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World: r3wp

[Games] talk about using REBOL for games

Terry
3-Jun-2007
[189]
um.. nm
ICarii
3-Jun-2007
[190]
;)
[unknown: 9]
3-Jun-2007
[191]
Great start.  Feedback

-	Allow full screen: Stretch to fit.
-	Start with larger tiles (some of us are old)

-	Tiles need to be much brighter and higher contrast (yes I know 
I can change this myself).

-	3D effect should center single point perspective, not isometric.
-	Score?
-	Seed value?
-	Help? (shortcuts, etc.)
-	Undo?
-	Timer?
-	When there are no more moves, you should be notified.
ICarii
3-Jun-2007
[192]
hehe - you found my todo list - i didnt have to write it after all 
:)
[unknown: 9]
3-Jun-2007
[193]
Speaking of seed value.  Are you randomly setting the board, or "building" 
the board from a known seed?  People hate to play a game that can't 
be won.
ICarii
3-Jun-2007
[194]
you can always reshuffle - but i will be allowing user seeds eventually 
- the code has it just not the interface yet.  same with undo etc
[unknown: 9]
3-Jun-2007
[195]
Cool, looks like about 8 hours more and you have a complete game.
ICarii
3-Jun-2007
[196x2]
:)
im only half way through my original c++ code - most of what you 
mentioned is in that already
[unknown: 9]
3-Jun-2007
[198]
You have written this in C++ before?
ICarii
3-Jun-2007
[199x3]
yup for BeOS
converting to rebol was a big mindset change
altho the original was multithreaded so when R3 comes i might add 
that back in
[unknown: 9]
3-Jun-2007
[202x2]
One of my close friends and x-employees wrote most of the drivers 
for BeOS.
We need a Rebol tile set.  Perhaps someone will build them from famous 
Rebol programmers.
ICarii
3-Jun-2007
[204]
heh
[unknown: 9]
3-Jun-2007
[205x2]
What did you use threads fro?
for
ICarii
3-Jun-2007
[207]
ui, sound, i forget what the other one was for
[unknown: 9]
3-Jun-2007
[208]
hmmm.  I'm not sure it needs threading, but OK.
ICarii
3-Jun-2007
[209]
sound is always nice threaded - that way you can layer
[unknown: 9]
3-Jun-2007
[210x2]
True.
Although if sound is written correctly to begin with, then it should 
be threaded internally (since Rebol is interpreted).
ICarii
3-Jun-2007
[212]
i tried under R2 to layer the sound but it was a huge mess :(
[unknown: 9]
3-Jun-2007
[213]
Yeah....agreed.
ICarii
3-Jun-2007
[214x5]
gah - i forgot how hard the ricebowl map was..
unlimited undo completed, hints on the way :)
hints completed + warnings - new version going up now.
direct access to .r file with changes is: http://rebol.mustard.co.nz/mahjong.r
 (assuming you already have images and maps).
are there any other suggestions for simple games that people would 
like to see in rebol?
Geomol
3-Jun-2007
[219x2]
Fire & Ice
! :-) Oh, not so simple, I guess.
We could make a mini-golf together? I have some code, that is the 
start of such a game.
ICarii
3-Jun-2007
[221]
sounds quite fun :)
Geomol
3-Jun-2007
[222]
I just checked the code. I made it under Linux, and it gives an error 
regarding a "dirty?" variable with View 2.7 under OS X. I can get 
it running with 2.6.
ICarii
3-Jun-2007
[223]
want me to check it in windows XP?
Geomol
3-Jun-2007
[224x2]
yes 2 sec.
I write you in private.
ICarii
3-Jun-2007
[226x3]
thx
Mahjong Solitaire updated to do dynamic scaling on resize
http://rebol.mustard.co.nz/mahjong.rfor script only or http://rebol.mustard.co.nz/mahjong.zip
for the whole lot
Mario
4-Jun-2007
[229]
ICarii: "original c++ code" [...] "converting to rebol was a big 
mindset change"  => Maybe I am late but what about a small "REBOL 
for C++ game programming Guide"? It might be in the form of good 
comments in the mahjong.r code or an Article on rebol.org
ICarii
4-Jun-2007
[230]
:) i'll see what i can do - no promises until I get Mahjong fully 
finished :)
Mario
4-Jun-2007
[231]
Another (non  solitary) game: http://www.boardgamegeek.com/game/7581
ICarii
4-Jun-2007
[232]
timer/load/save game are done - just trying to see how I should do 
the scoring - whether there are penalties for shuffling, undo etc
Mario
4-Jun-2007
[233]
If you don't like it I think there are at least another 7580 games 
you can easily find... ;)
ICarii
4-Jun-2007
[234x2]
im waiting for R3 until i start on 2 player games - I would like 
to make a gaming lobby where you can launch various simple games 
like backgammon etc
ideally hosted within altme :)
Mario
4-Jun-2007
[236x2]
Some time ago I was writing an Ants game (originally written in Peter 
Language 1 player vs computer) and wanted to port it to REBOL with 
2 player (online too)
Want it?
ICarii
4-Jun-2007
[238]
i think altme has wonderful potential as a lobby site - we just need 
to get an altme approved api interface before making games