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World: r3wp

[Games] talk about using REBOL for games

ICarii
3-Jun-2007
[199x3]
yup for BeOS
converting to rebol was a big mindset change
altho the original was multithreaded so when R3 comes i might add 
that back in
[unknown: 9]
3-Jun-2007
[202x2]
One of my close friends and x-employees wrote most of the drivers 
for BeOS.
We need a Rebol tile set.  Perhaps someone will build them from famous 
Rebol programmers.
ICarii
3-Jun-2007
[204]
heh
[unknown: 9]
3-Jun-2007
[205x2]
What did you use threads fro?
for
ICarii
3-Jun-2007
[207]
ui, sound, i forget what the other one was for
[unknown: 9]
3-Jun-2007
[208]
hmmm.  I'm not sure it needs threading, but OK.
ICarii
3-Jun-2007
[209]
sound is always nice threaded - that way you can layer
[unknown: 9]
3-Jun-2007
[210x2]
True.
Although if sound is written correctly to begin with, then it should 
be threaded internally (since Rebol is interpreted).
ICarii
3-Jun-2007
[212]
i tried under R2 to layer the sound but it was a huge mess :(
[unknown: 9]
3-Jun-2007
[213]
Yeah....agreed.
ICarii
3-Jun-2007
[214x5]
gah - i forgot how hard the ricebowl map was..
unlimited undo completed, hints on the way :)
hints completed + warnings - new version going up now.
direct access to .r file with changes is: http://rebol.mustard.co.nz/mahjong.r
 (assuming you already have images and maps).
are there any other suggestions for simple games that people would 
like to see in rebol?
Geomol
3-Jun-2007
[219x2]
Fire & Ice
! :-) Oh, not so simple, I guess.
We could make a mini-golf together? I have some code, that is the 
start of such a game.
ICarii
3-Jun-2007
[221]
sounds quite fun :)
Geomol
3-Jun-2007
[222]
I just checked the code. I made it under Linux, and it gives an error 
regarding a "dirty?" variable with View 2.7 under OS X. I can get 
it running with 2.6.
ICarii
3-Jun-2007
[223]
want me to check it in windows XP?
Geomol
3-Jun-2007
[224x2]
yes 2 sec.
I write you in private.
ICarii
3-Jun-2007
[226x3]
thx
Mahjong Solitaire updated to do dynamic scaling on resize
http://rebol.mustard.co.nz/mahjong.rfor script only or http://rebol.mustard.co.nz/mahjong.zip
for the whole lot
Mario
4-Jun-2007
[229]
ICarii: "original c++ code" [...] "converting to rebol was a big 
mindset change"  => Maybe I am late but what about a small "REBOL 
for C++ game programming Guide"? It might be in the form of good 
comments in the mahjong.r code or an Article on rebol.org
ICarii
4-Jun-2007
[230]
:) i'll see what i can do - no promises until I get Mahjong fully 
finished :)
Mario
4-Jun-2007
[231]
Another (non  solitary) game: http://www.boardgamegeek.com/game/7581
ICarii
4-Jun-2007
[232]
timer/load/save game are done - just trying to see how I should do 
the scoring - whether there are penalties for shuffling, undo etc
Mario
4-Jun-2007
[233]
If you don't like it I think there are at least another 7580 games 
you can easily find... ;)
ICarii
4-Jun-2007
[234x2]
im waiting for R3 until i start on 2 player games - I would like 
to make a gaming lobby where you can launch various simple games 
like backgammon etc
ideally hosted within altme :)
Mario
4-Jun-2007
[236x2]
Some time ago I was writing an Ants game (originally written in Peter 
Language 1 player vs computer) and wanted to port it to REBOL with 
2 player (online too)
Want it?
ICarii
4-Jun-2007
[238x2]
i think altme has wonderful potential as a lobby site - we just need 
to get an altme approved api interface before making games
re - ants - perhaps a little later - Geomal has passed a golf game 
for me to ook at first :)
Mario
4-Jun-2007
[240]
OK, you know where to find me if you quickly finish the golf game...
ICarii
4-Jun-2007
[241]
:)
ICarii
5-Jun-2007
[242x4]
Mahjong updated with save/load, scoring, timer, fixed ricebowl map 
and other general craziness.  http://rebol.mustard.co.nz/mahjong.zip
 or http://rebol.mustard.co.nz/mahjong.rif you dont care about the 
bad ricebowl.map
not to happy with the general rendering performance im now seeing 
but ill do cleanup tomorrow hopefully.
scoring is pretty basic at the moment.  -100 for a shuffle, -10 for 
a hint, +10 for a successful removal.
save/load does NOT currently save score/timer - ill fix that tomorrow
Maxim
5-Jun-2007
[246]
running the .r file directly doesn't work for me (its missing the 
tiles...)
Pekr
5-Jun-2007
[247]
yes, you have to download zip
ICarii
5-Jun-2007
[248]
.r file is just for updaters who already have resources :)  altho 
i did fix the ricebowl.map in this update