World: r3wp
[!REBOL3 Priorities] Project priorities discussion
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Maxim 19-Nov-2009 [359x3] | a VERY cool and somewhat, excentric, group of people hehe... nothing real parties at tradeshow events like siggraph... usually where the most sought after events... S&M show with boobs on fire :-) nude circus acts. world-renowned dj's doing the music... ahh... those where the good times. |
now.. you've got stuck-up companies like autodesk litterally controlling the whole industry with parties which would make your grandma wish she could leave early. ;-) | |
shake still today is preferred for very large effects shots... it can layer 500 full frame cinema images (2048p or more) using a few hundred megs of RAM. other softwares need 8GB of RAM just to handle 10. and render exponentially slower. | |
Pekr 19-Nov-2009 [362] | So Max - when do we get FullHD editing in R3? :-) |
Maxim 19-Nov-2009 [363] | give me a few months ;-) |
Pekr 19-Nov-2009 [364] | ... so you want to do in few months, what was not done in 12 years of View's existence? Cool then :-) |
Maxim 19-Nov-2009 [365x2] | a lot of the stuff is already coded... it just needs to be translated for R3. |
it took me just a few hours to have OpenGL running in an extension.... which includes downloading all the OGL libs, and C compiler and stuff. | |
Maxim 7-Dec-2009 [367] | well, for those of you who are on devchat... you can see my (humorous) host-lib compilation post there, but for all others... just I just want to tell the world that... ITS ALIVE!!!! hehehahahahaha (evil grin and laugther)... yep, I am on the short list of lucky individuals who got the host code, and it compiled the very first time I tried, so, mission accomplished and congratulations to Carl. |
Rebolek 7-Dec-2009 [368] | Maxim - on Windows, or some other system? |
Maxim 7-Dec-2009 [369x2] | on windows... I don't have my Mac setup for compiling yet. |
Cyphre has reported compiling on code::blocks (don't know what OS) | |
Rebolek 7-Dec-2009 [371] | OK, and what compiler have you used? |
Maxim 7-Dec-2009 [372x2] | MSVC express edition... the free version. |
so far, I really like the Device model, there's nothing like C OOP without the ++ Exactly like the Amiga philosophy used to be. :-) I guess C++ coders will just be screaming as to why this isn't all classes and objects... but its simple to code in any case | |
BrianH 7-Dec-2009 [374x3] | As long as the host code can be integrated into existing C++ code that's good for me. I'll be testing that ASAP. |
Just being able to compile the host source with a C++ compiler would be sufficient - having declarations still work, for instance. The rest could be handled with shim code, basicaly what most of the host code is anyways. | |
So far, that is - see recent blogs for details. | |
Robert 8-Dec-2009 [377] | I try all to keep away from C++ these days. It just gives to much hassles when going from one compiler to the next. |
Pekr 18-Dec-2009 [378x2] | Guys, there's a trouble with OS-X or so it seems. Any experienced OS-X coder to help? Message from Carl on R3 Chat: I must set OS X on the back burner... I've wasted far too much time on it. There are three choices on it: 1. find a tool that does what I need 2. make a tool that does what I need 3. join all the sources into one large .c compile Note that gcc -fvisibility=hidden does not work, nor does __private_extern__ wor k either. I've got to get on with other projects now. So, if you happen to find the soluti on, let me know. (PS, yes, using GCC > 4.0.) |
Some explanation: Back to OS X, the problem is that they're not really libs, they're .a's. This ev en appears to be the case when -dynamic-lib is used. I should mention that I've had -dynamic-lib built OS X libr3 and host working fo r several days. But, the libr3 isn't in the form I want, because it's not intern ally linked and resolved. Examining it with nm it looks like just a concat of .o files. Specifically, I want all internal symbols resolved, and I only want to export th e library interface. If OS X only builds libs (dynamic or otherwise) as concatenated .o files, that's a serious breach of coding ethics! There are two reasons: 1. it means I can link against the internal interfaces - a serious short circuit in code encapsulation rules. 2. it means I can discover the entire internal structure of any product... say I want to peek inside Photoshop to see how it does something. If I nm a lib that's been properly prepared, I should only see its API, nothing else. So far, this has not been possible on OS X. I suppose I could easily confirm this by nm'ing some of the various apps I have on OS X and checking if I can see their internals. Let's hope not. | |
BrianH 18-Dec-2009 [380] | Wow, that explains why Apple has to sue developers for using undocumented APIs instead of just not exporting them. |
Janko 18-Dec-2009 [381] | wow |
BrianH 18-Dec-2009 [382] | Well, I think I found the solution - it looks like Carl's assesmenmt of dylibs was wrong. Solutions posted in reply to him in chat. |
Maxim 18-Dec-2009 [383:last] | I've been under that impression myself... but haven't found an exact solution. |
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