World: r3wp
[!REBOL3 GUI]
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Cyphre 3-Mar-2010 [1071] | As I said the problem is not in the demo itselt...it is in the timing/loop code. You can easily to see it if you put some code(doesnt have to be related to draw or even graphics) in your small example you posted previously. You will see the same slowndown which means: don't put time consuming code into the AWAKE handler. But where to put it if you generate time events in that place? :) |
Steeve 3-Mar-2010 [1072] | But are you sure your technic (of calling the draw function and then to show the image-gobs )is faster than letting the draw engine doing the whole job with one show? |
Cyphre 3-Mar-2010 [1073] | definitely |
Steeve 3-Mar-2010 [1074] | ok i trust you ;-) |
Cyphre 3-Mar-2010 [1075x3] | Note that the two draw calls also uses clipping so in fact the draw engine is rendering only the really needed parts. |
so the clipping is done at rendering level and also at blitting level. While if you do a show on one big gob with draw you are rendering/bliting everything. | |
ofcourse if you want to do 100 smaller places on the screen then it is usually better to refresh whole screen ;) | |
Steeve 3-Mar-2010 [1078x2] | Btw i think the throwing of time events can be optimized by modifying, the system handler: >> ? :system/ports/system/awake make function! [[ sport "System port (State block holds events)" ports "Port list (Copy of block passed to WAIT)" /local event port waked ][ waked: sport/data loop 8 [ if not event: take sport/state [break] port: event/port if wake-up port event [ if not find waked port [append waked port] ] ] if not block? ports [return none] forall ports [ if find waked first ports [return true] ] false |
instead of pushing back, 8 times, the time event (the worst case), we could push it only one time | |
Cyphre 3-Mar-2010 [1080] | well, try it..need to leave now. I still think the tie event generation is not usable until you move the receiving place from AWAKE handler to other place (as it was in R2 - face/feel/engage) |
Steeve 3-Mar-2010 [1081x2] | (Using time events) Cyphre, By reducing the number of objets to draw (10 objects) I have a really smouth animation taking less than 2% of UC when an object is rotating, and growing to 20% maximum when the object is actually moving. Meaning your clipping technic has a low effect on perfs. |
and with 50 objects, i have 30% to 50% CPU usage. Time events are not so bad. http://sites.google.com/site/rebolish/test-1/draw-shapes-22.r | |
Cyphre 4-Mar-2010 [1083] | Steeve, clipping: I disagree here,you cannot compare the clipping effect by increasing/reducing number of renedered objects. The only valid test is to to compare rendering of same number of objects with and without the clipping being enabled. Note that the perfomance slowdown you are reporting when adding more objects doesn't have to be related to clipping. regarding your new version..sorry, I'm still not convinced. It looks to me you just replicated the same busy loop as when I use FOREVER+WAIT technique. You are simulating kind of 'wait' using the tick skipping but the result is same when looking at the CPU usage. I still wonder why we need to 'wait' too much in R3 unless CPU load starts dropping down. When I have time,I'll try to create some test script which can be indentically used in R2 and R3 to see if there is really any difference. |
Gabriele 4-Mar-2010 [1084x2] | Steeve: a busy loop means that the CPU is busy looping. That is what happens in your example. There is no "sleep" time between time events. That is not true with actual time events, which fire at a defined interval, and allow the CPU to sleep between them. |
replacing a wait with a counter... oh well... :) | |
Pekr 4-Mar-2010 [1086] | Steeve - your script reports some error here: >> do http://sites.google.com/site/rebolish/test-1/draw-shapes-22.r Script: "Untitled" Version: none Date: none ** Script error: Moved has no value ** Where: catch either either applier do ** Near: catch/quit either var [[do/next data var]] [data] |
Steeve 4-Mar-2010 [1087x4] | Gabriele, you can't be more wrong. There is obviously sleep times in my example. I reported that the CPU usage is variyng a lot depending what time events are triggering. There's no need to argue again facts. Obviously, less CPU usage means the CPU is sleeping somewhere. |
Henrik, same argument, It's not a busy loop. Have you Guys tested or not ? | |
Sorry, Cyphre, not Henrik | |
Pekr, you can't use Rebol to "do " the script at this remote location , you must download it at first. (no redirection supported by http in R3) | |
Gabriele 5-Mar-2010 [1091x2] | Steeve, ah, I see, you are basically processing your fake time events whenever other events happen (eg. mouse moves). But if that's the case, then there is absolutely no point in using those fake time events. Also, there is no guarantee you are going to get events... |
It is still a very silly way to do what Cyphre is doing, more consistently, by just using a FOREVER loop with WAIT. | |
Carl 6-Mar-2010 [1093x3] | Dropping by. Looking back. |
It looks like this discussion evolved a lot. Let me know if there is a question I can answer about it. | |
And, it's possible there's a bug. See last line of: >> dt [loop 10 [wait 0.1]] == 0:00:01.000138 >> dt [loop 100 [wait 0.01]] == 0:00:01.000423 >> dt [loop 1000 [wait 0.001]] == 0:00:01.003355 >> dt [loop 10000 [wait 0.0001]] == 0:00:00.01414 <-- wrong | |
Henrik 6-Mar-2010 [1096] | not yet reported to curecode. |
Carl 6-Mar-2010 [1097] | This might be related to the timing resolution change we made a few versions ago. |
Henrik 6-Mar-2010 [1098x2] | my output is different (VirtualBox WinXP): >> dt [loop 10 [wait 0.1]] == 0:00:01.00047 >> dt [loop 10 [wait 0.01]] == 0:00:00.100501 >> dt [loop 10 [wait 0.001]] == 0:00:00.010723 >> dt [loop 10 [wait 0.0001]] == 0:00:00.000234 |
argh, forgot to loop more than 10 times. forget it. | |
Carl 6-Mar-2010 [1100x5] | It still goes wrong in that last case. |
Anyway... on above CPU issue... the metric is this: R3 should be as good or better than R2 in this. | |
In other words, there's no reason it should't be. Also, we know the code has a few problems on non-windows boxes. | |
BTW, the relevant code is host-device.c, line 406 and below. */ REBINT OS_Wait(REBCNT millisec, REBCNT res) /* ** Check if devices need attention, and if not, then wait. ** The wait can be interrupted by a GUI event, otherwise ** the timeout will wake it. | |
Specifically: // Nothing, so wait for period of time delta = (REBCNT)OS_Delta_Time(base, 0)/1000 + res; if (delta >= millisec) return 0; millisec -= delta; // account for time lost above req.length = millisec; | |
Henrik 6-Mar-2010 [1105] | Robert and I are discussing field persistence, i.e. tieing fields directly to database tables in a layout. Going to be a bit about our conclusions in the R3 GUI specs soon. |
Robert 6-Mar-2010 [1106x2] | The question is: How to get from GUI to a DB and back without cluttering the VID code, or having to code to much. The idea is to collect the GUI elements belonging to one record and than auto-create tables and columns. So, people can concentrate on the app code and get the 75% always necessary database code for free. |
If you have any ideas, hints let us know. We have a first prototype running, but we want to make it more elegant. | |
Steeve 6-Mar-2010 [1108x2] | Well, if you show us something it will be easier to propose ideas. I'm working on my own GUI aswell currently :) |
My main idea (Already tried in the past ) is to build enough small primitives to allow to constuct all the standard styles without the need to add bloated hand written code. The primitives are context sensitives, meaning that blocks of primitives can be shared between several face without the need to bind/copy them for each face. | |
Chris 6-Mar-2010 [1110x3] | The way that accessors on panels work in R2 is a good start (almost): >> lay: layout [pan: panel [foo: field "Foo" bar: field "Bar"]] >> set-face pan ["Bar" "Foo"] >> get-face foo == "Bar" >> get-face pan == [foo: "Foobar" bar: "Barfoo"] Tie that to validation, eg: import get-face pan [foo: string! [some char] bar: opt string!] Or an active record: record/update get-face pan |
Not perfect as is, and perhaps simplistic, but I could imagine finding a way to add more semantic hooks to a layout and have a somewhat automated way to set/retrieve data from parts or all of the gui... | |
Especially recognising that the layout structure may not represent the application data structures. I've toyed with the idea of a 'ref keyword - ui: layout [field ref 'user/name] - ui/get 'user/name, ui/set 'user/name, ui/get 'user == [name ...] | |
Steeve 6-Mar-2010 [1113] | i think the syntax of the data block to get/set the GUI and get/set the DB should be the same. >>get-face pan == [foo: "foo" bar: "bar"] >>set-face pan [foo: "bar" bar: "foo" ] >> get-db [foo: "bar" bar: "foo"] == [foo: "bar" bar: "babar"] ;the DB can decipher the data block and knows well what is the requested key and what is only attribute. >>set-db [foo: "foofoo" bar: "..."] ; update the record or create a new one. Having exactling the same syntax allow to pass data between the GUI and the DB without pain. |
Henrik 6-Mar-2010 [1114] | specs: http://rebol.net/wiki/R3_GUI_Specs#Field_Persistence |
Chris 6-Mar-2010 [1115] | Steeve: any reason why set-words over words? |
Steeve 6-Mar-2010 [1116x2] | Hmm... Ok Henik, I'm not sure of the interest to add record specifications on each field. a simple record tied with the panel should be enough. E.g with your example: name-panel: group 2 [ label "ID" id: field label "Name" name: field label "Address" address: field label "Post Code" postcode: field label "Comment" comment: area ] record name-table [name: key Address: postocode: comment: data] |
Chris, what do you mean ? | |
Chris 6-Mar-2010 [1118] | In your examples you use set-words... |
Steeve 6-Mar-2010 [1119] | Ah, ok. It's because it's easy to convert them into objects. Don't know if it would be usefull or not. |
Chris 6-Mar-2010 [1120] | Henrik: Do you also tie validation and multiple data sources to each binding? I kind of like the independence of a data model co-existing with a layout structure, you can poke and prod data from outside while the view internals just get on with what they do... |
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