World: r3wp
[gfx math] Graphics or geometry related math discussion
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Steeve 8-Feb-2011 [156] | and pairs are integers |
BrianH 8-Feb-2011 [157x2] | And in R2 pairs are made up of integers. |
AltME is a little slow for me today. | |
Steeve 8-Feb-2011 [159] | Ok, I know why I did it now ;-) |
BrianH 8-Feb-2011 [160] | reuse? |
Steeve 8-Feb-2011 [161x2] | reuse: funco [b][head reduce/into b clear []] |
weird, I don't think anymore it was for R2 | |
BrianH 8-Feb-2011 [163] | Not task-safe to reuse inline blocks like that. |
Steeve 8-Feb-2011 [164x3] | And I don't like anymore that reuse too :-) |
We should write an extension with such math/graphs functions | |
Maybe Brian you could start a wiki page for that purpose | |
BrianH 8-Feb-2011 [167] | Maybe it would be better for someone more familiar with and interested in mathematical issues to do so. Ladislav? |
TomBon 10-Feb-2011 [168] | advise on how to colorize individual countries in a worldmap? take a worldmap, draw background borders between the countries and then floodfill the country via a central coordinate. is this a effective approach? |
DideC 10-Feb-2011 [169x3] | Not enough probably as you might jave country border touching other border of the same countryy. Countries are not simple polygon ! |
My first though is to have a map (an image) of countries where each country has its own color (call it a color-map) and another map of the same size that you display (diplay-map). Then you have a block of pairs [country-name country-color]. So like this you have a relationship in any sense. Click the displayed map => find the corresponding pixel in the color-map => find the country name in the block. To know the edge of the country you want to fill, just find all the pixels of this same color in the color-map and poke the corresponding pixel on the diplay-map. | |
jave=have | |
TomBon 10-Feb-2011 [172:last] | yes, a precolorized map would make things simpler. thx didec... |
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