World: r3wp
[Games] talk about using REBOL for games
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ICarii 29-Jun-2007 [315] | I'm still trying to build a 40 card starter deck and balance it at the moment before i finalise needed images |
[unknown: 9] 29-Jun-2007 [316x3] | What did you have in mind for the images? |
I own a LOT of art, and I can whip stuff out very quickly. | |
More importantly, I don't have an ego about you not liking it or not wanting to use something, or simply wanting changes. Yes, yes, all the other raindeer artists thought I was strange. | |
ICarii 29-Jun-2007 [319x8] | 6 resource based images - 1 each for gold, wood and energy. then 1 each for destroyed mine, energy vortex, burning forest. |
6 resource conversion images - wood seller (wood to gold), gold to wood, gold to energy, energy to gold, energy to wood, wood to energy | |
3 stockpile (as opposed to mine/forest) depletion images - energy, wood, gold. 3 stockpile increase images (energy wood gold) | |
then some building related images for walls / towers probably 2 wall building, 2 tower building, 1 dual wall + tower build | |
;) then a few combat wall/tower destroying images - ive yet to balance that bit :) | |
and i just realised it need to fix the card zooming its getting irritating zooming the same card on multiple images ;) | |
forgot to hide as I delete :) | |
I tried to set up the core program to be generic so people can make their own resource types, eg a Coders/Public Relations/Cash resource for a modern theme :) | |
[unknown: 9] 29-Jun-2007 [327] | James, do me a favour, click that little icon of the pen above the new messsage input window. Then enter your list again in "one entry" You will need to press control + S to send it, or press teh send button. Then I can copy your list easily, and work on it. |
ICarii 29-Jun-2007 [328x5] | will do :) |
6 resource based images - 1 each for gold, wood and energy. then 1 each for destroyed mine, energy vortex, burning forest. 6 resource conversion images - wood seller (wood to gold), gold to wood, gold to energy, energy to gold, energy to wood, wood to energy 3 stockpile (as opposed to mine/forest) depletion images - energy, wood, gold. 3 stockpile increase images (energy wood gold) then some building related images for walls / towers probably 2 wall building, 2 tower building, 1 dual wall + tower build ;) then a few combat wall/tower destroying images - ive yet to balance that bit :) | |
and a partridge in a pear tree ;) | |
Sample Resource cards: Source Cards Extra Crystal Mine cost [6 0 7] source [1 0 0] Extra Forest cost [3 0 9] source [0 1 0] Extra Gold Mine cost [0 12 2] source [0 0 1] Crystal Mine Collapse cost [0 5 8] source-o [-1 0 0] Forest Fire cost [9 0 3] source-o [0 -1 0] Gold Mine Collapse cost [6 8 0] source-o [0 0 -1] Stockpile Cards (zero cost) Energizing Aura stockpile [5 0 0] Fertile Season stockpile [0 5 0] Pieces of Eight stockpile [0 0 5] Draining Aura stockpile-o [-9 0 0] Harsh Winter stockpile-o [0 -9 0] The Taxman stockpile-o [0 0 -9] Visiting Traders stockpile [4 4 4] | |
;Building Cards Minor Repairs cost [0 5 0] damage [0 -5 0] Unassailable Walls cost [0 10 2] damage [0 -10 0] Fortifications cost [0 6 5] damage [0 -8 -4] Ivory Tower cost [5 0 9] damage [0 0 -10] Stone Masons cost [0 6 4] damage [0 0 -5] War Plans cost [10 0 10] condition [(def-p < 10) and (core-p < 20) [damage [0 def-p - 10 core-p - 20]][damage [0 -5 -10]]] | |
[unknown: 9] 29-Jun-2007 [333x3] | So, let me help you help me (I have designed about 120 video games). You need to break down your art as follows name, size, comments For example In looking at your image names, I can't map them to "purpose" What are card and card1? May I suggest you rename things first, and a smart move is to put in place holder art that is the size you want to finally use. Even if it just has the name of what will be there, ie "Gold" etc. |
Then I will step in and do a number on it. | |
What do the three icons at the top mean (sky, forrest , cave)? | |
ICarii 29-Jun-2007 [336] | For the Icons at the top: Blue = Crystal Mines, Green = Forests, Red = Gold Mines. These are your base resources that reproduce each turn. They create stockpiles of Energy, Wood and Gold respectively. These stockpiles are used to activate cards in your hand. card.png is the 'hidden' or deck card face. This is used to hide the computer's cards and the deck and discard piles. card1.png is a sample of the format that the card images are in. This can be used as a basis for creating new cards to the correct size. (86x64 pixel size with a 7x7 pixel offset into the card1.png template). I have a card editor that can add in the card details to match their stats etc. Regarding image names - ill compile a full list and place it on the website later today once i finalise the deck size :) |
ICarii 30-Jun-2007 [337] | RebTower updated. http://rebol.mustard.co.nz/rebtower-0.0.2.zip Changes: - Card types are now loaded from the starter-deck.txt file. - template.txt holds the name of a card and how many times it occurs in a deck. - Added win / lose screens and an intro screen (very basic at the moment). - Fixed a rebview.exe not closing when window closes issue. - Cleaned up a few show-stopping bugs internally ;) |
[unknown: 9] 30-Jun-2007 [338x2] | May I suggest building Help in now. In other words, start with a start screen that offers [Play] and [Help], and [About] |
You are going to want to have the ability to "highlight" things. Which means one of two things. The art needs to be bigger to begin with, for example to have a highlight or glow, or you need to add the glow or effect afterwards. So for example, when the cards are on the board, they are normal, when a card lifts off the board, it should be highlighted in some way. It is a simple and subtle trick that will bring the board to life, and give it depth. | |
ICarii 30-Jun-2007 [340x3] | Yup - sounds good - adding proper playcard selection and movement to playarea and discards atm. |
RebTower 0.0.4 released. This version is playable :) Quick notes: left click a card to select it (it will enlarge in size) then either left click it again to replace it or right (Alt) click it to play it. only cards that are alpha/0 (ie solid) can be played unless you are discarding. if all your cards are transparent you will have to discard. the object of the game is to destroy your oponnents tower while keeping yours alive. Yes, I know the debug info is still displaying - the final image cards are not ready yet :) | |
http://rebol.mustard.co.nz/rebtower-0.0.4.zipis the link | |
[unknown: 9] 30-Jun-2007 [343] | - Need help (I have no idea how to play this game. - Make zoom effect of cards twice as fast. - Full screen mode? - Right justify all numbers. - What is with the status output .......................["blah blah blah "] |
ICarii 30-Jun-2007 [344x4] | - re help: now that ive spelt ill add it in ;) - ill write some docs :( - re zoom: can do - i need to add a preferences section anyway where you can set zoom smoothness etc depending on system speed. - re numbers justification - will do - re status output - its there until all the deck cards are ready and the deck is also balanced properly - so could be a little while ;) |
spelt... slept... obviously im still asleep ;) | |
version 5 released: http://rebol.mustard.co.nz/rebtower-0.0.5.zip notes: 0.0.5 fixed card font display, rebalanced deck (somewhat) - removed debug-info - resources: right justified text | |
re zoom - that will speed up greatly once i turn card info into a static image - later today hopefully | |
ICarii 1-Jul-2007 [348] | there is an error with the vampiric amoebas - the line should read as follows in the starter-deck.txt: (else player takes damage while enemy heals ;-) ) Vampiric Amoebas cost [6 0 0] damage-o [6 0 0] duration [8 damage [0 -1 0] damage-o [1 0 0]] {enemy:^/6 damage^/1 damage every turn^/+1 wall to player every turn^/last 8 turns} |
ICarii 2-Jul-2007 [349x3] | card artwork for the new version of rebtower is located at http://rebol.mustard.co.nz/rebtower-card-art.zip this includes all card stats etc. in their final form. I'm halfway through the art.. 21/40 done. |
that should give you a better idea of art direction etc Reichart ;) | |
all cards are there but mini-image art is missing from the last 19 :( took 8 hours to get the first 19 sorted.. | |
[unknown: 9] 2-Jul-2007 [352] | Looking good, tel me when complete. |
ICarii 3-Jul-2007 [353x2] | RebTower 0.0.7 has been released. - All art is now completed. - Card Builder is included with this release so you can make/modify your own cards. - Added turn pause mode so you can get a better look at the cards the computer plays. Get it at: http://rebol.mustard.co.nz/rebtower-0.0.7.zip(657kb) |
RebTower 0.0.8 - bugfix for turn-pause on winning. http://rebol.mustard.co.nz/rebtower-0.0.8.zip (for full) or http://rebol.mustard.co.nz/rebtower.rfor update only | |
[unknown: 9] 4-Jul-2007 [355] | When do we get rules? |
ICarii 4-Jul-2007 [356] | a brief explanation is inside the rebtower.r file at the moment - im working on a pretty help file and preferences at the moment ;) |
Terry 4-Jul-2007 [357x8] | The rules seem to go like this.. you get the lousy cards, and the machine pwns ;) |
I think it's bugged out.. use a few cards and no changes.. like +1 to forest, and exactly the same next turn? | |
I used a +10 to tower, it used a 4 damage, and my tower only went up +1 ? | |
Then a +5 damage, and nothing happens?? | |
Then a trebuchet and still nothing ?? | |
New game, first card is ' steal up to 10 energy'.. we both now have 10 ? | |
2nd turn, we both have 40 tower, 20 wall... Im going to play 'dogs of war' which is 5 dmg to enemy.. | |
It played 'Trollkin' damage'.. . 8 dmg, -5 wood | |
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