World: r3wp
[Linux] group for linux REBOL users
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Kaj 23-Jan-2012 [4267] | :-) |
Evgeniy Philippov 26-Jan-2012 [4268x11] | hmm. tar is unoptimal on linux. tar shows 20% cpu usage on the following: |
tar -xzvf debian-hurd.img.tar.gz debian-hurd-20111214.img Ok ls -Hl size=3146776576 debian-hurd-20111214.img size=260521812 debian-hurd.img.tar.gz Ok | |
it must show 0.0000(0)1 cpu usage on optimal OS and fs and tar implementation | |
gzip shows 45% cpu while this | |
Are there desktop gadgets sitting on the screen background and screen foreground etc available on Linux, who knows? | |
Is there such a desktop environment? | |
The article http://www.scribd.com/doc/55687428/Gadgetsattributes the first use of the word gadget regarding the software to AmigaOS. | |
I want +"screengadgets" +software +linux --- but there's NONE!!! :( | |
SHIT. GTK+ 3.x now supports CSS. machines get slower and slower with all of that stupid architects | |
http://library.gnome.org/misc/release-notes/3.2/ | |
I discard GTK+ into a trashcan with such directions of development. Qt supports CSS either. Trashcan, too. | |
Dockimbel 26-Jan-2012 [4279] | I guess that's why people are sticking with GTK+ 2.x. |
Evgeniy Philippov 26-Jan-2012 [4280x2] | m.: EFL has a set of pretty light libraries --- what's EFL? --- m., this? http://www.enlightenment.org/p.php?p=about/eflThe Enlightenment Foundation Libraries (EFL) |
this url is an interesting stuff. One can program graphics bypassing X | |
Kaj 26-Jan-2012 [4282x2] | Is that so? EFL was always built on X |
The design also has limitations with threading/multi-core and hardware rendering | |
Evgeniy Philippov 26-Jan-2012 [4284x5] | look at the diagram. EFL can either work with X or without X |
the diagram below (the more complex one) document ways with no X | |
hardware rendering --- it has OpenGL, FrameBuffer and some other no-X ways... i don't know | |
re: threading/multicore i don't know | |
I mean no-X OpenGL and no-X Framebuffer. Maybe that diagram is misleading but maybe it is not misleading | |
Kaj 26-Jan-2012 [4289x4] | It does seem to be less limited than it used to be. Although DirectFB figures in the text, but not in the diagrams |
I considered it for a Red binding, but GTK has many more advanced third-party widget projects | |
Also, GTK is cross-platform. The EFL diagram vaguely mentions Win32/CE but mainly it still seems to be tied to Linux and maybe BSD | |
On Mac, EFL works only on X11. On Windows, not all components work | |
Evgeniy Philippov 26-Jan-2012 [4293x2] | Enlightenment DE also doesn't support UTF-8 output garbling the cyrillic characters. |
on gnewsense Linux | |
Kaj 27-Jan-2012 [4295] | Really? They talk about rendering Hindi, so I suppose it should work |
Evgeniy Philippov 27-Jan-2012 [4296x4] | Well. With tweaking configs and stuff maybe. Out of the box, it doesn't work. |
Here is a nice GRUB2 startup image with cosmic ship flying to Saturn with grub.cfg on how to display the image during GRUB2 menu display: http://people.debian.org/~sthibault/hurd-i386/installer/cdimage/current/debian-cd_info.tar.gz | |
The image and .cfg are easily extractable from the archive. | |
It would be fun to grow Linux with no X at all! Thoughts anyone? | |
Izkata 27-Jan-2012 [4300] | Here's an article all about it: http://www.terminally-incoherent.com/blog/2007/05/21/a-day-without-x/ |
Andreas 27-Jan-2012 [4301x2] | Also: http://wayland.freedesktop.org/ |
And Kaj already mentioned DirectFB. | |
Evgeniy Philippov 27-Jan-2012 [4303x2] | Andreas, I'm interested in direct video hardware programming under linux. So the following text from a page you mentioned is most interesting to me: |
One of the details I left out in the above overview is how clients actually render under wayland. By removing the X server from the picture we also removed the mechanism by which X clients typically render. But there's another mechanism that we're already using with DRI2 under X: direct rendering. With direct rendering, the client and the server share a video memory buffer. The client links to a rendering library such as OpenGL that knows how to program the hardware and renders directly into the buffer. The compositor in turn can take the buffer and use it as a texture when it composites the desktop. After the initial setup, the client only needs to tell the compositor which buffer to use and when and where it has rendered new content into it. This leaves an application with two ways to update its window contents: 1. Render the new content into a new buffer and tell the compositor to use that instead of the old buffer. The application can allocate a new buffer every time it needs to update the window contents or it can keep two (or more) buffers around and cycle between them. The buffer management is entirely under application control. 2. Render the new content into the buffer that it previously told the compositor to to use. While it's possible to just render directly into the buffer shared with the compositor, this might race with the compositor. What can happen is that repainting the window contents could be interrupted by the compositor repainting the desktop. If the application gets interrupted just after clearing the window but before rendering the contents, the compositor will texture from a blank buffer. The result is that the application window will flicker between a blank window or half-rendered content. The traditional way to avoid this is to render the new content into a back buffer and then copy from there into the compositor surface. The back buffer can be allocated on the fly and just big enough to hold the new content, or the application can keep a buffer around. Again, this is under application control. In either case, the application must tell the compositor which area of the surface holds new contents. When the application renders directly the to shared buffer, the compositor needs to be noticed that there is new content. But also when exchanging buffers, the compositor doesn't assume anything changed, and needs a request from the application before it will repaint the desktop. The idea that even if an application passes a new buffer to the compositor, only a small part of the buffer may be different, like a blinking cursor or a spinner. | |
Dockimbel 27-Jan-2012 [4305] | I'm also very interested in direct framebuffer rendering on Linux. Is DirectFB the most advanced framework for such use? |
Evgeniy Philippov 27-Jan-2012 [4306x4] | DocKimbel - read also the wayland link above --- at least the text I quoted here. |
It mentions DRI2. | |
(I didn't read about DRI2.) | |
Here's a DRI2 page (a lot of unknown terms): http://www.x.org/wiki/DRI2 | |
Dockimbel 27-Jan-2012 [4310] | Looking at the DRI2 Wikipedia's page, it seems it still needs X to run? |
Evgeniy Philippov 27-Jan-2012 [4311x6] | In computing, the Direct Rendering Infrastructure (DRI) is an interface and a free software implementation used in the X Window System to securely allow user applications to access the video hardware without requiring data to be passed through the X server. Its primary application is to provide hardware acceleration of the Mesa implementation of OpenGL. It has also been adapted to provide OpenGL acceleration on a framebuffer console without an X Server running. http://en.wikipedia.org/wiki/Direct_Rendering_Infrastructure_(DRI) |
X with many DRI apps would be fun!!! | |
From that wpedia page: "[DRI] is now part of the X.Org Server." | |
So it seems that DRI and DRI2 are way to go. | |
DirectFB allows applications to talk directly to video hardware[...] "The [DirectFB] library allows developers an alternative to a full X Window System (X11) server[...]" http://en.wikipedia.org/wiki/DirectFB | |
Unrelated thing: "The Linux framebuffer (fbdev) is a graphic hardware-independent abstraction layer to show graphics on a computer monitor, typically on the console. The word framebuffer means a part of video memory containing a current video frame, and the Linux framebuffer means \u201caccess method to the framebuffer under the Linux kernel\u201d, without relying on system-specific libraries such as SVGALib or another user space software." http://en.wikipedia.org/wiki/Linux_framebuffer | |
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