World: r4wp
[!REBOL3] General discussion about REBOL 3
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Scot 17-Dec-2012 [128] | If we could encap R3 apps we might have a chance to continue this stream of research. |
Andreas 17-Dec-2012 [129x2] | NickA: possibly. Should probably talk to Carl to get him spread it more widely. |
Not sure if someone's around here on AltME with the time, skill and interest to work on that. | |
Kaj 17-Dec-2012 [131x2] | I'm basing myself on Robert's statement Sunday: |
Than we will extend R3-GUI and the automatic test-framework. The latter is used to regression test all R3 builds over and over again. We currently have about 50 cases that crash R3. These need to get fixed. | |
Andreas 17-Dec-2012 [133] | Yeah, it's 10, not 50. |
Scot 17-Dec-2012 [134] | Let me see if I can get ahold of Robert and talk through some things. |
Andreas 17-Dec-2012 [135x2] | Well, good news, I think I have the problem underlying the RESOLVE/extend/only crash (cc#1865) nailed down: https://github.com/rebol/r3/pull/41 |
Would it make sense to use a group separate from !REBOL3 for discussing development _of_ R3. This would free !REBOL3 from this (at least currently) high volume of discussion. | |
Scot 17-Dec-2012 [137] | Makes sense... We have an Apple iOS group, but no one has responded. |
AdrianS 17-Dec-2012 [138x3] | Would it make sense to for a start, have a non-native GUI running on top of OpenGL? This is what you see from a bunch of different groups out there - e.g. using Lua (Corona, Gideros, Muai), Python (Kivy), Haxe, etc. This could maybe be done more quickly since I think there's already been some experimenting with OpenGL by Maxim, and others (Cyphre?). I guess taking this route would depend on how much work it would be to make Draw run over OpenGL, but it would open the door to a certain class of apps (games, graphics).. |
The other frameworks I mentioned all have some extension mechanism to allow access to device sensors, camera, etc. | |
I suppose getting Rebol to compile, with Red/System, as some people have suggested would also be needed. Or would you just run interpreted Rebol on the device? | |
Henrik 18-Dec-2012 [141] | Scot, Saphirion's R3GUI is used in our Treemapper application: http://www.tree-mapper.com/ It's a bit ugly right now, because I haven't had time to work on the skin yet. |
Pekr 18-Dec-2012 [142] | Yes, imo the first thing, whichou would REALLY help R3 GUI, would be to create a new skin - boxy, simplified, modern. No capsules and old OS9 Apple design hybrids ... |
Cyphre 18-Dec-2012 [143x2] | It crashes a lot, but Saphirion can start fixing it now - that is simply not true. We have build relatively complex R3GUI based application (windows version at the moment) and there are no crashes. Even our old "pre open source" R3 version works pretty stable and can be used for production IMHO. Also it should be mentioned when you compare the big test suite you'll realize R3 is even now more stable than R2. |
Henrik, Pekr, yes R3GUI needs to get some nicer skin but otherwise in terms of functionality it's a proof the current R3 can be used for GUI apps even now. | |
GrahamC 18-Dec-2012 [145] | Cyphre, I was under the impression that there were core bugs affecting R3GUI ? |
Cyphre 18-Dec-2012 [146x3] | AdrianS: re OpenGL. I see multiple ways here: -try to HW accelerate the AGG graphics engine (currently used in R3) : I did some experiments which looks interesting. But the more you 'accelerate it' the more compatibility problems you get on different HW so it's about wighting the pros/cons. -build completely OpenGL based engine (big task, brings lot of crossplatform/HW issues) Otherwise it would be great if the current R3 graphics codebase is reviewed and some parts made more modular so different graphics engines/libraries are easier to plug-in. That should be not so hard work to do. |
GrahamC, we get over all of them without the need to touch R3 dll code. | |
Ofcourse there are still critical crash bugs in the Core but they are not showstoppers (at least for our app the weren't). And now the crashes can be fixed which IMO should be the focus. | |
MaxV 18-Dec-2012 [149] | How to compile R3 in win 32bit using mingw32? I get always: ./r3-make -qs ../src/tools/make-headers.r mingw32-make: *** [prep] Error 100 |
Cyphre 18-Dec-2012 [150x2] | do you have the r3-make.exe in the make/ dir? |
also make sure you are using the mingw32 makefile and not the Linux one | |
MaxV 18-Dec-2012 [152x3] | Yes yes, but there is some special option when I launch "mingw32-make prep" ?? |
r3-make must me r3-make or r3-make.exe? | |
(must be) | |
Cyphre 18-Dec-2012 [155] | well, it depends what you have in the makefile, see the REBOL variable |
MaxV 18-Dec-2012 [156x2] | r3-make -qs |
so should it be named just "r3-make"? | |
Cyphre 18-Dec-2012 [158] | If you are under windows I'd prefer the .exe suffix ;) |
MaxV 18-Dec-2012 [159] | I noticed another variable: TO_OS what does it mean? |
Cyphre 18-Dec-2012 [160] | To me it looks you are using some Linux version of the makefile |
MaxV 18-Dec-2012 [161x4] | because TO_OS= TO_LINUX |
Is there another make file? | |
Where? | |
Is not corss-platform in the make directory? | |
Cyphre 18-Dec-2012 [165] | Well, to save you some time you should get the R3 form repository either from Andreas or me on github. These repos are work in progress for Win/mingw at the moment (maybe others have simmilar repos as well) |
Andreas 18-Dec-2012 [166] | The Win32 build changes have already been merged into Carl's repository as well. |
Cyphre 18-Dec-2012 [167] | r3 form=r3 fork |
Andreas 18-Dec-2012 [168] | (The first set of them, that is.) |
MaxV 18-Dec-2012 [169] | Ok, I'll try your forks. Thanks |
Andreas 18-Dec-2012 [170] | If you have TO_OS=TO_LINUX, then you need to generate a Win32 makefile first. |
MaxV 18-Dec-2012 [171] | How? |
Andreas 18-Dec-2012 [172x2] | make make OS_ID=0.3.1 |
Then: make prep make | |
Cyphre 18-Dec-2012 [174] | Andreas, ah, good,,but I think Max will still need some tweak to bea bel to build...or are the merged changes functional at least to get the basic core version? |
Andreas 18-Dec-2012 [175] | Yes, they are. |
Cyphre 18-Dec-2012 [176] | cool |
Andreas 18-Dec-2012 [177] | Full set of our changes, except for the dropping of NM. |
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