World: r3wp
[SVG Renderer] SVG rendering in Draw AGG
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shadwolf 26-Jun-2005 [35x8] | http://www.w3.org/TR/SVG/coords.html |
see chapter 7.10 | |
I read most of the documentation but then make the link to AGG data structure is rather difficult | |
linearGradient for example are splitted the first one contain the coordonates systeme and tranfromation informations the second one countains the colors involved and their order in the gradient | |
so you avac primitive(fill:url) ->LinearGRadient (coords) -> LinearGradient (colors order) | |
where do I plug the to-unit function ? | |
in svg-size | |
?? | |
Ashley 26-Jun-2005 [43] | Yes, to-unit is called from svg-size; and also from "path d", stroke-width, fill-width, etc ... probably anywhere in SVG where we "expect" an integer or decimal! ;) |
shadwolf 29-Jun-2005 [44] | okay good stuf in it Vincent and I are planning to use the xml-to-object.r script from Brian Wisti to enbetter and make a more sophisticate support for our actual work upon SVG parsing translation and rendering into a VID window |
BrianW 29-Jun-2005 [45] | shadwolf, I'm not the author - just a guy who made it available in the Rebol library :-) |
shadwolf 29-Jun-2005 [46x3] | it says author hahah ;) |
opkay so we are planning on the opportinity to use a REBOL tree object! structure to represente SVG datas :) | |
this in the goal to improve drastically the performance and be more performant on some key issues like recursivity etc... | |
shadwolf 30-Jun-2005 [49x16] | I make a base code but now I have to find a good code to exploit the relevent datas from the object tree |
this means to interogate the content of the objet a gived level | |
then construc path to get data then translate this data to a draw equivalent exploitable datas | |
and fill the draw block with this data | |
my point is to make a recursif capapble code | |
for example my object is set into xml global variable | |
I I want to interrogate the first shape description on the top level ( out of group blocks) I have to build a path like that xml/svg/path/1/d | |
or maybe build the path xml/svg/path then attribute to a temporary var the foreach ob xml/svg/path [ ob processing ] | |
so to build the path we start xml/svg "/ " g or path if g we seek 3 thing transform field and path field or sub g field | |
I give you the code maybe this will be more clear | |
shadwolf.free.fr/svg-demo-shad04.r | |
oups sorry | |
wrong adress | |
http://shadwolf.free.fr/svg-demo-shad03.r | |
in this file we have xml-to-object function load-svg function (mostly empty there is where to put the data conversion and draw block construction) and the widget that start the program | |
and the windows where the draw block is shown | |
shadwolf 1-Jul-2005 [65x2] | I solve this issue regarding object retriving information I will enhance this pont to make it recursif retriever |
at this point code have not drastically change ... like 40% is the same code | |
shadwolf 2-Jul-2005 [67x13] | *************** |
I'm still working full time on the S VG renderer. I'm close to be at the same level than the previous code but as I'm working with objects the code seems to be more fast ... | |
the recursivity treatement for g block are also easier to do | |
I still not soleve my matrix problems so until now I don't implement it into the actual code | |
I don't know how to treat linearGradient too | |
hum xpdf.svg file shows me a problem with the use of xml-to-object ... if you have serveral g block at the same level all g block are compacted into the same reference | |
so in Rebol tree object the g block can be a bloc of sub object or an object ;) | |
*********** | |
Okay so here is the first version of my work on SVG to rebol objects tree structure | |
http://shadwolf.free.fr/svg-demo-shad04.r | |
try to load all the files that Ashley provides with his svg-demo | |
this script support recursive G block (objects /list) and path (object list) | |
what is not supported are radial / linear Gradient (content and border), transformations (local/global I'm still pending for informations on it) and all other shapes than path (like rect for example) | |
Ashley 2-Jul-2005 [80x2] | Good progress! If you change: "stroke-width" [line-width: to decimal! val] to "stroke-width" [line-width: to-unit val] then it'll run all your sample SVG icon files as well. Wish I knew the answers to your AGG questions, but like you I'm waiting on more documentation / examples. |
I've spent quite a bit of time looking at Inkscape (http://www.inkscape.org/) and it seems to be the only / best SVG game in town (their command-line driven SVG to PNG conversion seems to be particularly well regarded). Looking forward to their 0.42 release as it supports OS/X as well. The Clip Art site that they link to (http://www.openclipart.org/) is also a treasure trove of Public Domain files (which solves the GPL concerns I had with many of the dedicated KDE / Gnome icon sets). I'm also looking forward to their release 15 which seems to be just around the corner. Lots of good news in the SVG world, I wonder how long before mainstream browsers start supporting it? (without plugins). | |
shadwolf 2-Jul-2005 [82x3] | Inkscape is the successor project of sodipodi (for example you can see reference to sodipodi into teh SVG output files ...) Sodipodi was abandonned by the dev team so some of them retakes it and continue the adventure with inkscape |
All this to say that it doesn't fall from the sky ;) | |
I like particularly the capability of generating light weight SVG files (plein text) the drawing tools are simple powerfull very well thinked and pretty good | |
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