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World: r3wp

[Games] talk about using REBOL for games

Volker
17-Jan-2007
[178x2]
Then i would have  somebody  to play  my weird games with me^^
misparsed your sentence.  "if I'd like", not "i would"
Maxim
17-Jan-2007
[180]
hehe  changes a bit the meaning  ;-)
ICarii
2-Jun-2007
[181]
a Rebol version of Mahjong solitaire is almost complete and should 
hit the ML and announce later today - just adding an editor atm :)
[unknown: 9]
2-Jun-2007
[182]
Post a link please.
ICarii
2-Jun-2007
[183]
will do
[unknown: 9]
2-Jun-2007
[184]
here? : )
ICarii
2-Jun-2007
[185]
ill add it here soon :)  not much longer :)
ICarii
3-Jun-2007
[186x2]
Mahjong Solitaire for rebol released.  http://rebol.mustard.co.nz/mahjong.zip
there ya go Reichart :)  Its still got a lot of bells i need to add 
but its functional and has 7 default boards :)
Terry
3-Jun-2007
[188x2]
needs a header
um.. nm
ICarii
3-Jun-2007
[190]
;)
[unknown: 9]
3-Jun-2007
[191]
Great start.  Feedback

-	Allow full screen: Stretch to fit.
-	Start with larger tiles (some of us are old)

-	Tiles need to be much brighter and higher contrast (yes I know 
I can change this myself).

-	3D effect should center single point perspective, not isometric.
-	Score?
-	Seed value?
-	Help? (shortcuts, etc.)
-	Undo?
-	Timer?
-	When there are no more moves, you should be notified.
ICarii
3-Jun-2007
[192]
hehe - you found my todo list - i didnt have to write it after all 
:)
[unknown: 9]
3-Jun-2007
[193]
Speaking of seed value.  Are you randomly setting the board, or "building" 
the board from a known seed?  People hate to play a game that can't 
be won.
ICarii
3-Jun-2007
[194]
you can always reshuffle - but i will be allowing user seeds eventually 
- the code has it just not the interface yet.  same with undo etc
[unknown: 9]
3-Jun-2007
[195]
Cool, looks like about 8 hours more and you have a complete game.
ICarii
3-Jun-2007
[196x2]
:)
im only half way through my original c++ code - most of what you 
mentioned is in that already
[unknown: 9]
3-Jun-2007
[198]
You have written this in C++ before?
ICarii
3-Jun-2007
[199x3]
yup for BeOS
converting to rebol was a big mindset change
altho the original was multithreaded so when R3 comes i might add 
that back in
[unknown: 9]
3-Jun-2007
[202x2]
One of my close friends and x-employees wrote most of the drivers 
for BeOS.
We need a Rebol tile set.  Perhaps someone will build them from famous 
Rebol programmers.
ICarii
3-Jun-2007
[204]
heh
[unknown: 9]
3-Jun-2007
[205x2]
What did you use threads fro?
for
ICarii
3-Jun-2007
[207]
ui, sound, i forget what the other one was for
[unknown: 9]
3-Jun-2007
[208]
hmmm.  I'm not sure it needs threading, but OK.
ICarii
3-Jun-2007
[209]
sound is always nice threaded - that way you can layer
[unknown: 9]
3-Jun-2007
[210x2]
True.
Although if sound is written correctly to begin with, then it should 
be threaded internally (since Rebol is interpreted).
ICarii
3-Jun-2007
[212]
i tried under R2 to layer the sound but it was a huge mess :(
[unknown: 9]
3-Jun-2007
[213]
Yeah....agreed.
ICarii
3-Jun-2007
[214x5]
gah - i forgot how hard the ricebowl map was..
unlimited undo completed, hints on the way :)
hints completed + warnings - new version going up now.
direct access to .r file with changes is: http://rebol.mustard.co.nz/mahjong.r
 (assuming you already have images and maps).
are there any other suggestions for simple games that people would 
like to see in rebol?
Geomol
3-Jun-2007
[219x2]
Fire & Ice
! :-) Oh, not so simple, I guess.
We could make a mini-golf together? I have some code, that is the 
start of such a game.
ICarii
3-Jun-2007
[221]
sounds quite fun :)
Geomol
3-Jun-2007
[222]
I just checked the code. I made it under Linux, and it gives an error 
regarding a "dirty?" variable with View 2.7 under OS X. I can get 
it running with 2.6.
ICarii
3-Jun-2007
[223]
want me to check it in windows XP?
Geomol
3-Jun-2007
[224x2]
yes 2 sec.
I write you in private.
ICarii
3-Jun-2007
[226x2]
thx
Mahjong Solitaire updated to do dynamic scaling on resize