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[!REBOL3 Host Kit]

Andreas
26-Oct-2010
[420]
http://bolka.at/2010/rebol3/a102/hostkit.htmlhere's more documentation 
on the work I did for A102, along with the full patchset
Maxim
26-Oct-2010
[421x3]
funny, in order to delete files in the makefile, I have to use r2.... 
there is no delete application in windows!
as in delete.exe or del.exe
its just a command-prompt function.
ssolie
26-Oct-2010
[424]
cool.. it works.. banner window
Andreas
26-Oct-2010
[425]
yeah! :)
Maxim
26-Oct-2010
[426]
congrats!
ssolie
26-Oct-2010
[427]
I'm using the posix stuff for now
Andreas
26-Oct-2010
[428x3]
Should be fine.
Except for the dynamic loader stuff, maybe.
Do you have dlopen on Amiga?
ssolie
26-Oct-2010
[431x3]
yes
libdl.so is implemented as well as a more native amiga elf.library
libdl.so is a thin wrapper for elf.library
Andreas
26-Oct-2010
[434]
Great, then extensions should probably work as well :)
ssolie
26-Oct-2010
[435]
that is the plan ;)
Andreas
26-Oct-2010
[436x2]
I've one more tip on the way of getting started with AGG: A109 has 
a stupid typo in it.
Ah, fortunately it's ifdefd in TO_WIN32. So nevermind :)
ssolie
26-Oct-2010
[438x2]
whew... I have a TO_AMIGA Carl added
I guess it must be in your 109 as well?
Andreas
26-Oct-2010
[440x2]
Mhm, I saw it in A109 :)
It also introduced another _great_ flag, "HAS_SMART_CONSOLE" :)
ssolie
26-Oct-2010
[442]
what does that mean?
Maxim
26-Oct-2010
[443]
do you have OpenGL support on Amiga?
ssolie
26-Oct-2010
[444]
Maxim, a subset is currently available called MiniGL
Andreas
26-Oct-2010
[445]
It disables to hostkit's own pseudo-readline stuff for console I/O.
ssolie
26-Oct-2010
[446x2]
Maxim, no shaders yet :-/
or fancy stuff.. basic GL stuff to run stuff like Quake et al
Maxim
26-Oct-2010
[448]
cool, you might want to look into my Extended Custom Gob Rendering 
host-kit once you've got the default host-kit working with graphics.
ssolie
26-Oct-2010
[449x3]
Maxim, awesome.. I will look into that
Maxim, if you keep things simple OpenGL-wise it will work just fine
chat is working fine... neat :)
Andreas
26-Oct-2010
[452]
great :)
Maxim
26-Oct-2010
[453]
it allows you to hook up alternate graphics drawing within AGG or 
directly on the window which view opens.  though you still have to 
map all that nasty OS specific windowing event stuff first.  keep 
in mind that you might be able to do stuff like a datatype viewer 
right into the view engine  :-)
ssolie
26-Oct-2010
[454]
so is there supposed to be one host-kit per platform in the future 
or ?
Andreas
26-Oct-2010
[455]
hopefully not.
Maxim
26-Oct-2010
[456x4]
it being the CGR path to host-kit... its still an infant, but I think 
its promissing already... just worked out a few issues with Andreas 
and its working fine on windows now.
arg... path= patch.
in the host-kit/src there is an os folder... that is where all the 
OS/platform-specific things are supposed to be.
once that is mapped all the rest is supposed to work multi-platform.
ssolie
26-Oct-2010
[460]
Andreas, sharing a common host-kit might be #ifdef hell though?
Andreas
26-Oct-2010
[461x2]
Yes, in a few places.
But that's how it is already anyway.
ssolie
26-Oct-2010
[463]
true.. it is fairly isolated so far
Andreas
26-Oct-2010
[464]
#ifdef where necessary, and separate files in the os/*/ trees where 
sensible.
Maxim
26-Oct-2010
[465]
when it gets to complex, its extracted and put into an isolated file, 
which is how its been evolving so far... quite straightforward.
Andreas
26-Oct-2010
[466x2]
We just really need to get Carl to the point where the hostkit is 
kept as a single source base.
Not one codebase for each platform which then slowly get out of sync.
ssolie
26-Oct-2010
[468]
where do commits go then?
Andreas
26-Oct-2010
[469]
rofl.