World: r3wp
[!REBOL3 Extensions] REBOL 3 Extensions discussions
older newer | first last |
Geomol 26-Aug-2009 [40] | But if you use HW to do anti-aliasing and filtering, things can look differently. |
Maxim 26-Aug-2009 [41] | the coordinate systems don't have the same precision on all cards. |
Pekr 26-Aug-2009 [42] | very basic settings = better use SW rendering? :-) |
Maxim 26-Aug-2009 [43x3] | AFAIK 2D on openGL is just the fact of using a flat camera (orthogonal perspective) with a camera looking straight down. |
what can happen is that between polygons, some edges will have seams on some cards and be very clean on other better cards | |
in an application I use, there is an artifact where the perspective of the camera offsets coordinates in the y of *some* polygons .... very strange bug... | |
Geomol 26-Aug-2009 [46] | When using a Mac, you look at an OpenGL output. If you use the zoom function, there is a key combination to put anti-alias on/off. If it's off, you see the correct pixels, as there is in the drawing (bitmap). But you're right, if you put in anti-aliasing and other effects, it can look different on different hardware. |
Pekr 26-Aug-2009 [47x2] | that sucks, no? :-) I thought that standard is standard :-) |
They should submit it to W3C :-) | |
Maxim 26-Aug-2009 [49] | very basic settings means no fancy shader stuff and simple texture use... like geomol says, no filtering, no AA... but that also means blistering fast gfx. |
Pekr 26-Aug-2009 [50] | Who cares of blistering fast GFX apart from games, when you can't have the same anti-aliased font output on your form? :-) |
Maxim 26-Aug-2009 [51x2] | some details like the coordinate precision and various occlusion optimisations, being done differently can affect the output... like if you superimpose two polygons with the exact coordinates... some cards will remove one of the polys... others (most) will cause pixels to shift from one poly to the other everytime you refresh... causing a very annoying shimering. |
well, noting that all OGL antialising is about 2000 times prettier than AGG's I don't mind ;-) | |
Geomol 26-Aug-2009 [53] | It is? :-) I thought, AGG did a pretty good job. |
Maxim 26-Aug-2009 [54] | but you won't be able to notice the difference in things like form. |
Geomol 26-Aug-2009 [55] | http://www.antigrain.com/screenshots/compare_to_xara.gif |
Maxim 26-Aug-2009 [56x2] | I've never seen a single font which didn't have at least a single letter which was grossely mis-AAed. often its the s, the o, or the e..... they stick out in every word and its annoying. |
it depends on the aa filter & sizeyou decide to chose. | |
Henrik 26-Aug-2009 [58] | Poor looking fonts in R3 are because the AA settings used in R3 are not correct. This requires intervention by Cyphre as those settings are not exposed in DRAW yet. |
Geomol 26-Aug-2009 [59] | I took the image from: http://www.antigrain.com/screenshots/index.html |
Maxim 26-Aug-2009 [60x2] | graphics are effectively very clean. |
thin fonts really look bad in R2. | |
Pekr 26-Aug-2009 [62] | Anyway - good times ahead, once Host code is released ... the question is - when it is going to happen :-) |
Maxim 26-Aug-2009 [63] | in any case, when you build a GUI with OGL, you build in such a way that everything scales, cause its sooo easy to do... its in fact free... like AGG. so the fact that a GUI isn't exactly pixel perfect is secondary... since often you don't even have the same fonts on various OSes ;-) |
Oldes 26-Aug-2009 [64x4] | I prefere GUI to be pixel perfect. |
That's also the reason why I'm not a fun of scalable GUIs. | |
And because "you don't even have the same fonts on various OSes", I like that in Flash you can embed own font glyphs. | |
And as Pekr mentioned Flash HW acceleration - it really sucks. In most cases you have to turn it off because it slows things down. You must design the app to be fine with HW, but nobody knows how. At least nobody is able to answer my questions on Adobe forums (and OSFlash as well). | |
Maxim 26-Aug-2009 [68x3] | true type and the ttf lib are pretty much on all OS nowadays... its just a question of having the right to distribute a font with your apps... which in theory is the same issue with flash I would guess. |
on all should read "compiled for" | |
there is a big difference in how flash and AGG render their stuff.... it seems to me that AGG is actually more scalable in sheer quantity of strokes, whereas flash seems to be much better at handling textures and bigger screens... have you noticed the same reactions... having much more in depth knowledge of flash, I'm curious as to your observations.... | |
Oldes 26-Aug-2009 [71] | The problem with TTF is, that in most cases the fonts are copyrighted, so zou cannot give them with the app. You can embed glyphs you need into Flash, but the the font is not TTF anymore so nobody can use it in other apps. |
Maxim 26-Aug-2009 [72] | ah yess I see the nuance. so font authors are wary of allowing re-distributable licenses? |
Oldes 26-Aug-2009 [73] | I don't know AGG well so I'am not able to compare these. AGG can use same rasterization as Flash (which is more optimized for speed I guess). At least that's what Cyphre told me. |
Pekr 26-Aug-2009 [74] | Cyphre has thought that we might switch to "compound rasterizer" of AGG, which would be more similar to Flash. But we might be slightly off-topic here :-) |
Maxim 26-Aug-2009 [75x3] | I wish all those decisions where available to the programmers... often I have been bitten by these decisions in REBOL... I plan to allow as much control to the Low-level stuff as possible with my OGL extension, even with the toolsets I'll build using it, I still want to allow the capacity to edit quality & quantity based-decisions, probably by providing a standard gfx setup requestor available to all applications of rogle. |
this way developpers won't have to build their own, its going to be built-in and not require a "restart" of the application. | |
Q: anyone tried playing around with vector! datatype in extensions? | |
Pekr 26-Aug-2009 [78] | not yet ... |
Maxim 26-Aug-2009 [79] | I haven't either |
Rebolek 26-Aug-2009 [80] | I may look at vectors in extension later to produce some sound streams, but have no time right now |
Maxim 26-Aug-2009 [81] | for 3D they might be the perfect datasets for transformation matrixes and stuff like that... |
Pekr 26-Aug-2009 [82x2] | Sound streams ... Rebolek - vectors are one thing, but sound subsystem is another one. Is there sound in R3 View at all? |
Someone requested multi-dimension vectors or something like that some time ago. Is that already implemented? Would it be usefull? | |
Maxim 26-Aug-2009 [84] | with extensions we can possibly use other timers, precise timers, and include that in the C code. so if you open the sound ports in the extension and do the timing there... it could work... but its blocking right now... no async... so no real way to mix sound with other events... until async extension model is shared. |
Rebolek 26-Aug-2009 [85] | Pekr no sound yet, but can be written using extensions probalby. I was thinking more in twerms of creating the soundstream for later use than actually playing it from R3 (at least right now, as a first step) |
Pekr 26-Aug-2009 [86] | Max - this is interesting - I wonder where is the main event loop? Core dll, or Host code? I think host, so yes, it is replaceable. I still try to push Carl to switch to multimedia timers - would work much better.... I have good article on that, and Carl liked it. |
Maxim 26-Aug-2009 [87x2] | yes I read the article... |
in theory, you could replace the main loop if you want, if we have callbacks in extensions, the main loop can be handled from an extension. although its not like having it close to the core, where it can be smarter... but if a callback can see if some events are waiting on a list of event ports (something like event: wait [ port 0] ), then we could use whatever timer/window events and fire from there.... the rogle extension includes GLut which already has its own (precise?) timer internally, but it can't trigger rebol code *yet*. so right now I have to handle all events in the C side :-( | |
Pekr 26-Aug-2009 [89] | Where's the event port? Core or Host? |
older newer | first last |