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World: r3wp

[Games] talk about using REBOL for games

Janko
2-Jan-2009
[467x4]
Second example is direct game engines. I was making some games in 
PTK (it's a c++ library for mac and win) in the past. I wanted to 
use PTK with a higher level language and making a binding to it feels 
like a major pain to me, so after the BlitzMax+Lua experience I simply 
made a simple "engine" with it and embeded enkovm/haxe in it . I 
exposed some functions from c++ side like loadSprite, drawSprite 
and make some call-ins into the nekovm like "draw" and I could already 
code a simple game with it.  So embedding if possible at all of course 
would mean a great strength for rebol in my eyes! I think I once 
noticed that this will be possible in R3 but I couldn't find it later 
and I remember it only vaguely.
links to what I mentioned: BlitzMax + Lua game:
http://itmmetelko.com/blog/2008/10/06/bravekids-summer-job-in-outer-space-2/
     PTK+nekovm experiment http://itmmetelko.com/blog/2008/10/12/haxe-nekovm-meet-ptk/
rebol would be very interesting  choice for this because it can "do" 
and process it's own code at runtime and it would make for a *dream 
combination* of making games that you can code and edit at runtime 
without restarting!
Geomol
2-Feb-2009
[471]
Anyone got experience with Stackless Python? http://www.stackless.com/
It seems to be suited for game programming.
Cyphre
5-Feb-2009
[472x2]
Oldes, I'd suggest you look at http://unity3d.com/unity/
This framework could be a good choice for your port of the flash 
game. You can publish on WIndows/Mac/Wii/iPhone.

I have been playing with their IDE on Mac..it was not so great but 
not much worse than Flash IDE  I know they are now building IDE for 
Windows.

You can script the game using JIT compiled JavaScript or C#(Mono)..what 
a pity there is no Rebol support :)
Oldes
5-Feb-2009
[474x3]
Looks good.. but we first must finish the Flash version anyway. I'm 
now working on level 11 so at least another 11 still have todo.
but.. it seems to be especially for 3D.There is no info how to import 
or use vector animations. And the price is quite high:
    *  Retail: $30,000 per title
    * WiiWare: $15,000 per title
Also: You must be a an Authorized Developer for the Wii console and 
obtain a Wii development kit
Rebolek
5-Feb-2009
[477]
just do it. you already have one Wii customer.
Maarten
6-Feb-2009
[478]
Joh,, I have used it years ago. If it is gane programming, you might 
consider Lua
Geomol
6-Feb-2009
[479]
Ah yes, Lua. I've heard it mentioned many times, but never got to 
look at it myself.
Maarten
6-Feb-2009
[480]
Nice, compact, good community. From the looks of it, nice books. 
Did I mention is was open source ;-) ?  IIRC Adobe's lightroom is 
largely built with it as well
Allen
22-Feb-2009
[481x2]
NickA:  the d3d was Andrew Hoadley. Not an active member, but is 
a friend of mine who has a professional interest in 3D.
Andrew's day job .. http://mvh.com.au/portal/index.php
[unknown: 5]
22-Feb-2009
[483x2]
John, definately check out lua if you haven't.  Really cool stuff.
http://www.lua.org/about.html
Oldes
24-Feb-2009
[485]
http://www.threadless.com//product/1693/zoom.gif
[unknown: 5]
24-Feb-2009
[486]
heh - funny
Janko
3-Jun-2009
[487]
can anyone recommend a good MMO game to try... I long had some ideas 
for more lightweight MMO and would like to see how a good mmo works/plays 
but whatever I try it's pretty boring and bland, but I am not very 
knowledgable in gameplaying :)
Geomol
3-Jun-2009
[488]
http://www.anarchy-online.com
A big part of the game is free of charge.
Geomol
4-Jun-2009
[489]
Janko, what MMOs have you tried, that you find boring?
ICarii
4-Jun-2009
[490]
if you like your MMO with a little meat then try EVE-Online .. one 
of the best ive seen for thinking people :)
Paul
4-Jun-2009
[491]
what does MMO mean?
ICarii
4-Jun-2009
[492]
massively multiplayer online [insert genre here]
Paul
4-Jun-2009
[493x2]
ahhh.  Cool
like everquest?
ICarii
4-Jun-2009
[495]
yes - that is in the RPG genre
Paul
4-Jun-2009
[496]
ok, thanks.
ICarii
4-Jun-2009
[497]
so MMORPG
Paul
4-Jun-2009
[498]
ahhh ok.
Janko
5-Jun-2009
[499]
(Geomol - it's a complex subject , I need some more time to reply 
:)
Geomol
5-Jun-2009
[500]
This coming MMO looks promising: http://www.swtor.com/
Check out the latest cinematic trailer!
Oldes
11-Jun-2009
[501]
Nice games: http://www.oneclickdog.com/
Maxim
11-Jun-2009
[502x2]
yep  cool  I like the music.  really good quality for a flash game... 
people usually use cheesy (bad) soundtracks.
finally found a flash game to explain liquid   :-D  

http://www.y8.com/games/Liquid_Measure
Graham
12-Jun-2009
[504]
Level 20 was the easiest :)
Maxim
12-Jun-2009
[505]
the only one that really got me guessing was level 10  :-)
yeksoon
12-Jun-2009
[506]
good game.

took me some time to figure out lvl 10 as well
Oldes
1-Jul-2009
[507]
very nice game using physics engine http://windosill.com
Tomc
28-Jul-2009
[508]
http://woodgears.ca/eyeball/index.html
ChristianE
28-Jul-2009
[509]
Scored 2.13, the point of equidistance one is probably the toughest 
one.
Tomc
28-Jul-2009
[510]
my  runs  come out at  5  I suppose it could be my monitor ... yea 
thats it ;)
Anton
29-Jul-2009
[511]
That Eyeballing game (done in Flash) is a quite simple mathematical 
game. My score was modal.
DideC
31-Aug-2009
[512]
3.8
Robert
14-Nov-2009
[513]
Oldes, how is machinarium doing? You got some very good reviews.
Oldes
15-Nov-2009
[514]
I don't know exactly, but probably not bad.. We were also contacted 
by some people who believe that they are able to port it to consoles 
and even to iPhone.. we will see.
Davide
22-Dec-2009
[515]
Machinarium on the first page of Reddit! http://www.reddit.com/r/gaming/comments/ahfbk/this_game_looks_gorgeous/
Gabriele
23-Dec-2009
[516]
yep, and i think this was second time (i've seen it when it was released, 
maybe not first position that time though.)