World: r3wp
[Games] talk about using REBOL for games
older newer | first last |
Geomol 31-Jan-2008 [415] | Or rob a bank and make the aircraft crash? ;) |
[unknown: 5] 31-Jan-2008 [416] | Where do I find REBTOWER. I got what I think is an older version and I'm getting hooked on this game and want to see if it is updated. |
btiffin 31-Jan-2008 [417] | Grrr... :) I have no desire for millions, but ... I wrote and published a fantasy card game back in the early 80s; an entire decade before Magic the Gathering. They made enough money to buy TSR. Rassafrassa. :) Not to say my Monster Romp (tm) game competes with Magic; I paid an artist a whole $3 for each picture, but had I flogged it I could be independently wealthy now instead of umm, not. I have about 800 decks of the original 1000 run. Sold 60 decks the one day I set up a booth to sell it, then gave away the rest. From those days forward I promised myself to never pursue an idea. Best to let them die on the operating table and skip the what if crap. That is until I bump into a greedy partner. Success requires greed imho, or at least a state of mind somewhere above "communist". :) Paul; I'm not sure, but I posted this to the calendat back in July. http://rebol/mustard.co.nz/rebtower-0.0.4.zip |
ScottM 1-Feb-2008 [418] | after looking at Allen 's penguin card game, I downloaded the card game engine cge.bin file. I do not know how to extract .bin files. Has someone used the engine before or could point me in the right direction? |
Geomol 1-Feb-2008 [419] | :) btiffin, maybe open source and GPL together with a commercial license is the answer, at least for us software developers? |
[unknown: 5] 1-Feb-2008 [420] | Sorry to hear that btiffin, but I find once you grasp the idea behind rebtower it is a hoot. I wish the other player could be a person instead of the computer and if I were you I would approach offering it to one of those online sites or somewhere they offer internet based games and adapt it for such. |
btiffin 1-Feb-2008 [421] | John; I am a big fan of OSS (with enough, well barely, wisdom to know that people should earn a living) Paul; Nothing to be sorry for. That was actually a happy semi-sarcastic griping. But thanks nonetheless :) |
ICarii 11-Feb-2008 [422x2] | latest rebtower should always be at http://rebol.mustard.co.nz/rebtower.zip |
and re multiplayer version of Rebtower - its under development atm. | |
[unknown: 5] 11-Feb-2008 [424] | thanks ICarii |
Geomol 16-Mar-2008 [425x2] | Many games operate with Truevision TGA image files, also known as TARGA file format. I've made a function to load such a format: http://www.fys.ku.dk/~niclasen/rebol/libs/gfx/tga.r Usage: i: load-tga %some-file.tga img: i/as-image img is now a REBOL image! type image, that can be viewed as normal, e.g.: view layout [backdrop black image img] |
The load-tga function returns an object holding TGA image information like image-data, pixel-depth, width, height, etc. | |
btiffin 16-Mar-2008 [427] | When do you sleep John? :) |
Gregg 17-Mar-2008 [428] | I was wondering the same thing. |
Geomol 17-Mar-2008 [429] | LOL :-) I had some good sleeps this week-end, as I had a fever and a bad throat. I also had time to play Assassins Creed and the old Outcast some, so I do other things than coding. :-) I've been working on many of the things, I post here in REBOL3, for some time, before I post it. |
Chris 14-May-2008 [430x3] | I'm thinking of adapting Rebtris for a very basic network-based competitive play. The idea is several people log in (to a minimal CGI server), everyone starts at the same time and scores and game-over times of all players are constantly refreshed and displayed. Ultimately determining who a) had the highest score and b) lasted the longest. The game would be capped so that no one could realistically survive past 15-20mins (I have my reasons). |
Am I setting myself a reasonable goal? | |
Any willing helpers? (can't offer anything other than gratification, I'm afraid) | |
yeksoon 18-May-2008 [433] | speaking about games... this guys (I think its a Singapore based company) http://www.viwawa.com/ they run their games (Mahjong, Big2 etc) off Amazon's infrastructure to help handle the load. |
Oldes 5-Nov-2008 [434] | Maybe you know, that I'm using my Rebol/Flash dialect to create this Flash game http://machinarium.com/We are still far to complete the Flash version, but there is already a demand to create also non Flash based versions. It would be nice to have a Rebol version, but it's not too realistic in near future so any idea what one could use? Is there someone who knows for example SDL (Simple DirectMedia Layer) http://www.libsdl.org/? |
Vladimir 6-Nov-2008 [435] | Are you creator of that fantastic game ? :) |
Gabriele 6-Nov-2008 [436] | Oldes, one solution that is easy though a bit ugly, is to make the standalone version Windows only (ie. DirectX etc) but make sure it works perfectly in Wine. Then you automatically get a version that runs on Windows, Linux and Mac (intel). Anyone else can use the flash version. (Mac users would need crossover, or manually installing wine; but if you think you'll have enough users, you could license the transgaming engine and bundle it with the game so that it "looks" like a mac game to users - eg. just like Spore is doing) |
Henrik 6-Nov-2008 [437] | Oldes, any plans for XBox Live support? I think SDL works there too. |
Oldes 6-Nov-2008 [438x2] | Not just me. I'm just one of 5 people. |
One of the demands was to port it to WII. I think I can downgrade it to Flash 7 or something like that (not using some effects like blurs etc.), which is the last working Flash Player version on it but still you need also Opera to run flash content on such a machines which eats resources as well. I think I will wait. Maybe there will come someone who has the know how and I will prepare what's needed (as I have it in bits level as I'm using my dialect:) | |
Reichart 6-Nov-2008 [440x2] | Why not use OpenGL? It seems your game primitives are just that...primitive. A little physics, collision, sound, etc. Nothing difficult. IF you make it OpenGL, it can work on Mac, and even many Cell phones. You might be able to write an abstraction layer so you can keep a lot of your Flash code in place. |
If I were to make games "today" this would be how I would do this. | |
Rebolek 6-Nov-2008 [442] | Port it to Wii, Oldes, I'd like to be beta-tester ;) |
Gabriele 7-Nov-2008 [443x4] | I have a Wii too .... ;) (WiiWare or would you publish it yourself as a DVD?) |
i don't know what the Wii is using so no idea on what the best way would be. using opera might be overkill, otoh maybe it'll save you a huge amount of dev time. | |
this guy has a game for windows, mac, linux and wii: http://2dboy.com/games.php | |
maybe you can email him and ask :) | |
Oldes 7-Nov-2008 [447x2] | GOO is nice game.. he is using Python to design the levels http://sourceforge.net/projects/wogedit/ |
It looks it's not easy to get the Devkit to develop for Wii http://www.gamedev.net/community/forums/topic.asp?topic_id=424725 | |
Rebolek 8-Nov-2008 [449] | I think when 'Defend your castle' can be on WiiWare, it's probably not so hard to get some license. |
Oldes 8-Nov-2008 [450] | But it's just a simple Flash game (without any effects) which you probably can play in Opera on Wii... I don't know, I never seen Wii in real life. |
Rebolek 9-Nov-2008 [451] | The Wii version has Wiiremote controls (as I read, I don't have that game) so it's probably not Flash version. |
Oldes 19-Dec-2008 [452] | Weare thinking about using this https://www.scaleform.com/to get ourgame running on consoles, but it's quite expensive |
Reichart 19-Dec-2008 [453] | You can negotiate anything. |
Oldes 19-Dec-2008 [454] | I know.. we will see... but it looks it's an interesting product. And has a nice page. |
Reichart 19-Dec-2008 [455] | ...and these are great times to cut a deal! |
NickA 31-Dec-2008 [456x4] | Does anyone know if Ryan Cole's raycasting games are still available anywhere? ( previously at http://www.sonic.net/~gaia/games/wanderer/wanderer.r and ../see.r ) I've also just begun to look at cyphre's raycasting example - is anyone familiar with it? (in it's default state, it crashes). |
http://www.rebol.cz/~cyphre/raycasting.r | |
working: http://guitarz.org/files/raycasting.r | |
Very cool! | |
[unknown: 5] 31-Dec-2008 [460] | Reminds me of the old Wolfenstien game that had that maze-like movement. |
Henrik 31-Dec-2008 [461] | Wolfenstein had indeed the same type of engine. |
NickA 1-Jan-2009 [462] | I read about raycasting in Olivier's book, newly translated by Peter. It was so simple to understand - just 30 or so lines of REBOL code (REBOL has enabled me to explore every development curiousity in which I've ever had an interest). Digging in to Cyphre's code is a bit of a challenge - always is - but I'm looking forward to understanding it better. Does anyone know what techniques have superceded raycasting? I'd like to pursue that interest more. I was so amazed by Brian Hoadley's R3d scripts last year - thought they should've won the contest. Was he ever an active part of this community? Having brilliant code like that donated to the community is the biggest reason that I hope for stronger REBOL promotion in future. We need more people! |
Reichart 1-Jan-2009 [463] | Richard (Cypher) should be back from holiday soon, if you post to him privately he will respond. I don't know of any "better" system than ray casting for making that type of game. However, in general, everything is a sub-set of raytraciing. The game is to do the most with the least CPU. You should look at some of the Quake engine stuff. |
NickA 1-Jan-2009 [464] | Thanks Reichart, I will :) I've played a little with the OGRE engine in Purebasic - I think it's time more of these standard tools start getting wrapped in REBOL, now that the command potential of REBOL has been opened up. I personally think that the pay-for-api access was one of the main reasons that REBOL never became as popular as it should've. Wrapping cool tools should really help open more eyes as to what REBOL can do, at least on initial look'n'see. |
older newer | first last |