World: r3wp
[AGG] to discus new Rebol/View with AGG
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Gabriele 9-Jun-2007 [1107] | is that for the golf game? :) |
ICarii 9-Jun-2007 [1108x3] | it could be - ive got to catch up with geomol re how he wants to do the drawing :) |
updated the above links with alpine/mixed/lowland forest :) | |
eventually i'll fix the z-order and make the resources statix rather than dynamic | |
Dockimbel 9-Jun-2007 [1111] | Very exciting demo, could you add some terrain scrolling to see how fast we can go with View ? |
ICarii 9-Jun-2007 [1112] | ill add scrolling in now - just finished support for non-square terrains |
PhilB 9-Jun-2007 [1113x2] | Not exactly terrain rendering ..... This screenshot is from a 3D surface drawing program. Surface can be rotated in 3D .... http://farm2.static.flickr.com/1294/537895152_cf3312af08_o.png |
same surface rotated slightly .... http://farm2.static.flickr.com/1321/537895150_a0e70d54bd_o.png | |
ICarii 9-Jun-2007 [1115] | :) What sort of performance are you getting Phil? |
PhilB 9-Jun-2007 [1116] | On my laptop .... I would gues about 5 frames a second ..... depending on how near the surface is to the camera. |
ICarii 9-Jun-2007 [1117x2] | hmm.. one thing that i would like to do when R3 comes out is to make a rebol 3D model viewer with rotation |
although OpenGL plugin would simplify that a thousandfold | |
PhilB 9-Jun-2007 [1119x2] | I did make a start on a 3D object viewer ... it would draw wireframes on 3D objects in the .obj format. |
Most object do contain thousands of faces ... so you dont get great performance. | |
ICarii 9-Jun-2007 [1121x3] | yes - but for 3d tools like wings3D you usually have less than 10000 faces before you export to Maya/Lightwave etc |
i normally use wings3D for the basic shapes then export to subdivide etc | |
is the rotation algorithm quite intensive? | |
PhilB 9-Jun-2007 [1124x2] | I haveent optimisec it ..... for smallish numbers of faces you can get good performance .... (I'm no 3D expert) |
It is processor intensive as it is written entirely in Rebol | |
ICarii 10-Jun-2007 [1126] | Reb Rings Mini MGV released - see announce. Mouse gestures etc. |
ICarii 11-Jun-2007 [1127] | yet another isometric type world renderer - http://rebol.mustard.co.nz/isometric-world.r |
Henrik 11-Jun-2007 [1128] | beautiful |
PhilB 11-Jun-2007 [1129] | very nice |
DaveC 11-Jun-2007 [1130] | Excellent.. This type of work could be the basis for a Rebol based GIS. Inspirational - thanks! |
Robert 11-Jun-2007 [1131] | Or a nice & simple ORPG done with RS ;-) |
Gregg 11-Jun-2007 [1132] | Very, very cool James. |
Henrik 11-Jun-2007 [1133] | ICarii: http://cocoadevcentral.com/images/articles/000086-tigerarc.png <--- is this layout possible? |
[unknown: 9] 11-Jun-2007 [1134] | Henrik, funny you should post that.............I'm in need of a way to take a 2D diagram, and turn into exactly that (which is called an isometric view). A cool feature would be that the colour of a 2D rectangle, and perhaps even the line weight and colour would dictate the 3D height, colour, and treatment. The reason I want this is that I'm building a diagram of the architecture of Qtask, and want to make it easy to see and understand. What I'm planning to do right now is draw it in 2D first. Then pick a good angle (in my mind). Then build all the 3D objects on an isometric field (sort of like old video games like Zaxxon). Then scale them into place. Then add the text words in front of them. I like the words on top vs side as well of the image you posted. If you know what was used to generate that I would like to know. |
Henrik 11-Jun-2007 [1135] | reichart, I sent him an email with the question. |
[unknown: 9] 11-Jun-2007 [1136] | Thanks! |
Maxim 11-Jun-2007 [1137x2] | if you want to you can easily use the free version of houdini (http://www.sidefx.com/) |
with your IQ that software should be pretty easy to grasp... if you follow one of the learning tutorials. | |
[unknown: 9] 12-Jun-2007 [1139] | Actually, I have played with Houdini, will look again though for this application of it. |
ICarii 15-Jun-2007 [1140x2] | new draw based menu system released (demo). http://rebol.mustard.co.nz/onyx-demo.r new Onyx grop created regarding it. |
supports radio, check, standard and menu/submenu elements at the moment. | |
Graham 15-Jun-2007 [1142] | pretty zippy |
ICarii 15-Jun-2007 [1143] | yeah - itd be nice to see how it performs on slow computers :) |
Brock 15-Jun-2007 [1144x2] | wondering what the 'dot' is that appears on the right side of the divider over the menu item "File > Recent Files"? |
By the way, very nice looking menu. | |
ICarii 15-Jun-2007 [1146] | the dot is me forgetting to put in an empty? check ;) |
Cyphre 16-Jun-2007 [1147] | ICarii: Cool stuff Henrik: I don't see any problem to render such isometric layout using DRAW. |
ICarii 25-Jun-2007 [1148] | coming soon! New onyx styles: field, label, area, check, h1 /h2 / h3. Sample at - http://rebol.mustard.co.nz/new-onyx-styles.png |
PhilB 11-Aug-2007 [1149] | Draw a surface with 3-D Perspective and allow roation - http://peoplecards.ca/rebol/philb/utils/3D-surface.r & in the Rebol Library http://www.rebol.org/cgi-bin/cgiwrap/rebol/view-script.r?script=surface.r |
ReViewer 13-Oct-2007 [1150] | Is there a way to know the length in pixels of a text drawn with AGG? |
btiffin 13-Oct-2007 [1151] | I was just about to try view layout [b: box effect [draw [text "test"]]] planning to poke around with help b to see, then I remembered that REBOL Linux doesn't have draw text :( Sorry. But that's were I would start....poking around in the objects. May well be a waste of time... Then I'd fire up anamonitor and view through some of the system objects for that key ...size-text... kinda function. If that didn't work I'd give up and wait for Cyphre :) Excuse the babbling... |
ICarii 14-Oct-2007 [1152] | size-text will do it. |
Ashley 15-Oct-2007 [1153] | I doubt it. size-text expects a face argument and computes size based on face/text, face/font, face/edge and face/para values. |
ICarii 15-Oct-2007 [1154] | all of which you can change to expected agg fonts etc before calling size-text s: size-text make face compose [text: (t) font/name: "arial" para/wrap?: off] ;etc.. |
Ashley 15-Oct-2007 [1155] | which is fine as long as you don't use vectorial ;) |
ICarii 15-Oct-2007 [1156] | as long as you use pen off/none with vectorial the results should still match :) |
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