World: r3wp
[rebcode] Rebcode discussion
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Henrik 1-Dec-2005 [1335] | kru, yes I think dialects would be ideal for describing a 3D environment, at least the parts that are not related to motion perhaps. |
Rebolek 1-Dec-2005 [1336] | i use blocks of decimals for 3d points, it's much more precise |
Pekr 1-Dec-2005 [1337x3] | I remember some talk between Cyphre and Carl about "subpixel accuracy" in regards to AGG, but dunno if related. Carl was thinking if he should allow decimals for pairs IIRC. |
I also remember, that he said that rebol is good fit even for 3D, where 3D is another container, and result put back to face (bitmap). But dunno if I got it right. I doubt it :-) | |
btw - don't you expect any possible rebol 3D engine, even if we have rebcode, as simply slow? Isn't the only chance linking rebol to external engine/library (e.g. OpenGL)? | |
Henrik 1-Dec-2005 [1340] | that's probably the only way... also you shouldn't expect to do any serious 3D without access to 3D hardware acceleration. it would be nice to do this through openGL somehow, but it would take up too much footprint to build this into rebol directly |
Rebolek 1-Dec-2005 [1341] | As I'm interested only in pure vectors, REBOL speed is succifient for me :)) But yes, REBOL can probably be linked to some external library (as Cyphre did with OpenGL) or SDL maybe? But I don't think it should be high on priority list, other things are more important. |
Volker 1-Dec-2005 [1342] | Cool: IMHO the priority should be on moving camera now. And some support for collisions, maybe only in 2d-space. Idea: some kind of 3d-icons. I can live with colored pyramids and some text, but i need to move. |
Rebolek 1-Dec-2005 [1343] | Volker: there's camera code, but there's probably bug in invert matrix function so the camera does not work right now. I'm trying to find some informations on that topic and to fix it. |
Volker 1-Dec-2005 [1344] | And then we do a 3d-desktop? :) |
Rebolek 1-Dec-2005 [1345x2] | distributed 3d desktop nased on rebservices? :) |
nased=based | |
Volker 1-Dec-2005 [1347] | Yes. Something like this atomic modells. Each ball is a site and you can move along the connections :) |
Rebolek 2-Dec-2005 [1348] | Just a small update: I've fixed matrix inversion so it's possible to move camera now. It's not possible to rotate camera but I'm working on it. |
Oldes 2-Dec-2005 [1349] | nice demo, it's eating almost no CPU on my computer. But if I click and move cursor, everything is stoped. |
Rebolek 2-Dec-2005 [1350] | that's because mouse events have higher priority than time events and the scene is refreshed only when time event occur. If you move your mouse, no time-events are generated. |
Anton 2-Dec-2005 [1351] | Every event has a time (event/time), so this could be worked around. |
Oldes 3-Dec-2005 [1352x2] | Is there someone interested in making dialect form making rebcodes? Or someone already doing it? |
form = for | |
DideC 3-Dec-2005 [1354x2] | I think Gabriele has work on that IIRC |
work=worked | |
Oldes 3-Dec-2005 [1356] | Maybe it would be goot to have some registers in rebcode to store temporary values which are needed for more cmplex calculations (no need to set named variables) |
Anton 3-Dec-2005 [1357] | Yeah, I was thinking about that, too. Maybe someone with more experience in this area can comment. |
Oldes 3-Dec-2005 [1358x4] | Added to Rambo (with bug in the example:( http://www.rebol.net/cgi-bin/rambo.r?id=-505& |
and with bug in my english as well: goot = good :( | |
Fast atan2 function: do http://box.lebeda.ws/~hmm/rebol/rebcode/latest/rc_atan2.r | |
Based on this C code: http://www.dspguru.com/comp.dsp/tricks/alg/fxdatan2.htm | |
Anton 3-Dec-2005 [1362] | How accurate is it ? |
Oldes 3-Dec-2005 [1363x4] | just do the usage block to see |
It could be more accurate, but I don't know how to do [ r^3 ] in rebcode (where r is decimal) | |
But I think the accuracy is fine if you are doing animations and effects based on atan2 function - where speed is more important than precision | |
sorry, wrong link, should be: do http://box.lebeda.ws/~hmm/rebol/projects/rebcode/latest/rc_atan2.r | |
Anton 4-Dec-2005 [1367x3] | Mmm.. It looks slower than ARCTANGENT |
Can you put the rebol equivalent (non-rebcode) alongside the atan2 examples, in the Usage ? | |
(about 20% slower, by the way. But I'm not confident of my quick tests.) | |
Rebolek 5-Dec-2005 [1370] | How can I access values in objects from rebcode? (when rebcode is not in the same context) |
Oldes 5-Dec-2005 [1371x2] | Anton: it's logical, Arctangent is one opcode in the rebcode |
Kru: I don't know, write it to Rambo as a wish if you wish:) | |
Rebolek 5-Dec-2005 [1373x2] | Yes, I wish :) I think something like: pick x object value |
But maybe it's possible now, I just don't know how. | |
Anton 5-Dec-2005 [1375] | Oldes, what's the advantage to your rebcode algorithm then ? |
Oldes 5-Dec-2005 [1376] | atan2 <> atan |
Rebolek 5-Dec-2005 [1377] | atan2 is not very well chosen name, it's pretty confusing. but that's not Oldes' fault |
Anton 5-Dec-2005 [1378] | Oh I see now. :) |
Gregg 5-Dec-2005 [1379] | To access objects, you need to escape out of rebcode. Remember (everyone), use rebcode only when you need it. |
Rebolek 6-Dec-2005 [1380] | As I work with sound synthesis and 3d graphics I use lot of maths so I need rebcode imost of the time :) I had data structures using objects, so I rearanged them for now. I wrote it as wish to RAMBO. |
Volker 6-Dec-2005 [1381] | You can use 'third, 'get and 'set to turn objects into blocks. only from the rebol-side, but maybe it helps a bit. |
BrianH 8-Dec-2005 [1382] | Kru, you can use apply in or apply bind to get a word bound to the object field, and then use setw and getw to get at the values. |
Henrik 12-Dec-2005 [1383] | Continuing from SDK group: I noticed that cyphre thinks pixel writing and reading can be a bottleneck in the current rebcode implementation, which is why the native convolve functions in rebol/view 1.3.2 are much faster than the rebcode version demonstrated earlier. By providing ways to read and write RGBA information directly without needing to extract and combine them first, rebcode could be faster at per-pixel operations. Any thoughts on how to do this? |
Pekr 12-Dec-2005 [1384] | allow tuples for rebcode? |
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