World: r3wp
[!REBOL3-OLD1]
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[unknown: 5] 12-Nov-2008 [8023] | We needed that. Need it for a rotary also - something to give us something that tells us "hey I'm a rotary" |
Henrik 12-Nov-2008 [8024] | yes, I have some ideas for rotary. |
[unknown: 5] 12-Nov-2008 [8025] | I really like Toggle though - good work! |
Steeve 12-Nov-2008 [8026] | Yeah Henrik is very good as a style man |
[unknown: 5] 12-Nov-2008 [8027x2] | Maybe a rotary should be more oval. |
rectangular but with an oval border over the face. | |
Steeve 12-Nov-2008 [8029] | i dislike oval stuffs ;-) |
[unknown: 5] 12-Nov-2008 [8030] | yeah I think it still needs to be overall rectangular but something to distinguish it. |
Steeve 12-Nov-2008 [8031] | i will see a stuff like toggle but with arrow instead of bars |
[unknown: 5] 12-Nov-2008 [8032] | Good idea also. |
Steeve 12-Nov-2008 [8033] | with a slinding text effect when the button is pressed |
[unknown: 5] 12-Nov-2008 [8034x2] | The fonts look way better in those pictures |
Rich text? | |
Henrik 12-Nov-2008 [8036x2] | I hope we can improve the font antialiasing. I know AGG allows many more tricks with fonts than we can see. |
Paul, every single string is basically rich text. We're just not using it everywhere. | |
Steeve 12-Nov-2008 [8038] | so we have vectorial modifications capabilities |
[unknown: 5] 12-Nov-2008 [8039] | Don't know - just that fonts always look crappy in REBOL2. |
Henrik 12-Nov-2008 [8040x2] | In DRAW, when you write some text, you can replace a single string with a rich text dialect block. |
I think you can lift that capability into the style. | |
[unknown: 5] 12-Nov-2008 [8042] | Yeah I have seen and used that before. But the default text always looked crappy - I always had to resort to using draw. |
Henrik 12-Nov-2008 [8043x2] | yes, that's because in R2, you basically have two different rendering engines: View for everything VID, and DRAW for special drawings. In R3 there is only DRAW. |
I don't know what R2 View is based on. | |
[unknown: 5] 12-Nov-2008 [8045] | Well that is already sounding like a dramatic improvement. |
Henrik 12-Nov-2008 [8046] | It is. It's much more flexible and thanks to the much lighter View engine in R3, it eats much less memory and is much faster. |
Geomol 12-Nov-2008 [8047] | Sounds good! Flexible, less memory and faster. It's like x-mas! :-) |
Pekr 13-Nov-2008 [8048x2] | Paul - there is more to the View engine. It is sometimes reported being 10 or more times being faster. Whole R2 View compositing engine was scrapped, and replaced by AGG one. AGG is our main engine now ... |
Still REBCODE would be cool for some effects ;-) | |
Brock 13-Nov-2008 [8050] | Henrik, I need to go change my shirt, I drooled all over myself looking at all of your styles. |
Pekr 13-Nov-2008 [8051x2] | hmm, maybe I should post short script of how to download all the files at once to your hd :-) |
Brock - do you like Henrik's work? Me too. Although I hope we move away from 80, 90ties grey coloring. I initially did not like Carl's skin, but now I think it looks cool too :-) I hope it stays as an alternative :-) | |
Oldes 13-Nov-2008 [8053] | For me the buttons are too heavy and I don't have a small resolution screen at all. But I believe it's easy to change it. |
Pekr 13-Nov-2008 [8054] | What do you mean by heavy? Too large? |
Oldes 13-Nov-2008 [8055] | and bold |
Henrik 13-Nov-2008 [8056] | It's probably the font that does it. |
Pekr 13-Nov-2008 [8057] | Henrik - does GUI only resize, or does it also scale? E.g. when I go for bigger display resolution, if all elements are scaled accordingly? |
Henrik 13-Nov-2008 [8058x2] | Oldes: http://rebol.hmkdesign.dk/files/r3/gui/104.png |
Brock, I hope my best work is yet to come. :-) | |
Pekr 13-Nov-2008 [8060] | uh, those in the middle are ugly beasts :-) It seems to me that antialiasing on small, 1px thick lines is creating kind of smears. Is that what is hinting for? |
Henrik 13-Nov-2008 [8061x2] | Pekr, in principle it can scale, as it's a matter of inserting scaling factors in each draw block, but I don't know how well it will look. |
Pekr, that's the font renderer settings, which we can't alter yet. | |
Pekr 13-Nov-2008 [8063] | yet means we do plan on altering it? |
Henrik 13-Nov-2008 [8064x2] | I really hope so. I believe AGG offers a lot of font hinting options that we are not using at all. |
From what I can tell, the renderer displays fonts similar to what Freetype could produce around 10 years ago. We can do much better today. | |
Pekr 13-Nov-2008 [8066] | eh .... not good then. Due to AA fonts are now much better than in R2, but it seems like some small final touch is always needed ... |
Henrik 13-Nov-2008 [8067x2] | It is perhaps also because I'm used to OSX' (IMHO) superior font rendering. |
Pekr: http://www.antigrain.com/research/font_rasterization/index.html | |
Pekr 13-Nov-2008 [8069] | oh, seems like AGG is really a cool engine. So we are not utilising it full-force, right? |
Henrik 13-Nov-2008 [8070] | As far as I can tell, we are not using it 100%. |
Gregg 13-Nov-2008 [8071x2] | In any case, I think we all really appreciate and admire your work Henrik. The slider screenshots are simply awesome. |
You're doing some really beautiful work. | |
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