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World: r3wp

[!REBOL3 GUI]

Henrik
1-Apr-2010
[1302]
Well, the keyboard navigation in the VID Extension Kit is a much 
bigger hack than in the R3 GUI. That's thanks to a good design and 
treating the window itself as a style. There are still some issues 
with Carl's method of tab navigation colliding with mine. Carl has 
a tendency to work functionality that should be generic into a few 
specific styles. I don't really get why he does that, because it 
scales like crap.
Pekr
1-Apr-2010
[1303]
So - there are still some design choices to make. And what I miss 
is discussion about those topic, unless we go too far, to later realise, 
we have to rebuild somehing because of new ideas ...
Henrik
1-Apr-2010
[1304]
accelerator key visibility is missing from spec. do you want to write 
something up, just to collect notes? I can clean it up later.
Pekr
1-Apr-2010
[1305]
Yes, I can write something up ... I already did with Marketing related 
documents (waste of time :-), but it will just collect basic requirements, 
I am not able to outline, how should it be done ...
Henrik
1-Apr-2010
[1306]
ok, thanks, that would be good. just post it on the discussion page 
for the specs.
Pekr
1-Apr-2010
[1307]
Can you post a link to your doc on DocBase? Can't find it from menu 
...
Henrik
1-Apr-2010
[1308x2]
http://rebol.net/wiki/R3_GUI_Specs
created a section called Accelerator Navigation. you can post in 
there.
Ashley
1-Apr-2010
[1310]
who has read the whole source code for the R3 GUI?

 ... I have, and my gut feeling is it could be made simpler without 
 much loss of functionality ... it just feels too "denormalized". 
 That's not intended as a criticism, but a statement of [my] preference.
Henrik
1-Apr-2010
[1311]
right
Steeve
1-Apr-2010
[1312]
I Agree, lack of factorization. It should not weigh as much...
BrianH
1-Apr-2010
[1313x2]
I haven't read the GUI source in a while, but remember it to be kinda 
disorganized. That is what prompted Carl to make a module system.
So, same impression as the rest of you.
shadwolf
2-Apr-2010
[1315x3]
 AGG group about a bug in TRANSLATE

. henrik not a news that bu exist since 3 years i submited it long 
time ago when i was implementing matrix translation in AGG when i 
was writing SVG renderer. So far no one seemed to care about that...
So far there is no high level widet like flexible tables  treeview 
etc...
windows still can't be transparent
Henrik
2-Apr-2010
[1318]
the bug has already been fixed, so this will be available in an upcoming 
R3 build.
shadwolf
2-Apr-2010
[1319x10]
no note view no status bar no menu bar no menu pop  that still very 
rought interface ....
henrik  glad to hear that
no tooltip ...
( and on tooltip using AGG some cool effect can be done there ... 
 ( like a progressive fade away in time) )
it's a pain every time you need an advanced widget to have to do 
it from scratch  you then spend alot of time  designing widgets instead 
of inputing fonctionalities to your software
widgets should be organised in my opinion in 2 categories the first 
one are the "most used ones" not every one will put a tree view or 
a menu in his main windows but everyone will put  labels fields and 
buttons to most of their applications
the second categories countains the set of high level widget wich 
include a lot of time of  developement and though about how to give 
them flexibilities and extensibilities  not to end with a list-view 
widget that is able to display nothing but text like in R2.  Those 
widgets and widget set should be able to evolve in time and ofcourse 
without impling a redistribution of the complete R3 view stuff.exe
i liked pretty much the idea of an advanced high end side widget 
library like REBGUI . It evolved so much faster than View in  last 
years. and the result is nothing to deal with the rough aspect of 
the basic VID
maybe  this set of "advanced widgets" can be updated automatically 
through internet like rebgui was. IT depends in fact on how often 
do we plan to update the widget library  if its once or twice a year 
then it can be done through regular R3 release if it's more ofthen 
then we need a way to update the advanced library more often
for example in viva-rebol.r project advanced side widgets take 95% 
of the source code lines writen ( and i compressed some of them) 
OK viva-rebol involve a new way to deal with text in an extensive 
and heavy way okay but still a hudge part of this project are nothing 
but one time used widget and that's a true waste!
Pekr
2-Apr-2010
[1329]
Shadwolf - why don't you just read new VID3.4 docs? It is clear new 
VID does support creation of advanced styles, and IIRC Cyphre will 
do grid (table) widget for R3 ....
Maxim
2-Apr-2010
[1330]
just a quick (yes/no) question wrt VIEW R3 (not VID) cause I've got 
no real R3/view experience:


can we draw graphics clipped within other arbitrarily shaped graphics?
like a box clipped to a circle or spline curve?
Steeve
2-Apr-2010
[1331x2]
yes, in 2 steps (not specific to Rebol).

Make a mask with your shape, then apply the mask on the second graphics 
(you can use 2 overlapping gobs to do so).

Don't know if it's possible to do the 2 steps in only one gob though.
but it should be
Maxim
2-Apr-2010
[1333x2]
no I mean the mask crops the other shape, so that the box appears 
to be "within" the other (circle), even if its drawn OVER it .


its not just a question of layering two objects one over the other.
or did I mis-understand your explanation ?
Steeve
2-Apr-2010
[1335x2]
So i don"t see your point. To me, It's just doing the same thing 
you requested, but it seems you want something else.
Or can you reshape your asking ? :-)
Maxim
2-Apr-2010
[1337]
;-) 

I mean like in R2, faces clip faces within their pane, hierarchically.


I need this but using any shape within any shape (at multiple levels)... 
not just a box inside a box
Steeve
2-Apr-2010
[1338]
And you don't like the technic using masks ?
Maxim
2-Apr-2010
[1339]
is mask an attribute of a gob?
Steeve
2-Apr-2010
[1340]
I mean, a bitmap mask
Maxim
2-Apr-2010
[1341]
in photoshop, its like using the eraser to remove parts of a layer 
and reveal the bg. 


 what you say, looks more like adding a layer with a hole in it.  
 Do I understand your idea properly?

is that more obvious?
shadwolf
3-Apr-2010
[1342]
maxim thank you for the head hache :P
Henrik
4-Apr-2010
[1343]
Pekr, from specs: "This might be a problem for VID, because we use 
only simple text for UI styles. Will we have to switch to rich-text 
instead, to fulfill the needs?" - it should not be a problem since 
all text in R3 GUI is rich text.
Pekr
4-Apr-2010
[1344]
OK .... I put in some content toward accelerator keys into docs ...
Graham
4-Apr-2010
[1345]
What happened to the dedicated R3 gui team that was going to finish 
R3 GUI ?  Did they get side tracked or are they still working on 
it?
Henrik
5-Apr-2010
[1346x2]
we are finishing a product for shipping.
the next project must use R3 and the GUI, so the work starts there 
again
Graham
5-Apr-2010
[1348]
this looks like an interesting GUI http://10gui.com/video/
Pekr
5-Apr-2010
[1349x2]
yes, Amiga sliding screens from 1985, just horizontally, not vertically 
:-)
This is what I find pleasantly looking UI - http://www.vasanth.in/content/binary/FutureLotus Notes.jpg
Steeve
5-Apr-2010
[1351]
Maybe Lotus notes is looking good now, Maybe.... 

But I had so many bad experiences with that crappy app, in the past.
No respect of the GUI santards. (F5 to quit).
No drag and drop.
Lof of useless confirmation boxes.
Useful actions hidden in deepest menus I ever seen.
etc...
It was a pain in the ass just to write a simple e-mail.