World: r3wp
[Games] talk about using REBOL for games
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Volker 17-Jan-2007 [160] | How about a game where people must optimize search? but the ranking is based on the statistics both own. then you need good statistics and must optimize your avatars(pages) to match them |
Maxim 17-Jan-2007 [161] | hum... what you describe is a bit like fog of war in most rts. |
Volker 17-Jan-2007 [162] | and the "visitor" are some random bots. |
Maxim 17-Jan-2007 [163x2] | search what? |
hummm I think you lost me a bit there :-) | |
Volker 17-Jan-2007 [165] | not realy searching. more about ranking. |
Maxim 17-Jan-2007 [166] | ranking in the sense of knowing who is wining or in the sense of putting value to agent's perception? |
Volker 17-Jan-2007 [167x4] | i imagine a google-page. both try to place results there. but not by real search, thy just have features. like when you optimize something for customers. |
there are featurs of avatars and rules for picking. the rules can be influenced by both parties. | |
you can buy rules(statistics) and tune your avatars to match them. | |
but i guess that is completely different. | |
Maxim 17-Jan-2007 [171] | ok, I guess what you are talking leads to a way to create learning agents. |
Volker 17-Jan-2007 [172] | thinking about it, i guess its more like an advertising game. |
Maxim 17-Jan-2007 [173] | hehe. |
Volker 17-Jan-2007 [174x2] | But yes, the rules and agents would adapt. |
and you can play amazon. when x is picked, offer y too. | |
Maxim 17-Jan-2007 [176x2] | my system would want to make every agent constantly loose his abilities. unless he acts. and implement a fear of loss. |
volker... sometimes I wonder if I'd like to be in your head ;-) | |
Volker 17-Jan-2007 [178x2] | Then i would have somebody to play my weird games with me^^ |
misparsed your sentence. "if I'd like", not "i would" | |
Maxim 17-Jan-2007 [180] | hehe changes a bit the meaning ;-) |
ICarii 2-Jun-2007 [181] | a Rebol version of Mahjong solitaire is almost complete and should hit the ML and announce later today - just adding an editor atm :) |
[unknown: 9] 2-Jun-2007 [182] | Post a link please. |
ICarii 2-Jun-2007 [183] | will do |
[unknown: 9] 2-Jun-2007 [184] | here? : ) |
ICarii 2-Jun-2007 [185] | ill add it here soon :) not much longer :) |
ICarii 3-Jun-2007 [186x2] | Mahjong Solitaire for rebol released. http://rebol.mustard.co.nz/mahjong.zip |
there ya go Reichart :) Its still got a lot of bells i need to add but its functional and has 7 default boards :) | |
Terry 3-Jun-2007 [188x2] | needs a header |
um.. nm | |
ICarii 3-Jun-2007 [190] | ;) |
[unknown: 9] 3-Jun-2007 [191] | Great start. Feedback - Allow full screen: Stretch to fit. - Start with larger tiles (some of us are old) - Tiles need to be much brighter and higher contrast (yes I know I can change this myself). - 3D effect should center single point perspective, not isometric. - Score? - Seed value? - Help? (shortcuts, etc.) - Undo? - Timer? - When there are no more moves, you should be notified. |
ICarii 3-Jun-2007 [192] | hehe - you found my todo list - i didnt have to write it after all :) |
[unknown: 9] 3-Jun-2007 [193] | Speaking of seed value. Are you randomly setting the board, or "building" the board from a known seed? People hate to play a game that can't be won. |
ICarii 3-Jun-2007 [194] | you can always reshuffle - but i will be allowing user seeds eventually - the code has it just not the interface yet. same with undo etc |
[unknown: 9] 3-Jun-2007 [195] | Cool, looks like about 8 hours more and you have a complete game. |
ICarii 3-Jun-2007 [196x2] | :) |
im only half way through my original c++ code - most of what you mentioned is in that already | |
[unknown: 9] 3-Jun-2007 [198] | You have written this in C++ before? |
ICarii 3-Jun-2007 [199x3] | yup for BeOS |
converting to rebol was a big mindset change | |
altho the original was multithreaded so when R3 comes i might add that back in | |
[unknown: 9] 3-Jun-2007 [202x2] | One of my close friends and x-employees wrote most of the drivers for BeOS. |
We need a Rebol tile set. Perhaps someone will build them from famous Rebol programmers. | |
ICarii 3-Jun-2007 [204] | heh |
[unknown: 9] 3-Jun-2007 [205x2] | What did you use threads fro? |
for | |
ICarii 3-Jun-2007 [207] | ui, sound, i forget what the other one was for |
[unknown: 9] 3-Jun-2007 [208] | hmmm. I'm not sure it needs threading, but OK. |
ICarii 3-Jun-2007 [209] | sound is always nice threaded - that way you can layer |
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