World: r3wp
[!REBOL3-OLD1]
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BrianH 9-Nov-2009 [19558] | See, that is what I was talking about: Different behavior with negative numbers. |
Geomol 9-Nov-2009 [19559] | Ladislav, the result is 0.1, and we know why. The programmer should know too and find some way to figure out, that 0.1 almost divide up in 0.3. One way is to divide 0.3 by 0.1 and see if the result is close to an integer. |
Ladislav 9-Nov-2009 [19560] | the result 0.1 is OK with me, but not with Gregg, neither with Carl, AFAIK |
BrianH 9-Nov-2009 [19561] | Modulus isn't defined for negative numbers, so different programming langages behave differently in that case. Some behave like //, some like MOD, some (correctly, but not usefully) error out. |
Geomol 9-Nov-2009 [19562] | as a side note, when would I ever use a modulus function with decimals? Maybe in special cases, where I need to write a special ROUND function myself or something? What is this use for else? |
BrianH 9-Nov-2009 [19563] | Proportional coordinates. |
Ladislav 9-Nov-2009 [19564] | as I said, I was asked to make MOD available; and to even add the MODULO function, since Gregg felt, that they were useful on their own. YMMV |
Geomol 9-Nov-2009 [19565x2] | *used* for |
Ladislav, I think, you and I agree much about many of these things. It's too bad, things get more complicated than necessary, because such functions become part of the language. | |
BrianH 9-Nov-2009 [19567] | The difference in the handling of negative numbers is sufficient justification for me. The rounding difference is just a bonus. |
Geomol 9-Nov-2009 [19568] | Brian, what do you mean with proportional coordinates and the use of modulus? |
Ladislav 9-Nov-2009 [19569x3] | regarding the "decimal arithmetic made easy" - this is not just the case of MODULO, it is also related to comparison, like EQUAL?, etc., I think, that it is Carl's design decision |
When we are at it, >> mold/all remainder 0.3 0.1 == "0.099999999999999978" , i.e. remainder 0.3 0.1 astually isn't 0.1, otherwise it would be really wrong! | |
excuse my typo above "actually" | |
Geomol 9-Nov-2009 [19572] | Would all those problems be solved, if the decimal! datatype actually was the money! datatype, and if we then had a real! datatype, that did it a fast way and giving results as we see in C and other languages? |
BrianH 9-Nov-2009 [19573] | As a practical example, if you are doing device-independent rendering you work in proportions (floating point ratios) and then convert to exact values (integer coordinates) on final rendering to the real device. Video games do this all the time - that is why GPUs need floating point hardware. Same with sub-pixel rendering. If you are working in proportions, your modulus functions will need to handle them. And modulus could be used for bounding box calculations on textured surfaces too. In both those cases, the programmer will probably know enough about accumulated error to want to control it themselves. The non-rounding behavior of // would be a benefit to them then, so rounding can be minimized. |
Geomol 9-Nov-2009 [19574] | I feel, much confusion come from having a decimal! datatype, that isn't really that, decimal. |
Ladislav 9-Nov-2009 [19575x2] | There are two reasons, why it it not feasible, IMO: 1) decimal! was used for IEEE754 as "the most common floating point datatype" 2) money! is not as "common", because it is slower, so maybe this should not change |
Otherwise, I am pretty sure, that the name "decimal!" was unfortunate! | |
BrianH 9-Nov-2009 [19577] | Also, think of the syntax. We have a sigil to denote the current money! type, which *was* added for financial calculations. If that type was the default, what would the floating-point sigil be? |
Ladislav 9-Nov-2009 [19578] | ...but, I guess, that Carl still thinks, that the majority of users may be formed by the people, for whom the name "64-bit binary floating point number" sounds like insult |
BrianH 9-Nov-2009 [19579] | I agree that float! would have been a better name than decimal! (not real! because they aren't). Too late now. |
Ladislav 9-Nov-2009 [19580] | real! is not that bad either, actually, they are (subset of) real numbers, with "just a bit twiddled" arithmetic |
BrianH 9-Nov-2009 [19581] | That "subset of" is the kicker. Integers are also a subset of real numbers. |
Ladislav 9-Nov-2009 [19582x2] | anyway, money! are implemented to have floating (really decimal in that case) point too |
yes, but (Rebol) integers are subset of integers too | |
Geomol 9-Nov-2009 [19584] | Brian, regarding graphics, wouldn't it be normal to convert the floats to integers before doing the modulus calculation? I may be wrong, but I'm not sure, I would need float modulus in such application. |
Ladislav 9-Nov-2009 [19585] | so, integer! datatype comprises some integer numbers, therefore the real! datatype could comprise some real number IMO |
Geomol 9-Nov-2009 [19586] | In Python, they call them reals. In Lua, you just have numbers. Integers and floats are the same internally as far as I can see. |
Ladislav 9-Nov-2009 [19587] | Reals surely is a much more appropriate name, than decimals |
Geomol 9-Nov-2009 [19588] | Thanks! :) I think the same. |
Ladislav 9-Nov-2009 [19589] | ...but I bet, that I and Geomol would be OK with IEEE-754! or a similarly "ugly" name, which may really scare some people |
BrianH 9-Nov-2009 [19590] | I still think float! is the most appropriate, due to that significant "subset of" thing. |
Ladislav 9-Nov-2009 [19591] | but, if you want be that precise, you cannot use the integer! name either |
Geomol 9-Nov-2009 [19592] | make IEEE-754! exp 1 oh no! :) |
Henrik 9-Nov-2009 [19593] | I agree on real! |
Geomol 9-Nov-2009 [19594] | A problem with "float" might be, that many will think 32-bit right away. And we have 64 bits to play with. |
BrianH 9-Nov-2009 [19595] | Geomol, it wouldn't be normal to convert to integers first if you are trying to manage rounding and the specific integer values are only an end-device approximation of real valued proportions and coordinates. In other cases, converting to integers would be appropriate. It varies. |
Ladislav 9-Nov-2009 [19596] | nevertheless, I guess, now it is not real to require real! as the real name :-D |
BrianH 9-Nov-2009 [19597] | A 64bit float is still a float. There are 128bit IEEE754 floats too (and perhaps 256bit, I don't know). |
Geomol 9-Nov-2009 [19598] | :) |
BrianH 9-Nov-2009 [19599] | No 256bit yet - it will come soon, I'm sure :) |
Ladislav 9-Nov-2009 [19600] | there is a "slight" difference between "real" and "float" - both can be used, but "real" is more understandable for a layman than "float" - where does it float? |
Geomol 9-Nov-2009 [19601] | Another thing, we have pi: >> pi == 3.14159265358979 Would it be an idea to have e equal to: >> exp 1 == 2.71828182845905 I mean, we can create pi ourselves with arccosine/radians -1 , so why is pi there? And if it is, why isn't e there? |
BrianH 9-Nov-2009 [19602x2] | That is what I like about the name. A programmer will understand the difference. REBOL is made for programmers, not laymen. We finally disabused ourselves of that delusion. |
When do you use e when not doing exponents? Not familiar with e's use - I took calculus in 1987 and haven't used most of it since. | |
Ladislav 9-Nov-2009 [19604x2] | yes, but in the above case both "real" and "float" are actually of the "same information value" for an expert - not knowing from the name neither how many bits they use, nor what is the base (2 or 10) |
re E: Rebol has LOG-E, so it would be natural to have E defined, the problem I see is, that the name is "too short", so Carl wanted to leave it for "common use" | |
BrianH 9-Nov-2009 [19606] | Ah, but "float" is a keyword for programmers that implies binary floating-point numbers (usually IEEE754), while "real" is a keyword for what floating point numbers (binary or decimal) *appproximate*. You know, the real world. The "real" pi doesn't have a finite binary representation. That distinction is why I like "float" instead. All moot now though - we are stuck with decimal!. |
Geomol 9-Nov-2009 [19607] | We could call integers for Integral, like Python have numbers.Integral (just kiddin) I like integer! and real! (I may change my mind.) |
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