World: r3wp
[View] discuss view related issues
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Maxim 1-Sep-2010 [10226] | I would also like to build my OpenGL extension, now that I have everthing required in the extension API to start work on that. |
Pekr 1-Sep-2010 [10227] | Would you need a vector! type for your work? IIRC vectors are still not finished in R3, no? Dunno if extensions support them .... |
Maxim 1-Sep-2010 [10228x4] | yes vector! is usefull, simply for speed considerations. not sure either, if they where added back in A101/102 |
MAJOR milestone for Game kit. test app updated and includes multiple shape collisions and propagation. quite fun :-) also: press g to view spatial sorting grid, its a bit mesmerizing to see do http://www.pointillistic.com/open-REBOL/moa/files/ctest-preboled.r | |
next step... dynamics using rigid bodies | |
I also want to try adding rotational collision response... i.e. push a polygon, and it twists as well as moves. | |
Pekr 1-Sep-2010 [10232] | if you do a quick drag-move, it can jump over the element, instead of pushing it forward .... is that a bug, or na intention? |
Maxim 1-Sep-2010 [10233] | that is because I didn't add actor velocity to the collision detection. this will be part of dynamics upgrade. I'm just happy that propagation already works :-) |
Pekr 1-Sep-2010 [10234] | Interesting that you are able to do it via plain old R2 .... |
Maxim 1-Sep-2010 [10235x2] | most of it is math, AGG is just reflecting the vector maths I am doing. its also responsible for about 90% of the CPU use :-( but for now its not an issue since the game kit doesn't actually use these shapes for the user graphics, only for collision detection. |
the user graphics are statically bound pre-compiled AGG blocks and render much faster, since I use AGG matrix ops directly for all of the rendering. | |
Anton 1-Sep-2010 [10237] | That's very impressive, Max. |
AdrianS 1-Sep-2010 [10238] | I can see a way nicer (well, if performance won't be an issue) alternative to Processing being built on top of something like this. With dialecting and extensions to interface to external hardware, it could be a killer app for the interactive/performance art community. http://www.processing.org/ |
Maxim 1-Sep-2010 [10239] | yep, this is all built as a set of generic libs you can use in any app. the actual application-specific code part of this test (if you exclude the event loop, which would be part of a generic toolkit) is 1kb of code (~ 50 lines). |
JoshF 2-Sep-2010 [10240] | Hi! Is there a good way to draw an image with an alpha channel? In the example below, I would expect a green outlined circle with a transparent background so I could composite it over the red box in the layout (for instance). However, I get solid (and very un-transparent) black. x: draw 512x512 [pen green line-width 3 fill-pen blue circle 256x256 200] view layout/tight [box 512x512 red at 0x0 image x] Any ideas? Thanks very much! |
Maxim 2-Sep-2010 [10241] | alpha is the fourth component of colors... 255 is full transparency. |
JoshF 2-Sep-2010 [10242] | I am aware of this, but the draw command seems to start with full opacity instead. Any way to get it to be transparent except where I've drawn? Thanks! |
Maxim 2-Sep-2010 [10243x2] | so there are a few options. I'd build a transparent image to start and graph stuff over it using draw. ex: x: make image! 512x512 x/alpha: 255 draw x [fill-pen red circle 256x256 200] |
one thing to consider is how transparency relates to color. in the above, you will probably get a dark edge around the circle. that is because the color around the circle actually is darker, so even if its partly transparent, it will add transparent dark red instead of red. | |
JoshF 2-Sep-2010 [10245] | That is the missing link! Thank you very much, Maxim! For what it's worth, it seems that it's possible to skip a step in your example by saying: x: make image! [512x512 0.0.0.255] Since, I'm compositing over stuff, the pre-multiplied alpha problem you describe shouldn't be a difficulty. |
Maxim 2-Sep-2010 [10246] | :-) |
Nicolas 5-Sep-2010 [10247] | I'm trying to catch alt-down mouse events while the left mouse key is down. Can anyone do this? |
Henrik 5-Sep-2010 [10248] | not sure the event system allows this. |
Nicolas 5-Sep-2010 [10249x5] | Shouldn't it? |
In windows, if I do this then the left mouse down is interrupted by the right mouse click | |
In rebol, the only thing that stops a left mouse drag is left mouse up. | |
How does the event system work? | |
Surely we can fix this. | |
Henrik 5-Sep-2010 [10254] | I'm not sure if it's easy to fix. Cyphre would know whether it's possible. |
Nicolas 5-Sep-2010 [10255] | How do I get in contact with him? |
Henrik 5-Sep-2010 [10256x2] | He is usually offline in the weekend, but he may come online tomorrow. |
beware though, that this may not be fixable. | |
Graham 5-Sep-2010 [10258] | I think it's been asked for a few times in the past ... |
ICarii 5-Sep-2010 [10259x2] | There is a hotkit file that can be modified to add ALT support but then you need to create pass-thru scenarios for general window meta commands if you want the application to behave normally - eg ALT-F4 etc. |
s/hotkit/hostkit* | |
Cyphre 6-Sep-2010 [10261] | Nicolas: It looks in R2 the scenario you described doesn't work (don't ask me why, I have no access to the R2 sources). But in R3 you can normally detect the RMB while LMB is down. |
Maxim 9-Sep-2010 [10262] | does anyone have documentation for the R2 SHAPE subdialect within draw? the rebol.com does doesn't have ANY information on them... and i'm totally at loss in trying to figure it out... its just creating random shapes for me right now. |
Graham 9-Sep-2010 [10263x2] | eh? Lots of examples http://www.rebol.com/docs/draw-ref.html |
Does Rebol support holy images? http://synapse-ehr.com/forums/showthread.php?133-VID-delete-area | |
Henrik 9-Sep-2010 [10265] | try an alpha instead of white. |
Graham 9-Sep-2010 [10266] | If you cut part of an image out, the rest of the image collapses in. |
Graham 12-Sep-2010 [10267] | If you had a requirement to log a user out of an application after a period of inactivity... what's the best way to do this? |
Gregg 12-Sep-2010 [10268] | I don't know of a single best way. One of the key elements, though, is determining what constitues "activity". If you have a central command dispatch loop of some kind, and every command that indicates activity goes through that makes it easier. Then you probably have some kind of default state that is used when the app starts up, and you revert to that. Of course, if you have useful state that you throw away the user won't be happy. |
Graham 12-Sep-2010 [10269] | Hmm... so no way to monitor view events |
Anton 13-Sep-2010 [10270] | You could have the remote client app monitor its own View events, and when there are some within 5 minutes, send a "I'm still here" message to the server. If the server doesn't receive any of those for an hour, then logout that client. |
Dockimbel 13-Sep-2010 [10271] | Graham: >> help insert-event-func |
Graham 13-Sep-2010 [10272] | thanks .. so I can use insert-event-func to monitor global events and just pass them on. If I don't get any user events I can lock the screen until the user types in a password |
Henrik 13-Sep-2010 [10273] | perhaps you can set a rate on the window face. |
Graham 13-Sep-2010 [10274] | I already have one that sends a heart beat to the server |
Maxim 13-Sep-2010 [10275] | you can also patch the wake-event for even more control, but insert-event-func should be sufficient for your needs. |
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