arg integer! | set arg pair!] (size: arg) | set arg string! (text: arg) | [set arg tuple! | set arg none!] (color: arg) | set arg block! (action: arg) | set arg set-word! (append-widget word: :arg) | set arg word! (append-widget widget: arg) ] ] ] append-widget gob/size: metrics/margin-size + as-pair max-x max-y gob/offset: system/view/metrics/work-size - gob/size / 2 append system/view/screen-gob gob show system/view/screen-gob ]] set 'undisplay make function! [[gob][ remove find system/view/screen-gob gob show system/view/screen-gob ]] ; Start global GUI event handler active-gob: none system/view/event-port: open [scheme: 'event] system/view/event-port/awake: make function! [[event /local evt gob][ evt: map-event event gob: evt/gob while [not object? gob/data] [gob: gob/parent] if all [event/type = 'move gob <> active-gob] [ attempt [active-gob/data/on-away event] active-gob: gob attempt [active-gob/data/on-over event] ] evt: to word! ajoin ['on- event/type] attempt [gob/data/:evt event] ]] ] | |
add a closing ']'. An example app is: blk: copy [] foreach word words-of ctx-rebgui3/cursors [ append blk compose/deep [ text (form word) handler [ on-over: make function! [[event][cursor (ctx-rebgui3/cursors/:word)]] on-away: make function! [[event][cursor ctx-rebgui3/cursors/arrow]] ] ] ] display "Test Window" compose [ text 83x10 rich [size 36 center red "Reb" black "GUI" leaf "3"] after 5 (blk) return bar reverse button "Close" [undisplay event/gob] button "Open" [ display "Alert" [ after 1 text 50x5 "Some more text." bar reverse button "Close" [undisplay event/gob] ] ] ] | |
Graham 25-Jan-2010 [191] | why post these examples to r3 chat so that we can try them ... |
Ashley 25-Jan-2010 [192] | Even better, I'll upload it as a script to my website. Oh, and the above app example is missing an important line at the end: wait system/view/event-port |
Graham 25-Jan-2010 [193] | altme right click copy doesn't work for me ... |
Ashley 25-Jan-2010 [194] | do http://www.dobeash.com/gui.r |
Pekr 25-Jan-2010 [195] | hehe, so we might get RebGUI 3 sooner, than VID3 :-) |
Henrik 25-Jan-2010 [196] | Ashley, are you taking it in the same direction as RebGUI? |
Ashley 25-Jan-2010 [197] | Yes and no. Yes it's going to be as minimalistic and bloat free as before ... no as I'm aiming for something that allows seperation of form and function. RebGUI has a number of limitations that under R2 were problematic to resolve but under R3 are doable. |
Henrik 25-Jan-2010 [198] | Thanks. All I need to know. |
amacleod 25-Jan-2010 [199] | That's awsome! |
Geomol 25-Jan-2010 [200] | Ashley, interesting! |
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