World: r3wp
[Games] talk about using REBOL for games
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[unknown: 5] 22-Feb-2009 [483x2] | John, definately check out lua if you haven't. Really cool stuff. |
http://www.lua.org/about.html | |
Oldes 24-Feb-2009 [485] | http://www.threadless.com//product/1693/zoom.gif |
[unknown: 5] 24-Feb-2009 [486] | heh - funny |
Janko 3-Jun-2009 [487] | can anyone recommend a good MMO game to try... I long had some ideas for more lightweight MMO and would like to see how a good mmo works/plays but whatever I try it's pretty boring and bland, but I am not very knowledgable in gameplaying :) |
Geomol 3-Jun-2009 [488] | http://www.anarchy-online.com A big part of the game is free of charge. |
Geomol 4-Jun-2009 [489] | Janko, what MMOs have you tried, that you find boring? |
ICarii 4-Jun-2009 [490] | if you like your MMO with a little meat then try EVE-Online .. one of the best ive seen for thinking people :) |
Paul 4-Jun-2009 [491] | what does MMO mean? |
ICarii 4-Jun-2009 [492] | massively multiplayer online [insert genre here] |
Paul 4-Jun-2009 [493x2] | ahhh. Cool |
like everquest? | |
ICarii 4-Jun-2009 [495] | yes - that is in the RPG genre |
Paul 4-Jun-2009 [496] | ok, thanks. |
ICarii 4-Jun-2009 [497] | so MMORPG |
Paul 4-Jun-2009 [498] | ahhh ok. |
Janko 5-Jun-2009 [499] | (Geomol - it's a complex subject , I need some more time to reply :) |
Geomol 5-Jun-2009 [500] | This coming MMO looks promising: http://www.swtor.com/ Check out the latest cinematic trailer! |
Oldes 11-Jun-2009 [501] | Nice games: http://www.oneclickdog.com/ |
Maxim 11-Jun-2009 [502x2] | yep cool I like the music. really good quality for a flash game... people usually use cheesy (bad) soundtracks. |
finally found a flash game to explain liquid :-D http://www.y8.com/games/Liquid_Measure | |
Graham 12-Jun-2009 [504] | Level 20 was the easiest :) |
Maxim 12-Jun-2009 [505] | the only one that really got me guessing was level 10 :-) |
yeksoon 12-Jun-2009 [506] | good game. took me some time to figure out lvl 10 as well |
Oldes 1-Jul-2009 [507] | very nice game using physics engine http://windosill.com |
Tomc 28-Jul-2009 [508] | http://woodgears.ca/eyeball/index.html |
ChristianE 28-Jul-2009 [509] | Scored 2.13, the point of equidistance one is probably the toughest one. |
Tomc 28-Jul-2009 [510] | my runs come out at 5 I suppose it could be my monitor ... yea thats it ;) |
Anton 29-Jul-2009 [511] | That Eyeballing game (done in Flash) is a quite simple mathematical game. My score was modal. |
DideC 31-Aug-2009 [512] | 3.8 |
Robert 14-Nov-2009 [513] | Oldes, how is machinarium doing? You got some very good reviews. |
Oldes 15-Nov-2009 [514] | I don't know exactly, but probably not bad.. We were also contacted by some people who believe that they are able to port it to consoles and even to iPhone.. we will see. |
Davide 22-Dec-2009 [515] | Machinarium on the first page of Reddit! http://www.reddit.com/r/gaming/comments/ahfbk/this_game_looks_gorgeous/ |
Gabriele 23-Dec-2009 [516] | yep, and i think this was second time (i've seen it when it was released, maybe not first position that time though.) |
Mchean 23-Dec-2009 [517] | yep saw that too! congrats Oldes |
joannak 25-Dec-2009 [518] | http://machinarium.net/demo/has x.mas special.. two games wth 10usd .. Not a bad price... |
Oldes 18-Jan-2010 [519x2] | It has been a difficult decision for us because we are big fans of Machinarium but we have decided that we will not be moving forward with the XBLA version of the game. One of the main objectives for our team as a 1st party publisher is to publish great games that are exclusive to Microsoft platforms (Xbox, Games for Windows). Currently, there is a significant emphasis on investing our resources in games that will be exclusive to Microsoft platforms. Since Machinarium has already is out on other distribution sites it falls out scope for what we are trying to do. I think there is a great potential for us to work together on a future title that is exclusive to Microsoft (Xbox Live Arcade and Games for Windows). If you are working on a new concept, please let me know and let's see if there is something that we can do together. |
it had to be difficult as they were deciding almost 6 months:) | |
Graham 18-Jan-2010 [521] | Oldes ... how about letting RT advertise the fact that you used Rebol tools to build this game? |
Janko 22-Jan-2010 [522] | Oldes: who is they? |
Robert 22-Jan-2010 [523] | Has anyone played around with Unity-3D? |
Janko 22-Jan-2010 [524] | I did just a little |
Geomol 22-Jan-2010 [525x3] | I was head of a project 2-3 years ago for the danish team behind Unity to port one of their games to a newer version of Unity. I found Unity 3D to have many features, but was too clumpsy to really work with. It may have changed, as I haven't looked at it since. |
The game was GooBall: http://www.ambrosiasw.com/games/gooball/ | |
You can find old posts from me about GooBall in the groups "OSX" and "Advocacy". | |
Janko 22-Jan-2010 [528x4] | ah, that was one of the first games I remember that they were showing as showcase of unity .. but I never could find a PC version of it to try it |
what do you mean by it being clumsy? Did you have exp. with any other 3d engines at the time? (I was so far only making 2d games, but I wasted a lot of time looking and trying various 3d engines) | |
I plan to do something in my free time in a 3d engine .. I need that it works in a browser so unity seems the most obvious choice, adobe director is expensive and probably outdated, stonetrip / shiva seems even more IDE/GUI heavy than unity giving me even less controll (although I am not 100% sure bcause I haven't digged really deep in any of those.) Then there is Java (which has Ardor3d which is very early in the making , and jme which is somewhat "out") but starting with it would be at a lot more low level than unity and similar game engines, with no real docs and tools as far as I can see. | |
those are the options I saw, and unity was winning, that's why I am interested in your opinion on it | |
Geomol 22-Jan-2010 [532] | I helped some friends about the same time, that were starting a game developing company. I had a little experience there first with Torque before they changed to Reality Engine, which used C# and C++. I left after a few months, because I saw, it wouldn't happen. 2 years later, they stopped the development. Unity had a development tool with lists of content and parameters to set. At first it looked good, but in practical work, it fast became a huge mess. It was difficult to find and set parameters, so a lot of time was wasted in the process of creating a game. The porting, I was doing, ended up being a totally recreate in some areas, like the animations. The data couldn't be kept and converted from the old version to the new, but had to be recreated. I even tried to figure out the binary files using REBOL, but was very hard, as much of it wasn't documented. That a bad sign for me, when we talk going from one version to a newer one with the same engine. But it could have changed in the last years, I don't know. Haven't looked. |
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