World: r3wp
[Games] talk about using REBOL for games
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ICarii 5-Jun-2007 [281] | then the server will be ready |
Geomol 5-Jun-2007 [282] | There are 2 OpenGL implementations for REBOL already. One by Cyphre, that require REBOL/Command (I think), and mine requiring GLServer (compiled C program, only for OS X so far). |
ICarii 5-Jun-2007 [283x4] | winXP here :) |
and i could use the sdk i have here but then its no use to users | |
i need the GL to be accessible from v standard view | |
and ideally it needs to work in linux, windows and osx | |
Mario 5-Jun-2007 [287] | Mahjong also has Italian rules afaik, it was imported, I don't know when or by whom, in central Italy. It is also played in Japan and I had a Japanese computer game of Mahjong that it's defined unplayable by Chinese people I know. About the tileset: on Linux I had problems with the capitalised filename as %TileSet.png differs from %tileset.png |
ICarii 5-Jun-2007 [288] | re the tileset name - thanks for mentioning that - i thought i'd caught them all - obviously not :) |
[unknown: 9] 5-Jun-2007 [289] | I really hate that linux allows case. |
ICarii 28-Jun-2007 [290] | RebTower (Old School MTG based card game) almost complete - just finishing deck art and AI for computer player. http://rebol.mustard.co.nz/rebtower-wip.jpg |
Gregg 28-Jun-2007 [291] | Very nice James! |
ICarii 28-Jun-2007 [292] | The AI isi proving to be a pain :) I keep thinking - "What would i do next" .. takes ages :( |
Geomol 28-Jun-2007 [293x2] | Yeah, it looks nice! |
Do you produce all the graphics yourself? | |
ICarii 28-Jun-2007 [295x2] | all except the backdrop which is Alan Wheat's |
ideally ill dust off terragen and make my own backdrops when i get a little more time | |
Geomol 28-Jun-2007 [297] | Especially the small drawings with number on top is great. How do you produce them? |
ICarii 28-Jun-2007 [298] | used draw with a white on silver shadow |
Geomol 28-Jun-2007 [299] | I mean the drawings, the blue 'energy', forest and brown cave. |
ICarii 28-Jun-2007 [300x3] | verdana font - which i may have to change for OSX/Linux compatibility |
ahh - forest and cave are from stock photos and the blue is a geometric effect | |
well geometric + photoshop :) | |
Geomol 28-Jun-2007 [303x2] | oki |
Do you have a prefered place to look for stock photos? | |
ICarii 28-Jun-2007 [305] | free + stock + photos on google :) Or i dig thru the 40+ gig i have here :) |
Anton 28-Jun-2007 [306] | Yes, looking nice and polished. |
Alan 28-Jun-2007 [307] | ICarii: have you tried the new terragen version ? |
ICarii 28-Jun-2007 [308] | using 0.9 here - not sure what latest is (probably 2.0 lol) |
ICarii 29-Jun-2007 [309x4] | RebTower Demo available at: http://rebol.mustard.co.nz/rebtower-demo.zip - non demo version should hopefully be out in a couple of days once I get the artwork finalised and the AI beaten into shape. Current demo plays computer vs computer in simulation mode. |
The green and red writing is debug messages showig cards - this will not be visible in final. White text is currently played card(s) this is also replaced by actual cards in final | |
transparent cards are cards that player cannot currently afford to play due to resource lack | |
please note that I have used the Verdana font so if you want ti to display properly in linux rename the font to something else | |
[unknown: 9] 29-Jun-2007 [313] | What artwork do you need (exactly)? |
ICarii 29-Jun-2007 [314x2] | some 86x64 pixel images to depict various cards |
I'm still trying to build a 40 card starter deck and balance it at the moment before i finalise needed images | |
[unknown: 9] 29-Jun-2007 [316x3] | What did you have in mind for the images? |
I own a LOT of art, and I can whip stuff out very quickly. | |
More importantly, I don't have an ego about you not liking it or not wanting to use something, or simply wanting changes. Yes, yes, all the other raindeer artists thought I was strange. | |
ICarii 29-Jun-2007 [319x8] | 6 resource based images - 1 each for gold, wood and energy. then 1 each for destroyed mine, energy vortex, burning forest. |
6 resource conversion images - wood seller (wood to gold), gold to wood, gold to energy, energy to gold, energy to wood, wood to energy | |
3 stockpile (as opposed to mine/forest) depletion images - energy, wood, gold. 3 stockpile increase images (energy wood gold) | |
then some building related images for walls / towers probably 2 wall building, 2 tower building, 1 dual wall + tower build | |
;) then a few combat wall/tower destroying images - ive yet to balance that bit :) | |
and i just realised it need to fix the card zooming its getting irritating zooming the same card on multiple images ;) | |
forgot to hide as I delete :) | |
I tried to set up the core program to be generic so people can make their own resource types, eg a Coders/Public Relations/Cash resource for a modern theme :) | |
[unknown: 9] 29-Jun-2007 [327] | James, do me a favour, click that little icon of the pen above the new messsage input window. Then enter your list again in "one entry" You will need to press control + S to send it, or press teh send button. Then I can copy your list easily, and work on it. |
ICarii 29-Jun-2007 [328x3] | will do :) |
6 resource based images - 1 each for gold, wood and energy. then 1 each for destroyed mine, energy vortex, burning forest. 6 resource conversion images - wood seller (wood to gold), gold to wood, gold to energy, energy to gold, energy to wood, wood to energy 3 stockpile (as opposed to mine/forest) depletion images - energy, wood, gold. 3 stockpile increase images (energy wood gold) then some building related images for walls / towers probably 2 wall building, 2 tower building, 1 dual wall + tower build ;) then a few combat wall/tower destroying images - ive yet to balance that bit :) | |
and a partridge in a pear tree ;) | |
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