World: r3wp
[rebcode] Rebcode discussion
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Volker 25-Oct-2005 [806] | i write support for rebol, and so it should be easy to pass data. |
Tomc 25-Oct-2005 [807] | Didec: on linux we cannot change colors |
DideC 25-Oct-2005 [808] | Ah, didn't know that. Pooor guy ;-) |
Volker 25-Oct-2005 [809] | it worked, see dotgroup. |
Tomc 25-Oct-2005 [810x2] | I get an error report requester to send feedback to safeworlds |
ahhh but it did change | |
BrianH 25-Oct-2005 [812] | (I'm just lazy) |
Volker 25-Oct-2005 [813] | We managed to give you a different color than us. :) |
Tomc 25-Oct-2005 [814] | but then ... "Multiple Errors, Altme must quit now" <blink> |
DideC 25-Oct-2005 [815] | If change is done to add the "i" on add and others, it will also be the case on comparison operators. eqi, gti, ... |
BrianH 25-Oct-2005 [816x3] | I was hoping so. |
Did you see that idea in Rebol Enhancements about picki and pokei for bytewise access to integers? | |
I get generic add by doing this: to-dec a to-dec b addd a b You can skip one or both conversions if you can trace the type flow and be sure of the data types of the arguments. | |
Volker 25-Oct-2005 [819] | agreed, thtat is sufficient. |
BrianH 25-Oct-2005 [820] | Sorry, to-dec a a ... |
DideC 25-Oct-2005 [821] | Your opinion is require. Some opcodes exist in double due to specific integer or decimal value handling. What would be your preference on opcode naming ? Choice are : 1) INTEGER add mul div min eq gt gte ... / DECIMAL addd muld divd mind eqd gtd gted ... 2) INTEGER addi muli divi mini eqi gti gtei ... / DECIMAL addd muld divd mind eqd gtd gted ... 3) INTEGER add.i mul.i div.i min.i eq.i gt.i gte.i ... / DECIMAL add.d mul.d div.d min.d eq.d gt.d gte.d ... (Today rebcode is 1) It concern math, logic and comparison opcode. |
Henrik 25-Oct-2005 [822] | be brief. use the first one like now |
BrianH 25-Oct-2005 [823x2] | I prefer the second, although the third has merits. |
The second is brief and consistent. The first is just brief, half the time, and confusing. | |
Volker 25-Oct-2005 [825x2] | 3 is not rebol. add/i add/d if you really want that. the little extra letter works best for me. |
as in 2) | |
BrianH 25-Oct-2005 [827] | The third makes the typing distinct from the opcode, and that could be an advantage when future opcodes are added later. |
Tomc 25-Oct-2005 [828] | 2 |
BrianH 25-Oct-2005 [829] | For instance, if you had set.i mean set integer, seti.i could mean set integer indirectly. |
Volker 25-Oct-2005 [830] | if we go that complex, i go for extra field or pathes. for now rebcode is confusing enough, then at least the keywordsshould be easy. |
DideC 25-Oct-2005 [831] | 3) come from asm68k that looks like that. And rebcode, as a byte-code, is near ASM (even if more powerfull, ie: block!) |
BrianH 25-Oct-2005 [832] | Paths are much bigger to store, meaning memory and lookup overhead. They are blocks you know, with different syntax. |
Volker 25-Oct-2005 [833] | dot looks like a space and spaces are veryimportant in rebol-layout. i would not use that. |
BrianH 25-Oct-2005 [834] | A period looks like a space? |
Volker 25-Oct-2005 [835x2] | I know also that performance depends on needed volume. both processing steps and codeamount are small. |
looks close to it. its very small. | |
BrianH 25-Oct-2005 [837] | You can change path opcodes to dots with rewrite rules if you prefer. Opcodes are supposed to be static. The whole interpreter would have to be changed to make opcodes paths, and it would be much slower after the change. |
Volker 25-Oct-2005 [838] | in rebol most signs fill the space if .. [ ..], not if .. { .. }. a-word, not a_word. i like that |
BrianH 25-Oct-2005 [839] | Maybe 2 or 3 times slower. |
Volker 25-Oct-2005 [840] | sure, but i can change the other way. why start with a bad opcode and replace it with a bad, when i can have it the other way around? |
BrianH 25-Oct-2005 [841x2] | Hey, Volker's got it! Use version 3, but call them add-i, sub-i, ... |
That's the REBOL style. | |
Volker 25-Oct-2005 [843x2] | one of the "bad" should be good", but you understand what i mean.. ;) |
3b is better than 3, but still not necessary. | |
BrianH 25-Oct-2005 [845x2] | Part of what makes rebcode so fast is that it doesn't do path lookup for its operations. You would make it drastically slower if you changed it so it does. |
DideC: Add a choice. 4) INTEGER add-i mul-i div-i ... / DECIMAL add-d mul-d div-d ... | |
Volker 25-Oct-2005 [847] | there would not be much path-lookup, only on compilation. i dont know how rebcode works internally, i guess the words are not stored as rebol-words finally? |
DideC 25-Oct-2005 [848] | Using paths is not in the question (answer is no). |
BrianH 25-Oct-2005 [849x3] | Internally, the opcodes are words that are bound to the system/internal/rebcodes context by the assembler. Then those bound words are used as an index internally to the implementation. No evaluation is involved at runtime. |
That is according to Carl's writings so far. | |
DideC, I'd prefer the second or fourth (with -) choices. | |
shadwolf 25-Oct-2005 [852] | REPLY TO URGENT NOTICE: i propose i.add, i.mult, i.div etc... this way we include to rebcode a some object like stuctrure but only applayable on fonctions /operation names this allow us to not mistake betwin rebol/core funtions and rebcode ones. As type take a ! in rebol syntax we can use i!add i!mult i!div i!sub etc... I think this syntaxe would be really attractive for coders abit to object language. I.add or i!add is directly understable i -> interger add -> the operation applyed to integer! args ... |
Volker 25-Oct-2005 [853] | rebcode uses a full value for an opcode, 16 bytes? not something comprimized? if so, that works badly with cache-prefetch. But i agree the opcodes should have word-based names. so 2 if we think we stay with int/decimal, 1-2 others, 4 if we think we get special code for more types than the alphabet has letters. |
BrianH 25-Oct-2005 [854] | shadwolf, please no ! in opcodes. That would be against the minimal use of the shift key that directs the syntax of hte rest of REBOL. |
shadwolf 25-Oct-2005 [855] | lol and i->add lol |
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