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World: r3wp

[gfx math] Graphics or geometry related math discussion

Steeve
8-Feb-2011
[156]
and pairs are integers
BrianH
8-Feb-2011
[157x2]
And in R2 pairs are made up of integers.
AltME is a little slow for me today.
Steeve
8-Feb-2011
[159]
Ok, I know why I did it now ;-)
BrianH
8-Feb-2011
[160]
reuse?
Steeve
8-Feb-2011
[161x2]
reuse: funco [b][head reduce/into b clear []]
weird, I don't think anymore it was for R2
BrianH
8-Feb-2011
[163]
Not task-safe to reuse inline blocks like that.
Steeve
8-Feb-2011
[164x3]
And I don't like anymore that reuse too :-)
We should write an extension with such math/graphs functions
Maybe Brian you could start a wiki page for that purpose
BrianH
8-Feb-2011
[167]
Maybe it would be better for someone more familiar with and interested 
in mathematical issues to do so. Ladislav?
TomBon
10-Feb-2011
[168]
advise on how to colorize individual countries in a worldmap?
take a worldmap, draw background borders between the countries
and then floodfill the country via a central coordinate. 
is this a effective approach?
DideC
10-Feb-2011
[169x3]
Not enough probably as you might jave country border touching other 
border of the same countryy. Countries are not simple polygon !
My first though is to have a map (an image) of countries where each 
country has its own color (call it a color-map) and another map of 
the same size that you display (diplay-map).
Then you have a block of pairs [country-name country-color].
So like this you have a relationship in any sense.


Click the displayed map => find the corresponding pixel in the color-map 
=> find the country name in the block.

To know the edge of the country you want to fill, just find all the 
pixels of this same color in the color-map and poke the corresponding 
pixel on the diplay-map.
jave=have
TomBon
10-Feb-2011
[172:last]
yes, a precolorized map would make things simpler. thx didec...