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[!REBOL3 Extensions] REBOL 3 Extensions discussions

Maxim
7-Dec-2009
[409x2]
I already found a way to make callbacks extension callbacks in the 
current host distribution, even if nothing in the current rebol native 
code supports it  :-D


will be testing this out tonight and will report on this... I hope 
my idea works.  this would reactivate the OpenGL project along with 
other stuff on the backburner.
oops... one too many callbacks in previous sentence.. hehe
BrianH
7-Dec-2009
[411]
It's the dispatch. Right now with extensions, when you make a command! 
it makes a function that is dispatched by a function in the extension 
based on a number (which you can think of ay a key), to code that 
handles the command (the value associated with the key). In theory 
this is not that different from an object! grabbing data from one 
of its slots based on the keyword you pass it. Apparently commands 
will be able to dispatch to objects soon, and the functions assigned 
to slots of that object will handle the command code.


The DELECT dialect model was based on rebcode, mostly on its JIT 
binding. DELECT added the out-of-order, possibly optional argument 
handling to the dialect decoding phase, but the dispatch phase was 
mostly left out (I commented on this at the time). The command! type 
has the dispatch model, but uses the function call model for calling 
the commands. The overlap that Carl mentions is in the mapping of 
keys to command handlers.


If you unify the command mapping models between DELECT and command!, 
then that code can be shared. This means that the DELECT function 
could do the out-of-order dialect decoding, then dispatch the operations 
as commands. Values of the command! type would continue to be called 
like regular functions in DO code or by APPLY, and then dispatch 
using the same dispatch code as above. On the other end, commands 
would either dispatch to objects (including modules perhaps) or extensions.


By the sound of it, this might also allow the command! type to serve 
as a method pointer, but we'll have to wait to see about that :)
Maxim
7-Dec-2009
[412]
they would be globally bound, but still, usefull  I wonder how extension 
re-entry from a callback will react , if it even works... the stack 
can get a mighty mangled hehe    :-)
BrianH
7-Dec-2009
[413]
That was in reply to Pekr, btw.
Maxim
7-Dec-2009
[414x2]
btw... I wish there more host <-> r3lib hooking.   I really wish 
he'd push some of the extension handling code into the host.  right 
now there is no real extension code within the host, and there is 
no integration possible from new runtime features into the extension... 
basically, the extensions are running blind.
just a single place where we can put data which is accessible by 
extensions.  that would already make the host that much more usefull, 
especially for testing new host models or devices.  which add new 
possibilities for extensions.


the event device is also not useable for my specific task and I'm 
not sure I can really play around with it without breaking the r3lib 
<-> host integrity... testing will provide clues, I guess.
BrianH
7-Dec-2009
[416x2]
He has said that having extensions in the host is part of the planned 
model - check R3 chat.
He has also said that the extension model isn't finished, just the 
overall structure.
Maxim
7-Dec-2009
[418x3]
I know... just stating it out loud... to make it known that this 
is needed... its not just wishfull thinking  ;-)
and we are talking (non web) commercial rebol work here.
but on we go with the callback hack  I think I'll name this a   "hackback" 
   the back door, like a "hatchback"    :-D
BrianH
7-Dec-2009
[421]
I know you are really chomping at the bit for callbacks, and were 
really hoping that the host code would allow you to hack them in 
yourself, but you're out of luck there. Your callback proposals didn't 
take tasks into account anyways. You're still going to need device 
extensions. Fortunately, you can probably help design the model for 
those :)
Maxim
7-Dec-2009
[422]
I think I could have something working for non multi-threaded stuff 
in a little while... I'm working on this now... its the time I have 
to do it ... after that...
I return from a sanity preserving week of vacation.


and yes I hope I can help with the development, especially since 
I have two different devices which need to be added.  

with the current host I might make my hackback do some usefull tests 
to help shape a working model aka prototype.
BrianH
7-Dec-2009
[423]
Well, with the current host code you can add devices in the host, 
and don't need to wait for the device extension model :)
Maxim
7-Dec-2009
[424x5]
I've been 3 times to the dentist in 2 weeks... (and going back next 
week!)...  needles and my gums are practically on first name basis 
as of now  :-(.
but the coupling with the core run-time is practically abscent.  
there is only one function I can use to have the run-time do anything 
and thats a pretty simple... do_rebol_string() which basically runs 
a block of code in the global space... beyond that I've only got 
network/file like ports, which basically are streamed I/O.  


I can't create data directly and leave it at the port, in a block, 
like I'd do for a proper event queue.   This is currently my pet 
peeve about the host... 


but let's not be judgmental... I'm VERY happy I have the host, so 
I can at least try to rig something up with bailing wire, duct tape, 
pliers, a bit of string & epoxy glue.  


 Extensions & the core allows me to hide this under a nice fiberglass 
 body  ;-)
just don't go looking under the hood... its going to look like a 
honda vtec... hehehe
phew... I'd forgotten how much work it was to express this in C...

variable: new-def: make type? other-def none data
that is... when the other-def isnt' a trivial integer... but something 
like a definition of a callback function ...
Pekr
7-Dec-2009
[429]
Max - please share your needs with Carl in R3 Chat .... I mean - 
the need to move some stuff into Host ....
Maxim
7-Dec-2009
[430]
I will, don't worry... but I need to have some meat for him to chew 
on if I can get this callback thing working, then we can talk about 
something concrete, not just thin air.  :-)
Pekr
7-Dec-2009
[431]
I know what you mean, but the thing is, that Carl might be doing 
some design decisions right now. So it might be better to act before 
it is too late for the change ....
Maxim
7-Dec-2009
[432]
good point.  I was planning on getting his attention (by any & all 
means necessary ;-)  tomorrow
BrianH
7-Dec-2009
[433x4]
Maxim, you are taking the wrong approach. If you are having problems, 
don't work around them, fix them. Working around is the R2 way.
I could have something working for non multi-threaded stuff
 Not good enough. Tasks are going to be in R3. Prepare :)
Don't look at how the existing ports are implemented, look at the 
port model. You can create your own port types if you like.
They don't have to be network or file port types either :)
Robert
8-Dec-2009
[437]
How do I put NONE into a block?
Ladislav
8-Dec-2009
[438]
I guess, that it is like integer 0, except, that the datatype should 
be RXT_NONE
Robert
8-Dec-2009
[439x5]
So it will be int64 in the union.
But this could than be interpreted as integer 0.
But I will try to do this and specify the datatype. We will see.
If the c-level side uses UTF-8 strings as well, can I just use the 
Rebol series as is? get_string returns a decoded string.
I got my SQLite R3 extension working. Really nice. Overall it takes 
about 10KB of C code.
Rebolek
8-Dec-2009
[444]
very nice
Maxim
8-Dec-2009
[445x2]
:-)  and its probably really fast :-)
in my tests, extensions are quite performant.
Robert
8-Dec-2009
[447]
I will do a stress-test with a triple engine I have for R2. We will 
see.
Pekr
8-Dec-2009
[448]
there is no reason for it being any faster than R2 version, no? Most 
of the work in DB area is done by DB engine anyway ... the rest is 
passing the arguments around ... or do you think extension interface 
is faster than R2 DLL interface?
Robert
8-Dec-2009
[449x3]
In R2 the collection loop to build the result was done on the Rebol 
side. Now it's done on the C-side. This is a lot faster.
And, I directly build internal R3 block, this is directly used I 
think. So no copying, internal handling etc.
Performance test will show.
Maxim
8-Dec-2009
[452x2]
can I give a guess that the series building part of the request will 
be about 100 times faster now?
@ brian: I understand what you say about working around... but, with 
the host right now, I can't do anything else than hack up a solution 
in order for extensions to have callbacks.  99% of the real work 
is inside the extension.  when the host will be improved, the extension 
work won't change.  I can't wait for things to happen... this solution 
is just for my own use, and it gives me a good perspective on how 
to help with a real solution.  


I'm also brushing up on my C skills (I haven't done any in over a 
decade!) so doing this stuff is a good exercise anyways.


right now, if I can show to Carl how complicated it is to do some 
stuff, he will have an explicit example and have a better reference 
for practical solutions.  Doing anything... its all just theories. 
 look at the notes on delect and command... this is similar... lets 
start with something.  see where that leads us and then, we have 
a reference to pick on and critique.  


We can have better ideas for the api, just by having something bad 
to start with.... and believe me.. I know my hack sucks ... but I've 
got part of the solution complete, and compiling without warnings, 
and some code sharing between extensions api and the host.  :-)
jocko
9-Dec-2009
[454]
Maxim, are you preparing a Glass extension ?
BrianH
9-Dec-2009
[455x3]
Maxim, you do realize that the purpose of the current host release 
is to test and improve the host model, right? Not to build final 
projects? If you run into problems in the host model, try to fix 
them, not work around them. Otherwise your work is a waste since 
the host interfacing model is going to change in the next version, 
hopefully based on your and my feedback. And a callback solution 
that doesn't integrate with R3's multitasking model is worse than 
having none at all - since any code that might be written to use 
it would need rewriting, and probably rearchitecting, very soon.
On the other hand, if you are really trying to test the model to 
destruction as an example to base the next version's revisions on, 
then cool. I would like to see how your code integrates with devices, 
even if it has to be moved out of an extension and into the host 
for now, at least until we get device extensions. Code that works 
with the model won't need as much rearchitecting.
I've checked the host code and afaict, you can add your own device 
types. You don't have to stick with just file, network and clipboard.
Maxim
9-Dec-2009
[458]
jocko,  yes and no.   ;-)  


Glass is going to be rebol code only, but its going to be based on 
rebogl, the OpenGL extension I am currently working on (as I write 
this).  Rebogl its going to be an evolutionary process, starting 
with simple high-level pre-defined primitives and colors and then 
will get more and more customisable (deformers, animation, textures, 
programmable shaders, etc).


I am still not sure how the Glass engine will evolve, but there is 
a good chance that it will be based on the scene graph technology 
I am working on for the Scream game engine.  This has the benefit 
that Glass can be used to build the interfaces within the games themselves. 
 But it most definitely won't require you to load a complete  (and 
inherently complex) 3d world manager, just to build a window with 
a form.  if possible, I'd like to have window masks, so that the 
3D forms can actually live like 3d models direclty on the desktop... 
so some of the nice 3d feature isn't wrapped within an OS window 
border.