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World: r4wp

[!REBOL3] General discussion about REBOL 3

Ladislav
13-Apr-2013
[2347]
Well, but the fact that REB_FUNCTIONs don't need GC is not ugly IMO.
Andreas
13-Apr-2013
[2348x2]
One negation too much.
(Meaning: sorry, I'm not sure I understand what you are trying to 
say.)
Ladislav
13-Apr-2013
[2350x3]
You mean you dislike it?
Integers, decimals, REB_FUNCTIONS, whatnot... don't need GC.
Only series and GOBs need GC
Andreas
13-Apr-2013
[2353x3]
Quite fortunate that you know already know enough of the GC to not 
mistakenly walk down the wrong road.
I didn't yet check how REB_FUNCTIONs are created, but why should 
they _not_ be GC'd?
Are they pooled or managed using a custom allocator?
Ladislav
13-Apr-2013
[2356]
Exactly for the same reason why integers do not need GC. They are 
not allocated, so they don't need deallocation
Andreas
13-Apr-2013
[2357x3]
Ah, so they can only be contained within a series.
Ok.
(Or a gob, maybe.)
Ladislav
13-Apr-2013
[2360x2]
Yes, the reason why GOBs needed GC was that they did not fit within 
128 bits.
(GOB is 512 bits)
Andreas
13-Apr-2013
[2362]
So there's a "gob reference" value type?
Ladislav
13-Apr-2013
[2363]
Yes
Andreas
13-Apr-2013
[2364]
Ah, I see. A "gob value" is just a pointer to the real gob structure.
Ladislav
13-Apr-2013
[2365]
REBGOB (the part needing GC) is 512 bits, while Reb_Gob (fits within 
128 bits and points to a REBGOB)
Andreas
13-Apr-2013
[2366x2]
REBGBO! :)
Thanks for clarifying.
Ladislav
13-Apr-2013
[2368x3]
Yes, sorry, it is just struct Reb_Gob called REBGBO.
BTW, REBGBO looks quite ugly to me
(I mean just the name)
Andreas
13-Apr-2013
[2371x2]
Maybe REBGBI (in analogy to REBSRI) would be better?
Is the "index" field of REBGBO presently used?
Ladislav
13-Apr-2013
[2373x7]
yes
you can write:

next gob
So, actually, the "full GOB" is 544 bits, not just 512
(when summing REBGOB and REBGBO while subtracting the pointer.
I am quite curious whether it would be possible to fit a Rebol value 
to less than 256 bits when using 64-bit memory pointers
I originally guessed 160 bits might suffice, but I would not bet 
on it now.
if not wanting to make some "big adjustments", it looks like absolutely 
necessary to go to at least 224 bits.
Andreas
13-Apr-2013
[2380x2]
I'd be quite interested in that as well.
And I'd generally try to stay 64-bit aligned.
Ladislav
13-Apr-2013
[2382]
...which yields exactly 256 bits :-(
Andreas
13-Apr-2013
[2383]
192 or 256, yes.
Ladislav
13-Apr-2013
[2384x2]
some "values" contain 3 pointers, which gives 192 + type information 
+ alignment = 256
Hi, all, a "stupid" question: R3 is still called "alpha" (and there 
*are* issues I want solved before moving it to beta). One of the 
issues is the "gotcha" represented by the DECIMAL! name. I know that 
it is used consistently in Rebol, but it is still a "gotcha" for 
any possible newcomers actually stating something like: "here mathematics 
is not welcome", which is not true so much as I (mathematician by 
the education) would say.


Also, having a "truly decimal" datatype called MONEY! in R3, I would 
prefer a rename:

MONEY! rename to DECIMAL!

DECIMAL! rename to REAL! or FLOAT! (or something else that could 
be popular)


So, how many of you prefer to keep the DECIMAL! name for the 64-bit 
IEEE 754 binary floating point format used in Rebol and

how many of you prefer to rename the DECIMAL! datatype to something 
else?
Henrik
13-Apr-2013
[2386]
I would not mind this change.
Andreas
13-Apr-2013
[2387]
I'm strongly in favour of this change (and would prefer float! over 
real!).
Gregg
13-Apr-2013
[2388]
Not a stupid question, a hard one. 

1) Keep money! as it is.
2) Use new decimal type for decimal!  +1
3) Use float! (not real!) as the name for IEEE754  +1
Ladislav
13-Apr-2013
[2389]
Thanks for 3). As far as 1) and 2) go, it looks that you did not 
read

www.rebol.net/wiki/Money


yet?
Robert
13-Apr-2013
[2390]
Lad: +1
DocKimbel
13-Apr-2013
[2391]
That should be more in line with Red's type naming. So:

* Float!: +1 (though I'm not against real!, float! is more CS than 
maths)

* Decimal! for a BCD type (could use money literal form, so, +1 for 
renaming money!)
Ladislav
13-Apr-2013
[2392]
It looks www.rebol.net is down?
Robert
13-Apr-2013
[2393]
for me too
Gregg
13-Apr-2013
[2394]
Me too. Can't read the link.
Gregg
14-Apr-2013
[2395]
rebol.net is back up, so I looked at the wiki artilcle. To clarify, 
I *did* know money changed in R3. What I meant was that I want that 
to stay the same as it is now, in R3.
Rebolek
15-Apr-2013
[2396]
Good idea, Ladislav, I agree.