World: r3wp
[!REBOL3 Extensions] REBOL 3 Extensions discussions
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Carl 16-Jul-2010 [992x3] | Only at the edges. |
And, mainly at the human edge. | |
At the core, a CPU executes a sequence of instructions, not an object. | |
Maxim 16-Jul-2010 [995x2] | I guess I'd have to show you in actual code so you'd "see" it ;-) |
liquid is at the center of this, of course, but without objects, I coudn't easily hold state, process , cache and data together. | |
Steeve 16-Jul-2010 [997] | As far I know, Maxim don't use the nested gobs approach but reconstruct nested draw blocks instead. |
Maxim 16-Jul-2010 [998x3] | liquid uses state to control processing. each node is like a mini kernel only aware of itself. by linking stuff together and with messaging, all the nodes cooperate. right now, liquid is able to completely control a complete GUI forking of only the refresh of data which actually changes. but i cannot implement some liquid's low-level code within extensions because they can't look up the nodes. |
steeve, right, because in R2 there is other way to make a 100% AGG interface. | |
there is *no* other way | |
Steeve 16-Jul-2010 [1001] | nested draw blocks may be slower in R3, but I see a benefit with Maxim's way. It allows easy composing and inheritance of transformations in the sub-blocks, like skewing, rotation, translation, scaling. |
Maxim 16-Jul-2010 [1002x2] | in R3 I could go far beyond, actually dumping some of liquid's processing directly in the native side of an extension. in fact, I could use AGG or OpenGL directly without even using gobs or draw blocks since the interface is built by how you link things together and this linking and messaging will automatically fire-off AGG commands, without the need to go through an intermediate. |
anyhow... object use is central to this, since its the most approachable way to group & bind things in context . | |
Steeve 16-Jul-2010 [1004] | maybe you could simply convert your object into gobs ;-) |
Maxim 16-Jul-2010 [1005] | liquid is at a lower level than gobs (its not strictly gfx related) and I need object access for liquid (and other things). |
Steeve 16-Jul-2010 [1006] | off the topic, Gobs are not specifically related to graphics if they are not rendered (showed) Gobs could be used to implement some efficient data structures, like linked list or tree. As far I tested, dealing with structures of gobs is faster than with standard objets. A really cool feature is that when a gob is append as a child to a gob, it's removed from its current parent automaticly. |
Carl 16-Jul-2010 [1007x2] | Yes, true and useful too. |
I need to find a group to discuss the PAIR changes happening. Suggestions anyone? | |
Maxim 16-Jul-2010 [1009] | Core? |
Steeve 16-Jul-2010 [1010] | no !REBOL3 |
Carl 16-Jul-2010 [1011] | I guess. Kind of general group tho. Was hoping we had a graphics or datatypes group. |
Maxim 16-Jul-2010 [1012] | there's REBOL3 GUI |
Graham 16-Jul-2010 [1013x2] | How to compile the sample ext-test.c using MinGW http://jira.rebolsource.net:8080/browse/REBOLKIT-5 |
Looks like it should be possible to call Java libraries from a C extension using the Java native interface ... | |
AdrianS 17-Jul-2010 [1015] | would be easier to use something like SWIG http://www.swig.org/ |
Graham 17-Jul-2010 [1016] | Got an example of use with R3 extensions? |
BrianH 17-Jul-2010 [1017] | SWIG has REBOL support now? R2 or R3? |
Graham 17-Jul-2010 [1018] | sure .. just use -r in the options :) |
BrianH 17-Jul-2010 [1019] | And then it magically reads your mind and chooses REBOL, rather than the R that it does support. We could use that ability in REBOL - it would allow us to implement half of the CureCode tickets we've had to dismiss :) |
Graham 17-Jul-2010 [1020] | As you can see here .. Max took it upon himself to do something about swig R3B0L support http://www.rebol.net/cgi-bin/r3blog.r?view=0231 |
Steeve 17-Jul-2010 [1021] | Ok, we can sign the 1 billion contract now |
BrianH 17-Jul-2010 [1022] | Has every group become the Humor group now? My grandma would say we are getting punchy :) |
Graham 17-Jul-2010 [1023x2] | I guess we have to prove we're not a joke ... |
Jocko, I was able to compile your tts example under visual studio express 2010 but with a lot of difficulties :( Size of the dll was 19.5 kbs vs your example which is 8.5kb | |
Carl 17-Jul-2010 [1025] | Maxim: Get and set of object fields has been added to the extension API in A101. So, great things can happen now? But... before A101 is released I need a decent test for extensions, and Robert will be coordinating that project. |
jocko 17-Jul-2010 [1026] | Graham, did not visual studio 2010 convert properly the visual 2008 project file to visual studio 2010 ? |
Graham 17-Jul-2010 [1027x3] | I had to do this http://jira.rebolsource.net:8080/browse/REBOLKIT-6 |
Maybe one would have fewer issues with using profession visual studio 2010 | |
@Carl, the chicken came first! So, just give us the A101 download link | |
BrianH 17-Jul-2010 [1030] | It's not done yet. |
Graham 17-Jul-2010 [1031x2] | Anyone want to try this? write %cimgtest.dll read http://www.compkarori.com/r3extend/cimgtest.dll secure [ extension allow ] import %cimgtest.dll test |
This loads up the C++ CImg Image Processing library and prints "hello world" in purple | |
BrianH 17-Jul-2010 [1033] | Good to hear that the ban on directly importing extensions from URLs is still in effect. It's a good rule. |
Graham 17-Jul-2010 [1034x3] | Eh? Didn't try that ... |
Shame shame .... | |
Now to see if I can get tetris up and running | |
BrianH 17-Jul-2010 [1037] | It's good, really. It means that you can secure a sandbox and still allow extensions, just by prohibiting writing to disk. |
Graham 17-Jul-2010 [1038x2] | Here's another test download http://www.compkarori.com/r3extend/img.zip unpack it run the r3.exe secure [ extension allow ] import %3d.dll test and it shows a 3d figure you can rotate with the mouse |
How to simulate argc, argv .. I guess we just read the frame | |
BrianH 17-Jul-2010 [1040] | Except there's no way to call or declare commands with argc, argv style of arguments in REBOL. |
Graham 17-Jul-2010 [1041] | Source to the 3d rotation demo http://rebol.wik.is/R3_Extensions/CImg_3D_Scene_Rotation |
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