World: r3wp
[!Liquid] any questions about liquid dataflow core.
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Maxim 27-Feb-2009 [643] | hum I just did a bit of googling for it ... can't remember ... IIRC a few good references on wikipedia. |
Josh 27-Feb-2009 [644] | But a more complex example would be very helpful, otherwise I'm dead in the tracks |
Maxim 27-Feb-2009 [645x5] | yeah I understand... really I do. as I used to say... "I buit it, and it works really well... but I still don't know how to use it !" |
paradigms shifts are never easy to face. | |
but I have spent many hours using liquid, testing it prototyping it, and even building an OS Operating Environment with it...and I now know its a viable idea. | |
so... I'll do this for you this week-end (since I have time :-) | |
I'll build up a quick and dirty aspect-driven, character creation tool :-) | |
Josh 27-Feb-2009 [650] | That would be great |
Maxim 27-Feb-2009 [651x3] | with a gui. |
I'ts going to be View only (actually probably direct faces) | |
in order to leave any gfx issues out of the understanding of the tool. | |
Josh 27-Feb-2009 [654] | sure, of course |
Maxim 27-Feb-2009 [655x4] | I also have a simple graphics package which uses AGG directly with liquid, so I'll use that to further show liquid ties in from end-to-end. |
basically, the gui will be plugged-in to the aspects directly, and the aspects data entry will also be plugged-in directly to the gui :-) | |
no VID. just AGG ;-) | |
ok, well... guess I'm going to log off now... I have work to do! ;-) | |
Josh 27-Feb-2009 [659x2] | SOunds great! If you can't get it finished, at least show me a sizable component of it so I can get some ideas |
:-) | |
Maxim 27-Feb-2009 [661x3] | what I'll do is post all of this on rebol.org, so the whole world gets a view of it :-) |
I've been wanting to do this for ages.... but having someone actively looking out for it... makes it much more compeling to do ... | |
I'll announce it here when the first parts are available. | |
Josh 27-Feb-2009 [664] | hehe, just remember, I'm stuck here doing nothing until you finish ;-) |
Maxim 27-Feb-2009 [665] | yep. |
Josh 27-Feb-2009 [666] | i'm excited |
Maxim 1-Mar-2009 [667x4] | I'm working on it... :-) |
I have a double set-back though... the old aspect code was for a previous version of liquid... | |
and it was profoundly prototypish, I realise. not enought comments for me to even remember how to use... so I'm scanning my old test code in order to make it much more usable. | |
note... the test application is called glass.r ( an infamous name if there is one ;-) | |
Josh 1-Mar-2009 [671x3] | hehe, yeah, I'm starting to finally fix all my poor coding practices, especially with naming. Anyways, sounds good, again, you don't need to do the whole char gen or anything, but just a good chunk for me to see how to put things together |
One note: on http://www.pointillistic.com/open-REBOL/moa/steel/liquid/plug/plug-reference.html when I use Opera, nothing after section 2.1.1 gets displayed. Works fine in Firefox though | |
But I want to see glass.r ;-) | |
Maxim 1-Mar-2009 [674x4] | strange, cause its a static html page ... just one or two table.... in this case... I must say that opera seems to be the issue ;-) did you try reloading the page? |
btw wrt the old code, I realised the issue... I had cleaned up the lib, and stopped half way.... so the naming changed, a few features missing... :-( | |
fixing it up... will have something during the week.. its the fabled week of at school... so I'll have my kids with me the whole week... | |
of = off | |
Maxim 2-Mar-2009 [678x6] | ok, so I have something to send to you... what I have is not really usefull to send to rebol.org without any kind of discussion, documentation. I did something different than expected. I just built a simple dataflow driven fsm engine which switches aspects on demand. then I defined aspects which operated on a face, and made a very simple feel which sets the various states. |
this is the whole feel: feel: make feel [ engage: func [face action event][ switch action [ down [fsm/set-state 'pressed] up [fsm/clear-state 'pressed] ] ] over: func [ face action pos][ either action [ fsm/set-state 'over ][ fsm/clear-state 'over ] ] ] | |
the dataflow takes care of calling any aspect which are built up from linked nodes. basically, you build up a stylesheet by connecting nodes together and can branch off at any point, simply reusing the previous styles as a base... the cool thing is that the styles aren't absolute, you can define more than one style for a single state, so that a series of nodes can handle only the edge, others the color, yet you can include both in another style (in my case, the base style has both) | |
I'll add a few more aspects to the system to show how this all scales, tomorrow and send you a copy. :-) | |
next step will be to add some data to manipulate... I'll do a character attributes builder. all 6 stats with a +/- counter besides each which you press and all the display magically adapts, even stopping the buttons when out of range, or no more points to attribute :-) | |
all is built using direct faces... no VID no GLayout... just make face [] so you can understand exactly what happens, and realize how easy it is to replace VID, even in R2. | |
Josh 2-Mar-2009 [684x2] | So are you not using !plug for the examples?s |
Or your just talking about the graphical portion? | |
Josh 5-Mar-2009 [686x2] | Any news? I'm curious to see your examples... |
Sometimes I wish there was a delete button for messages I type, got some dumb ones from time to time | |
Maxim 5-Mar-2009 [688x4] | hehe, while working on stuff, I suddently entered one of those rare brainstorming states... so I've basically been in my mind for the last 3 days... but I now have a nice roadmap for something that will help me to make clear examples or liquid. |
or = of | |
plus, its spring break and I'm with my kids... so taking time with them. | |
ok, so I have a bit of spare time tonight and will build you a stand-alone example of a small RPG character editor. Using !plug objects directly, so you can see the process of subclassing the core plug to have it do something usefull. | |
Josh 6-Mar-2009 [692] | Awesome! I understand the busyness. I am in the midst of my final semester of my master's program. Enjoy your time with your kids! |
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