World: r3wp
[rebcode] Rebcode discussion
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Anton 5-Apr-2006 [1453] | I think there's confusion there between face/rate and the fps reported by your program. I think I have switched to talking about face/rate while everybody else is still talking about your program. I thought that Gabriele was probably talking about face/rate. Now I'm not so sure :) |
Geomol 5-Apr-2006 [1454] | Anton, I read it the same way as you did then. If Gabriele mean, using face/rate can only produce 20 ticks pr. second, then you've proven him wrong, yes. :-) |
Anton 5-Apr-2006 [1455] | I think Gabriele might be remembering the number 20 milliseconds, which is close to the time interval given by 48Hz. |
Gabriele 5-Apr-2006 [1456x2] | i remember not going much past 20 ticks per second on my machines, but i don't recall if i was measuring rate alone (probably not) |
i also think others had similar results... but, if it's 48hz, then that's better :) | |
Pekr 6-Apr-2006 [1458x2] | btw, Gabriele - I hope rebcode is part of rebol 3 big picture? |
What about some security issues Brian pointed to earlier? | |
Gabriele 6-Apr-2006 [1460] | it will certainly be if the security issues are solved in time (i think we can do it for beta, but it might be delayed to final) |
Maxim 21-Apr-2006 [1461] | can anyone tell me if we can access objects! using rebcode... I read the whole document and did not notice any object using examples or explanations. It seems we can, but its not stated explicitely. AFAICT |
BrianH 21-Apr-2006 [1462x2] | You use the DO opcode to access objects using REBOL code. There are currently no opcodes for direct object access, though they have been requested. Time will tell whether such opcodes exist for rebcode in REBOL 3. |
You can also APPLY the IN native and SETW/GETW the resulting word. | |
Maxim 21-Apr-2006 [1464] | They would be really usefull for editing faces,and other object-based REBOL resources... if they are in opcodes, we could expect a big speed improvement, even if that meant to "freeze" some aspects of the object within the rebocode loop. (JIT compile on demand ;-) |
ICarii 7-Jul-2006 [1465x7] | getting a weird variable cross over in a rebcode code block where the function will run fine sometimes then inexplicably swaps its variable contents while under recursion.. |
ill post the code so anyone interested can have a play | |
http://rebol.mustard.co.nz/sudoku_gen.r | |
The issue is in the TestUniqueness function when it recurses within itself - the Gen function works fine | |
the irritating thing is that the TestUniqueness function does work about 5% of the time.. | |
The variables swapping over are yp and sev - yp is an integer and sev is a series.. | |
have tried the same code under rebview1352031.exe and rebview1361031.exe but same results. | |
Ladislav 18-Sep-2006 [1472x2] | Brian: I found my post above: Kru: this really seems to be APPLY related, because the following code crashes too: mulr: rebcode [][return 4] mull: rebcode [][loop 10000000 [apply a mulr []] return a] mull |
is that the crash you mean? | |
BrianH 18-Sep-2006 [1474x2] | Yup. |
I never ran into it myself, but that's what I was talking about. | |
Ladislav 18-Sep-2006 [1476] | this seems to be corrected in >> rebol/version == 1.3.61.3.1 |
BrianH 18-Sep-2006 [1477x2] | If so, cool. |
Did they ever make a new rebcode alpha based on the latest REBOL version? I know I requested it many times... | |
Ladislav 18-Sep-2006 [1479] | The version above is the latest I have got, so I think there is not a newer one |
BrianH 18-Sep-2006 [1480] | Ah well. The rebcode VM was the basis for much of my own research projects. I would really like to see it return, as I am blocked on those projects until I can count on rebcode being there and safe to use. As it is, I rarely get to use REBOL professionally, it's more of an enabling tool. |
Jerry 21-Oct-2006 [1481] | How can I rewrite the following regular REBOL code into REBCODE? There is no REBCODE version of "TO-CHAR". ; data is binary! poke data j to-char data/:i |
Anton 21-Oct-2006 [1482] | Implementing memory move ? |
Jerry 21-Oct-2006 [1483x2] | Yes. Implementing memory move. |
REBCODE is AMAZING ... I am trying to convert a 300+ MB file from little-endian 16-bit Unicode to UTF-8. I am pretty sure that all the characters in this file are ASCII characters, so I can just discard the second byte (0x00) of every 16-bit Unicode character. Beside that, the beginning 2 bytes (0xFFFE) need to be discard too. In these two days, I wrote REBOL scripts for this purpose in different ways, and I suffered in different ways, too. Sometime I got out-of-memory error, sometimes I didn't. Even if I didn't get any error, the performance would definitely dramatically dropped down after few minutes because of the memory issue, I guess. I would take me 30 minutes to convert the file in my PC. I was trying to make it less than 10 minutes, so I kept asking stupid questions in the AtlME REBOL3 World. Few ours ago, REBCODE came to my mind out of the blue. I remembered Carl said something like 10-30 faster. Because I am no REBOL expert, I'd never used REBCODE before. I took 1-2 hours to read the REBCODE document, then I do my very first REBCODE code in my life. Guess what? It turned out very well. The REBCODE version took only 45 seconds. It's AMAZING. | |
[unknown: 5] 21-Oct-2006 [1485] | Good to hear Jerry. |
Maxim 21-Oct-2006 [1486x2] | compared to what when not using rebcode? |
oh, the 30 minutes you write above... , was that using REBOL? | |
Jerry 21-Oct-2006 [1488] | Yes, the 30-minntes version is in REBOL |
Gregg 21-Oct-2006 [1489] | Do you need to conver the data when using rebcode? In REBOL you would, but I think you can poke it in rebcode. e.g. mem-move: rebcode [bin [binary!] src dst /local v] [pick v bin src poke bin dst v] |
Jerry 22-Oct-2006 [1490x3] | Gregg, Thank you. I've just found out that "to-char" is not necessary in Rebcode, the value picked from a binary! can be poked into a binary! without using "to-char" first. This is different from the regular REBOL code. |
I would like to have an interactive console for REBCODE. That would be greate for learning the REBCODE dialect. >> iRebcode ; switch to REBCODE console :> set.i a 10 :> add.i a 20 :> print a == 30 :> exit ; back to REBOL console >> print a == 30 | |
It is possible, I mean, the interactive REBCODE console idea. | |
Geomol 23-Oct-2006 [1493x5] | Something like: iRebcode: has [b] [while [(b: ask ":> ") <> "exit"] [do do append/only [rebcode []] load b]] |
Guess it needs some binding. | |
Better version: iRebcode: has [b] [while [(b: ask ":> ") <> "exit"] [if error? try [do do append/only copy [rebcode []] load b] [print "Syntax error!"]]] | |
That must be an one-liner rebcode prompt. | |
Good idea, Jerry! Thanks! :-) | |
Jerry 23-Oct-2006 [1498x3] | >> iRebcode: has [b] [while [(b: ask ":> ") <> "exit"] [if error? try [do do append/only copy [rebcode []] load b] [print "Syntax error!"]]] >> iRebcode :> set.i a 10 :> print a ?unset? :> |
Binding seems to be needed ... I don't know how to do that. | |
Geomol, Thank you for your iRebcode function. Your inspire me to rewrite it into an "interactive draw" function: >> iDraw: has [b canvas draw-blk temp-draw-blk] [ [ draw-blk: copy [] [ canvas: view/new layout [box 400x400 black effect [draw draw-blk]] [ while [ (b: ask "iDraw >> ") <> "exit"] [ [ temp-draw-blk: copy draw-blk [ if error? try [ [ append draw-blk load b [ show canvas [ ] [ [ print "Syntax error!" [ draw-blk: temp-draw-blk [ ] [ ] [ draw-blk ; return value [ ] >> >> iDraw iDraw >> fill-pen red circle 100x100 100 iDraw >> fill-pen 20 blue box 50x50 100x100 iDraw >> text "Fun" iDraw >> exit >> | |
Anton 24-Oct-2006 [1501] | That looks quite handy actually. |
BrianH 24-Oct-2006 [1502] | Simpler version: iRebcode: has [b] [while [(b: ask ":> ") <> "exit"] [if error? try [do rebcode [] load b] [print "Syntax error!"]]] |
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