World: r3wp
[Games] talk about using REBOL for games
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Maxim 17-Jan-2007 [150] | for combat this is easy... % of chance to hit... and number of hp damage, with probability of higher damage costing more. so a one in six damage costs less than a 4 in 6 damage. |
Volker 17-Jan-2007 [151] | and then a map? or something like: your chances to be near a subrabwor are 1:5? |
Maxim 17-Jan-2007 [152x2] | what do you mean by "your chances to be near xxx" |
physical movement? | |
Volker 17-Jan-2007 [154x2] | like electrons. |
you have a chnace to be somewhere, or something. | |
Maxim 17-Jan-2007 [156x3] | hum I think you lost me there... but please explain more, it might expand my conception of my own concept :-) |
the terrain, if that is what you mean, would be randomised in some way. | |
I guess with specific physics... I guess we could even choose things like gravity, light, sound... hey, imagine an rts which can be played by blind people! | |
Volker 17-Jan-2007 [159x2] | hmm, maybe think links. thereis no real map, only relations. when someone browses, the page is picked by chance too, not only choice. when something good happens and you have high statistics, you may get it. |
How about a game where people must optimize search? but the ranking is based on the statistics both own. then you need good statistics and must optimize your avatars(pages) to match them | |
Maxim 17-Jan-2007 [161] | hum... what you describe is a bit like fog of war in most rts. |
Volker 17-Jan-2007 [162] | and the "visitor" are some random bots. |
Maxim 17-Jan-2007 [163x2] | search what? |
hummm I think you lost me a bit there :-) | |
Volker 17-Jan-2007 [165] | not realy searching. more about ranking. |
Maxim 17-Jan-2007 [166] | ranking in the sense of knowing who is wining or in the sense of putting value to agent's perception? |
Volker 17-Jan-2007 [167x4] | i imagine a google-page. both try to place results there. but not by real search, thy just have features. like when you optimize something for customers. |
there are featurs of avatars and rules for picking. the rules can be influenced by both parties. | |
you can buy rules(statistics) and tune your avatars to match them. | |
but i guess that is completely different. | |
Maxim 17-Jan-2007 [171] | ok, I guess what you are talking leads to a way to create learning agents. |
Volker 17-Jan-2007 [172] | thinking about it, i guess its more like an advertising game. |
Maxim 17-Jan-2007 [173] | hehe. |
Volker 17-Jan-2007 [174x2] | But yes, the rules and agents would adapt. |
and you can play amazon. when x is picked, offer y too. | |
Maxim 17-Jan-2007 [176x2] | my system would want to make every agent constantly loose his abilities. unless he acts. and implement a fear of loss. |
volker... sometimes I wonder if I'd like to be in your head ;-) | |
Volker 17-Jan-2007 [178x2] | Then i would have somebody to play my weird games with me^^ |
misparsed your sentence. "if I'd like", not "i would" | |
Maxim 17-Jan-2007 [180] | hehe changes a bit the meaning ;-) |
ICarii 2-Jun-2007 [181] | a Rebol version of Mahjong solitaire is almost complete and should hit the ML and announce later today - just adding an editor atm :) |
[unknown: 9] 2-Jun-2007 [182] | Post a link please. |
ICarii 2-Jun-2007 [183] | will do |
[unknown: 9] 2-Jun-2007 [184] | here? : ) |
ICarii 2-Jun-2007 [185] | ill add it here soon :) not much longer :) |
ICarii 3-Jun-2007 [186x2] | Mahjong Solitaire for rebol released. http://rebol.mustard.co.nz/mahjong.zip |
there ya go Reichart :) Its still got a lot of bells i need to add but its functional and has 7 default boards :) | |
Terry 3-Jun-2007 [188x2] | needs a header |
um.. nm | |
ICarii 3-Jun-2007 [190] | ;) |
[unknown: 9] 3-Jun-2007 [191] | Great start. Feedback - Allow full screen: Stretch to fit. - Start with larger tiles (some of us are old) - Tiles need to be much brighter and higher contrast (yes I know I can change this myself). - 3D effect should center single point perspective, not isometric. - Score? - Seed value? - Help? (shortcuts, etc.) - Undo? - Timer? - When there are no more moves, you should be notified. |
ICarii 3-Jun-2007 [192] | hehe - you found my todo list - i didnt have to write it after all :) |
[unknown: 9] 3-Jun-2007 [193] | Speaking of seed value. Are you randomly setting the board, or "building" the board from a known seed? People hate to play a game that can't be won. |
ICarii 3-Jun-2007 [194] | you can always reshuffle - but i will be allowing user seeds eventually - the code has it just not the interface yet. same with undo etc |
[unknown: 9] 3-Jun-2007 [195] | Cool, looks like about 8 hours more and you have a complete game. |
ICarii 3-Jun-2007 [196x2] | :) |
im only half way through my original c++ code - most of what you mentioned is in that already | |
[unknown: 9] 3-Jun-2007 [198] | You have written this in C++ before? |
ICarii 3-Jun-2007 [199] | yup for BeOS |
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