World: r3wp
[!RebGUI] A lightweight alternative to VID
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shadwolf 20-Jun-2005 [1607x8] | Imagine tomorrow REBOL becomes open source (GPL doesn't means that RT will abandon their author rights far of that ...) the Sun retakes the code of rebol (Hum they are not in this mood I know I say Sun to not have to say microsoft or APPLE) change the names and the copyrights /auythor reference to their own and publish a RAVA (clone of rebol) and most of all they patent it forbiding to RT to exploit any more their beloved REBOL ... RT to claim his rights and make iprohibitate the RAVA will have to make a trail and that 's exactly the weak point where the big company thinks they are propotent ... But as far as you can prouve the anteriority of your creation and the code retake you are ensured to win the trail ... But then it depends how many justice action they will intent If the bg company thinks the technologie is prior for his futur incoms they can go very far ... |
So to resume GPL is an enclosement for the free software domain creation and prevent people to claim the paternity of a freee software that not belongs to them ;) | |
th only person that can split the licence for a project is teh author it self and one import thing is to publish the work ... that way your GPL work will gain public notority the date of publication into a tiers site like sourceforge or rebol.org can be recieved by the court as proof of the anteriority of your work upon the derivation ;) | |
for example : | |
AGG License Anti-Grain Geometry is an Open Source, free library. You can use this software in any commercial or non-commercial projects, free of any charge. However, we encourage you to let us know about your projects and applications based on Anti-Grain Geometry. Below is the complete formal text of the license. Anti-Grain Geometry - Version 2.0 Copyright (C) 2002-2004 Maxim Shemanarev (McSeem) Permission to copy, use, modify, sell and distribute this software is granted provided this copyright notice appears in all copies. This software is provided "as is" without express or implied warranty, and with no claim as to its suitability for any purpose. Please mention the authors in any work derived from Anti-Grain Geometry. | |
this means RT have to warn the author before to integrate AGG to REBOL this way the AGG author keep the control of his creation and can participate to it ... | |
4) What if I want to take a set of GPLed SVG files and distribute them as pre-converted draw-blocks (so RebGUI apps don't need to convert icons from SVG to Draw)? Normally the LGPL force you to keep the original names and author reference but you can warn the author and ask them a special permission to not repect this term... But then you obviously have to mention it with a text like " Thank to the authors of GTK for allowing us to exploit their SVG icon set and allow us to repack and interger it to the rebGUI project" | |
Good NEWS I just solved the problems with the listview widget and 0.31 I make some improvements too... REFER TO THE the DOKUWIKI REBOLFRANCE.INFO PAGE TO GET THE SOURCE CODE (same version 0.51) | |
BrianH 21-Jun-2005 [1615] | Actually, in this case the SVG is the source and the Draw blocks are the "binaries". You can change the file names of the "binaries" and distribute the source SVG files in a seperate archive with their original file names. |
shadwolf 21-Jun-2005 [1616x3] | BrianH but the utility and the meanning of SVG is to use text files |
BrianH http://www.dobeash.com/files/svg-demo.zip | |
but I think the best is to make our own svg icon collection using InkScape Draw WorkBench | |
BrianH 21-Jun-2005 [1619] | That's why i put "binaries" in quotes before when referring to the preconverted draw blocks you mentioned before. Since SVG is text, even human-readable (with difficulty at times) the SVG files can be considered the source and the draw converter can be considered the compiler. Still, I agree that it would be best to make your own if you can, since the GPL is really poorly suited as a picture content license - they should have tried one of the Creative Commons licenses instead. |
Gabriele 21-Jun-2005 [1620] | shadwolf: draw blocks are text files too. more readable than svg, too. |
Ashley 22-Jun-2005 [1621x2] | From the AGG Group: "Having our own SVG icons is a good idea as we don't have to worry about licence / distribution issues and we can tweak the generation to make it as AGG compatible as possible. To do that we need to settle on *one* tool so as we generate consistent SVG code, and we should generate SVG that uses a single unit of measure, preferably pixels, as it's a real pain trying to handle multiple units of measure within the same file." |
shadwolf: Once you've settled on the "best" SVG generation tool to use (with feedback from folks here), then create a simple SVG icon (a shaded "next" arrow for instance) and post a link to the file. I'll have a look at the underlying SVG code it generates and we'll see if it's clean enough to use easily. We can then start creating more complex icons and improving the SVG renderer as we go. My hope is that we will end up with a nice set of REBOL / RebGUI SVG icons that are free of any licence / distribution issues. | |
Pekr 22-Jun-2005 [1623] | btw - why do we need to use SVG for icons? Wouldn't draw be sufficient for us? Or is it because there are authoring tools out there, which you can use to visually produce SVG stuff? |
Vincent 22-Jun-2005 [1624] | Yes, why SVG? The SVG files are big, compared to draw blocks, and far less readable. |
Pekr 22-Jun-2005 [1625] | exactly ... so it must be because of Cyphre, who did not have enough time to produce his dream authoring tool for Rebol :-) |
Ashley 22-Jun-2005 [1626] | Reasons: 1) Solid authoring tools 2) Access to a large number of existing SVG icons (if needed) 3) The standard for vector graphics 4) Interoperability 5) Publicity ("we support SVG icons", as opposed to, "our icons are just REBOL blocks") If we generate our own content then there is nothing stopping us having icons in source form (SVG) *and* pre-compiled form (draw block). |
Pekr 22-Jun-2005 [1627] | Thanks, I thought so ... |
Gabriele 22-Jun-2005 [1628] | rewrite Inkscape in REBOL. :P |
Allen 22-Jun-2005 [1629] | There's probably more windows metafiles floating around than SVG. ooh another project for someone :-) |
Anton 22-Jun-2005 [1630] | Inkscape will need some icons for its interface. |
Allen 22-Jun-2005 [1631] | There was a version of paint.r that output to SVG. I think Jeff did it |
DideC 22-Jun-2005 [1632x2] | Don't know inkscape, But I'm on a Draw editor script since yesterday ;-), but, hey, chhhh... |
OK, after looking the inkscape website, don't expect too much of my project :-/ | |
Henrik 22-Jun-2005 [1634x2] | didec: don't want to do double work, but I am working on one too, specifically for makedoc2 :-) |
it wont be particularly complex, just something that allows you to draw simple diagrams quickly and copy the draw commands to the clopboard for insertion in your doc. | |
shadwolf 22-Jun-2005 [1636x4] | AS far I I done My test InkSCape is the good one ... (but it's SVG output can be little bit complicated...) I have tested thegimp sodipodi (abandonned) and inkscape . and the more suitable od those 3 is InkScape very easy of use portable and full featured :) |
inkskape edit very well the set of icons you provided with svg-demo.r ;) | |
http://www.inkscape.org/ | |
see screen shots entry in the menu of the inkscape website to have a view on what this tool can do for us ;) | |
Carl 22-Jun-2005 [1640x2] | It would be good to see more REBOL SVG tools. |
I am a bit surprised not to see any DRAW SVG tool yet.... even just a small one. | |
shadwolf 22-Jun-2005 [1642] | Sure but we are lamers .... sorry ... |
Carl 22-Jun-2005 [1643x2] | My son, who helped with View 1.3 is using Fireworks to create the graphics, then a small REBOL script to convert to DRAW format. |
Shadwolf... or maybe too sunny and nice outside too, eh? | |
shadwolf 22-Jun-2005 [1645] | first we need to learn th SVG format ... |
Pekr 22-Jun-2005 [1646] | shadwolf - the question is, if AGG is capable enough to allow all possible renderings. But let's hope it is. Mozilla foundation is going to use Cairo library. Hopefully Maxim will stil improve on AGG ... |
Carl 22-Jun-2005 [1647] | I told DideC not to go to the beach unless I get to go too. |
Graham 22-Jun-2005 [1648] | Maybe your son can help with the Rebgui project now that 1.3 is out? |
shadwolf 22-Jun-2005 [1649] | Carl that's absolutly not the problem here it''s 34°C sunny days and I'm plug all the day long to my pc but there so mutch thing to do .. |
Volker 22-Jun-2005 [1650] | Ashley mentioned he has something small. And Cyphre has too, but commercially closed. |
Graham 22-Jun-2005 [1651] | Cyphre can't use his code .. but that doesn't mean he can't take the knowledge and apply it |
Carl 22-Jun-2005 [1652] | Pekr: I know that Cyphre has put a few large city maps into DRAW, and they looked pretty good. We just need to get him to tell us more about it. |
Graham 22-Jun-2005 [1653] | unless there's a non compete clause. |
shadwolf 22-Jun-2005 [1654x2] | http://www.dobeash.com/files/svg-demo.zipfor Ashley SVG renderer drawer script |
AShley rocks but inkscape ouput is not supported until now | |
Volker 22-Jun-2005 [1656] | Ashley promised to add more rocks when we start with small (as in features) images and grow. |
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