World: r3wp
[rebcode] Rebcode discussion
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BrianH 18-Oct-2005 [522] | skip str 2 |
Oldes 18-Oct-2005 [523x6] | that's the same error |
that was just a quick example | |
And other thing is, that I'm still missing better binary support | |
for example: | |
>> to-integer #{FF00} == 65280 >> x: rebcode[][set b #{FF00} to-int i b print i] x == 0 | |
that's no good:( I cannot use rebcode to speed up any from my RSWF dialect functions as all of them are base on dealing with datatypes like UI16 UI32 SI16 SI32, FP and other which simply Rebol do not support:( | |
BrianH 18-Oct-2005 [529] | Are deciding that REBOL is bigendian? What about when it runs on x86 machines? |
Oldes 18-Oct-2005 [530x4] | what about to add some options switch? |
if I want to make binary structure, I now what binary type it is | |
and I want to make binaries all the time:( | |
event in the UTF8 you can specify if it is bigendian in the first bytest of the text | |
BrianH 18-Oct-2005 [534] | I tend to use struct! for that, when available. That is what I suggested struct! in REBOL/Core, and they agreed but haven't implemented it yet. I'm hoping for 2.7.0 :) |
Oldes 18-Oct-2005 [535x5] | Me as well, but that is only for signed integers |
Most of the time I have to use these ugly functions: | |
ints-to-sbs: func[ ints [block!] "Block of integers, that I want to convert to SBs" /complete l-bits "Completes the bit-stream => l-bits stores the nBits info of the values" ;/maxb mb /local b b2 l bits sb ][ ints: reduce ints max-bits: 0 bits: make block! length? ints foreach i ints [ ;b: enbase/base load rejoin ["#{" to-hex i "}"] 2 b: enbase/base head reverse int-to-ui32 i 2 b: find b either i < 0 [#"0"][#"1"] b: copy either none? b [either i >= 0 ["00"]["11"]][back b] ;insert b either i >= 0 [#"0"][#"1"] if max-bits < l: length? b [max-bits: l] append bits b ] foreach b bits [ if max-bits > l: length? b [ insert/dup b b/1 max-bits - l ] ] either complete [ sb: int-to-bits max-bits l-bits foreach b bits [insert tail sb b] sb ][ bits ] ] int-to-FB: func[i /local x y fb][ x: to integer! i y: to integer! (either x = 0 [i][i // x]) * 65535 fb: rejoin [either x = 0 ["0"][first ints-to-sbs to block! x] int-to-bits y 16] if all [x = 0 i < 0][fb/1: #"1"] fb ] | |
Unfortunately I'm not able to do it in Rebcode:( | |
Never mind, I will wait, maybe one day it will come. | |
BrianH 18-Oct-2005 [540x5] | In the meanwhile, ou can do it yourself: pickz hi b 0 pickz lo b 1 lsl hi 8 add hi lo skip b 2 |
for bigendian | |
Better yet, change the add to or, it should be faster. | |
Less likely to cause problems with large unsigned numbers too, it you are implementing unsigned int32s. | |
What are you trying to do with that function? I'm having a little trouble understanding its purpose, though I seem to get most of the parts. | |
Pekr 18-Oct-2005 [545x2] | Oldes - put it in RAMBO - or just guys let's decide what channel will we use for last-minute suggestions! Remember - if you don't get your desired functionality now, your wait might be quite long ... |
And posting your code here I can guarantee you, that Carl will not scroll thru them ;-) | |
BrianH 18-Oct-2005 [547] | The code I've posted here recently is for you all. I've posted the request code to RAMBO. |
Pekr 18-Oct-2005 [548] | My suggestion goes mainly to Oldes now, who wishes to have rebcode supporting binary datatype and ability to switch endianness ..... |
Geomol 18-Oct-2005 [549x2] | In rebcode, the pick opcode can be used with both binaries and images. If you have an image, it's rgb values can be reached as image/rgb, and that is a binary serie. Each value is 0-255, and you then have to multiply the index by 3 and use an offset to reach the red, green or blue component of a pixel. It's also possible to work on the image as an image! datatype, and then it's not necessary to multiply the index by 3, as the full pixel is addressed, but the value isn't a tuple, as we're used to, but the binary version of a tuple as an integer. E.g. green (0.255.0 or #{00ff00}) is 65'280. Now to my questions. Are there shortcuts or tricks to make it easier to work with pixel-valus in rebcode? Should it be possible to use tuples, or will that slow things down too much? What do others do? |
Series in rebcode are offset-1 based like normal (except image positions in DRAW). Would it be a good idea to make them offset-zero based in rebcode? Example: if I wanna read a pixel value at a certain position in REBOL, I could write: image/1 or first skip image position (If position was 0x0, I'll get the first pixel.) If I pick an image in rebcode at offset 0, I get an out of range error. It's a tough decision, but what seems most 'correct'? | |
BrianH 18-Oct-2005 [551x2] | Why chose? 1-based: pick x s 1 0-based: pickz x s 0 |
Rebcode supports both. | |
Geomol 18-Oct-2005 [553] | LOL thanks! :-) |
BrianH 18-Oct-2005 [554x4] | Oldes, after some testing, it seems that to-integer always acts big-endian. As long as that is predictable, cool! |
I am writing int-to-binary conversions in rebcode that support lengths of binary from 1 to 4 bytes, little and big endian. I already wrote binary-to-int conversions in rebcode, 16 and 32 bit, little and bigendian, before it occured to me to check the behavior of to-integer. I'll speed-test the rebcode-versus-REBOL methods for comparison. | |
I'm writing these functions to figure out how to do Duff's Device efficiently in rebcode :) | |
Here's an example of using something like Duff's Device to do loop unrolling in rebcode. binary-to-int16-be: rebcode [b [any-string!] /local x y l dest offs] [ ; Get the length, bounded length? l b min l 2 ; Set the initial value set x 0 ; Switch on the length set offs [16 6 2] pickz dest offs l braw dest ; Set the low byte pickz x b 1 ; Add the high byte pickz y b 0 lsl y 8 or x y ; Done! return x ] | |
Oldes 21-Oct-2005 [558x4] | >> binary-to-int16-be #{0001} == none |
okay, I submited to Rambo wish for better support for binary conversions, because I reaaly don't know why I should use image to store integer arrays if I want to deal with them in Rebcode | |
And I sould also write one, which points out, that there is probably no image alpha channel support in the rebcode | |
hmm, there is, but just with signed integers:) | |
Cyphre 21-Oct-2005 [562x2] | you can access the alpha channel using the 32bit integer vaule in IMAGE! array. |
AFAIK Carl plans to add vector! datatype so this should help you create arrays of integers for fast access from RebCode | |
BrianH 21-Oct-2005 [564x3] | Oldes, ouch :( It turns out that the offsets of branches and the positions of labels are calculated from the end of the branch or label statement rather than the beginning. This was not clear from the treatment of them in the assembler. Fortunately, the principle of the above code stands, once you change set offs [16 6 2] to set offs [14 4 0] |
There, I've changed all of the code that I wrote that branches to numeric offsets. Turns out to not be much, just some hand-calculated switch code. Most of my branch code uses labels. | |
Jaime: "rebcode first priority is speed, according to Carl." And it is fast, really. Later, when JIT is implemented, it will be even faster. | |
Pekr 21-Oct-2005 [567x2] | I am just a bit scared, that you guys don't get your answers, or chat here with Carl .... |
hopefully your requests will not get ignored. Let's suppose Carl answers to your requests before final release is freezed ... | |
JaimeVargas 21-Oct-2005 [569] | Pekr. Believe me Carl is informed by a bunch of us in a private channel. The most active proxy and who should receive a lot of praise is Gabriele. |
BrianH 21-Oct-2005 [570] | Well, I don't want to be a jerk, so I'm not complaining. Gabriele does a great job and even lurks around here when he isn't being vocal. We came up with some suggestions and tried reasonable means of getting them to the attention of the people concerned. I'm not taking the lack of feedback as a bad sign - these are busy people, as are we all. If it takes too long to find out whether they have heard us, I'll just summarize our suggestions in a post to feedback. |
JaimeVargas 21-Oct-2005 [571] | Brian we appreciate your comments, and your summary was posted to Carl. You will know soon enough what gets adopted. |
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