World: r3wp
[View] discuss view related issues
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Ashley 1-Mar-2005 [476x2] | After extensive testing, I've come to the following conclusions about the View facets I mentioned before: type ; required, but not used by View directly span ; required, but is depreciated / not used data ; used by VID styles saved-area ; used by View line-list ; used by View action ; used by VID feel system So, if you create a View-only GUI I believe you can safely use / redefine the following four facets: type, span, data and action. |
Which leads (sort of) to my next question. Does anyone think it is worth developing a simple, high-performance, low-memory GUI alternative to VID? The aim would be to have it built on View from the ground up such that you could (for example) use enface / rebface (or equivalent) without needing %view.r (and the over 120 KB of mezz it pulls in). If there's sufficient interest I'll document and release the Alpha implementation I have. | |
Ammon 1-Mar-2005 [478x2] | Yes! |
I've built GUIs from hand and when the whole GUI is built by hand, I found it to be considerably faster and much lighter on the memory usage. | |
Graham 1-Mar-2005 [480] | How much does your low footprint GUI improve on the memory usage? |
Brock 1-Mar-2005 [481] | I think it is a great idea - after all - wasn't VID just something to get the ball rolling and show the rest of us how we 'could' do things? |
Graham 1-Mar-2005 [482] | yeah .. except there are only a few people able to "do" things :( |
BrianW 1-Mar-2005 [483] | I'm working on it, I'm working on it :-) |
Brett 1-Mar-2005 [484] | That would be great Ashley. |
DideC 2-Mar-2005 [485] | As Brock said, VID is an example. Carl will be interesting to see an alternative too ! So am I. |
Anton 2-Mar-2005 [486] | Ashley, have you checked out Steel much ? |
Ammon 2-Mar-2005 [487] | Uhm... GLayout uses VID... |
Anton 2-Mar-2005 [488] | Oh ok, I see. |
Graham 2-Mar-2005 [489] | I thought Steel was not going to use VID though .. and Glayout was just a temporary and unsupported thing |
Anton 2-Mar-2005 [490] | No it doesn't Ashley, read again. |
Louis 2-Mar-2005 [491] | Ashley, if it is really simple, I would love to see it. In programming I sometimes have to "reinvent a wheel" in order to be able to understand how that wheel works so that I can use it. A simple wheel makes it easier for me to grasp the concept. |
Robert 2-Mar-2005 [492] | Sounds like a good idea. Especially to better support data-form like GUIs. Together with Cyphre I have made such a dialect. We could take some ideas from it. |
Anton 2-Mar-2005 [493] | Ashley, it's a good document, separating the View and VID attributes. |
Ashley 2-Mar-2005 [494] | Graham: It's *Alpha* so no hard benchmark results yet, but moving from VID to View for mdViewer cut the WinXP process size from 15MB to 12MB and improved speed threefold ... I'd expect similiar things from a View-based GUI. Anton: "No it doesn't Ashley, read again." - I thought the opening paragraph of the referenced document made it pretty clear; "Facets are attributes of a face. Facets include the face's location, size, color, image, font, style, paragraph format, rendering effects, behavior functions, and other details.", but I'll probably use the term attributes anyway as facets might be confused with faces. Louis: Good documentation can make *anything* seem simple! ;) Robert: Maybe. Main purpose of a View-GUI is for high-performance scripts where you really want to know what *every* face is doing. |
Anton 2-Mar-2005 [495x2] | By golly, Ashley, you're right ! That's the end of my confusion. But it's easy to be confused - see section 6 of the same document. |
(I confused "facets" with "style facets") | |
Ashley 2-Mar-2005 [497] | Ah, that explains it. No harm done. ;) |
Anton 2-Mar-2005 [498] | sorry for doubting you :) |
Ashley 2-Mar-2005 [499x2] | RebGUI (alpha) and draft documentation available at http://www.dobeash.com/it/rebgui/ Only a few basic widgets defined at this stage, so don't try and convert your VID layouts across just yet! ;) Being an alpha, the design is still settling down so feel free to question anything that seems wrong. If there's sufficient traffic, feel free to start a RebGUI group. |
Or just grab the source (and run %test.r) directly from http://www.dobeash.com/files/RebGUI-010.zip | |
Anton 2-Mar-2005 [501x7] | Ashley, since you have separated the View and VID facets, does this mean that RebGUI can work closely with VID, without the two affecting each other ? Eg. could faces from a VID LAYOUT be moved into a RebGUI DISPLAYed layout, et vice versa ? |
Nice demo. It works straight away after unpacking. | |
I wonder why you impose a minimum window size. Why should the user not be able to shrink the window if it is desired ? Shrinking the window may hide some of the (less flexible) widgets, but also reveal content of other windows behind this one. | |
It was not immediately clear to me, from the DISPLAY help, whether ORIGIN-SIZE was referring to the window offset or the initial layout position within the window. Compare to LAYOUT/ORIGIN. Actually I was probably confused because I was expecting something similar to VIEW/OFFSET... | |
Nice web page, by the way. | |
In http://www.dobeash.com/it/rebgui/facets/for the CHANGES facet, you can add OFFSET to the list of flags (this is how you can take advantage of hardware scrolling, if supported). | |
A suggestion for PROGRESS style, it can be implemented nicely without using a subface, using only the effect block to draw the bar. (I have made such a style, in order to make it iterateable in a list). | |
Vincent 2-Mar-2005 [508] | for the CHANGES facet, there is the TEXT flag too. It's for changing a window title without unview-ing the window. ie (from %analog-clock.r): l/text: mold now/time l/changes: 'text show l |
shadwolf 2-Mar-2005 [509x4] | how can I refresh a layout while i'm resizing it ? |
can I insert a show in it ? | |
actually when I resize a layout by clicking left mous button and pointing to one of it's borders I have an ugly thing | |
how can I do to insert a refresh action while the border of the layout are deplaced | |
Vincent 2-Mar-2005 [513] | you can do it at 'resize event, but i don't think you can do it during the resizing |
shadwolf 2-Mar-2005 [514] | Vincent I yet do it on resize event completion but it's during the completion of the resize event I need to have the refreshing to polish the UI eatch time the mouse pointeur is moved .. |
Vincent 2-Mar-2005 [515] | event system is stopped when you resize the window: try to do something at each clock tick (at 'rate speed,) and you'll see that no event is processed while resizing |
shadwolf 2-Mar-2005 [516] | I know that but there is no matter to plug a little refresh code during the resize completion ? |
Vincent 2-Mar-2005 [517] | sorry, even busy loop are stopped. no code execution while resizing: when you start resizing with mouse, all executed code stops, when you finish resizing, code resumes and an event 'resize in generated. So no refresh during window resize or movement (white background visible, truncated display, and others glitches), but only after. |
shadwolf 2-Mar-2005 [518x2] | k thank you :) |
well there is no posibility to refresh within the resize event in VID but we can ask carl to add this kind of tricks into VID process | |
Graham 2-Mar-2005 [520] | Ashley, is the intent that one develop first in VID, and once finished, recode in Rebgui? |
Ammon 2-Mar-2005 [521] | Graham, that doesn't make any sense. Why would you do that? |
Graham 2-Mar-2005 [522x3] | I looked at the example and the references are hard coded .. |
so, if you add another face, you have to change all the references by hand if the ordering changes. | |
So, I presumed that you prototype first in VID and then optimize in rebgui | |
Ammon 2-Mar-2005 [525] | II think that's from a minimalistic POV. If you're still learning View then perhaps you should use VID to prototype and explore your styles and then just move the values that you need into a style definition for RebGUI, however, if you are a seasoned expert such would not be necisarry... |
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