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[!REBOL3 Extensions] REBOL 3 Extensions discussions

BrianH
25-Sep-2009
[234]
Apple is moving rapidly to LLVM because they can't get the GCC project 
to cooperate. They already use it for iPhone development and OpenGL. 
Having a path to get to LLVM would be a good thing.
Maxim
25-Sep-2009
[235x3]
yes very.
and yes I'm interested.
I need this for ElixirOS.  its part of my roadmap for it  :-)
BrianH
25-Sep-2009
[238]
Cool. Btw, callbacks aren't required, nor are user-defined datatypes 
or function types. It turns out that commands are enough.
Maxim
25-Sep-2009
[239]
the reason I need callbacks is for event handling to be managed outside 
of REBOL.
BrianH
25-Sep-2009
[240]
I understand that you need them for your project - I just don't need 
them for mine :)
Maxim
25-Sep-2009
[241]
creating C binary code on the fly would allow us to go arround callbacks, 
but we still need them if we want external code to interact with 
rebol data on its own... no?
BrianH
25-Sep-2009
[242x2]
Not that I won't integrate devices and utypes when they are implemented.
Devices will handle synchronizing external processes with the REBOL 
interpreter, callbacks, asynchrony. That's the theory at least.
Maxim
25-Sep-2009
[244]
yep, that's what I imagined.
BrianH
25-Sep-2009
[245]
You go through devices so that you don't trip over R3's task model.
Maxim
25-Sep-2009
[246x2]
my callback example, really was similar to a device/port implementation 
IMHO.
its how it could be done and easy to use on both sides (C and REBO).
BrianH
25-Sep-2009
[248]
Your callback example may get raided for techniques that will eventually 
be used to implement the device model :)
Maxim
25-Sep-2009
[249x2]
that was the point  :-D
I like to think that I'm the godfather of extensions ... I did give 
them their name  ;-)
BrianH
25-Sep-2009
[251]
It was a good choice :)
Maxim
25-Sep-2009
[252]
btw, its cool that LLVM is used by apple... I plan to make ElixirOS 
run over apple's BSD kernel so that I have nice shiny boxes to run 
it on  :-).
BrianH
25-Sep-2009
[253]
Apple hired the lead developer of LLVM :)
Maxim
25-Sep-2009
[254]
that's cool.
Pekr
25-Sep-2009
[255]
how is LLVM any usefull to Apple?
BrianH
25-Sep-2009
[256]
PPC to x86 transition. x86 to x64 transition. OpenGL emulation on 
old video cards that don't support new features. Instruction set 
independence for the iPhone. Objective-C support in the front end 
that can be integrated with their development tools without license 
restrictions. A development commuunity that will accept their patches. 
The list goes on.
Pekr
25-Sep-2009
[257x2]
guys - shouldn't routine! and  and struct! datatypes be removed from 
R3? How are they usefull without R2 interfacing model? struct! was 
not optimal too (IIRC, some guys requested some enhancement to allow 
better nested structuring ...)
those could by later replaced by utypes, no?
BrianH
25-Sep-2009
[259]
For that matter, we probably don't need  the rebcode! placeholder 
type either.
Pekr
25-Sep-2009
[260x3]
As for LLVM for a target - what is the plan - to port entire REBOL 
into LLVM? Where can you find LLVM by default? Is it e.g. part of 
Linux distros?
Brian - so we should probably CureCode it, suggesting to remove those 
three?
Or let it in there, with following error message: "routine! is not 
available in REBOL 3. Please look into Extension concept ..." :-)
BrianH
25-Sep-2009
[263x2]
The standard REBOL DO dialect isn't compilable, though in theory 
PARSE could be if it were made less dynamic. What we could do is 
a compilable dialect that would resemble a subset of the DO dialect, 
similar to RPython of the PyPy project.
That is the theory at least. I haven't yet bought that REBOL isn't 
compilable - noone has proved it to me enough to stop trying :)
Maxim
25-Sep-2009
[265x2]
its compilable, but the code is self modifying, meaning, you need 
to track when that happens and jit compile it again.
subsets of rebol are more static, or could be with little loss in 
features.
BrianH
25-Sep-2009
[267x2]
Most of my code would be difficult to compile, but most conventional 
code should be fine :)
Actually, I'm convinced that more of REBOL is compilable, but that 
the process of compiling it is comparable to evaluating it.
Gabriele
30-Sep-2009
[269x2]
my point has always been, that IN GENERAL, REBOL code is not compilable. 
that is, for every compiler you write, i can write a piece of REBOL 
code that is perfectly legit but your compiler can't compile. That, 
however, does not mean that you can't compile 99% of existing REBOL 
code. In fact, I do have a compiler that can handle most REBOL code 
(it's unfinished, i need to add some kind of type inference to make 
it useful enough). it can already take REBOL code as input, and produce 
optimized REBOL code as output.
also, JIT compilation is a whole differen thing than static compilation. 
You can probably JIT compile *all* REBOL code, however, it may be 
slower than the interpreter in some cases.
BrianH
30-Sep-2009
[271x2]
In either case, compiling REBOL requires thinking about REBOL and/or 
compilation differently, and trying to do so would push the envelope 
of compilation as a subject. And thus would make an interesting project 
:)
In general though, REBOL's semantics have been optimized for interpretation. 
As such, compilation may not give you as much of a speedup as you 
might otherwise think. This is why I was thinking of a dialect with 
semantics that would be more appropriate to compile. The syntax could 
be the same (to save on parsing code), but the semantics subtly different.
jocko
29-Oct-2009
[273]
I tried to compile an extension for R3. Compiled as a C dll, it's 
ok, but I need to compile it as C++,as I will use com calls. So far 
it seems that R3 is not compatible with a C++ compilation of the 
extensions. Any experience on that ?
Maxim
29-Oct-2009
[274x3]
yep, the reason is that the labels within the dll change when they 
are applied through the C++ compiler.
there has been talk about the possibility to declare the functions 
differently within the extension libs themselves... but I haven't 
had time to play around with this yet.
BrianH can probably give you some pointers on what to try out if 
you're a proficient C++ coder.
BrianH
29-Oct-2009
[277]
It shouldn't be difficult to wrap the function declarations in the 
extension header files in extern C blocks. That would handle the 
C++ incompatibility. You would be able to write your C++ code within 
your extension, and still talk to R3 through the C model. In the 
longer run we intend to tweak the headers so that they are compatible 
with more compilers, so that you can be binary compatible when your 
code is compiled with a different compiler than R3 is.
jocko
30-Oct-2009
[278x2]
Maxim, Brian,
your suggestions were correct. Thanks


I succeded with very few modifications to the example given by Carl:
( tool: Visual Studio 2003)

- the source file extension must be changed from .c to .cpp for a 
cpp compilation
- in reb-ext-lib.h change the line 
#define RXIEXT _declspec(dllexport) to
#define extern "C" RXIEXT _declspec(dllexport) 


I have not fully tested the extension, but I was able to do a simple 
Text To Speak using windows SAPI5
sorry , I made a mistake :- in reb-ext-lib.h change the line 
#define RXIEXT _declspec(dllexport) to
#define RXIEXT extern "C"  _declspec(dllexport)
Maxim
30-Oct-2009
[280x2]
oh cool, I'll updating that in my own project  :-)
thanks for giving it the time, brian and I didn't have, to make it 
work  !
jocko
1-Nov-2009
[282]
I have coded a simple Text To Speech Extension, using SAPI5:
http://colineau.societeg.com/rebol/R3_extensions.html

I would be interested to know any other experience in R3 extensions
Maxim
1-Nov-2009
[283]
I did a few tests loading up OpenGL/GLut and it worked without a 
hitch... waiting for Carl to add a few features before I can continue.


screen shot of a rotating cube http://www.pointillistic.com/open-REBOL/moa/steel/R3-OGL.png